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chaosmedia90

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Todo lo publicado por chaosmedia90

  1. Description: A request map Map title: cs_globalstrike Type: Cs_ Slots: 20 TT - 20 CT Size: Mediano Link: http://gamebanana.com/maps/194287 Images and comments:
  2. Description: Just a request texture remake Map title: de_inferno_snow Type: de_ Slots: 20 TT - 20 CT Size: Grande Link: http://gamebanana.com/maps/193285 Images and comments:
  3. Thank you mates , nice to see you guys again.
  4. Description: Map request by a community. Map title: fy_alphacs Type: Fy_ Slots: 20 TT - 20 CT Size: Mediano Link: http://gamebanana.com/maps/191657 Images and comments:
  5. Thanks, good "joke" )
  6. ze_kalt_xmas
  7. chaosmedia90

    dm_azteca

    Description: Map made for fun. Map title: dm_azteca Type: Dm_ Slots: 20 TT - 20 CT Size: Grande Link: http://cs.gamebanana.com/maps/187600 Images and comments:
  8. chaosmedia90

    ka_hell2

    Description: After ka_hell Map title: ka_hell2 Type: Ka_ Slots: 20 TT - 20 CT Size: Grande Link: http://cs.gamebanana.com/maps/187443 Images and comments:
  9. chaosmedia90

    awp_azteca

    Description: Map made for aztec fans Map title: awp_azteca Type: Awp_ Slots: 20 TT - 20 CT Size: Grande Link: http://cs.gamebanana.com/maps/187385 Images and comments:
  10. Description: Map made for a community Map title: awp_gamesis Type: Awp_ Slots: 20 TT - 20 CT Size: Grande Link: http://cs.gamebanana.com/maps/187366 Images and comments:
  11. chaosmedia90

    aim_gamesis

    Description: Map made for a community Map title: aim_gamesis Type: Aim_ Slots: 20 TT - 20 CT Size: Grande Link: http://cs.gamebanana.com/maps/187347 Images and comments:
  12. Description: My new deathrun map Map title: deathrun_alphawar Type: Deathrun_ Slots: 20 TT - 20 CT Size: Grande Link: http://cs.gamebanana.com/maps/187521 Images and comments:
  13. Description: A request map Map title: cs_assault_gamesis Type: Cs_ Slots: 20 TT - 20 CT Size: Grande Link: http://cs.gamebanana.com/maps/187339 Images and comments:
  14. Description: A request map Map title: fy_gamesis Type: Fy_ Slots: 20 TT - 20 CT Size: Mediano Link: http://cs.gamebanana.com/maps/187346 Images and comments:
  15. chaosmedia90

    fy_killer

    Description: A map request Map title: fy_killer Type: Fy_ Slots: 20 TT - 20 CT Size: Mediano Link: http://cs.gamebanana.com/maps/187869 Images and comments:
  16. Description: A request by someone Map title: fy_madross Type: Fy_ Slots: 20 TT - 20 CT Size: Mediano Link: http://cs.gamebanana.com/maps/188128 Images and comments:
  17. i will participate
  18. » Author: chaosmedia90 aka Chaos » Details: Map with winter textures http://cs.gamebanana.com/maps/184292 » Date: 14-01-2015 » Map tip: Bomb Defuse / de_ » Game : Counter Strike 1.6 » Slots: 32 + » Download: GameBanana » Images:
  19. » Author: chaosmedia90 aka Chaos » Details: Map will be subbmited and with classic textures + modified version for Deathmatch servers. » Date: 13-01-2015 » Map tip: Bomb Defuse / de_ » Game : Counter Strike 1.6 » Slots: 32 + » Download: GameBanana » Images:
  20. » Autor: chaosmedia90 aka Chaos » Data finalizarii: 10-01-2015 » Harta tip: jailbreak / jb_ / jail_ » Harta tip game : Counter Strike 1.6 » Locuri: 32 T / 10 CT » Download: GameBanana » Imagini:
  21. A looped sound will repeat endlessly without any gap between its end and start. It is up to the sound artist to ensure that the end and start of the file match up however, or there will be a "pop" as the waveform jumps from one shape to another. Source detects looped sounds ONLY through cue points embedded in the file. This is a WAV-only feature, so MP3s cannot be looped. MS-ADPCM compressed WAVs can be looped, but due to the compression there will be a pop when the sound restarts. These free programs can add cue points to a WAV: GoldWave Cue location Your cues do not have to be at the start and end of the file. If you place them in the middle Source will start playing the sound normally, then when it reaches the end cue will loop back to the start cue. From then on only what's between the cues will play. This can be used to give a sound a "winding up" effect that only plays once (e.g. a motor starting).
  22. A looped sound will repeat endlessly without any gap between its end and start. It is up to the sound artist to ensure that the end and start of the file match up however, or there will be a "pop" as the waveform jumps from one shape to another. Source detects looped sounds ONLY through cue points embedded in the file. This is a WAV-only feature, so MP3s cannot be looped. MS-ADPCM compressed WAVs can be looped, but due to the compression there will be a pop when the sound restarts. These free programs can add cue points to a WAV: GoldWave Cue location Your cues do not have to be at the start and end of the file. If you place them in the middle Source will start playing the sound normally, then when it reaches the end cue will loop back to the start cue. From then on only what's between the cues will play. This can be used to give a sound a "winding up" effect that only plays once (e.g. a motor starting).
  23. Ok, man i will do it
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