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[Problema] Error al compilar con VhE.. [Solucionado]


Joex

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We antes de que me digan tengo el batch compiler pero no se configurarlo xD

 

Bue al compilar me aparecen 25 errores :S :S :S :S

Log de la compilacion:

 

 

** Executing...

** Command: Change Directory

** Parameters: C:\Archivos de programa\Counter-Strike

 

** Executing...

** Command: Copy File

** Parameters: "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_one_jd.map" "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.map"

 

** Executing...

** Command: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlcsg.exe

** Parameters: "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"

Entering C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...20%...Error: Entity 0, Brush 85, Side 3: plane with no normal

Error: plane with no normal

Description: The map has a problem which must be fixed

Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 85: outside world(+/-4096): (272,-10000,-192)-(448,10000,-96)

Error: Entity 0, Brush 85: outside world(+/-4096): (256,-10016,-228)-(464,10016,-60)

Error: Entity 0, Brush 85: outside world(+/-4096): (240,-10032,-224)-(480,10032,-64)

Error: Entity 0, Brush 85: outside world(+/-4096): (256,-10016,-210)-(464,10016,-78)

30%...40%...Error: Entity 0, Brush 151, Side 4: plane with no normal

Error: Entity 0, Brush 151, Side 6: has a coplanar plane at (-111, 60, 124), texture CRETE4_FLR02

Error: Entity 0, Brush 151, Side 7: has a coplanar plane at (-73, 56, 128), texture CRETE4_FLR02

Error: Entity 0, Brush 151: outside world(+/-4096): (-111,-10000,120)-(-73,60,10000)

Error: Entity 0, Brush 151: outside world(+/-4096): (-111,-10000,120)-(-73,60,10000)

Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,84)-(-57,76,10036)

Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,84)-(-57,76,10036)

Error: Entity 0, Brush 151: outside world(+/-4096): (-143,-10032,88)-(-41,92,10032)

Error: Entity 0, Brush 158, Side 1: plane with no normal

Error: Entity 0, Brush 151: outside world(+/-4096): (-143,-10032,88)-(-41,92,10032)

Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,102)-(-57,76,10018)

Error: Entity 0, Brush 158, Side 4: plane with no normal

Error: Entity 0, Brush 158, Side 4: has a coplanar plane at (-168, 60, 29), texture CRETE4_FLR02

Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,102)-(-57,76,10018)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10000,-10000,68)-(10000,10000,68)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10000,-10000,68)-(10000,10000,68)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,32)-(10016,10016,104)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,32)-(10016,10016,104)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10032,-10032,36)-(10032,10032,100)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10032,-10032,36)-(10032,10032,100)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,50)-(10016,10016,86)

50%...Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,50)-(10016,10016,86)

60%...70%...80%...90%... (1.02 seconds)

----- END hlcsg -----

 

 

** Executing...

** Command: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlbsp.exe

** Parameters: "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (--------emailhide------)

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.log for the cause.

----- END hlbsp -----

 

O mas especifico el error:

Error: Entity 0, Brush 85: outside world(+/-4096): (272,-10000,-192)-(448,10000,-96)

Error: Entity 0, Brush 85: outside world(+/-4096): (256,-10016,-228)-(464,10016,-60)

Error: Entity 0, Brush 85: outside world(+/-4096): (240,-10032,-224)-(480,10032,-64)

Error: Entity 0, Brush 85: outside world(+/-4096): (256,-10016,-210)-(464,10016,-78)

30%...40%...Error: Entity 0, Brush 151, Side 4: plane with no normal

Error: Entity 0, Brush 151, Side 6: has a coplanar plane at (-111, 60, 124), texture CRETE4_FLR02

Error: Entity 0, Brush 151, Side 7: has a coplanar plane at (-73, 56, 128), texture CRETE4_FLR02

Error: Entity 0, Brush 151: outside world(+/-4096): (-111,-10000,120)-(-73,60,10000)

Error: Entity 0, Brush 151: outside world(+/-4096): (-111,-10000,120)-(-73,60,10000)

Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,84)-(-57,76,10036)

Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,84)-(-57,76,10036)

Error: Entity 0, Brush 151: outside world(+/-4096): (-143,-10032,88)-(-41,92,10032)

Error: Entity 0, Brush 158, Side 1: plane with no normal

Error: Entity 0, Brush 151: outside world(+/-4096): (-143,-10032,88)-(-41,92,10032)

Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,102)-(-57,76,10018)

Error: Entity 0, Brush 158, Side 4: plane with no normal

Error: Entity 0, Brush 158, Side 4: has a coplanar plane at (-168, 60, 29), texture CRETE4_FLR02

Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,102)-(-57,76,10018)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10000,-10000,68)-(10000,10000,68)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10000,-10000,68)-(10000,10000,68)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,32)-(10016,10016,104)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,32)-(10016,10016,104)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10032,-10032,36)-(10032,10032,100)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10032,-10032,36)-(10032,10032,100)

Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,50)-(10016,10016,86)

50%...Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,50)-(10016,10016,86)

60%...70%...80%...90%... (1.02 seconds)

 

Alguien me puede ayudar porfa?? es un map de bb que ise y lo quiero subir epro no puedo compilarlo :S

 

Nos vemos., - + *

Nada por aquí...

