Jump to content

VALVE

Miembro
  • Contenido

    127
  • Ingreso

  • Última visita

Todo lo publicado por VALVE

  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes Fixed a bug where certain custom maps would not load assets correctly on Linux Fixed some crashes relating to singleplayer TF2 SDK mods Fixed a memory leak on long running servers related to dynamic models Fixed client crash related to invalid D3D texture flag Fixed hearing teleporter spin sound when carried (community fix from Brandon Little) Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little) Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget) Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget) Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2) Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30) Fixed network state changes for player condition vars (community fix from ficool2) Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat) Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle) Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2) Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish) Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget) Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish) Fixed cloak and rage meters being mispredicted (community fix from ficool2) Fixed prediction issues with Spy watches and cloak (community fix from ficool2) Fixed Casual doors player list sometimes using wrong size (community fix from nemmy) Fixed missing alpha mask for generator_01 (community fix from BreavyTF2) Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29) Fixed Botkiller team color bugs (community fix from DiskIntegrity) Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode Updated the Festivizer model for The Overdose to fix a problem with the LODs Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin Updated/Added some tournament medals Updated The Bare Necessities to fix not moving correctly while taunting Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses Updated alpha channel for Hydro water texture to remove inconsistencies Updated the Case of the BluesUpdated rigging to fix intense stretching during taunt poses Updated materials to look less flatUpdated the taunt prop for Taunt: HeartbreakerUpdated the materials to add ambient occlusion Updated the phong and rim lighting to show albedo tint Updated the materials to add more depth Updated the model to fix missing faces Updated the model to fix stretching on lower LODsUpdated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy) Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1 Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy) Updated koth_demolitionUpdated map lighting to make it more like a sunset, as well as giving it a more golden color Replaced the models used for the capture point lights with a different one which has better collision and illumination Reworked the capture point platform to give it a stronger design Reworked all the catwalks to give them a more stylized look Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look Reverted a previous change to the capture point team change steam whistle Removed all ambient_generics near the furnaces and fire pipe Reworked the soundscapes to make them more efficient and work properly Reworked the control room of the crane to give it a better design Reworked some ropes from the crane to give them a better look Fixed some props fading out incorrectly Fixed ships in the 3d skybox casting shadows Fixed cubemaps missing on parts of the map Fixed reflective surfaces not having a cubemap attached to them Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe) Improved water cubemaps Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz) Improved the visuals on the spawn platform to fit the previous change Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)Ver el artículo completo
  2. \[ MISC ] Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time. Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit. Fixed a slight tilt in the chicken running animation. \[ MAPS ] Inferno Balcony at Bombsite A has been extended. Graveyard at Bombsite A has been closed to the public. Clipping adjusted at small window next to Second Mid Balcony. Warden Updated to the latest version from the Community Workshop (Update Notes) Sanctum Updated to the latest version from the Community Workshop (Update Notes) \[ MAP SCRIPTING ] Added hitEntity to OnBulletImpact event data Added Entity.GetAbsAngularVelocity() Added Entity.GetLocalAngularVelocity() Added angularVelocity to Entity.Teleport() Added CSWeaponBase.GetClipAmmo() Added CSWeaponBase.SetClipAmmo() Added CSWeaponBase.GetReserveAmmo() Added CSWeaponBase.SetReserveAmmo() Added CSWeaponData.GetMaxClipAmmo() Added CSWeaponData.GetMaxReserveAmmo() Fixed missing CSPlayerPawn.IsDucking() Fixed missing CSPlayerPawn.IsDucked() Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary. Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns. Ver el artículo completo
