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Jabox

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Todo lo publicado por Jabox

  1. muy lindo
  2. Jab0x Jaboxcs@hotmail.com.ar Steam : Jabox
  3. que tenga un toque de left 4 dead
  4. bueno gente tengo un server zombie plague y la gente no puede descargar los archivos T.mdl pero los models simples si,tiene fastdl ,pero nose porque no se bajan =S): YA ENCONTRE UNA SOLUCION,GRACIAS AL PLUGIN DE valeen.conti logre hacer un plugin: #include #include #include public plugin_init() { register_plugin("Model a player", "1.0", "jabox") //Registro el plugin... } public plugin_precache() //Esto es para los que entran a la partida descarguen lo que pongo aca. { precache_model( "models/player/nick_l4d/nick_l4dT.mdl" ) //Aca cargo el model. precache_model( "models/player/boomer_l4d/boomer_l4dT.mdl" ) precache_model( "models/player/jill_l4d/jill_l4dT.mdl" ) precache_model( "models/player/smoker_l4d/smoker_l4dT.mdl" ) }
  5. Bueno ahora vengo para pedir algun plugin que me sirva para que se puedan descargar los archivos T.mdl porque tengo un server zombie plague y los models tienen el archivo T.mdl pero se descargan solos los .mdl simples no se bajan sus respectivos T.mdl quiero que algun scripter me haga que se descarguen los archivos, obviamente la carpeta cstrike/models/player/ tienen que ser para varios models
  6. No,Sino subo ls models y te fijas si los pods compilar vos ?
  7. Porque la gente de mi server le tira error al no tener el *T.mdl ya que uso models con muchas texturas, sera xq le pongo fastdl ? ahi te muestro lo q me sale Comentario Nuevo 21:12:04 Comentario Viejo 21:07:58 [Performing Sanity Check] QC file loaded...PASS Can read QC...PASS Can find studiomdl.exe...PASS Can build command line...PASS All tests passed! [Compiling QC file - "SpILLED_Girl3.qc"] [Compiler output follows] -------------------------------------------------------------------------------- entering F:\DOCUME~1\Jab0x\ESCRIT~1\jill_l4d\SPILLE~1.QC grabbing .\/423068449.smd grabbing .\/1.smd grabbing .\/2.smd grabbing .\/3.smd grabbing .\/4.smd grabbing .\/bomb.smd grabbing .\/dummy.smd grabbing .\/idle1.smd grabbing .\/crouch_idle.smd grabbing .\/walk.smd grabbing .\/run.smd grabbing .\/crouchrun.smd grabbing .\/jump.smd grabbing .\/longjump.smd grabbing .\/swim.smd grabbing .\/treadwater.smd grabbing .\/crouch_aim_carbine_blend1.smd grabbing .\/crouch_aim_carbine_blend2.smd grabbing .\/crouch_aim_carbine_blend3.smd grabbing .\/crouch_aim_carbine_blend4.smd grabbing .\/crouch_aim_carbine_blend5.smd grabbing .\/crouch_aim_carbine_blend6.smd grabbing .\/crouch_aim_carbine_blend7.smd grabbing .\/crouch_aim_carbine_blend8.smd grabbing .\/crouch_aim_carbine_blend9.smd grabbing .\/crouch_shoot_carbine_blend1.smd grabbing .\/crouch_shoot_carbine_blend2.smd grabbing .\/crouch_shoot_carbine_blend3.smd grabbing .\/crouch_shoot_carbine_blend4.smd grabbing .\/crouch_shoot_carbin8#@e_blend5.smd grabbing .\/crouch_shoot_carbine_blend6.smd grabbing .\/crouch_shoot_carbine_blend7.smd grabbing .\/crouch_shoot_carbine_blend8.smd grabbing .\/crouch_shoot_carbine_blend9.smd grabbing .