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Gasti

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Antes cree algunos mapas con el vhe y nunca me paso este error, cuando los copilo: con vhe o batch compiler (poniendo la opcion de que se junten los wad en el bsp tambien) me aparece este error, me lo copila pero al entrarlo me carga a la mitad y dice:

 

"WARING: couldn't open counter-st.wad"

Yo siempre cree los mapas de una manera solo que ahora me aparece eso.

Yo no elegi ese wad, nisiquiera lo tengo.

 

 

 

Aqui el Log:

 

 

** Executing...

** Command: Change Directory

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6"

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Wadinclude list :

[zhlt.wad]

 

 

entering c:\documents and settings\x\escritorio\cs\prueva.map

CreateBrush:

50%... (0.00 seconds)

SetModelCenters:

(0.00 seconds)

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_havana.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\as_tundra.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\chateau.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_bdog.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_cbble.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_piranesi.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_airstrip.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad] Texture[1015:SPECIAL_THANKS]

 

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad] Texture[1016:THANKS]

 

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_vertigo.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_storm.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_vegas.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\prodigy.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\torntextures.wad

Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1253:TK_STONEWALLHI]

 

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1292:TK_CLAYROOF]

 

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1320:{TK_PLANTLG]

 

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1322:{TK_PLANTSM]

 

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1374:TK_TORNMAP]

 

Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad

Using WAD File: \archivos de programa\counter-strike 1.6\valve\liquids.wad

Using WAD File: \archivos de programa\counter-strike 1.6\valve\xeno.wad

Texture usage is at 0.02 mb (of 4.00 mb MAX)

0.03 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

 

Warning: === LEAK in hull 0 ===

Entity info_player_start @ (-129,-305,-192)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva"

>> There was a problem compiling the map.

>> Check the file c:\documents and settings\x\escritorio\cs\prueva.log for the cause.

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva"

>> There was a problem compiling the map.

>> Check the file c:\documents and settings\x\escritorio\cs\prueva.log for the cause.

 

----- END hlrad -----

 

 

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.bsp" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.bsp"

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.pts" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.pts"

 

 

** Executing...

** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe

** Parameters: +map "prueva" -dev -console

Editado por Gasti
Error en el titulo

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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tienes demasiadas textura ! usa solo 5 si usas el valve hammer editor para compilar

si usas batch compiler usa 7 texturas como maximo

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

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Me marca un leak en el info_player_star pero lo tengo en el aire dentro del map.

 

PD: El map es una prueva, es un cubo y dentro esta el info_player_star :(=S):

 

doblecomentsepara.png Comentario Nuevo 21:46:35 doblecomentsepara.png Comentario Viejo 21:45:52doblecomentsepara.png

 

ok voy a provar. gracias:(=D):

 

doblecomentsepara.png Comentario Nuevo 21:49:15 doblecomentsepara.png Comentario Viejo 21:46:35doblecomentsepara.png

 

tienes demasiadas textura ! usa solo 5 si usas el valve hammer editor para compilar

si usas batch compiler usa 7 texturas como maximo

 

Puse 5 texturas y este es el log, sigue el mismo problema.

 

 

 

** Executing...

** Command: Change Directory

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6"

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Wadinclude list :

[zhlt.wad]

 

 

entering c:\documents and settings\x\escritorio\cs\prueva.map

CreateBrush:

50%... (0.00 seconds)

SetModelCenters:

(0.00 seconds)

Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad

Texture usage is at 0.01 mb (of 4.00 mb MAX)

0.03 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

 

BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva.prt'

0.03 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

1 portalleafs

0 numportals

BasePortalVis:

(0.00 seconds)

LeafThread:

(0.00 seconds)

average leafs visible: 1

g_visdatasize:3 compressed from 1

0.06 seconds elapsed

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

 

126 faces

Create Patches : 1840 base patches

0 opaque faces

38286 square feet [5513216.00 square inches]

Error: No Lights!

Description: lighting of map halted (I assume you do not want a pitch black map!)

Howto Fix: Put some lights in the map.

