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KradoeN

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Todo lo publicado por KradoeN

  1. Nice MAP!!!!!!!
  2. KradoeN

    awp_kfa

    es q los puse para cortar 1 poco lo blanco, si no qdaba muy feo :S
  3. KradoeN

    awp_kfa

    gracias estube peliando mucho con el leak en este map xD
  4. KradoeN

    awp_kfa

    awp_kfa Descripcion: -Tipo de mapa : awp_ -Slots: 24 (12 ct´s y 12 tt´s) -Armas : awps y faka -Fps: De 80 a 100 Caps : Descarga: http://www.mediafire.com/?ymkdttzzq8vbxy1 Bueno eso es todo 1 saludo y espero que les guste
  5. encuciaste bastante el render eso no me gusto, despues de fondo ese qdado mejor (ami gusto) 1 stock esta bien de todos modos segui asi
  6. ya arregle el rad, 1 solo 1 wad, la ruta de los wads es muy corta por q estan en el scritorio, la verdad ya no c q hacer mejor le pongo techo y a la mierda , por q si le pongo techo me tira 100fps clavados
  7. ahora q lo dices cuando compilo con el bacht compiler me dice hlrad adejado de funcionar :S y no teng placa pd: en el map no ai sombras asi q tiene leak
  8. ya arregle las texturas pero igual me tira 7fps noc por q pero nunk le pude poner sky a 1 map mio EDITO: en mi pc noma me tira esos fps por q se lo pase a 1 amigo y le anda de 10 no c q onda :S a el le tira 100 clavados
  9. hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Users\Cesar\Desktop\Programas mapers\VHE\Zhlt\hlcsg.exe"-wadinclude cs_aztec_css.wad -wadinclude de_tuscan.wad -wadinclude jail_xmf_btm.wad "C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa" Entering C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cs_aztec_css.wad] [de_tuscan.wad] [jail_xmf_btm.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.16 seconds) Checking Wadfiles: Including Wadfile: \users\cesar\desktop\programas mapers\vhe\wads\cs_aztec_css.wad: Warning: Larger than expected texture (348972 bytes): 'CARVING01' Warning: Larger than expected texture (348972 bytes): 'CARVING03' Warning: Larger than expected texture (348972 bytes): 'CARVING03B' Warning: Larger than expected texture (348972 bytes): 'CARVING04' Warning: Larger than expected texture (348972 bytes): 'CARVING04B' Warning: Larger than expected texture (348972 bytes): 'DOORWAY01' Warning: Larger than expected texture (348972 bytes): 'DOORWOOD01' Warning: Larger than expected texture (348972 bytes): 'GROUND01DIRT' Warning: Larger than expected texture (348972 bytes): 'GROUND01GRASS' Warning: Larger than expected texture (348972 bytes): 'ROAD01' Warning: Larger than expected texture (348972 bytes): 'STAIR01SD' Warning: Larger than expected texture (348972 bytes): 'STAIR01TOP' Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01' Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01_S2' Warning: Larger than expected texture (348972 bytes): 'STN01GRM01' Warning: Larger than expected texture (348972 bytes): 'STN01GRM01_S1' Warning: Larger than expected texture (348972 bytes): 'STN01GRM02' Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S1' Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S4' Warning: Larger than expected texture (348972 bytes): 'STN01GRM03' Warning: Larger than expected texture (348972 bytes): 'STN01GRM04' Warning: Larger than expected texture (348972 bytes): 'STN01GRM04_S1' Warning: Larger than expected texture (348972 bytes): 'STN01GRM05' Warning: Larger than expected texture (348972 bytes): 'STN01GRM06' Warning: Larger than expected texture (348972 bytes): 'STONEWORK01' Warning: Larger than expected texture (348972 bytes): 'STONEWORK01A' Warning: Larger than expected texture (348972 bytes): 'STONEWORK01C' Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G' Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G1' Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOSS' Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAA' Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAB' Warning: Larger than expected texture (348972 bytes): 'STONEWORK05' Warning: Larger than expected texture (348972 bytes): 'STONEWORK05A' Warning: Larger than expected texture (348972 bytes): 'STONEWORK05D' Warning: Larger than expected texture (348972 bytes): 'SWAMPDIRT01' Warning: Larger than expected texture (348972 bytes): 'SWAMPGROUND01A' Warning: Larger than expected texture (348972 bytes): 'WATLINE01' Contains 0 used textures, 0.00 percent of map. (54 textures in wad) Including Wadfile: \users\cesar\desktop\programas mapers\vhe\wads\de_tuscan.wad: Contains 2 used textures, 22.22 percent of map. (54 textures in wad) Including Wadfile: \users\cesar\downloads\jail_xmf_btm.wad: Contains 0 used textures, 0.00 percent of map. (44 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad: Contains 0 used textures, 0.00 percent of map. (22 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_dust.wad: Contains 3 used textures, 33.33 percent of map. (28 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_havana.wad: Contains 0 used textures, 0.00 percent of map. (122 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad: Contains 0 used textures, 0.00 percent of map. (123 textures in wad) Using Wadfile: \program files\valve\cstrike\de_aztec.wad: Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' Warning: Larger than expected texture (348972 bytes): 'THANKS' Contains 0 used textures, 0.00 percent of map. (24 textures in wad) Using Wadfile: \program files\valve\cstrike\decals.wad: Contains 0 used textures, 0.00 percent of map. (225 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad: Contains 0 used textures, 0.00 percent of map. (3116 textures in wad) Using Wadfile: \program files\valve\valve\liquids.wad: Contains 0 used textures, 0.00 percent of map. (32 textures in wad) Using Wadfile: \program files\valve\cstrike\itsitaly.wad: Contains 1 used texture, 11.11 percent of map. (99 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_bdog.wad: Contains 3 used textures, 33.33 percent of map. (132 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_cbble.wad: Contains 0 used textures, 0.00 percent of map. (61 textures in wad) Using Wadfile: \program files\valve\cstrike\de_piranesi.wad: Contains 0 used textures, 0.00 percent of map. (160 textures in wad) Warning: More than 8 wadfiles are in use. (15) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. One of the possible side effects is getting an svc_bad error, by which a client drops from the game. Added 1 additional animating textures. Texture usage is at 0.32 MB (of 32.00 MB max) 0.27 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Users\Cesar\Desktop\Programas mapers\VHE\Zhlt\hlbsp.exe""C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 332 (0.01 seconds) BSP generation successful, writing portal file 'C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa.prt' SolidBSP [hull 1] 384 (0.01 seconds) SolidBSP [hull 2] 378 (0.01 seconds) SolidBSP [hull 3] 378 (0.01 seconds) 0.20 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Users\Cesar\Desktop\Programas mapers\VHE\Zhlt\hlvis.exe""C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa" Portalleafs: 168 Numportals: 537 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.03 seconds) LeafThread: (1.25 seconds) Average leafs visible: 119 g_visdatasize: 3770 compressed from 3528 1.31 seconds elapsed ----- END hlvis -----
  10. aca te dejo el log link : http://www.megaupload.com/?d=TAOUUW0O
  11. bueno como el titulo dice si no es mucha molestia alguien me podria ayudar a arreglar el problema en 1 map Msn : cesar.nqn@hotmail..com
  12. ty!!!!!! por la respuesta
  13. hola les voy a hacer 1 preg, soy nuevo en esto asi q capas q es 1 estupides, qeria saber si puede ser q por poner blockes 1 arriba de otros puede bajar los fps por ej : ago 1 pared con 3 partes (3 blokes 1 arriba del otro) para ponerle distintas texturas esto me puede generar lag?
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