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Premier Season Four is here, and it brings a host of community content, in-game items, gameplay tweaks, and bug fixes along with it! Anubis is back after a short vacation, and has several gameplay adjustments to show for it. The release notes have the full story, but let's just say it's good news for fans of holes. There have also been a couple of minor adjustments to SMGs, so if you've been waiting to add the MP7 or MP5-SD to your loadout, now is your time. Speaking of which, it's time to start working toward your Season Four Medal. As before, the color of your medal will correspond to the highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25 (up to five bars). To be eligible for a medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season. Community MapsWith the new season comes a new set of community maps. From the winding paths of Stronghold to the active volcano of Sanctum, each map brings a ton of character and gameplay ideas to the table. Stronghold, Alpine, and Warren can be found in Competitive, Casual, and Deathmatch modes, while Poseidon and Sanctum are available in Wingman. Weekly Care PackageToday we are introducing two new collections to your weekly care package. One has color and the other one does not. We'll let you figure out which is which. LTD EditionThe armory also has a new entry--the AK-47 | Aphrodite. With mother-of-pearl accents and amber patina, this entry varies in both wear and pattern: Ver el artículo completo
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\[ PREMIER ] Premier Season Four has begun Added Anubis to the Active Duty Map Pool Removed Train from the Active Duty Map Pool \[ COMPETITIVE ] Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins \[ GAMEPLAY ] Minor adjustments to the MP7 and MP5-SD: Slightly increased damage Slightly reduced damage fall-off Reduced price by $100. Reduced price of the PP-Bizon by $100. Jump changes: Landing time is now calculated with subtick precision Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop Legacy jump behavior can be restored on private servers with sv_legacy_jump Map Guides can now be loaded in online games of casual and retakes (via the ESC menu) \[ SOUND ] Reduced audio output latency Higher fidelity knife draw and inspect sounds Weapon, knife and utility draw sounds no longer overlap when switching quickly between them Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack Ambient sounds no longer restart from the beginning when transitioning between zones \[ WEEKLY CARE PACKAGE ] Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection \[ ARMORY ] Added a new Limited Edition Item: the AK47 | Aphrodite \[ MISC ] Increased material fidelity on some of the base guns: Ak47 Aug AWP Berettas Deagle Galil Mac-10 MP7 P250 Tec9 USP-S Bizon Cz75a Famas MP9 Changed voice status behavior to always show a mic for local player if mic is open Fixed a bug related to Deathcam intersection Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode Improved the resolution of the PVS for some static level geometry Fixed some small interpenetrations in Butterfly Knife animations Fixed a case where blood decals weren't appearing \[ MAP SCRIPTING ] Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed Added BaseModelEntity.GetModelName Added BaseModelEntity.GetModelScale Added BaseModelEntity.GetColor Added BaseModelEntity.IsGlowing \[ MAPS ] Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes Added community maps Sanctum and Poseidon to Wingman mode Anubis Bridge drop moved near Mid Doors Mid doors orientation reversed Hole added between E-box and Back of B Bombsite A crates moved up steps on to Walkway Scaffolding added to pillar on Bombsite A Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Team Recognition Unusual effect to fix a console warning Updated The Fists of Steel to use the RED team version for the backpack image Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters Updated cppl_gavleSignificant optimization pass, especially around the first point Fixed a large number of small visual issues Fixed some clipping issues/ bugs around the mapUpdated pd_nutcrackerFixed out of bound exploit at BLU spawn Adjusted clipping outside of RED spawn Fixed misaligned fence prop in BLU lounge Added nobuild to middle route on both sides Removed steps from Pipe rooms and adjusted clipping Minor detailing and clipping adjustments Fixed Nutcracker voice being cut off at start of roundVer el artículo completo
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The StarLadder Budapest Major capped off an incredible 2025 for Team Vitality, who won their second consecutive Major Championship and the organization's third overall. Coming into the Grand Finals against FaZe Clan, Team Vitality had not lost a map in the Playoffs, defeating The MongolZ and Team Spirit 2-0. After losing the opening map, Team Vitality won the next three on Dust II, Inferno, and Overpass to take the series 3-1 in Counter-Strike's first ever best of five Grand Finals. Today we are releasing the Budapest Champions Autograph Capsule, featuring Paper, Embroidered, Holo, and Gold stickers autographed by one of the players from Team Vitality. Congratulations again to Team Vitality, champions of the StarLadder Budapest Major and both Major Championships in 2025!Ver el artículo completo