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Puede ser dos cosas, por que siempre me las confundo, asi que te dejo las dos posibles soluciones :

 

1. Hiciste el mapa muy al borde del extremo del mundo del VHE.

 

Osea del espacio maximo que tenes que hacer en la grilla, lo hiciste muy al borde, si lo moves al medio se arregla.

 

 

 

 

2. Hay brushes que estan mal hechos

 

Apreta "Ctrl + SHift + G" y en el cartelito que te aparece pone el numero de brush y te lo selecciona. Borralo o cambialo a ver si no tira mas el error.

 

76561198003567941.png

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Puede ser una entity mal puesta tambien, fijate el out side puede ser..

47335198.png

WxGkW.png

 

Estoy mas rescatado, ahora me fumo un bloque de ganjah con los pibe y salgo los finde.

No sabes que es un 25 y decis bloque pelotudo

Ahora sos mas piola por fumar no?

 

 

 

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Gracias santi me salvaste xD

 

Era eso de los brush, adema ssiempre hago el map en el centro xD

 

Me quedo esto, quedo bien no?:

 

 

 

 

 

** Executing...

** Command: Change Directory

** Parameters: C:\Archivos de programa\Counter-Strike

 

** Executing...

** Command: Copy File

** Parameters: "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_one_jd.map" "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.map"

 

** Executing...

** Command: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlcsg.exe

** Parameters: "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"

Entering C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)

Using Wadfile: \archivos de programa\counter-strike\valve\halflife.wad

- Contains 8 used textures, 80.00 percent of map (3116 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\valve\cached.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\valve\decals.wad

- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\valve\fonts.wad

- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\valve\gfx.wad

- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\valve\liquids.wad

- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\valve\spraypaint.wad

- Contains 1 used texture, 10.00 percent of map (14 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\valve\tempdecal.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\valve\xeno.wad

- Contains 0 used textures, 0.00 percent of map (264 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\creditmap.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\n0th1ng.wad

- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\tempdecal.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\tempdecal0.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\timecounter.wad

- Contains 1 used texture, 10.00 percent of map (17 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\xeno.wad

- Contains 0 used textures, 0.00 percent of map (6 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_boatescape.wad

- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_deko2.wad

- Contains 0 used textures, 0.00 percent of map (14 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_dust2_s1h.wad

- Contains 0 used textures, 0.00 percent of map (14 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_poison.wad

- Contains 0 used textures, 0.00 percent of map (6 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_slay.wad

- Contains 0 used textures, 0.00 percent of map (6 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\jail_andaman.wad

- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\jail_poland.wad

- Contains 0 used textures, 0.00 percent of map (10 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\cstrike\breakfloor.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (24)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect.

 

added 1 additional animating textures.

Texture usage is at 0.16 mb (of 4.00 mb MAX)

0.97 seconds elapsed

----- END hlcsg -----

 

 

** Executing...

** Command: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlbsp.exe

** Parameters: "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

SolidBSP [hull 0] 500...678 (0.05 seconds)

Warning: === LEAK in hull 0 ===

Entity armoury_entity @ ( -0,-1177,-192)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 419 (0.02 seconds)

SolidBSP [hull 2] 286 (0.02 seconds)

SolidBSP [hull 3] 472 (0.03 seconds)

0.44 seconds elapsed

----- END hlbsp -----

 

 

 

Gracias y SolucionadO :D :D

 

edit: we me parece o me dice que tiene leak?? o.O

edit2: no no era xD

Editado por joex09

Nada por aquí...

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Con tal de que te compile bien, y el mapa te ande bien, uses texturas que esten bien encajadas, y con valores no muy chicos, va a quedar lindo...

47335198.png

WxGkW.png

 

Estoy mas rescatado, ahora me fumo un bloque de ganjah con los pibe y salgo los finde.

No sabes que es un 25 y decis bloque pelotudo

Ahora sos mas piola por fumar no?

 

 

 

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