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Posted

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlcsg -----

Command line: "D:\Counter-Strike 1.6\hlcsg.exe"-wadinclude cssky.wad -wadinclude cs_dust.wad -wadinclude de_dust.wad D:\\de_dust_firston

Entering D:\\de_dust_firston.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[cssky.wad]

[cs_dust.wad]

[de_dust.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

Error: Entity 0, Brush 35, Side 1: plane with no normal

Error: Entity 0, Brush 36, Side 1: plane with no normal

Error: plane with no normal

Description: The map has a problem which must be fixed

Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

 

Error: Entity 0, Brush 36, Side 3: plane with no normal

Error: Entity 0, Brush 35, Side 3: plane with no normal

Error: Entity 0, Brush 36, Side 3: has a coplanar plane at (-496, -968, -194), texture -0CSSANDWALL

Error: Entity 0, Brush 35, Side 3: has a coplanar plane at (7, -1583, -194), texture -0CSSANDWALL

Error: Entity 0, Brush 36: outside world(+/-4096): (-9027,-6266,-10000)-(7868,4436,10000)

Error: Entity 0, Brush 36: outside world(+/-4096): (-9027,-6266,-10000)-(7868,4436,10000)

Error: Entity 0, Brush 35: outside world(+/-4096): (-9094,-6576,-10000)-(7649,4364,10000)

Error: Entity 0, Brush 36: outside world(+/-4096): (-9027,-6266,-10000)-(7868,4436,10000)

Error: Entity 0, Brush 35: outside world(+/-4096): (-9094,-6576,-10000)-(7649,4364,10000)

Error: Entity 0, Brush 36: outside world(+/-4096): (-9043,-6282,-10036)-(7884,4452,10036)

ErrEorrr:o rE:n tEinttyi t0y, 0B,r uBsrhu s3h5 :3 6o:u tosuitdsei dweo rwlodr(l+d/(-+4/0-9460)9:6 )(:- 9(0-9940,4-36,5-7662,8-21,0-010000)3-6()7-6(4798,8443,6444,5120,010000)3

6

)

Error: Entity 0, Brush 36: outside world(+/-4096): (-9043,-6282,-10036)-(7884,4452,10036)

Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10036)-(7665,4380,10036)

Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10036)-(7665,4380,10036)

Error: Entity 0, Brush 36: outside world(+/-4096): (-9059,-6298,-10032)-(7900,4468,10032)

ErrEorrr:o rE:n tEinttyi t0y, 0B,r uBsrhu s3h6 :3 5o:u tosuitdsei dweo rwlodr(l+d/(-+4/0-9460)9:6 )(:- 9(0-5991,1-06,2-9685,9-21,0-013020)3-6()7-9(0706,6454,6483,8100,013020)3

6

)

Error: Entity 0, Brush 36: outside world(+/-4096): (-9059,-6298,-10032)-(7900,4468,10032)

Error: Entity 0, Brush 35: outside world(+/-4096): (-9126,-6608,-10032)-(7681,4396,10032)

Error: Entity 0, Brush 36: outside world(+/-4096): (-9043,-6282,-10018)-(7884,4452,10018)

ErrEorrr:o rE:n tEinttyi t0y, 0B,r uBsrhu s3h6 :3 5o:u tosuitdsei dweo rwlodr(l+d/(-+4/0-9460)9:6 )(:- 9(0-4931,2-66,2-8626,0-81,0-011080)3-2()7-8(8746,8414,5423,9160,011080)3

2

)

ErrEorrr:o rE:n tEinttyi t0y, 0B,r uBsrhu s3h5 :3 6o:u tosuitdsei dweo rwlodr(l+d/(-+4/0-9460)9:6 )(:- 9(1-2960,4-36,6-0682,8-21,0-013020)1-8()7-6(8718,8443,9464,5120,013020)1

8)

 

Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10018)-(7665,4380,10018)

Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10018)-(7665,4380,10018)

Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10018)-(7665,4380,10018)

(0.33 seconds)

 

----- END hlcsg -----

 

no entiendo que quiere decir no tengo nada afuera del mapa, no hay nada malo, nose que es.