  3. [ SCRIPTING DE MAPAS ] Se añadió Instance.SetSaveData. Se añadió Instance.GetSaveData: Los mapas del Workshop pueden almacenar hasta 1 MB de datos guardados. El almacenamiento del Workshop utiliza Steam Cloud y los datos no se pierden al volver a instalar el juego. El límite del tamaño de los datos guardados puede configurarse con sv_workshop_map_save_data_max_filesize_mb. Se añadió Instance.OnModifyPlayerDamage: Se utiliza una vez que se han calculado todas las propiedades de daño, justo antes de que se modifique el blindaje y la salud. Sustituye Instance.OnBeforePlayerDamage. Incluye el parámetro hitGroup en los datos del evento. Se añadió el parámetro hitGroup a los datos del evento OnPlayerDamage. Se añadió CSDamageFlags.IGNORE_ARMOR. Se añadió CSPlayerPawn.IsInputPressed. Se añadió CSPlayerPawn.WasInputJustPressed. Se añadió CSPlayerPawn.WasInputJustReleased. Se añadió la enumeración CSInputs. Se corrigió un error por el cual CSDamageTypes se exportaba con el nombre CSDamageType. [ MISCELÁNEA ] Ahora, las guías del mapa de «de_ancient» pueden usarse en «de_ancient_night», y viceversa. Ver el artículo completo
  4. [ MISCELÁNEA ] Se solucionó un problema de rendimiento que afectaba principalmente a los usuarios de Windows 10 con unidades CPU de Intel recientes. Se corrigió un caso en el que la opción del inventario «Eliminar artículo» no funcionaba. Se corrigió un defecto visual que se producía al utilizar miras físicas en unidades GPU de AMD. Se amplió la lista de variables de la consola que se pueden cambiar mediante complementos. [ MAPAS ] Overpass Se corrigieron los globos del parque superior. Ver el artículo completo
  5. [ MISCELÁNEA ] Se realizaron cambios en el texto y el código de localización. Ver el artículo completo
  6. \[ MISC ] Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset. Fixed a case where physics calculations far from the origin were causing performance issues. \[ MAPS ] Anubis Adjusted player clipping around new drop. Adjusted grenade clipping around connector (e-box :P) hole and old drop. Poseidon Updated to the latest version from the Community Workshop (Update Notes) Ver el artículo completo
  7. [ JUGABILIDAD ] El daño causado por las granadas AE que explotan en el aire cerca del suelo ya no se calcula como si hubieran explotado en el suelo. [ SONIDO ] Se realizaron varios ajustes en los sonidos de los cuchillos. [ MISCELÁNEA ] Se optimizó el rendimiento de los pollos que explotan. Se corrigió un fallo del scripting de los mapas por el que Entity.SetOwner no podía estar sin definir. Se añadió un método para que los mapas de la comunidad guarden los ajustes modificados por el usuario. Al ejecutar host_writeconfig_with_prompt, se solicita permiso al usuario para guardar. Si el usuario accede, algunos de los ajustes modificados (radar, modelo en primera persona, zonas seguras, etc.) se conservan al cerrar el mapa. Ahora, los mapas de la comunidad están restringidos a una lista más pequeña de comandos de la consola permitidos. [ MAPAS ] Stronghold Se actualizó a la versión más reciente disponible en el Workshop de la comunidad (notas de la actualización). Ver el artículo completo
  8. \[ GAMEPLAY ] Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses. \[ SOUND ] Fixed a performance issue when running CS2 without a sound device. Various knife sound adjustments. \[ MISC ] Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities. Various stability improvements. \[ MAPS ] Nuke Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum. Warden Updated to the latest version from the Community Workshop (Update Notes) Sanctum Updated to the latest version from the Community Workshop (Update Notes) Ver el artículo completo
  9. [ JUGABILIDAD ] Ahora, la velocidad vertical de aterrizaje afecta a las penalizaciones de velocidad de aterrizaje de forma similar a la resistencia de sv_legacy_jump. [ MISCELÁNEA ] Se corrigió un problema que hacía que un número reducido de usuarios recibiera por error un bloqueo por VAC. Esos bloqueos se han anulado. Se corrigió un caso en el que no se aplicaba la configuración de la zona segura del HUD. Se implementaron varias mejoras en la estabilidad del servidor. [ MAPAS ] Anubis Se corrigió un caso en el que los objetos dinámicos interactuaban con varios volúmenes de agua convexos superpuestos. Se realizaron varios ajustes en las colisiones de los jugadores. Se actualizó el minimapa del radar para que coincida con los cambios recientes. Ver el artículo completo
  10. VALVE