\/crouch_reload_carbine.smd grabbing .\/ref_aim_carbine_blend1.smd grabbing .\/ref_aim_carbine_blend2.smd grabbing .\/ref_aim_carbine_blend3.smd grabbing .\/ref_aim_carbine_blend4.smd grabbing .\/ref_aim_carbine_blend5.smd grabbing .\/ref_aim_carbine_blend6.smd grabbing .\/ref_aim_carbine_blend7.smd grabbing .\/ref_aim_carbine_blend8.smd grabbing .\/ref_aim_carbine_blend9.smd grabbing .\/ref_shoot_carbine_blend1.smd grabbing .\/ref_shoot_carbine_blend2.smd grabbing .\/ref_shoot_carbine_blend3.smd grabbing .\/ref_shoot_carbine_blend4.smd grabbing .\/ref_shoot_carbine_blend5.smd grabbing .\/ref_shoot_carbine_blend6.smd grabbing .\/ref_shoot_carbine_blend7.smd grabbing .\/ref_shoot_carbine_blend8.smd grabbing .\/ref_shoot_carbine_blend9.smd grabbing .\/ref_reload_carbine.smd grabbing .\/crouc8#@h_aim_onehanded_blend1.smd grabbing .\/crouch_aim_onehanded_blend2.smd grabbing .\/crouch_aim_onehanded_blend3.smd grabbing .\/crouch_aim_onehanded_blend4.smd grabbing .\/crouch_aim_onehanded_blend5.smd grabbing .\/crouch_aim_onehanded_blend6.smd grabbing .\/crouch_aim_onehanded_blend7.smd grabbing .\/crouch_aim_onehanded_blend8.smd grabbing .\/crouch_aim_onehanded_blend9.smd grabbing .\/crouch_shoot_onehanded_blend1.smd grabbing .\/crouch_shoot_onehanded_blend2.smd grabbing .\/crouch_shoot_onehanded_blend3.smd grabbing .\/crouch_shoot_onehanded_blend4.smd grabbing .\/crouch_shoot_onehanded_blend5.smd grabbing .\/crouch_shoot_onehanded_blend6.smd grabbing .\/crouch_shoot_onehanded_blend7.smd grabbing .\/crouch_shoot_onehanded_blend8.smd grabbing .\/crouch_shoot_onehanded_blend9.smd grabbing .\/crouch_reload_onehanded.smd grabbing .\/ref_aim_onehanded_blend1.smd grabbing .\/ref_aim_onehanded_blend2.smd grabbing .\/ref_aim_onehanded_blend3.smd grabbing .\/ref_aim_onehanded_blend4.smd grab8#@bing .\/ref_aim_onehanded_blend5.smd grabbing .\/ref_aim_onehanded_blend6.smd grabbing .\/ref_aim_onehanded_blend7.smd grabbing .\/ref_aim_onehanded_blend8.smd grabbing .\/ref_aim_onehanded_blend9.smd grabbing .\/ref_shoot_onehanded_blend1.smd grabbing .\/ref_shoot_onehanded_blend2.smd grabbing .\/ref_shoot_onehanded_blend3.smd grabbing .\/ref_shoot_onehanded_blend4.smd grabbing .\/ref_shoot_onehanded_blend5.smd grabbing .\/ref_shoot_onehanded_blend6.smd grabbing .\/ref_shoot_onehanded_blend7.smd grabbing .\/ref_shoot_onehanded_blend8.smd grabbing .\/ref_shoot_onehanded_blend9.smd grabbing .\/ref_reload_onehanded.smd grabbing .\/crouch_aim_dualpistols_1_blend1.smd grabbing .\/crouch_aim_dualpistols_1_blend2.smd grabbing .\/crouch_aim_dualpistols_1_blend3.smd grabbing .\/crouch_aim_dualpistols_1_blend4.smd grabbing .\/crouch_aim_dualpistols_1_blend5.smd grabbing .\/crouch_aim_dualpistols_1_blend6.smd grabbing .\/crouch_aim_dualpistols_1_blend7.smd grabbing .\/crouch_aim_dualpistols_1_blen8#@d8.smd grabbing .\/crouch_aim_dualpistols_1_blend9.smd grabbing .\/crouch_shoot_dualpistols_1_blend1.smd grabbing .\/crouch_shoot_dualpistols_1_blend2.smd grabbing .\/crouch_shoot_dualpistols_1_blend3.smd grabbing .\/crouch_shoot_dualpistols_1_blend4.smd grabbing .\/crouch_shoot_dualpistols_1_blend5.smd grabbing .\/crouch_shoot_dualpistols_1_blend6.smd grabbing .