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[Ayuda] Problema al compilar mi mapa con Batch.


Luq

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Bueno, cuando compilo mi mapa sin ningun tipo de Entidad, en el log aparece lo siguiente:

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlcsg.exe"-wadinclude waduno.wad -wadinclude waddos.wad -wadinclude wadtres.wad -texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map"

Entering C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 8335360 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[waduno.wad]

[waddos.wad]

[wadtres.wad]

 

3 brushes (totalling 18 sides) discarded from clipping hulls

CreateBrush:

(0.31 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.69 seconds)

 

Including Wadfile: \documents and settings\administrador\escritorio\waddos.wad

- Contains 40 used textures, 33.90 percent of map (198 textures in wad)

Including Wadfile: \documents and settings\administrador\escritorio\wadtres.wad

- Contains 33 used textures, 27.97 percent of map (257 textures in wad)

Including Wadfile: \documents and settings\administrador\escritorio\waduno.wad

- Contains 45 used textures, 38.14 percent of map (207 textures in wad)

 

Texture usage is at 5.66 mb (of 7.95 mb MAX)

1.22 seconds elapsed

 

----- END hlcsg -----

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlbsp.exe"-texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 8335360 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...1520 (0.08 seconds)

Warning: No entities exist in hull 0, no filling performed for this hull

SolidBSP [hull 1] 500...1000...1465 (0.08 seconds)

Warning: No entities exist in hull 1, no filling performed for this hull

SolidBSP [hull 2] 500...1000...1349 (0.08 seconds)

Warning: No entities exist in hull 2, no filling performed for this hull

SolidBSP [hull 3] 500...1000...1500...1558 (0.09 seconds)

Warning: No entities exist in hull 3, no filling performed for this hull

1.47 seconds elapsed

 

----- END hlbsp -----

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlvis.exe"-full -texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map"

Error: Portal file 'C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.prt' does not exist, cannot vis the map

 

----- END hlvis -----

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlrad.exe"-texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.log for the cause.

 

----- END hlrad -----

 

 

Y cuando quiero compilarlo con Cualqier tipo de Entidad me aparece lo siguiente:

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlcsg.exe"-wadinclude waduno.wad -wadinclude waddos.wad -wadinclude wadtres.wad -texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map"

Entering C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 8335360 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[waduno.wad]

[waddos.wad]

[wadtres.wad]

 

3 brushes (totalling 18 sides) discarded from clipping hulls

CreateBrush:

(0.30 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.69 seconds)

 

Including Wadfile: \documents and settings\administrador\escritorio\waddos.wad

- Contains 40 used textures, 33.90 percent of map (198 textures in wad)

Including Wadfile: \documents and settings\administrador\escritorio\wadtres.wad

- Contains 33 used textures, 27.97 percent of map (257 textures in wad)

Including Wadfile: \documents and settings\administrador\escritorio\waduno.wad

- Contains 45 used textures, 38.14 percent of map (207 textures in wad)

 

Texture usage is at 5.66 mb (of 7.95 mb MAX)

1.31 seconds elapsed

 

----- END hlcsg -----

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlbsp.exe"-texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 8335360 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...1520 (0.08 seconds)

Warning: === LEAK in hull 0 ===

Entity info_player_deathmatch @ (-1732, -1, 128)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

SolidBSP [hull 1] 500...1000...1465 (0.09 seconds)

Warning: === LEAK in hull 1 ===

Entity info_player_deathmatch @ (-1732, -1, 128)

SolidBSP [hull 2] 500...1000...1349 (0.06 seconds)

SolidBSP [hull 3] 500...1000...1500...1558 (0.11 seconds)

Warning: === LEAK in hull 3 ===

Entity info_player_deathmatch @ (-1732, -1, 128)

2.27 seconds elapsed

 

----- END hlbsp -----

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlvis.exe"-full -texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.log for the cause.

 

----- END hlvis -----

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlrad.exe"-texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD1.log for the cause.

 

----- END hlrad -----

 

 

La verdad que no tengo idea que será; como ven sólo puse un Player..

Por favor si alguien me ayuda se lo agradeceria, desde ya muchas Gracias.-

Luq

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Dice que hay leak, seguramente estas poniendo las entidades fuera del mapa, es decir en la parte dnd no hay nada, fijate que este en un lugar cerrado (piso, paredes y techo(sky o techo, dependiendo tu mapa XD)). Si vos pones una entidad afuera del mapa se genera leak, tambien si hay una salida a la "nada", qe es afuera del sky tambien.

Y la ultima opcion es que no hayas puestos lights :P

Espero que te sirva, saludos.

WUjw9.gif

nyan2.gif

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Dice que hay leak, seguramente estas poniendo las entidades fuera del mapa, es decir en la parte dnd no hay nada, fijate que este en un lugar cerrado (piso, paredes y techo(sky o techo, dependiendo tu mapa XD)). Si vos pones una entidad afuera del mapa se genera leak, tambien si hay una salida a la "nada", qe es afuera del sky tambien.

Y la ultima opcion es que no hayas puestos lights :P

Espero que te sirva, saludos.

 

Ya se qe hay qe poner las entidades dentro del mapa y qe no debe haber una salida a la "nada"; si te fijas atentamente puse un Player solamente.

Y con lights pasa exactamente lo mismo; en cualqier lugar del mapa qe las ponga me genera Leak :S

Gracias por tu ayuda igual.

Luq

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entonces el mapa no esta cerrado, verifica que no haya ningun hueco, podés ayudarte cargando el pointfile Aca una guía de OxiB00ST

 

Tenes mucho tiempo libre, no? jkajaja

 

 

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entonces el mapa no esta cerrado, verifica que no haya ningun hueco, podés ayudarte cargando el pointfile Aca una guía de OxiB00ST

 

Ya la tenia en cuenta la Guía esa; Por suerte era un problema qe habia generado yo sin darme cuenta; el tema es qe el mapa era bastante amplio y me llevo mucho tiempo encontrarlo.

 

Gracias por su ayuda (:

 

PD: Problema [sOLUCIONADO]

Luq

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