 

 

----- END hlrad -----

 

 

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.bsp" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.bsp"

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.pts" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.pts"

 

 

** Executing...

** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe

** Parameters: +map "prueva" -game cstrike -dev -console +deathmatch 1

 

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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no tienes entidades light en tu mapa

 

126 faces
Create Patches : 1840 base patches
0 opaque faces
38286 square feet [5513216.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

 

si tu mapa tiene cielo coloca la entidad "light_enviroment" , si es cerrado coloca "light"

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

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no tienes entidades light en tu mapa

 

126 faces
Create Patches : 1840 base patches
0 opaque faces
38286 square feet [5513216.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

 

si tu mapa tiene cielo coloca la entidad "light_enviroment" , si es cerrado coloca "light"

 

Ise eso pero sigue el problema :/ reinstale el cs y sigue todo igual le puse la luz pero no pasa nada...

 

Log:

 

 

 

 

** Executing...

** Command: Change Directory

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6"

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Wadinclude list :

[zhlt.wad]

 

 

entering c:\documents and settings\x\escritorio\cs\prueva.map

CreateBrush:

50%... (0.00 seconds)

SetModelCenters:

50%... (0.00 seconds)

Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad

Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\bestwad_lean_piu.wad

added 2 additional animating textures.

Texture usage is at 0.01 mb (of 4.00 mb MAX)

0.02 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

 

BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva.prt'

0.02 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

1 portalleafs

0 numportals

BasePortalVis:

(0.00 seconds)

LeafThread:

(0.00 seconds)

average leafs visible: 1

g_visdatasize:3 compressed from 1

0.02 seconds elapsed

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

 

126 faces

Create Patches : 1840 base patches

0 opaque faces

38286 square feet [5513216.00 square inches]

1 direct lights

 

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)

visibility matrix : 0.2 megs

BuildVisLeafs:

(0.20 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.50 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)

Transfer Lists : 2729600 transfers

Indices : 12000 bytes

Data : 10918400 bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)

1.50 seconds elapsed

 

----- END hlrad -----

 

 

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.bsp" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.bsp"

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.pts" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.pts"

 

 

** Executing...

** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe

** Parameters: +map "prueva" -game cstrike -dev -console +deathmatch 1

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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man tienes mal configurado el VALVE HAMMER EDITOR!

 

** Parameters: "c:\documents and  settings\x\escritorio\cs\prueva.pts" "C:\Documents and  Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer  Editor\maps\prueva.pts"

tiene que ir en esta direccion

C:/archivos de programas/valve o Counter-strik/cstrike/maps

 

 

Otra cosa, con reisntalar el counter no solucionas ningun problema de compilacion ¬¬

 

 

Entra en el Valva hammer editor y mira que este todo bien configurado

 

programasdecompilacion.png

 

 

configuraciondeljuego.png

 

 

lo unico que debes de tener diferente a las imagenes en las pestaña que sale "zhlt34x86final" ya que eso depende de la direccion donde tengas las "zhlt" (recomendable tenerla en Disco local C)

Editado por Miniscula

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

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man tienes mal configurado el VALVE HAMMER EDITOR!

 

** Parameters: "c:\documents and  settings\x\escritorio\cs\prueva.pts" "C:\Documents and  Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer  Editor\maps\prueva.pts"

tiene que ir en esta direccion

C:/archivos de programas/valve o Counter-strik/cstrike/maps

 

 

Otra cosa, con reisntalar el counter no solucionas ningun problema de compilacion ¬¬

 

 

Entra en el Valva hammer editor y mira que este todo bien configurado

 

programasdecompilacion.png

 

 

configuraciondeljuego.png

 

 

lo unico que debes de tener diferente a las imagenes en las pestaña que sale "zhlt34x86final" ya que eso depende de la direccion donde tengas las "zhlt" (recomendable tenerla en Disco local C)

 

 

 

Bueno. no me sale mas el mensaje del wad, pero ahora cuando llega a "Starting game server" al cargar (Mitad), se me cierra sin ningun mensaje.

Editado por Gasti

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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Minuscula depende de donde tengas guardado la carpeta de cs la que pusiste es la default pero hay gente ( como yo ) que la carpeta la tiene en un lugar distinto , aunque puede ser verdad , tiene mal configurado el vhe
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Minuscula depende de donde tengas guardado la carpeta de cs la que pusiste es la default pero hay gente ( como yo ) que la carpeta la tiene en un lugar distinto , aunque puede ser verdad , tiene mal configurado el vhe

 

 

Yo la carpeta del Cs la tengo en C:\Archivos de programa\Counter-Strike 1.6

 

pero lo configure todo bien creo se me sale en esa parte ahora como lo dije. :(='():

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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de que parte se sale ? especifica por favor !

yo te digo que tiene que ser en la carpeta "cstrike/maps" donde tiene que ser guardado el mapa , porque yo eh intentado guardalos en otros lugares y no sale el .bps ni nada !