\/crouch_shoot_dualpistols_1_blend7.smd grabbing .\/crouch_shoot_dualpistols_1_blend8.smd grabbing .\/crouch_shoot_dualpistols_1_blend9.smd grabbing .\/crouch_shoot2_dualpistols_1_blend1.smd grabbing .\/crouch_shoot2_dualpistols_1_blend2.smd grabbing .\/crouch_shoot2_dualpistols_1_blend3.smd grabbing .\/crouch_shoot2_dualpistols_1_blend4.smd grabbing .\/crouch_shoot2_dualpistols_1_blend5.smd grabbing .\/crouch_shoot2_dualpistols_1_blend6.smd grabbing .\/crouch_shoot2_dualpistols_1_blend7.smd grabbing .\/crouch_shoot2_dualpistols_1_blend8.smd grabbing .\/crouch_shoot2_dualpistols_1_blend9.smd grabbing .\/crouch_reload_dualpistols_1.smd grabbing .\/ref_aim_dualpistols_1_blend1.smd grabbing .\/ref_aim_dualpistols_1_blend2.smd grabb8#@ing .\/ref_aim_dualpistols_1_blend3.smd grabbing .\/ref_aim_dualpistols_1_blend4.smd grabbing .\/ref_aim_dualpistols_1_blend5.smd grabbing .\/ref_aim_dualpistols_1_blend6.smd grabbing .\/ref_aim_dualpistols_1_blend7.smd grabbing .\/ref_aim_dualpistols_1_blend8.smd grabbing .\/ref_aim_dualpistols_1_blend9.smd grabbing .\/ref_shoot_dualpistols_1_blend1.smd grabbing .\/ref_shoot_dualpistols_1_blend2.smd grabbing .\/ref_shoot_dualpistols_1_blend3.smd grabbing .\/ref_shoot_dualpistols_1_blend4.smd grabbing .\/ref_shoot_dualpistols_1_blend5.smd grabbing .\/ref_shoot_dualpistols_1_blend6.smd grabbing .\/ref_shoot_dualpistols_1_blend7.smd grabbing .\/ref_shoot_dualpistols_1_blend8.smd grabbing .\/ref_shoot_dualpistols_1_blend9.smd grabbing .\/ref_shoot2_dualpistols_1_blend1.smd grabbing .\/ref_shoot2_dualpistols_1_blend2.smd grabbing .\/ref_shoot2_dualpistols_1_blend3.smd grabbing .\/ref_shoot2_dualpistols_1_blend4.smd grabbing .\/ref_shoot2_dualpistols_1_blend5.smd grabbing .\/ref_shoot2_dualpis8#@tols_1_blend6.smd grabbing .\/ref_shoot2_dualpistols_1_blend7.smd grabbing .\/ref_shoot2_dualpistols_1_blend8.smd grabbing .\/ref_shoot2_dualpistols_1_blend9.smd grabbing .\/ref_reload_dualpistols_1.smd grabbing .\/crouch_aim_rifle_blend1.smd grabbing .\/crouch_aim_rifle_blend2.smd grabbing .\/crouch_aim_rifle_blend3.smd grabbing .\/crouch_aim_rifle_blend4.smd grabbing .\/crouch_aim_rifle_blend5.smd grabbing .\/crouch_aim_rifle_blend6.smd grabbing .\/crouch_aim_rifle_blend7.smd grabbing .\/crouch_aim_rifle_blend8.smd grabbing .\/crouch_aim_rifle_blend9.smd grabbing .\/crouch_shoot_rifle_blend1.smd grabbing .\/crouch_shoot_rifle_blend2.smd grabbing .\/crouch_shoot_rifle_blend3.smd grabbing .\/crouch_shoot_rifle_blend4.smd grabbing .\/crouch_shoot_rifle_blend5.smd grabbing .\/crouch_shoot_rifle_blend6.smd grabbing .\/crouch_shoot_rifle_blend7.smd grabbing .\/crouch_shoot_rifle_blend8.smd grabbing .\/crouch_shoot_rifle_blend9.smd grabbing .\/crouch_reload_rifle.smd grabbing .\/ref_aim_rif8#@le_blend1.smd grabbing .\/ref_aim_rifle_blend2.smd grabbing .\/ref_aim_rifle_blend3.smd grabbing .\/ref_aim_rifle_blend4.smd grabbing .\/ref_aim_rifle_blend5.smd grabbing .\/ref_aim_rifle_blend6.smd grabbing .\/ref_aim_rifle_blend7.smd grabbing .\/ref_aim_rifle_blend8.smd grabbing .\/ref_aim_rifle_blend9.smd grabbing .\/ref_shoot_rifle_blend1.smd grabbing .\/ref_shoot_rifle_blend2.smd grabbing .