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\[ MAJOR ] Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality! Highlight Souvenir Packages can now be acquired for the Playoff matches. Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added smoke effect to the Scrooge McCrocket Fixed prediction error when crouch jumping (community fix from ficool2) Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures Updated the Festive Fleece to fix LOD issues Updated the Puncher's Polar Puffer to fix some skinning issues Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon) Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid Updated 2koth_abbeyFixed small gaps in doorways outside of spawn Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on Updated clipping in the river Fixed Snipers wearing the Razorback being immune to freezingVer el artículo completo
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Only two teams remain in the StarLadder Budapest Major! Team Vitality has yet to drop a map in the Playoffs, defeating The MongolZ in the Quarterfinals and Team Spirit in the Semifinals 2-0. On the other side of the bracket, FaZe Clan defeated MOUZ in the Quarterfinals and needed all three maps to defeat Natus Vincere in the Semifinals, 2-1, to book their ticket to Sunday's Grand Finals. Team Vitality are trying to win back to back Majors, a feat which hasn't been accomplished since 2019. FaZe Clan are trying to win their second Counter-Strike Major after being runners up in 2 of the last 3. Counter-Strike's first ever best of five Major Grand Finals begins tomorrow, December 14th at 18:00 CET. As we enter the final day of the StarLadder Budapest Major, tournament stickers are still available, with 50% of the proceeds going to the players, teams, and participating organizations. See you tomorrow for the biggest Major Grand Finals yet!Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed minor z-fighting issue with the Wrap Assassin Festivizer Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness Updated the Cryogenic Unusual effect to fix obscuring parts of the characters Updated the Air Head to fix a problem with mipmapping Updated 2koth_abbeyFixed broken cliff displacements Swapped expensive water for cheap water to improve FPS Various fixes and improvementsUpdated plr_matterhornFixed hole in spawn barrier (thanks Ctena!) Fixed a desync issue with lifts (thanks Skin King!) Disabled team swap on new round Clipping improvements Bread optimizationVer el artículo completo
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Solo quedan 8 equipos en el Major StarLadder de Budapest, lo cual quiere decir que las eliminatorias están a la vuelta de la esquina. FURIA y Team Spirit terminaron la fase III con un resultado perfecto de 3‑0. MOUZ, The MongolZ y Vitality pasaron a la siguiente fase con un resultado de 3‑1, y Falcons, FaZe Clan y Natus Vincere resistieron con sus respectivos 3‑2. Mañana 11 de diciembre, en el gran MVM Dome, con capacidad para 20 000 espectadores, darán comienzo las eliminatorias con los siguientes encuentros de cuartos de final: Team Spirit vs. Falcons Vitality vs. The MongolZ MOUZ vs. FaZe Clan FURIA vs. Natus Vincere A medida que comienzan las eliminatorias, aún estás a tiempo de apoyar a tus equipos favoritos. Las pegatinas de los equipos y jugadores ya están disponibles, y el 50 % de los ingresos se destina a los jugadores, equipos y organizaciones que participan en el Major StarLadder de Budapest. Y no te olvides de que todavía puedes enviar tus predicciones para el Desafío Pick'Em. Todas las elecciones de la fase de eliminatorias deben enviarse antes de que empiece la primera partida. ¡Buena suerte a los últimos 8 equipos!Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2025! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh) Added the Winter 2025 Cosmetic CaseContains 23 new community-contributed items The Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: The Critical Fail Taunt: Dead Mann's Drink Taunt: ChairholderAdded 20 new community-created Unusual effects11 new effects for Unusual hats 9 new effects for Unusual tauntsAdded lots of weapons to the list that can be Festivized (community-created changes!) Added community-created Smissmas material for the beach ball All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2026 General Added 'No Bullets' style for The Gift Bringer Fixed The Accursed Apparition hiding the Scout's headphones Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80 Updated the Backbiter's Billycock backpack icon to reflect RED team version Updated the El Gigante's Gunbelt to fix a problem with the LODs Updated the Seamann's Stubble to fix an issue with the materials Updated/Added some tournament medals Updated cp_cowerhouseUpdated some custom props with further optimizations Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictableUpdated ctf_doublecross_eventFixed out of bounds bug (Thanks Dr.TwentyTwo!) Fixed a few minor visual glitchesUpdated cp_gravelpit_snowyAdded a screenshake effect to the laser gun finale Adjusted holiday events to reduce edict countFixed model panels not encoding pose parameter values (community fix from copperpixel) Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel) Network player's handedness preference to spectators (community fix from