 

 

ademas en varios tutoriales en youtube (recuerdo aquellos dias cuando los veia) explica especificamente que debe de estar en la carpeta maps la compilacion

 

PD: coloca el .log de ahora

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

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de que parte se sale ? especifica por favor !

yo te digo que tiene que ser en la carpeta "cstrike/maps" donde tiene que ser guardado el mapa , porque yo eh intentado guardalos en otros lugares y no sale el .bps ni nada !

 

 

ademas en varios tutoriales en youtube (recuerdo aquellos dias cuando los veia) explica especificamente que debe de estar en la carpeta maps la compilacion

 

Si la puse en la carpeta cstrike/maps , todo bien pero al crear el sv se sale en la parte que dice "Starting Local Game Server"

 

Log:

 

 

** Executing...

** Command: Change Directory

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6"

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva"

Entering c:\documents and settings\x\escritorio\cs\prueva.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

50%... (0.02 seconds)

SetModelCenters:

50%... (0.00 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:

Contains 1 used texture, 100.00 percent of map. (3116 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad:

Contains 0 used textures, 0.00 percent of map. (143 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad:

Contains 0 used textures, 0.00 percent of map. (22 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad:

Contains 0 used textures, 0.00 percent of map. (102 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\bestwad_lean_piu.wad:

Contains 0 used textures, 0.00 percent of map. (567 textures in wad)

 

 

Added 2 additional animating textures.

 

Texture usage is at 0.01 MB (of 32.00 MB max)

0.09 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 25 (0.02 seconds)

BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva.prt'

SolidBSP [hull 1] 25 (0.00 seconds)

SolidBSP [hull 2] 25 (0.00 seconds)

SolidBSP [hull 3] 25 (0.00 seconds)

0.09 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva"

Portalleafs: 1

Numportals: 0

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(0.00 seconds)

LeafThread:

(0.00 seconds)

Average leafs visible: 0

g_visdatasize: 3 compressed from 1

0.00 seconds elapsed

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva"

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Faces: 126

Create Patches: 1840 base patches

Opaque faces: 0

Square feet: 38286 [5513216.00 square inches]

Base patches created: 1840 out of 65545 max. (2.8)

Direct lights: 1

 

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)

visibility matrix : 0.2 megs

BuildVisLeafs:

(0.25 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)

Transfer Lists : 2729600 : 2.73M transfers

Indices : 12000 : 11.72k bytes

Data : 10918400 : 10.41M bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)

1.78 seconds elapsed

 

----- END hlrad -----

 

 

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.bsp" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva.bsp"

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.pts" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva.pts"

 

 

** Executing...

** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe

** Parameters: +map "prueva" -game cstrike -dev -console +deathmatch 1

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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que es esto?

 

porque sale la direccion 2 veces seguidas ¬¬

 

** Parameters: "c:\documents and  settings\x\escritorio\cs\prueva.pts" "C:\Archivos de  programa\Counter-Strike 1.6\cstrike\maps\prueva.pts"

 

cambiale el nombre al mapa y vuelvelo a compilar

Editado por Miniscula

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

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Le cambie el nombre de: prueva a prueva_1 y sigue el error, se sale.

 

 

Aqui el log

 

 

** Executing...

** Command: Change Directory

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6"

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1"

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva_1"

Entering c:\documents and settings\x\escritorio\cs\prueva_1.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

50%... (0.02 seconds)

SetModelCenters:

50%... (0.00 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:

Contains 1 used texture, 100.00 percent of map. (3116 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad:

Contains 0 used textures, 0.00 percent of map. (143 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad:

Contains 0 used textures, 0.00 percent of map. (22 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad:

Contains 0 used textures, 0.00 percent of map. (102 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\bestwad_lean_piu.wad:

Contains 0 used textures, 0.00 percent of map. (567 textures in wad)

 

 

Added 2 additional animating textures.

