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Publicado

Nose porqe Salta este problema choto :( pero la compilacion no salta ningun error, apreto alt+p y dice qe no hay errores y cuando quiero probar el mapa dice esto cacaca.png

 

el log:

 

 

hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\Users\ESCOBA~1\Desktop\COSASD~1.O0\PARAMA~1\ZHLT\hlcsg.exe "C:\Users\Escobar - Alegre\Desktop\cosas de EmIlIan.o0°\Para Mapeo posta (me pongo las pilas)\Mapas ya compilados\casita"

Entering C:\Users\Escobar - Alegre\Desktop\cosas de EmIlIan.o0°\Para Mapeo posta (me pongo las pilas)\Mapas ya compilados\casita.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.02 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.31 seconds)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad

- Contains 2 used textures, 50.00 percent of map (3116 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\liquids.wad

- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_airstrip.wad

- Contains 0 used textures, 0.00 percent of map (69 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_aztec.wad

- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

- Warning: Larger than expected texture (348972 bytes): 'THANKS'

- Contains 0 used textures, 0.00 percent of map (24 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_vegas.wad

- Contains 0 used textures, 0.00 percent of map (101 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cstrike.wad

- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\decals.wad

- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Using Wadfile: \users\escobar - alegre\desktop\cosas de emilian.o0°\para mapeo posta (me pongo las pilas)\wad's\beckasin.wad

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN'

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN1'

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN2'

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN3'

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN4'

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN5'

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN6'

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN7'

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN8'

- Warning: Larger than expected texture (348972 bytes): 'BECKASIN9'

- Contains 0 used textures, 0.00 percent of map (589 textures in wad)

Using Wadfile: \users\escobar - alegre\desktop\cosas de emilian.o0°\para mapeo posta (me pongo las pilas)\wad's\bull3twad1.wad

- Contains 0 used textures, 0.00 percent of map (192 textures in wad)

Using Wadfile: \users\escobar - alegre\desktop\cosas de emilian.o0°\para mapeo posta (me pongo las pilas)\wad's\bull3twad2.wad

- Warning: Larger than expected texture (348972 bytes): 'CITY6_8'

- Warning: Larger than expected texture (348972 bytes): 'COP1_1'

- Warning: Larger than expected texture (348972 bytes): 'DLIGHT_10'

- Warning: Larger than expected texture (348972 bytes): 'ECOP1_6'

- Warning: Larger than expected texture (348972 bytes): 'METAL5_3'

- Warning: Larger than expected texture (348972 bytes): 'WMET4_3'

- Warning: Larger than expected texture (348972 bytes): 'WOOD1_1'

- Contains 0 used textures, 0.00 percent of map (54 textures in wad)

Using Wadfile: \users\escobar - alegre\desktop\cosas de emilian.o0°\para mapeo posta (me pongo las pilas)\wad's\favela.wad

- Warning: Larger than expected texture (1393452 bytes): 'FAV_PISO'

- Contains 2 used textures, 50.00 percent of map (173 textures in wad)

Using Wadfile: \users\escobar - alegre\desktop\cosas de emilian.o0°\para mapeo posta (me pongo las pilas)\wad's\grass_pack.wad

- Contains 0 used textures, 0.00 percent of map (9 textures in wad)

 

Warning: More than 8 wadfiles are in use. (12)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect.

 

 

Texture usage is at 1.36 mb (of 4.00 mb MAX)

0.81 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: C:\Users\ESCOBA~1\Desktop\COSASD~1.O0\PARAMA~1\ZHLT\hlbsp.exe "C:\Users\Escobar - Alegre\Desktop\cosas de EmIlIan.o0°\Para Mapeo posta (me pongo las pilas)\Mapas ya compilados\casita"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 61 (0.00 seconds)

BSP generation successful, writing portal file 'C:\Users\Escobar - Alegre\Desktop\cosas de EmIlIan.o0°\Para Mapeo posta (me pongo las pilas)\Mapas ya compilados\casita.prt'

