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Mírate éste último tutorial de Counter Strike 2🔥
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[Expo] Naruto
LONGJUMP~ 254 ONLY Chapin.kz
Jump : chapin.kz
Edit : topline nsd
Errors : En el primer jump tenidra que haber sacad el hud_draw del longjumpç
y el segundo video me falto un poco de color
LMFAO Discografia 2009-2011 [320 kbps]-mp3

LMFAO Party Rock
Formato: mp3
Bitrate: 320 kbps
Tamaño: 116.45 Mb
Servidores: UPS, FJ
--------------------------------------
LMFAO Sorry for party rocking
Formato: mp3
Bitrate: 320 kbps
Tamaño: 141 Mb
Servidores: UPS, FJ
Party Rock
Sorry for party rocking
Party Rock
Sorry for party rocking
pass folder
pAnTroSoYEd-26/200
pass archivos
no pass
La seguridad del archivo es para que los links esten activos durante más tiempo. Guarden el post porque necesitaran el pass posteriormente.
[EXPO] Fondo que hice.
Bueno hice un fondito y un cartel para una fiesta espero que les guste y que se les ocurran criticas constructivas thanks
bueno el primero qe les muestro es el cartel que hice pa la fiesta...

ahora el fondo... pd:esta muy bueno

gracias por ver ![]()
[FDLS] [#60] - Super Mario Bros - Votacion
Leer reglas antes de Votar -
Click ver reglas
Gasti

Hiiskaat

Duke

onaicul

Suerte a todos los participantes!
Comentario Nuevo 02:12:00
Comentario Viejo 02:10:54
Mi voto va para duke me gusto muchos sus efectos, mas ese de las estrellas en la mano
Erro al compilar
Buenas. miren mi amigo compila un mapa y no se le guarda el bsp.
hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
----- BEGIN hlcsg -----
Command line: D:\VALVEH~1\Zhlt\hlcsg.exe D:\guachin\zm_Correntino-Dacover
Entering D:\guachin\zm_Correntino-Dacover.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 3 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
(0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)
Checking Wadfiles:
Error: File read failure.
----- END hlcsg -----
hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
----- BEGIN hlbsp -----
Command line: D:\VALVEH~1\Zhlt\hlbsp.exe D:\guachin\zm_Correntino-Dacover
>> There was a problem compiling the map.
>> Check the file D:\guachin\zm_Correntino-Dacover.log for the cause.
----- END hlbsp -----
hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
----- BEGIN hlvis -----
Command line: D:\VALVEH~1\Zhlt\hlvis.exe D:\guachin\zm_Correntino-Dacover
>> There was a problem compiling the map.
>> Check the file D:\guachin\zm_Correntino-Dacover.log for the cause.
----- END hlvis -----
hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
----- BEGIN hlrad -----
Command line: D:\VALVEH~1\Zhlt\hlrad.exe D:\guachin\zm_Correntino-Dacover
>> There was a problem compiling the map.
>> Check the file D:\guachin\zm_Correntino-Dacover.log for the cause.
----- END hlrad -----
Ayuda,porfa
[Problema] Con las texturas al compilar
Bueno, em estoy haciendo la version v3 y final del jail_police, con varias remodelaciones, fixs y texturas cambiadas.
A la hora de compilar tuve errores que solucione pero ahora llegue a esto que no se porque es, vi el warning pero siempre estubo y nunca me causo problema :/
El log llega hasta aca:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Mapping\ZHLT\hlcsg.exe -nowadtextures -wadinclude JBP2.wad -wadinclude JBP2_RECURSOS.wad -estimate C:\Mapping\Mapas\jail_police_v2\jail_police_v3f
Entering C:\Mapping\Mapas\jail_police_v2\jail_police_v3f.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[JBP2.wad]
[JBP2_RECURSOS.wad]
50 brushes (totalling 300 sides) discarded from clipping hulls
CreateBrush:
(1.34 seconds)
SetModelCenters:
(0.03 seconds)
CSGBrush:
(1.38 seconds)
Including Wadfile: \mapping\texturas\jail_police_v2\jbp2.wad
- Warning: Larger than expected texture (348972 bytes): 'SALUDOSJB'
- Contains 24 used textures, 21.62 percent of map (25 textures in wad)
Including Wadfile: \mapping\texturas\jail_police_v2\jbp2_recursos.wad
- Contains 54 used textures, 48.65 percent of map (62 textures in wad)
Using Wadfile: \mapping\texturas\halflife.wad
- Contains 33 used textures, 29.73 percent of map (3116 textures in wad)
added 7 additional animating textures.
Error: File read failure
----- END hlcsg -----
[Ayuda] Mover un mapa entero
Como se llama este tema?¿??
[Hoy 20:57:29] eze.-: Como se llama este tema? http://vocaroo.com/?media=vcQvXMblJvuEL52Rn
Comentario Nuevo 21:02:11
Comentario Viejo 21:01:02
Ya lo encontre.
/closed