copperpixel) Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl) Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey) Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator) Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi) Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget) Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad) Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl) Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam) Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi) Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish) Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz) Fixed being able to throw the Gas Passer through walls (community fix from Bakugo) Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings) Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain) Fixed view punch not being interpolated (community fix from ficool2) Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge) Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral) Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter) Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich) Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo) Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi) Allow impulse 101 on The Ullapool Caber (community fix from alvei) Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop) Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms) Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge) Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge) Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend) Fixed broken class select animation for The Soda Popper (community fix from Piogre) Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator) Fixed barbell prop not using phong (community fix from Churkinator) Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D) Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman) Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee) Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity) Fixed Bear Necessities not using its normal map (community fix from Churkinator) Fixed prediction errors with modified player gravity (community fix from ficool2) Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn) Updated the Energy Orb Unusual effect (community fix from Cipherlock)Fixed particles being orphaned Fixed Medi Gun view model using the third-person particlesVer el artículo completo
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[ RENDERIZADO ] Se mejoró la fidelidad de las sombras en los modelos de vista. Ahora, los iconos de los artículos del inventario se almacenan localmente en la caché del cliente. Se corrigió un caso que hacía que un número reducido de usuarios recibieran un bloqueo por VAC erróneo. Los bloqueos se han eliminado. Ver el artículo completo
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Today we are introducing optional Supplemental Terms for releasing Counter-Strike 2 items in-game, found here, which allows the Counter-Strike 2 team to license items for a flat fee, found below: Weapon finish: $35,000.00 USD Sticker: $6,000.00 USD Charm: $6,000.00 USD If a Steam account agrees to these new Supplemental Terms, all of the account's Workshop items can now be distributed where Community items were previously not available, such as The Armory. A Call to Arms-oryAs part of a future update, we are looking for weapon finishes inspired by two themes: Arabesque Art and Arabian Mythology Spy/Tech We are also looking for stickers inspired by two different themes: Auto Racing Fruits and Vegetables To submit weapon finishes and/or stickers to the Call to Arms, select the appropriate option using the updated Counter-Strike 2 Workshop Tool: If you already have Steam Workshop submissions you believe fit into these themes, you will need to re-submit the items and tag them using the options above. Finally, today we're releasing the Dr. Boom charm model, which can be painted and submitted for a future community charm collection. And we're adding a new Paint Kit type, Custom Paint Job Extended, which includes options for iridescence and other features. We're excited to see what you come up with! Ver el artículo completo
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\[ MISC ] Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets. Disabled TrueView while watching a live playcast to match on-server observing experience. Fixed a wiggle at the end of SG 556 deploy animation. Stability improvements. Ver el artículo completo
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[ MISCELÁNEA ] Se corrigió la posibilidad de colocar el C4 cuando se estaba encima de un compañero de equipo. Se corrigió un error de renderizado de los colgantes transparentes acoplados a C4 colocados o en armas que se dejaron caer. Se corrigió un error según el cual a veces no se mostraba la moneda de Budapest 2025 en el marcador. Se corrigió un error de reproducción que generaba efectos de casquillos infinitos. Se actualizó el diseño de las pegatinas de Imperial Esports de Budapest 2025. Ver el artículo completo