Posted
Presiona ALT + P y Fixea los problemas

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

Posted

ve al vhe, presiona Mapa > ir al brush numero.

coloca el brush y la entidad que te marca, en este caso:

brush nº:35

entidad: 0

 

y borras lo que te seleccione

 

doblecomentsepara.png Comentario Nuevo 15:20:55 doblecomentsepara.png Comentario Viejo 15:19:55doblecomentsepara.png

 

haz eso con todos los brushes y entidades que te marcan (35,36)

Posted
ve al vhe, presiona Mapa > ir al brush numero.

coloca el brush y la entidad que te marca, en este caso:

brush nº:35

entidad: 0

 

y borras lo que te seleccione

 

doblecomentsepara.png Comentario Nuevo 15:20:55 doblecomentsepara.png Comentario Viejo 15:19:55doblecomentsepara.png

 

haz eso con todos los brushes y entidades que te marcan (35,36)

 

 

Si como dijo el y tambien haslo con el 36

 

sinttuezq.png

mortalkomb.png

sinttubys.png

sinttuwcx.png

 

 

Posted (edited)

con el batch me aparece esto:

 

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlcsg -----

Command line: "D:\Counter-Strike 1.6\hlcsg.exe"-wadinclude cssky.wad -wadinclude cs_dust.wad -wadinclude de_dust.wad D:\\de_dust_firston

Entering D:\\de_dust_firston.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[cssky.wad]

[cs_dust.wad]

[de_dust.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.08 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.30 seconds)

 

Including Wadfile: \counter-strike 1.6\cstrike\de_dust.wad

- Contains 5 used textures, 83.33 percent of map (36 textures in wad)

Using Wadfile: \counter-strike 1.6\valve\liquids.wad

- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Using Wadfile: \counter-strike 1.6\valve\halflife.wad

- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)

Including Wadfile: \counter-strike 1.6\cstrike\cs_dust.wad

- Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Including Wadfile: \counter-strike 1.6\cstrike\cssky.wad

- Contains 1 used texture, 16.67 percent of map (7 textures in wad)

Using Wadfile: \counter-strike 1.6\cstrike\sky4.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

 

added 4 additional animating textures.

Texture usage is at 0.37 mb (of 4.00 mb MAX)

0.87 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlbsp -----

Command line: "D:\Counter-Strike 1.6\hlbsp.exe"D:\\de_dust_firston

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

 

BSP generation successful, writing portal file 'D:\\de_dust_firston.prt'

0.58 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlvis -----

Command line: "D:\Counter-Strike 1.6\hlvis.exe"D:\\de_dust_firston

210 portalleafs

661 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(0.17 seconds)

LeafThread:

(2.39 seconds)

average leafs visible: 78

g_visdatasize:5996 compressed from 5670

11.73 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: "D:\Counter-Strike 1.6\hlrad.exe"D:\\de_dust_firston

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

 

821 faces

Create Patches : 4634 base patches

0 opaque faces

46644 square feet [6716862.50 square inches]

12 direct lights

 

BuildFacelights:

(2.14 seconds)

visibility matrix : 1.3 megs

BuildVisLeafs:

(1.73 seconds)

MakeScales:

(1.36 seconds)

SwapTransfers:

(0.16 seconds)

Transfer Lists : 901288 transfers

Indices : 481428 bytes

Data : 3605152 bytes

GatherLight:

(0.09 seconds)

FinalLightFace:

(1.06 seconds)

6.80 seconds elapsed

 

----- END hlrad -----

 

 

ESTARA BIEN AHI?

