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Publicado (editado)

Bueno tengo el siguiente problema, mi mapa estaba funcionando correctamente pero lo compile y derrepente!

 

[Problema] Bad surface extents (4 x 4065)

 

Lei este tutorial

Podes tener una textura especial muy chica

 

Ejemplo

 

AAATRIGER, CLIP , SKY , ORIGIN , etc

 

Cuando tenes una textura muy chica,o plana agrandala un poco mas. Si no te sirvio Leee esto

 

Puede ser por que tengas 1 textura MAL AJUSTADA para eso selecciona la textura y apretá SHIFT + A y ajustarla bien, no la estires mucho o la hagas muy pequeña lo normal es (1.00), también puede ser el aaatrigger, para eso tienes que buscar otra wad que tenga el aaatrigger y remplazar la textura.

 

Estaba en el post de perita.

El problema que mi mapa es demasiado grande como para encontrar una texturita, revise todo lo que pude y no encontre ni una, las tengo a todas ENCAJADAS.

 

No se que puede ser espero que me ayuden, yo ya lei bien acerca de todo los errores similares lo unico que me faltaria seria una "Forma" de ubicar el Error.

 

Gracias.

 

 

----:--_=LogS!=_--:----

 

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-wadinclude halflife.wad -wadinclude cstrike.wad -wadinclude cs_assault.wad -wadinclude cs_dust.wad -wadinclude de_aztec.wad "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

Entering C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[halflife.wad]

[cstrike.wad]

[cs_assault.wad]

[cs_dust.wad]

[de_aztec.wad]

 

Brushes discarded from clipping hulls: 60 (totalling 360 sides)

CreateBrush:

(4.00 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(2.53 seconds)

 

 

Checking Wadfiles:

 

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad:

Contains 4 used textures, 7.69 percent of map. (123 textures in wad)

 

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad:

Contains 0 used textures, 0.00 percent of map. (28 textures in wad)

 

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad:

Contains 9 used textures, 17.31 percent of map. (22 textures in wad)

 

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad:

Contains 3 used textures, 5.77 percent of map. (19 textures in wad)

 

Including Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:

Contains 35 used textures, 67.31 percent of map. (3116 textures in wad)

 

 

Added 10 additional animating textures.

 

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 0.68 MB (of 32.00 MB max)

7.17 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe""C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...7912 (0.63 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon.prt'

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8390 (0.72 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7462 (1.08 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8444 (0.78 seconds)

10.66 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlvis.exe"-fast "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

Portalleafs: 4913

Numportals: 18195

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ on ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(45.17 seconds)

Warning: Leaf portals saw into leaf

Problem at portal between leaves 893 and 900:

(-898.933 1338.930 -142.351)

(-899.034 1338.817 -142.422)

(-901.343 1337.913 -142.109)

(-917.970 1341.094 -128.672)

(-917.970 1348.396 -120.247)

(-910.700 1356.809 -114.809)

(-899.000 1360.000 -118.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1078 and 1090:

(-1634.933 1338.930 -134.351)

(-1635.033 1338.817 -134.422)

(-1637.343 1337.913 -134.109)

(-1646.071 1339.583 -127.055)

(-1646.000 1357.000 -107.000)

(-1635.000 1360.000 -110.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 2233 and 2226:

(-1643.000 520.000 -110.000)

(-1654.699 516.809 -106.809)

(-1661.970 508.396 -112.247)

(-1661.970 501.094 -120.672)

(-1645.343 497.913 -134.109)

(-1643.033 498.817 -134.422)

(-1642.933 498.930 -134.351)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 3837 and 3839:

(-521.674 179.000 -88.581)

(-518.880 179.000 -99.140)

(-518.896 178.972 -99.184)

(-532.192 163.579 -104.442)

(-534.122 163.277 -98.234)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 3850 and 3810:

(-1056.000 162.488 -19.000)

(-979.514 178.985 -19.000)

(-979.488 179.000 -19.046)

(-1056.000 179.000 -104.631)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 4317 and 4306:

(-1651.000 96.000 -110.000)

(-1662.000 93.000 -107.000)

(-1662.071 75.583 -127.055)

(-1653.343 73.913 -134.109)

(-1651.034 74.817 -134.422)

(-1650.933 74.930 -134.351)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 4399 and 4364:

(-1581.029 -429.008 -3.000)

(-1611.947 -437.906 -3.000)

(-1663.948 -437.983 -82.591)

(-1663.871 -437.947 -82.660)

(-1617.367 -429.032 -58.779)

 

Average leafs visible: 3622

g_visdatasize: 2782196 compressed from 3021495

45.58 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-sparse -chop 64 "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Faces: 19290

Create Patches: 104238 base patches

Opaque faces: 18

Square feet: 698382 [100567088.00 square inches]

Base patches created: 104238 out of 262180 max - sparse is on. (39.8%)

Direct lights: 63

 

BuildFacelights:

Error:

for Face 2623 (texture fifties_dr2) at

(-480.000 1720.000 -208.000) (-544.000 1720.000 -208.000) (-544.000 1719.000 -208.000) (-480.000 1719.000 -208.000)

Error: Bad surface extents (4 x 4065)

Check the file ZHLTProblems.html for a detailed explanation of this problem

 

----- END hlrad -----

Editado por Boreal

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

Publicado (editado)

le agregaste texturas?

ese error tambien aparece cuando les agregaste texturas cuyo nombre tienen espacio, ejemplo: "textura piola" - eso esta mal, tiene que ser asi "textura_piola" sin espacios.

 

----------------------------------------------------------------------------

 

(-480.000 1720.000 -208.000) (-544.000 1720.000 -208.000) (-544.000 1719.000 -208.000) (-480.000 1719.000 -208.000)
eso es una coordenada, tenes q poner la mira del mouse sobre la vista "front" o "frente" del vhe y abajo te va ir mostrando las coordenadas del mapa, en este caso tenes que encontrar esas coordenadas que te puse arriba, cuando las encuentres.. es ahi el lugar que tiene bad surface

 

---------------------------------------------------------

for Face 2623 (texture fifties_dr2) at
esa es la textura q te trae problemas, busca todos los solidos q tengan esa textura y encajalos O BORRALOS. Editado por Martinssj4

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Publicado (editado)
le agregaste texturas?

ese error tambien aparece cuando les agregaste texturas cuyo nombre tienen espacio, ejemplo: "textura piola" - eso esta mal, tiene que ser asi "textura_piola" sin espacios.

 

----------------------------------------------------------------------------

 

eso es una coordenada, tenes q poner la mira del mouse sobre la vista "front" o "frente" del vhe y abajo te va ir mostrando las coordenadas del mapa, en este caso tenes que encontrar esas coordenadas que te puse arriba, cuando las encuentres.. es ahi el lugar que tiene bad surface

 

---------------------------------------------------------

esa es la textura q te trae problemas, busca todos los solidos q tengan esa textura y encajalos O BORRALOS.

 

Bueno estoy aprendiendo muchisimo de vos muchas gracias, pruebo y te aviso

 

 

 

 

------------------------------------

Problema solucionado, simplemente borre los solidos que contenian esta textura y los cree yo manualmente

 

Gracias

Editado por Boreal

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

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