\/ref_shoot_rifle_blend3.smd grabbing .\/ref_shoot_rifle_blend4.smd grabbing .\/ref_shoot_rifle_blend5.smd grabbing .\/ref_shoot_rifle_blend6.smd grabbing .\/ref_shoot_rifle_blend7.smd grabbing .\/ref_shoot_rifle_blend8.smd grabbing .\/ref_shoot_rifle_blend9.smd grabbing .\/ref_reload_rifle.smd grabbing .\/crouch_aim_mp5_blend1.smd grabbing .\/crouch_aim_mp5_blend2.smd grabbing .\/crouch_aim_mp5_blend3.smd grabbing .\/crouch_aim_mp5_blend4.smd grabbing .\/crouch_aim_mp5_blend5.smd grabbing .\/crouch_aim_mp5_blend6.smd grabbing .\/crouch_aim_mp5_blend7.smd grabbing .\/crouch_aim_mp5_blend8.smd 8#@ grabbing .\/crouch_aim_mp5_blend9.smd grabbing .\/crouch_shoot_mp5_blend1.smd grabbing .\/crouch_shoot_mp5_blend2.smd grabbing .\/crouch_shoot_mp5_blend3.smd grabbing .\/crouch_shoot_mp5_blend4.smd grabbing .\/crouch_shoot_mp5_blend5.smd grabbing .\/crouch_shoot_mp5_blend6.smd grabbing .\/crouch_shoot_mp5_blend7.smd grabbing .\/crouch_shoot_mp5_blend8.smd grabbing .\/crouch_shoot_mp5_blend9.smd grabbing .\/crouch_reload_mp5.smd grabbing .\/ref_aim_mp5_blend1.smd grabbing .\/ref_aim_mp5_blend2.smd grabbing .\/ref_aim_mp5_blend3.smd grabbing .\/ref_aim_mp5_blend4.smd grabbing .\/ref_aim_mp5_blend5.smd grabbing .\/ref_aim_mp5_blend6.smd grabbing .\/ref_aim_mp5_blend7.smd grabbing .\/ref_aim_mp5_blend8.smd grabbing .\/ref_aim_mp5_blend9.smd grabbing .\/ref_shoot_mp5_blend1.smd grabbing .\/ref_shoot_mp5_blend2.smd grabbing .\/ref_shoot_mp5_blend3.smd grabbing .\/ref_shoot_mp5_blend4.smd grabbing .\/ref_shoot_mp5_blend5.smd grabbing .\/ref_shoot_mp5_blend6.smd grabbing .\/ref_shoot_mp5_blend7.smd grabbing .\/ref_shoot_mp5_blend8.smd grabbing .\/ref_shoot_mp5_blend9.smd grabbing 8#@.\/ref_reload_mp5.smd grabbing .\/crouch_aim_shotgun_blend1.smd grabbing .\/crouch_aim_shotgun_blend2.smd grabbing .\/crouch_aim_shotgun_blend3.smd grabbing .\/crouch_aim_shotgun_blend4.smd grabbing .\/crouch_aim_shotgun_blend5.smd grabbing .\/crouch_aim_shotgun_blend6.smd grabbing .\/crouch_aim_shotgun_blend7.smd grabbing .\/crouch_aim_shotgun_blend8.smd grabbing .\/crouch_aim_shotgun_blend9.smd grabbing .\/crouch_shoot_shotgun_blend1.smd grabbing .\/crouch_shoot_shotgun_blend2.smd grabbing .\/crouch_shoot_shotgun_blend3.smd grabbing .\/crouch_shoot_shotgun_blend4.smd grabbing .\/crouch_shoot_shotgun_blend5.smd grabbing .\/crouch_shoot_shotgun_blend6.smd grabbing .\/crouch_shoot_shotgun_blend7.smd grabbing .\/crouch_shoot_shotgun_blend8.smd grabbing .\/crouch_shoot_shotgun_blend9.smd grabbing .\/crouch_reload_shotgun.smd grabbing .\/ref_aim_shotgun_blend1.smd grabbing .\/ref_aim_shotgun_blend2.smd grabbing .\/ref_aim_shotgun_blend3.smd grabbing .\/ref_aim_shotgun_blend4.smd grabbing .8#@\/ref_aim_shotgun_blend5.smd grabbing .\/ref_aim_shotgun_blend6.smd grabbing .\/ref_aim_shotgun_blend7.smd grabbing .\/ref_aim_shotgun_blend8.smd grabbing .\/ref_aim_shotgun_blend9.smd grabbing .\/ref_shoot_shotgun_blend1.smd grabbing .\/ref_shoot_shotgun_blend2.smd grabbing .\/ref_shoot_shotgun_blend3.smd grabbing .\/ref_shoot_shotgun_blend4.smd grabbing .\/ref_shoot_shotgun_blend5.smd grabbing .\/ref_shoot_shotgun_blend6.smd grabbing .\/ref_shoot_shotgun_blend7.smd grabbing .