Edited by santiagohamm
Posted
con el batch me aparece esto:

 

Hlcsg v2.5.3 rel custom build 1.7 (dec 9 2002)

zoner's half-life compilation tools -- custom build

based on code modifications by sean 'zoner' cavanaugh

based on valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- begin hlcsg -----

command line: "d:\counter-strike 1.6\hlcsg.exe"-wadinclude cssky.wad -wadinclude cs_dust.wad -wadinclude de_dust.wad d:\\de_dust_firston

entering d:\\de_dust_firston.map

 

current hlcsg settings

name | setting | default

---------------------|-----------|-------------------------

threads [ 2 ] [ varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ normal ] [ normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ none ] [ none ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

using mapfile wad configuration

wadinclude list :

[zhlt.wad]

[cssky.wad]

[cs_dust.wad]

[de_dust.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

createbrush:

(0.08 seconds)

setmodelcenters:

(0.00 seconds)

csgbrush:

(0.30 seconds)

 

including wadfile: \counter-strike 1.6\cstrike\de_dust.wad

- contains 5 used textures, 83.33 percent of map (36 textures in wad)

using wadfile: \counter-strike 1.6\valve\liquids.wad

- contains 0 used textures, 0.00 percent of map (32 textures in wad)

using wadfile: \counter-strike 1.6\valve\halflife.wad

- contains 0 used textures, 0.00 percent of map (3116 textures in wad)

including wadfile: \counter-strike 1.6\cstrike\cs_dust.wad

- contains 0 used textures, 0.00 percent of map (28 textures in wad)

including wadfile: \counter-strike 1.6\cstrike\cssky.wad

- contains 1 used texture, 16.67 percent of map (7 textures in wad)

using wadfile: \counter-strike 1.6\cstrike\sky4.wad

- contains 0 used textures, 0.00 percent of map (1 textures in wad)

 

added 4 additional animating textures.

Texture usage is at 0.37 mb (of 4.00 mb max)

0.87 seconds elapsed

 

----- end hlcsg -----

 

 

 

hlbsp v2.5.3 rel custom build 1.7 (dec 9 2002)

zoner's half-life compilation tools -- custom build

based on code modifications by sean 'zoner' cavanaugh

based on valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- begin hlbsp -----

command line: "d:\counter-strike 1.6\hlbsp.exe"d:\\de_dust_firston

 

current hlbsp settings

name | setting | default

-------------------|-----------|-------------------------

threads [ 2 ] [ varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ normal ] [ normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. Stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (min 64) (max 512)

max node size [ 1024 ] [ 1024 ] (min 64) (max 4096)

 

 

bsp generation successful, writing portal file 'd:\\de_dust_firston.prt'

0.58 seconds elapsed

 

----- end hlbsp -----

 

 

 

hlvis v2.5.3 rel custom build 1.7 (dec 9 2002)

zoner's half-life compilation tools -- custom build

based on code modifications by sean 'zoner' cavanaugh

based on valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- begin hlvis -----

command line: "d:\counter-strike 1.6\hlvis.exe"d:\\de_dust_firston

210 portalleafs

661 numportals

 

-= current hlvis settings =-

name | setting | default

-------------------|-----------|-------------------------

threads [ 2 ] [ varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ normal ] [ normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

baseportalvis:

(0.17 seconds)

leafthread:

(2.39 seconds)

average leafs visible: 78

g_visdatasize:5996 compressed from 5670

11.73 seconds elapsed

 

----- end hlvis -----

 

 

 

hlrad v2.5.3 rel (may 2 2001)

based on valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- begin hlrad -----

command line: "d:\counter-strike 1.6\hlrad.exe"d:\\de_dust_firston

 

-= current hlrad settings =-

name | setting | default

--------------------|---------------------|-------------------------

threads [ 2 ] [ varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ normal ] [ normal ]

 

vismatrix algorithm [ original ] [ original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

 

821 faces

create patches : 4634 base patches

0 opaque faces

46644 square feet [6716862.50 square inches]

12 direct lights

 

buildfacelights:

(2.14 seconds)

visibility matrix : 1.3 megs

buildvisleafs:

(1.73 seconds)

makescales:

(1.36 seconds)

swaptransfers:

(0.16 seconds)

transfer lists : 901288 transfers

indices : 481428 bytes

data : 3605152 bytes

gatherlight:

(0.09 seconds)

finallightface:

(1.06 seconds)

6.80 seconds elapsed

 

----- end hlrad -----

 

 

estara bien ahi?

 

 

 

perfect!

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

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