Jump to content
  • ¡Hola, Invitado! Únete a nuestra comunidad y construyamos juntos algo increíble.

    ¡Bienvenido a nuestra comunidad! Al unirte, formarás parte de una comunidad apasionada por MAPPING. Para participar activamente, simplemente haz clic en el botón ‘Conectarse’ o ‘Registrarse’. Una vez registrado, podrás publicar mensajes, compartir tus experiencias y explorar los diversos foros disponibles. ¡Esperamos verte pronto y compartir momentos increíbles juntos!

Publicaciones recomendadas

Publicado

Bueno tengo el siguiente problema, aparentemente mi mapa tiene un error Bad surface, el problema es que no figura en el LOG

 

Simplemente me tira el Error Por el Juego:

 

dibujo-36651.PNG

 

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-nowadtextures -wadinclude halflife.wad -wadinclude cstrike.wad -wadinclude cs_assault.wad -wadinclude cs_dust.wad -wadinclude de_aztec.wad "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

Entering C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[halflife.wad]

[cstrike.wad]

[cs_assault.wad]

[cs_dust.wad]

[de_aztec.wad]

 

Brushes discarded from clipping hulls: 62 (totalling 372 sides)

CreateBrush:

(4.36 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(2.80 seconds)

 

 

Checking Wadfiles:

 

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad:

Contains 3 used textures, 7.50 percent of map. (123 textures in wad)

 

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad:

Contains 0 used textures, 0.00 percent of map. (28 textures in wad)

 

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad:

Contains 9 used textures, 22.50 percent of map. (22 textures in wad)

 

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad:

Contains 2 used textures, 5.00 percent of map. (19 textures in wad)

 

Including Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:

Contains 25 used textures, 62.50 percent of map. (3116 textures in wad)

 

 

Added 7 additional animating textures.

 

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 0.47 MB (of 32.00 MB max)

7.53 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe""C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...8741 (0.64 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon.prt'

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9390 (1.17 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8092 (1.72 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...9679 (0.92 seconds)

12.27 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlvis.exe"-fast "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

Portalleafs: 5351

Numportals: 19610

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ on ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(59.02 seconds)

Warning: Leaf portals saw into leaf

Problem at portal between leaves 569 and 572:

(1009.976 578.598 -163.489)

(1136.000 644.493 -19.148)

(1136.000 644.621 -19.000)

(1049.319 684.997 -19.000)

(1010.007 603.959 -134.093)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1277 and 1284:

(-898.933 1338.930 -142.351)

(-899.034 1338.817 -142.422)

(-901.343 1337.913 -142.109)

(-917.970 1341.094 -128.672)

(-917.970 1348.396 -120.247)

(-910.700 1356.809 -114.809)

(-899.000 1360.000 -118.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1466 and 1478:

(-1634.933 1338.930 -134.351)

(-1635.033 1338.817 -134.422)

(-1637.343 1337.913 -134.109)

(-1646.071 1339.583 -127.055)

(-1646.000 1357.000 -107.000)

(-1635.000 1360.000 -110.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 2519 and 2523:

(-1792.000 580.000 47.217)

(-1741.000 631.000 96.000)

(-1741.000 631.000 96.000)

(-1741.000 542.000 96.000)

(-1792.000 542.000 47.217)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 2588 and 2576:

(-1643.000 520.000 -110.000)

(-1654.000 517.000 -107.000)

(-1654.071 499.583 -127.055)

(-1645.343 497.913 -134.109)

(-1643.033 498.817 -134.422)

(-1642.933 498.930 -134.351)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 4297 and 4299:

(-521.674 179.000 -88.581)

(-518.880 179.000 -99.140)

(-518.896 178.972 -99.184)

(-532.192 163.579 -104.442)

(-534.122 163.277 -98.234)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 4310 and 4270:

(-1056.000 162.488 -19.000)

(-979.514 178.985 -19.000)

(-979.488 179.000 -19.046)

