Jump to content
  • ¡Hola, Invitado! Únete a nuestra comunidad y construyamos juntos algo increíble.

    ¡Bienvenido a nuestra comunidad! Al unirte, formarás parte de una comunidad apasionada por MAPPING. Para participar activamente, simplemente haz clic en el botón ‘Conectarse’ o ‘Registrarse’. Una vez registrado, podrás publicar mensajes, compartir tus experiencias y explorar los diversos foros disponibles. ¡Esperamos verte pronto y compartir momentos increíbles juntos!

Publicaciones recomendadas

Publicado

Hola tengo una duda como encuentro la position q dice en el error adentro del valve hammer?? porq en el log no dice en ningun lado el error pero en el cs si salta el badsurface :ouch:

 

 

bad surface extents 720/0 at position(1040,-784,1376)

 

6051942badsurface.jpg

 

LOG

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlcsg.exe"-texdata 8192Kb -estimate "C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map"

Entering C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 8388608 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.89 seconds)

SetModelCenters:

(0.02 seconds)

CSGBrush:

(1.78 seconds)

 

Using Wadfile: \juegos\cs mappear\valve\halflife.wad

- Contains 5 used textures, 18.52 percent of map (3116 textures in wad)

Using Wadfile: \juegos\cs mappear\cstrike\czcs_office.wad

- Contains 1 used texture, 3.70 percent of map (305 textures in wad)

Using Wadfile: \fy_taringacs_dust_largo.wad

- Contains 8 used textures, 29.63 percent of map (119 textures in wad)

Using Wadfile: \juegos\cs mappear\cstrike\de_f40cars.wad

- Contains 0 used textures, 0.00 percent of map (52 textures in wad)

Using Wadfile: \juegos\cs mappear\cstrike\royalsprefab.wad

- Warning: Larger than expected texture (348972 bytes): 'BDIVBIDE'

- Warning: Larger than expected texture (348972 bytes): 'EGEDGDFV'

- Warning: Larger than expected texture (348972 bytes): 'LAPZOZ'

- Warning: Larger than expected texture (348972 bytes): 'MAGAZIN1'

- Contains 1 used texture, 3.70 percent of map (121 textures in wad)

Using Wadfile: \juegos\cs mappear\cstrike\cs_dust.wad

- Contains 11 used textures, 40.74 percent of map (28 textures in wad)

 

added 2 additional animating textures.

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 1.20 mb (of 8.00 mb MAX)

2.94 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\MappingPackTodoEn1_By_ZodraK_\MappingPackTodoEn1_By_ZodraK_\ZHLT\hlbsp.exe"-estimate "C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1109 (0.28 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.prt'

SolidBSP [hull 1] 500...1000...1266 (0.23 seconds)

SolidBSP [hull 2] 500...1000...1172 (0.22 seconds)

SolidBSP [hull 3] 500...1000...1230 (0.23 seconds)

2.23 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlvis.exe"-full -estimate "C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map"

588 portalleafs

1650 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

 

 

BasePortalVis:

(2.38 seconds)

LeafThread:

(284.97 seconds)

average leafs visible: 191

g_visdatasize:34332 compressed from 43512

287.41 seconds elapsed [4m 47s]

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlrad.exe"-extra -sparse -estimate "C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\lights.rad']

[59 texlights parsed from 'C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\lights.rad']

 

3125 faces

Create Patches : 14639 base patches

0 opaque faces

130629 square feet [18810690.00 square inches]

14 direct lights

 

BuildFacelights:

(57.06 seconds)

BuildVisLeafs:

(94.56 seconds)

visibility matrix : 4.6 megs

MakeScales:

(75.64 seconds)

SwapTransfers:

(14.19 seconds)

Transfer Lists : 11155174 : 11.16M transfers

Indices : 7082572 : 6.75M bytes

Data : 44620696 : 42.55M bytes

GatherLight:

(6.66 seconds)

FinalLightFace:

(2.77 seconds)

251.78 seconds elapsed [4m 11s]

 

----- END hlrad -----

 

Publicado

Si querés saber la posición abajo en el vhe dice las coordenadas,tamaño de grilla, etc.

Creo que el problema es la textura null

Warning: ::FindTexture() texture NULL not found!

También proba apretando Alt+P y solucionando los prtoblemas

 

 

Tenes mucho tiempo libre, no? jkajaja

 

 

Publicado

Bueno te explico, esto es muy complicado, a mi me paso.

 

Para encontrar el objeto que esta en esas coordenadas, ubica la flechita del mouse sobre la vista "top" de las vistas y mira bien abajo vas a ir viendo las coordenadas. Andate moviendo hasta que llegues a la coordenada que te especifico el programa y borra TODO lo que parezca raro, si no hay nada raro borra toda esa zona y rehace.

 

 

Suert6

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Crear una cuenta o conéctate para comentar

Tienes que ser miembro para dejar un comentario

Crear una cuenta

Regístrese para obtener una cuenta nueva en nuestra comunidad. ¡Es fácil!

Registrar una nueva cuenta

Conectar

¿Ya tienes una cuenta? Conéctate aquí.

Conectar ahora
×
×
  • Crear nuevo...

Información importante

Al utilizar nuestra web, aceptas nuestras Política de privacidad estás de acuerdo con las condiciones establecidas.