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Publicado (editado)

Bueno este es el .log :

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlcsg.exe"-nowadtextures -wadautodetect "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2"

Entering C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 26 (totalling 167 sides)

CreateBrush:

(4.81 seconds)

SetModelCenters:

(0.01 seconds)

CSGBrush:

(3.11 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \program files\counter-strike 1.6\cstrike\piu.wad:

Contains 2 used textures, 2.44 percent of map. (9 textures in wad)

 

Using Wadfile: \users\angel\desktop\copia de valve hammer editor1\texturas originales\halflife.wad:

Contains 78 used textures, 95.12 percent of map. (3116 textures in wad)

 

Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_747.wad:

Contains 1 used texture, 1.22 percent of map. (143 textures in wad)

 

Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad:

Contains 1 used texture, 1.22 percent of map. (123 textures in wad)

 

 

Added 9 additional animating textures.

 

Texture usage is at 0.82 MB (of 32.00 MB max)

9.09 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlbsp.exe""C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6272 (0.69 seconds)

BSP generation successful, writing portal file 'C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2.prt'

SolidBSP [hull 1] 500...1000...1500...1798 (0.07 seconds)

SolidBSP [hull 2] 500...1000...1500...1511 (0.05 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2170 (0.10 seconds)

4.07 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlvis.exe""C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2"

Portalleafs: 3520

Numportals: 10694

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(14.49 seconds)

LeafThread:

(136.54 seconds)

Average leafs visible: 178

g_visdatasize: 222684 compressed from 1548800

151.38 seconds elapsed [2m 31s]

 

----- END hlvis -----

 

y cuando termina me aparece HLRAD.EXE Dejo de funcionar

Editado por xxangel00xx
Publicado
Proba sacando algunos archivos .WAD, aunque no se si va a resolver el problema. Pero te digo esto por que tenes 3000 y pico de texturas y usas 78 nomas. Saca un par de wads que pesen mucho y que no uses y proba de nuevo. Compilaste con el hammer o con el Batch Compiler?

 

76561198003567941.png

Publicado
Proba sacando algunos archivos .WAD, aunque no se si va a resolver el problema. Pero te digo esto por que tenes 3000 y pico de texturas y usas 78 nomas. Saca un par de wads que pesen mucho y que no uses y proba de nuevo. Compilaste con el hammer o con el Batch Compiler?

 

con el batch compiler

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