    [CS2]The Fourth Season

    Premier Season Four is here, and it brings a host of community content, in-game items, gameplay tweaks, and bug fixes along with it! Anubis is back after a short vacation, and has several gameplay adjustments to show for it. The release notes have the full story, but let's just say it's good news for fans of holes. There have also been a couple of minor adjustments to SMGs, so if you've been waiting to add the MP7 or MP5-SD to your loadout, now is your time. Speaking of which, it's time to start working toward your Season Four Medal. As before, the color of your medal will correspond to the highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25 (up to five bars). To be eligible for a medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season. Community MapsWith the new season comes a new set of community maps. From the winding paths of Stronghold to the active volcano of Sanctum, each map brings a ton of character and gameplay ideas to the table. Stronghold, Alpine, and Warren can be found in Competitive, Casual, and Deathmatch modes, while Poseidon and Sanctum are available in Wingman. Weekly Care PackageToday we are introducing two new collections to your weekly care package. One has color and the other one does not. We'll let you figure out which is which. LTD EditionThe armory also has a new entry--the AK-47 | Aphrodite. With mother-of-pearl accents and amber patina, this entry varies in both wear and pattern: Ver el artículo completo
  11. \[ PREMIER ] Premier Season Four has begun Added Anubis to the Active Duty Map Pool Removed Train from the Active Duty Map Pool \[ COMPETITIVE ] Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins \[ GAMEPLAY ] Minor adjustments to the MP7 and MP5-SD: Slightly increased damage Slightly reduced damage fall-off Reduced price by $100. Reduced price of the PP-Bizon by $100. Jump changes: Landing time is now calculated with subtick precision Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop Legacy jump behavior can be restored on private servers with sv_legacy_jump Map Guides can now be loaded in online games of casual and retakes (via the ESC menu) \[ SOUND ] Reduced audio output latency Higher fidelity knife draw and inspect sounds Weapon, knife and utility draw sounds no longer overlap when switching quickly between them Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack Ambient sounds no longer restart from the beginning when transitioning between zones \[ WEEKLY CARE PACKAGE ] Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection \[ ARMORY ] Added a new Limited Edition Item: the AK47 | Aphrodite \[ MISC ] Increased material fidelity on some of the base guns: Ak47 Aug AWP Berettas Deagle Galil Mac-10 MP7 P250 Tec9 USP-S Bizon Cz75a Famas MP9 Changed voice status behavior to always show a mic for local player if mic is open Fixed a bug related to Deathcam intersection Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode Improved the resolution of the PVS for some static level geometry Fixed some small interpenetrations in Butterfly Knife animations Fixed a case where blood decals weren't appearing \[ MAP SCRIPTING ] Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed Added BaseModelEntity.GetModelName Added BaseModelEntity.GetModelScale Added BaseModelEntity.GetColor Added BaseModelEntity.IsGlowing \[ MAPS ] Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes Added community maps Sanctum and Poseidon to Wingman mode Anubis Bridge drop moved near Mid Doors Mid doors orientation reversed Hole added between E-box and Back of B Bombsite A crates moved up steps on to Walkway Scaffolding added to pillar on Bombsite A Ver el artículo completo
  12. La Medalla de Servicio más reciente estará disponible en el juego a partir del 1 de enero de 2026. Llega al rango de capitán general (rango 40) para restablecer el rango de tu perfil y conseguir o mejorar tu Medalla de Servicio de 2026. ¡Buena suerte y que te diviertas!Ver el artículo completo
  13. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Team Recognition Unusual effect to fix a console warning Updated The Fists of Steel to use the RED team version for the backpack image Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters Updated cppl_gavleSignificant optimization pass, especially around the first point Fixed a large number of small visual issues Fixed some clipping issues/ bugs around the mapUpdated pd_nutcrackerFixed out of bound exploit at BLU spawn Adjusted clipping outside of RED spawn Fixed misaligned fence prop in BLU lounge Added nobuild to middle route on both sides Removed steps from Pipe rooms and adjusted clipping Minor detailing and clipping adjustments Fixed Nutcracker voice being cut off at start of roundVer el artículo completo
  14. The StarLadder Budapest Major capped off an incredible 2025 for Team Vitality, who won their second consecutive Major Championship and the organization's third overall. Coming into the Grand Finals against FaZe Clan, Team Vitality had not lost a map in the Playoffs, defeating The MongolZ and Team Spirit 2-0. After losing the opening map, Team Vitality won the next three on Dust II, Inferno, and Overpass to take the series 3-1 in Counter-Strike's first ever best of five Grand Finals. Today we are releasing the Budapest Champions Autograph Capsule, featuring Paper, Embroidered, Holo, and Gold stickers autographed by one of the players from Team Vitality. Congratulations again to Team Vitality, champions of the StarLadder Budapest Major and both Major Championships in 2025!Ver el artículo completo