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\[ MAJOR ] The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends. \[ STORE ] Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab. Newly purchased Name Tag and StatTrak™ Swap Tool items can no longer be traded or listed on Community Market. \[ GAMEPLAY ] Increased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged. Fixed a case where clients would mispredict jump button presses. Fixed a case where clients would mispredict jump apexes. \[ MAPS ] Fixed skybox on Inferno that was blocking grenades. \[ MISC ] Increased default bullet decal rendering distance. Glove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves. Enabled the pulsing light on the C4 view model. Updated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors. Performance improvements. Ver el artículo completo
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As 2025 comes to an end, the StarLadder Budpest Major 2025 is set to begin. Join us as the first stage begins on Monday, November 24th! All three stages of the StarLadder Budapest Major will be played in front of live crowds at MTK Sportpark, and for the first time at a Counter-Strike Major, the Grand Finals will be best of five. Now more than ever, the Major Champions will need to prove their quality by winning three maps in the Active Duty Map Pool. Make Your PicksYou can begin supporting your favorite teams participating in the Major with the Budapest 2025 Viewer Pass. Your activated Budapest 2025 Viewer Pass includes a coin that can be upgraded by playing the Pick'Em challenge. Pass holders gain access to unlimited team graffiti for the duration of the event and can earn and purchase Souvenir Tokens, which can be redeemed for a Souvenir from the match of your choice. And back by popular demand, Playoff Souvenirs for the StarLadder Budapest Major come with Souvenir Charms, featuring highlights from the match! Get Your StickersWith the release of the Viewer Pass and Pick'Em Challenge, we are also releasing StarLadder Budapest Major tournament stickers, featuring logos of every team and signatures of every player participating in the Major. Slab Your Stickers Not ready to apply your favorite sticker? We got you! Today we are introducing Sticker Slabs—charms that let you show off a sticker with no commitment. Later, just break the slab to return the sticker to your inventory. Ver el artículo completo
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Today we're adding a new feature to demo playback called TrueView. With TrueView, demo playback will match the player's original experience much more closely. Previously, demo playback showed the server's view of the world, without accounting for network latency. This could be confusing because shots would hit that didn't look like they should have, and vice versa. TrueView provides a more accurate representation of the observed player's experience by re-running their client-side prediction. The video below shows the difference between the old demo playback and the same playback with TrueView. A few caveats: By default, TrueView is deactivated when the version of the game you are using to view the demo does not match the version of the game used to record the demo. Even with TrueView active, there may still be some differences between what you see in the demo and what the player originally saw (especially with slow-motion playback). For example, damage effects will have different timing during demo playback due to the way CPU and GPU work are pipelined. In addition to performing clientside prediction of the observed player, TrueView will also perform Damage Prediction on enemies, if Damage Prediction was used by the observed player at the time. Additionally, we're shipping movement changes that we made available last week in a beta branch. All that and more and today's update! Ver el artículo completo
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\[ GAMEPLAY ] Fixed a case where air acceleration was clamped incorrectly while surfing. Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex. Fix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent. \[ DEMO ] Added TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction. TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time. TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player's experience and TrueView playback will remain, especially in very slow motion playback. The player's frame at the time when the mouse was clicked, which is used for hit registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback. TrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded. You can set cl_demo_predict 2 to override this. Fixed a bug causing third person models to not animate smoothly. Fixed a bug causing time to lurch forward by one tick when unpausing a demo. \[ MISC ] Animation fixes for G3SG1 bolt. Fixed developer console scrollbar to accept mouse clicks. Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted recent Thermal Thruster change Ver el artículo completo