 

Texture usage is at 0.01 MB (of 32.00 MB max)

0.05 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1"

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva_1"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 25 (0.00 seconds)

BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva_1.prt'

SolidBSP [hull 1] 25 (0.00 seconds)

SolidBSP [hull 2] 25 (0.00 seconds)

SolidBSP [hull 3] 25 (0.00 seconds)

0.03 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1"

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva_1"

Portalleafs: 1

Numportals: 0

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(0.00 seconds)

LeafThread:

(0.00 seconds)

Average leafs visible: 0

g_visdatasize: 3 compressed from 1

0.00 seconds elapsed

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1"

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva_1"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Faces: 126

Create Patches: 1840 base patches

Opaque faces: 0

Square feet: 38286 [5513216.00 square inches]

Base patches created: 1840 out of 65545 max. (2.8)

Direct lights: 1

 

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)

visibility matrix : 0.2 megs

BuildVisLeafs:

(0.27 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)

Transfer Lists : 2729600 : 2.73M transfers

Indices : 12000 : 11.72k bytes

Data : 10918400 : 10.41M bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)

1.70 seconds elapsed

 

----- END hlrad -----

 

 

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1.bsp" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.bsp"

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1.pts" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.pts"

 

 

** Executing...

** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe

** Parameters: +map "prueva_1" -game cstrike -dev -console +deathmatch 1

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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arregla esto:

 

"c:\documents and settings\x\escritorio\cs\prueva_1"

 

te dije que tiene que estar dentro de la carpeta del counter

 

otra pregunta: le colocastes las entidades correspondientes para que se pueda jugar?

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

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Nuevo log, techo con sky. Sigue el error

 

 

** Executing...

** Command: Change Directory

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6"

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1"

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva_1"

Entering c:\documents and settings\x\escritorio\cs\prueva_1.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

(0.00 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.00 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:

Contains 2 used textures, 66.67 percent of map. (3116 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad:

Contains 1 used texture, 33.33 percent of map. (143 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad:

Contains 0 used textures, 0.00 percent of map. (22 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad:

Contains 0 used textures, 0.00 percent of map. (102 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\bestwad_lean_piu.wad:

Contains 0 used textures, 0.00 percent of map. (567 textures in wad)

 

 

Texture usage is at 0.04 MB (of 32.00 MB max)

0.08 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1"

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva_1"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 33 (0.00 seconds)

BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva_1.prt'

SolidBSP [hull 1] 25 (0.00 seconds)

SolidBSP [hull 2] 25 (0.00 seconds)

SolidBSP [hull 3] 25 (0.00 seconds)

0.02 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1"

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva_1"

Portalleafs: 6

Numportals: 8

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

50%... (0.00 seconds)

LeafThread:

50%... (0.00 seconds)

Average leafs visible: 0

g_visdatasize: 18 compressed from 6

0.00 seconds elapsed

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1"

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva_1"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Faces: 163

Create Patches: 1916 base patches

Opaque faces: 0

Square feet: 36295 [5226496.00 square inches]

Base patches created: 1916 out of 65545 max. (2.9)

Direct lights: 1

 

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.34 seconds)

visibility matrix : 0.2 megs

BuildVisLeafs:

50%... (0.22 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.53 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)

Transfer Lists : 2310912 : 2.31M transfers

Indices : 19440 : 18.98k bytes

Data : 9243648 : 8.82M bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds)

2.81 seconds elapsed

 

----- END hlrad -----

 

 

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1.bsp" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.pts"

 

 

** Executing...

** Command: Copy File

** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1.pts" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.pts"

 

 

** Executing...

** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe

** Parameters: +map "prueva_1" -game cstrike -dev -console +deathmatch 1

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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"c:\documents and settings\x\escritorio\cs\prueva_1.bsp" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.pts"

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

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"c:\documents and settings\x\escritorio\cs\prueva_1.bsp" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.pts"

 

 

mmm no se como explicarte, el rmf o map tienen q estar en cstrike/maps tambien?

porq la config la tengo como me dijiste

 

doblecomentsepara.png Comentario Nuevo 00:08:22 doblecomentsepara.png Comentario Viejo 23:38:03doblecomentsepara.png

 

no me funciono, lo tengo bien configurado. mañana sigo me voy gracias igual miniscula :D

Editado por Gasti

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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Ya encontre la solucion. GRACIAS A TODOS.

 

 

Cerrar tema.

Editado por Gasti

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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explica como lo arreglaste

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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creo q era algo mal configurado del batch compiler no se como lo arregle, cambie config hasta q ando

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

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SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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