SolidBSP [hull 1] 50 (0.00 seconds)

SolidBSP [hull 2] 38 (0.00 seconds)

SolidBSP [hull 3] 54 (0.00 seconds)

0.15 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: C:\Users\ESCOBA~1\Desktop\COSASD~1.O0\PARAMA~1\ZHLT\hlrad.exe "C:\Users\Escobar - Alegre\Desktop\cosas de EmIlIan.o0°\Para Mapeo posta (me pongo las pilas)\Mapas ya compilados\casita"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\Users\ESCOBA~1\Desktop\COSASD~1.O0\PARAMA~1\ZHLT\lights.rad']

[59 texlights parsed from 'C:\Users\ESCOBA~1\Desktop\COSASD~1.O0\PARAMA~1\ZHLT\lights.rad']

 

Warning: No vis information, direct lighting only.

186 faces

Create Patches : 614 base patches

0 opaque faces

3857 square feet [555456.94 square inches]

Error: No Lights!

Description: lighting of map halted (I assume you do not want a pitch black map!)

Howto Fix: Put some lights in the map.

 

 

----- END hlrad -----

 

 

 

todavia no le puse las luces pero igual el mapa tiene qe andar!

Daii ayudame a hacer una firma buena :'(

 

[sIGPIC][/sIGPIC]

Publicado

Description: lighting of map halted (I assume you do not want a pitch black map!)

Howto Fix: Put some lights in the map.

 

le faltan luces al mapa.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Publicado
ya las puse y salta el mismo error martin y ensima antes de ponerle las luces andaba despues le puse una pared a una casa y saltaba esto.

Daii ayudame a hacer una firma buena :'(

 

[sIGPIC][/sIGPIC]

Publicado (editado)

No Ablo De Entidades Ablo de Texturas Agregadas Al Vhe

 

Ya se que son todas default

 

Pero hay ZHTL (Que si No Agregas las default Tampoco Te tiran errores)

 

TE RECOMIENDO HACER UN BACKUP

 

BOrrar toads las texturas del VHE

 

AGREGAR SOLO 1 PONERLE MA MISMA TEXTURA A TODO

 

Y DECIME SI TE ANDUVO

Editado por AppleArg

apple.png

 

Jebuz = GROSO

 

frasemsn.png

Publicado

En Configuracion De Tu Valve hammer Editor

 

Borra todas las texturas Agregadas

 

Y Solo pone Una textura Ejemplo Aztec.wad

 

Y En el menu de textura vas a tener las text del aztec

 

Bueno Sellecionas todo le mapa Y le pones la misma textura a todo

 

Y en el Batch Agregale La textura Aztec.wad Aunquesea Default

 

Capas son tus zhtl.

apple.png

 

Jebuz = GROSO

 

frasemsn.png

Publicado
es el tamaño de las texturas que usas. estoy seguro. fijate, trata de usar texturas que no sean tan grandes de 128x128 aprox

[sIGPIC][/sIGPIC]

 

 

Cada día te quiero,

un día te respeto,

otro te admiro,

otro te sueño

pero siempre te quiero,

porque amanecer es quererte,

y estar sin ti, mi muerte.

:(L)::(L)::(L):

Publicado
Error: No Lights!

Description: lighting of map halted (I assume you do not want a pitch black map!)

Howto Fix: Put some lights in the map

 

todavia no le puse las luces pero igual el mapa tiene qe andar

 

Vos mismo decis que no le pusiste luz, ponele y volve a compilar.

 

Despues de eso tiene que andar el mapa. :(piola):


firma_mm8.png

 

Publicado
eaper;68098']es el tamaño de las texturas que usas. estoy seguro. fijate' date=' trata de usar texturas que no sean tan grandes de 128x128 aprox[/quote']

 

si ves algunas texturas de 256x256 o 512x512 las redimensionas al tamaño: 128x128

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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