  15. \[ MAJOR ] Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality! Highlight Souvenir Packages can now be acquired for the Playoff matches. Ver el artículo completo
  16. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added smoke effect to the Scrooge McCrocket Fixed prediction error when crouch jumping (community fix from ficool2) Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures Updated the Festive Fleece to fix LOD issues Updated the Puncher's Polar Puffer to fix some skinning issues Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon) Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid Updated 2koth_abbeyFixed small gaps in doorways outside of spawn Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on Updated clipping in the river Fixed Snipers wearing the Razorback being immune to freezingVer el artículo completo
  17. Only two teams remain in the StarLadder Budapest Major! Team Vitality has yet to drop a map in the Playoffs, defeating The MongolZ in the Quarterfinals and Team Spirit in the Semifinals 2-0. On the other side of the bracket, FaZe Clan defeated MOUZ in the Quarterfinals and needed all three maps to defeat Natus Vincere in the Semifinals, 2-1, to book their ticket to Sunday's Grand Finals. Team Vitality are trying to win back to back Majors, a feat which hasn't been accomplished since 2019. FaZe Clan are trying to win their second Counter-Strike Major after being runners up in 2 of the last 3. Counter-Strike's first ever best of five Major Grand Finals begins tomorrow, December 14th at 18:00 CET. As we enter the final day of the StarLadder Budapest Major, tournament stickers are still available, with 50% of the proceeds going to the players, teams, and participating organizations. See you tomorrow for the biggest Major Grand Finals yet!Ver el artículo completo
  18. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed minor z-fighting issue with the Wrap Assassin Festivizer Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness Updated the Cryogenic Unusual effect to fix obscuring parts of the characters Updated the Air Head to fix a problem with mipmapping Updated 2koth_abbeyFixed broken cliff displacements Swapped expensive water for cheap water to improve FPS Various fixes and improvementsUpdated plr_matterhornFixed hole in spawn barrier (thanks Ctena!) Fixed a desync issue with lifts (thanks Skin King!) Disabled team swap on new round Clipping improvements Bread optimizationVer el artículo completo
  19. Solo quedan 8 equipos en el Major StarLadder de Budapest, lo cual quiere decir que las eliminatorias están a la vuelta de la esquina. FURIA y Team Spirit terminaron la fase III con un resultado perfecto de 3‑0. MOUZ, The MongolZ y Vitality pasaron a la siguiente fase con un resultado de 3‑1, y Falcons, FaZe Clan y Natus Vincere resistieron con sus respectivos 3‑2. Mañana 11 de diciembre, en el gran MVM Dome, con capacidad para 20 000 espectadores, darán comienzo las eliminatorias con los siguientes encuentros de cuartos de final: Team Spirit vs. Falcons Vitality vs. The MongolZ MOUZ vs. FaZe Clan FURIA vs. Natus Vincere A medida que comienzan las eliminatorias, aún estás a tiempo de apoyar a tus equipos favoritos. Las pegatinas de los equipos y jugadores ya están disponibles, y el 50 % de los ingresos se destina a los jugadores, equipos y organizaciones que participan en el Major StarLadder de Budapest. Y no te olvides de que todavía puedes enviar tus predicciones para el Desafío Pick'Em. Todas las elecciones de la fase de eliminatorias deben enviarse antes de que empiece la primera partida. ¡Buena suerte a los últimos 8 equipos!Ver el artículo completo
  20. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2025! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh) Added the Winter 2025 Cosmetic CaseContains 23 new community-contributed items The Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: The Critical Fail Taunt: Dead Mann's Drink Taunt: ChairholderAdded 20 new community-created Unusual effects11 new effects for Unusual hats 9 new effects for Unusual tauntsAdded lots of weapons to the list that can be Festivized (community-created changes!) Added community-created Smissmas material for the beach ball All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2026 General Added 'No Bullets' style for The Gift Bringer Fixed The Accursed Apparition hiding the Scout's headphones Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80 Updated the Backbiter's Billycock backpack icon to reflect RED team version Updated the El Gigante's Gunbelt to fix a problem with the LODs Updated the Seamann's Stubble to fix an issue with the materials Updated/Added some tournament medals Updated cp_cowerhouseUpdated some custom props with further optimizations Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictableUpdated ctf_doublecross_eventFixed out of bounds bug (Thanks Dr.TwentyTwo!) Fixed a few minor visual glitchesUpdated cp_gravelpit_snowyAdded a screenshake effect to the laser gun finale Adjusted holiday events to reduce edict countFixed model panels not encoding pose parameter values (community fix from copperpixel) Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel) Network player's handedness preference to spectators (community fix from