(-1056.000 179.000 -104.631)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 4766 and 4755:

(-1651.000 96.000 -110.000)

(-1662.000 93.000 -107.000)

(-1662.071 75.583 -127.055)

(-1653.343 73.913 -134.109)

(-1651.034 74.817 -134.422)

(-1650.933 74.930 -134.351)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 4849 and 4813:

(-1581.029 -429.008 -3.000)

(-1611.947 -437.906 -3.000)

(-1663.948 -437.983 -82.591)

(-1663.871 -437.947 -82.660)

(-1617.367 -429.032 -58.779)

 

Average leafs visible: 3857

g_visdatasize: 3269227 compressed from 3579819

59.44 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-sparse -chop 64 "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Faces: 18886

Create Patches: 92670 base patches

Opaque faces: 18

Square feet: 688379 [99126632.00 square inches]

Base patches created: 92670 out of 262180 max - sparse is on. (35.3%)

Direct lights: 4

 

BuildFacelights:

(69.33 seconds)

BuildVisLeafs:

(2217.64 seconds)

Visibility matrix: 48.2 MB

MakeScales:

(339.09 seconds)

SwapTransfers:

(23.59 seconds)

Transfer Lists : 107850634 : 107.85M transfers

Indices : 84309544 : 80.40M bytes

Data : 431402536 : 411.42M bytes

GatherLight:

(5.03 seconds)

FinalLightFace:

(1.28 seconds)

2659.28 seconds elapsed [44m 19s]

 

----- END hlrad -----

 

 

 

 

Por lo visto el LOG no tiene ningun error

 

Por que puede ser?

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

Publicado
Una textura muy chica o muy grande (en escala). Generalmente se da con el tipico error de seleccionar todo el solido y poner "Encajar texturas".
15hn6dj.png
Publicado

Correcto pero a lo que yo me refiero es que no me tiro error en el log, por ende no tengo ni una referencia de "Que solido" puede ser el que tenga el error

 

Existira una forma de saber que solido tiene el error ?

 

(Descarten ALT+P = Ya probe):lerolero:

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

Publicado

Guiate por la logica. Busca algun bloque que tenga tamaño chico (8 unidades por ej) y fijate si es ese el que tiene la textura encajada.

 

Otra solucion (si bien es muy trabajosa) es seleccionar el mapa entero, pasarlo a NULL y poner todas en escala 1x1. Y ahi seleccionas CARA POR CARA ajustando la textura o encajandola..

15hn6dj.png
Publicado

el problema es que el mapa es demasiado grande, es como buscar una aguja en un pajar,

 

dibujo-36511.PNG

 

No hay una manera de encontrar "Directamente" el error

 

Preguntas adicionales:

Que escala llevan los sky ? por que mi mapa esta completamente cerrado por un cubo, los mismos sky son los limites del mapa y son grandes por eso quiero saber que tampaño le tengo que poner a la "textura"

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

Publicado
Si y estan estiradas tiene en total 4 texturas AAATRIGER y estan las 4 ESTIRADAS

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

Publicado
pasame el archivo rmf por MP y decime que texturas usa asi veo si lo puedo arreglar..

 

jaja ok pero no me cagues los creditos :nop:

 

:jajaja:

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

Publicado
no te preocupes.

Nah ya se q no pasa nada por eso le puse esa carita :jajaja:

 

Pero leyendo mi comentario me di cuenta que falto algo fundamental

 

Muchisimas Gracias

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

Crear una cuenta o conéctate para comentar

Tienes que ser miembro para dejar un comentario

Crear una cuenta

Regístrese para obtener una cuenta nueva en nuestra comunidad. ¡Es fácil!

Registrar una nueva cuenta

Conectar

¿Ya tienes una cuenta? Conéctate aquí.

Conectar ahora
×
×
  • Crear nuevo...

Información importante

Al utilizar nuestra web, aceptas nuestras Política de privacidad estás de acuerdo con las condiciones establecidas.