Jump to content
Al día de 3/3/24 el foro se integró con Mapping-Zone.net, se está llevando el foro a una versión estable, puede encontrarse algunos errores navegando. Mientras, podes logear tu cuenta MZ ×

no puedo encontrar el error (log)


Tuba

Recommended Posts


  • Followers:  0
  • Content Count:  6
  • Reputation:   5
  • Joined:  08/21/2011
  • Status:  Offline

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlcsg.exe"-now

adtextures C:\Users\Migu\Desktop\de_gear.map

Entering C:\Users\Migu\Desktop\de_gear.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad:

Contains 0 used textures, 0.00 percent of map. (225 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_dust.wad:

Contains 11 used textures, 39.29 percent of map. (36 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_aztec.wad:

Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

Warning: Larger than expected texture (348972 bytes): 'THANKS'

Contains 0 used textures, 0.00 percent of map. (24 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad:

 

Contains 0 used textures, 0.00 percent of map. (22 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_office.wad:

Contains 0 used textures, 0.00 percent of map. (102 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad:

Contains 17 used textures, 60.71 percent of map. (3116 textures in wad)

 

Using Wadfile: \users\migu\desktop\miguel\bannersoack.wad:

Contains 0 used textures, 0.00 percent of map. (1 textures in wad)

 

Using Wadfile: \users\migu\desktop\miguel\bannerbrsk.wad:

Contains 0 used textures, 0.00 percent of map. (1 textures in wad)

 

Using Wadfile: \users\migu\desktop\miguel\prefabs\casota enbrujada\building.wa

d:

Contains 0 used textures, 0.00 percent of map. (8 textures in wad)

 

Warning: More than 8 wadfiles are in use. (9)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect. One of the possible side

effects is getting an svc_bad error, by which a client drops from the game.

 

Added 2 additional animating textures.

 

Texture usage is at 0.43 MB (of 32.00 MB max)

0.76 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlbsp.exe"C:\U

sers\Migu\Desktop\de_gear.map

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1404 (0.08 seconds)

Warning: === LEAK in hull 0 ===

Entity infodecal @ (-2504, 791, 112)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

SolidBSP [hull 1] 500...1000...1130 (0.16 seconds)

SolidBSP [hull 2] 500...1000...1064 (0.05 seconds)

SolidBSP [hull 3] 500...1000...1193 (0.06 seconds)

1.30 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlvis.exe"C:\U

sers\Migu\Desktop\de_gear.map

>> There was a problem compiling the map.

>> Check the file C:\Users\Migu\Desktop\de_gear.log for the cause.

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlrad.exe"C:\U

sers\Migu\Desktop\de_gear.map

>> There was a problem compiling the map.

>> Check the file C:\Users\Migu\Desktop\de_gear.log for the cause.

 

----- END hlrad -----

 

 

 

 

Presione una tecla para continuar . . .

Link to comment
Share on other sites


  • Followers:  14
  • Content Count:  889
  • Reputation:   3,990
  • Joined:  06/20/2010
  • Status:  Offline

Ahi tenes un leak lo qe sale en el log, y un warning con la textura "SPECIAL_THANKS" & "THANKS", qe nose qe lo puede causar, lo del leak puede ser porque tenes un agujero en tu mapa, o se te sobresale el sky del mapa

 

Leak: http://www.mundomapper.net/foro/showthread.php?t=581

messi-4.png

 

Mapping-Zone.NET

Link to comment
Share on other sites


  • Followers:  0
  • Content Count:  6
  • Reputation:   5
  • Joined:  08/21/2011
  • Status:  Offline

solucionado eso. me salta otro error ahora >:(

 

Error: Missing '[' in texturedef (U)

Description: The map has a problem which must be fixed.

Howto Fix: Check the files http://www.zhlt.info/common-mapping-problems.html

and http://www.slackiller.com/tommy14/errors.htm for a detailed

explanation of this problem.

Info: ►M!

Link to comment
Share on other sites


  • Followers:  14
  • Content Count:  889
  • Reputation:   3,990
  • Joined:  06/20/2010
  • Status:  Offline

solucionado eso. me salta otro error ahora >:(

 

Error: Missing '[' in texturedef (U)

Description: The map has a problem which must be fixed.

Howto Fix: Check the files http://www.zhlt.info/common-mapping-problems.html

and http://www.slackiller.com/tommy14/errors.htm for a detailed

explanation of this problem.

Info: ►M!

 

Es un error de texturas, fijate qe si agregaste alguna textura no tenga en el nombre "espacios" ni "["

messi-4.png

 

Mapping-Zone.NET

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

tenes 3 problemas.

 

-usas mas de 8 wads

- leak

- textura que tiene un nombre con espacios.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

SOBRE MUNDO MAPPER

logo-mundomapper.webp

Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

guias.webp

Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

×
×
  • Create New...

Important Information

Accept Terms & Conditions Terms of Use, Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.