copperpixel) Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl) Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey) Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator) Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi) Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget) Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad) Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl) Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam) Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi) Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish) Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz) Fixed being able to throw the Gas Passer through walls (community fix from Bakugo) Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings) Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain) Fixed view punch not being interpolated (community fix from ficool2) Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge) Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral) Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter) Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich) Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo) Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi) Allow impulse 101 on The Ullapool Caber (community fix from alvei) Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop) Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms) Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge) Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge) Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend) Fixed broken class select animation for The Soda Popper (community fix from Piogre) Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator) Fixed barbell prop not using phong (community fix from Churkinator) Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D) Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman) Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee) Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity) Fixed Bear Necessities not using its normal map (community fix from Churkinator) Fixed prediction errors with modified player gravity (community fix from ficool2) Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn) Updated the Energy Orb Unusual effect (community fix from Cipherlock)Fixed particles being orphaned Fixed Medi Gun view model using the third-person particlesVer el artículo completo
  21. [ RENDERIZADO ] Se mejoró la fidelidad de las sombras en los modelos de vista. Ahora, los iconos de los artículos del inventario se almacenan localmente en la caché del cliente. Se corrigió un caso que hacía que un número reducido de usuarios recibieran un bloqueo por VAC erróneo. Los bloqueos se han eliminado. Ver el artículo completo
  22. Today we are introducing optional Supplemental Terms for releasing Counter-Strike 2 items in-game, found here, which allows the Counter-Strike 2 team to license items for a flat fee, found below: Weapon finish: $35,000.00 USD Sticker: $6,000.00 USD Charm: $6,000.00 USD If a Steam account agrees to these new Supplemental Terms, all of the account's Workshop items can now be distributed where Community items were previously not available, such as The Armory. A Call to Arms-oryAs part of a future update, we are looking for weapon finishes inspired by two themes: Arabesque Art and Arabian Mythology Spy/Tech We are also looking for stickers inspired by two different themes: Auto Racing Fruits and Vegetables To submit weapon finishes and/or stickers to the Call to Arms, select the appropriate option using the updated Counter-Strike 2 Workshop Tool: If you already have Steam Workshop submissions you believe fit into these themes, you will need to re-submit the items and tag them using the options above. Finally, today we're releasing the Dr. Boom charm model, which can be painted and submitted for a future community charm collection. And we're adding a new Paint Kit type, Custom Paint Job Extended, which includes options for iridescence and other features. We're excited to see what you come up with! Ver el artículo completo
  23. \[ MISC ] Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets. Disabled TrueView while watching a live playcast to match on-server observing experience. Fixed a wiggle at the end of SG 556 deploy animation. Stability improvements. Ver el artículo completo
  24. [ MISCELÁNEA ] Se corrigió la posibilidad de colocar el C4 cuando se estaba encima de un compañero de equipo. Se corrigió un error de renderizado de los colgantes transparentes acoplados a C4 colocados o en armas que se dejaron caer. Se corrigió un error según el cual a veces no se mostraba la moneda de Budapest 2025 en el marcador. Se corrigió un error de reproducción que generaba efectos de casquillos infinitos. Se actualizó el diseño de las pegatinas de Imperial Esports de Budapest 2025. Ver el artículo completo
  25. \[ MAJOR ] The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends. \[ STORE ] Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab. Newly purchased Name Tag and StatTrak™ Swap Tool items can no longer be traded or listed on Community Market. \[ GAMEPLAY ] Increased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged. Fixed a case where clients would mispredict jump button presses. Fixed a case where clients would mispredict jump apexes. \[ MAPS ] Fixed skybox on Inferno that was blocking grenades. \[ MISC ] Increased default bullet decal rendering distance. Glove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves. Enabled the pulsing light on the C4 view model. Updated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors. Performance improvements. Ver el artículo completo
×
×
  • Crear nuevo...

Información importante

Al utilizar nuestra web, aceptas nuestras Política de privacidad estás de acuerdo con las condiciones establecidas.