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[ MISCELÁNEA ] Se mejoró la predicción del movimiento del jugador al colisionar con otros jugadores en movimiento. Se añadió la predicción del sonido de acercar y alejar la mira para que se reproduzca inmediatamente para el jugador local. Las tarjetas de equipamiento del modo Recaptura ahora ofrecerán las armas M4A1-S o M4A4 de forma aleatoria si el jugador incluye ambas en su equipamiento AT. Se añadió el chaleco Kevlar a las tarjetas «4c3», «Quedan cuatro» y «Disparar a ciegas». Se añadieron las Berettas dobles a la tarjeta «Disparar a ciegas» T. Se reemplazó la granada aturdidora por la granada AE en la tarjeta de equipamiento del enemigo AT. Se corrigieron las animaciones de las armas CZ75-Auto, SSG 08, AUG y Galil AR cuando el jugador está quieto. Se realizaron mejoras de rendimiento. Se mejoró la estabilidad. Se mejoró la fidelidad de la animación durante la reproducción de demos. Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed regression in itemtest Fixed some Botkiller Flame Thrower weapons not drawing the pilot light Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl) Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle) Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo) Fixed memory leak in sprite model (GitHub fix from CosminPerRam) Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam) Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat) Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo) Reverted Gas Passer respawn room fixes (GitHub fix from Bitl) Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb) Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl) Updated/Added some tournament medals Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed crash related to KeyValues Added 'No Bullets' style for the Paka Parka Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood) Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood) Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz) Added null pointer checks for recent casual doors fix (GitHub fix from Bitl) Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl) Fixed typo in logical expression (GitHub fix from Ian Brun) Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend) Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich) Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246) Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky) Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky) Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam) Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412) Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog) Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone) Updated the Globetrotter to fix the second style using the wrong BLU team skin Updated/Added some tournament medals Updated the Seamann's StubbleFixed the normal map for better shading Updated the backpack iconUpdated arena_afterlifeFixed a rare regression bug that could cause players in Hell to count as aliveUpdated koth_duskerFixed being able to build in RED spawn Fixed a perch spot outside of BLU spawn Added a visual delimitation for the capture zoneUpdated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed an exploit that allowed Zombie Spies to disguise as SurvivorsUpdated ctf_doublecross_eventTook significant steps towards improving FPS on the map, especially around the bridge Reduced particle and prop usage around the map Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz) Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline Removed the two spell books from just outside of the doors of each base Increased the respawn time of the rare spell book slightly Added Gargoyle spawns Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)Ver el artículo completo
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[ JUGABILIDAD ] Se aumentó a 4 jugadores el tamaño máximo de los grupos de matchmaking para Recaptura. Se corrigió un caso en el que los jugadores que se unían a una ronda de Recaptura durante el período de congelación podían aparecer en un punto incorrecto. Se corrigió la lógica del administrador de bots para que haga sitio a los jugadores expulsando primero a los bots muertos y a los que no estén controlados por humanos. [ MISCELÁNEA ] Se mejoró la estabilidad. Ver el artículo completo
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[ JUGABILIDAD ] Se añadió Recaptura como modo de juego oficial compatible con los mapas de Desactivación Alfa y Desactivación Delta en los servidores oficiales de matchmaking. Se corrigió la lógica de interacción entre cócteles molotov y granadas de humo en los casos en los que hay varias granadas de humo activas en el mapa. [ MAPAS ] Se actualizó Golden a la versión más reciente disponible en el Workshop de la comunidad de Steam (notas de la actualización). Se actualizó Palacio a la versión más reciente disponible en el Workshop de la comunidad de Steam (notas de la actualización). Se actualizó Rooftop a la versión más reciente disponible en el Workshop de la comunidad de Steam (notas de la actualización). Inferno Se hicieron ajustes en la parte superior del patio interior y debajo del balcón para mejorar la visibilidad. Se realizaron diversas optimizaciones. [ CONTRATOS ] Se amplió la funcionalidad del «Contrato de mejora» para poder intercambiar 5 artículos de calidad encubierta de la siguiente manera: Se pueden cambiar 5 artículos encubiertos de StatTrak™ por un cuchillo de StatTrak™ de una colección de uno de los artículos proporcionados. Se pueden cambiar 5 artículos encubiertos normales por un cuchillo normal o unos guantes normales de una colección de uno de los artículos proporcionados. [ MISCELÁNEA ] Se optimizó el rendimiento cuando el juego está en el menú principal y la interfaz de inspección de artículos. Se corrigió un error por el que los iconos de los artículos del inventario a veces se mostraban borrosos o no se mostraban. Se corrigieron varios eventos de sonido exclusivos del servidor para que no se iniciaran varias veces. Se mejoró la estabilidad. Ver el artículo completo