\/ref_shoot_shotgun_blend8.smd grabbing .\/ref_shoot_shotgun_blend9.smd grabbing .\/ref_reload_shotgun.smd grabbing .\/crouch_aim_m249_blend1.smd grabbing .\/crouch_aim_m249_blend2.smd grabbing .\/crouch_aim_m249_blend3.smd grabbing .\/crouch_aim_m249_blend4.smd grabbing .\/crouch_aim_m249_blend5.smd grabbing .\/crouch_aim_m249_blend6.smd grabbing .\/crouch_aim_m249_blend7.smd grabbing .\/crouch_aim_m249_blend8.smd grabbing .\/crouch_aim_m249_blend9.smd grabbing .\/crouch_shoot_m249_blend1.smd grabbing .\/crouch8#@_shoot_m249_blend2.smd grabbing .\/crouch_shoot_m249_blend3.smd grabbing .\/crouch_shoot_m249_blend4.smd grabbing .\/crouch_shoot_m249_blend5.smd grabbing .\/crouch_shoot_m249_blend6.smd grabbing .\/crouch_shoot_m249_blend7.smd grabbing .\/crouch_shoot_m249_blend8.smd grabbing .\/crouch_shoot_m249_blend9.smd grabbing .\/crouch_reload_m249.smd grabbing .\/ref_aim_m249_blend1.smd grabbing .\/ref_aim_m249_blend2.smd grabbing .\/ref_aim_m249_blend3.smd grabbing .\/ref_aim_m249_blend4.smd grabbing .\/ref_aim_m249_blend5.smd grabbing .\/ref_aim_m249_blend6.smd grabbing .\/ref_aim_m249_blend7.smd grabbing .\/ref_aim_m249_blend8.smd grabbing .\/ref_aim_m249_blend9.smd grabbing .\/ref_shoot_m249_blend1.smd grabbing .\/ref_shoot_m249_blend2.smd grabbing .\/ref_shoot_m249_blend3.smd grabbing .\/ref_shoot_m249_blend4.smd grabbing .\/ref_shoot_m249_blend5.smd grabbing .\/ref_shoot_m249_blend6.smd grabbing .\/ref_shoot_m249_blend7.smd grabbing .\/ref_shoot_m249_blend8.smd grabbing .\/ref_shoot_m248#@9_blend9.smd grabbing .\/ref_reload_m249.smd grabbing .\/I_am_a_stupid_placeholder.smd grabbing .\/so_am_I.smd grabbing .\/ref_aim_grenade_blend1.smd grabbing .\/ref_aim_grenade_blend2.smd grabbing .\/ref_aim_grenade_blend3.smd grabbing .\/ref_aim_grenade_blend4.smd grabbing .\/ref_aim_grenade_blend5.smd grabbing .\/ref_aim_grenade_blend6.smd grabbing .\/ref_aim_grenade_blend7.smd grabbing .\/ref_aim_grenade_blend8.smd grabbing .\/ref_aim_grenade_blend9.smd grabbing .\/ref_shoot_grenade_blend1.smd grabbing .\/ref_shoot_grenade_blend2.smd grabbing .\/ref_shoot_grenade_blend3.smd grabbing .\/ref_shoot_grenade_blend4.smd grabbing .\/ref_shoot_grenade_blend5.smd grabbing .\/ref_shoot_grenade_blend6.smd grabbing .\/ref_shoot_grenade_blend7.smd grabbing .\/ref_shoot_grenade_blend8.smd grabbing .\/ref_shoot_grenade_blend9.smd grabbing .\/crouch_aim_grenade_blend1.smd grabbing .\/crouch_aim_grenade_blend2.smd grabbing .\/crouch_aim_grenade_blend3.smd grabbing .\/crouch_aim_grenade_blend4.smd grabbing .\/crouch_aim_grenade_blend5.smd grabbing .\/crouch_aim_grenade_blend6.smd grabbing .\/crouch8#@_aim_grenade_blend7.smd grabbing .\/crouch_aim_grenade_blend8.smd grabbing .\/crouch_aim_grenade_blend9.smd grabbing .\/crouch_shoot_grenade_blend1.smd grabbing .\/crouch_shoot_grenade_blend2.smd grabbing .\/crouch_shoot_grenade_blend3.smd grabbing .\/crouch_shoot_grenade_blend4.smd grabbing .\/crouch_shoot_grenade_blend5.smd grabbing .\/crouch_shoot_grenade_blend6.smd grabbing .\/crouch_shoot_grenade_blend7.smd grabbing .\/crouch_shoot_grenade_blend8.smd grabbing .\/crouch_shoot_grenade_blend9.smd grabbing .\/crouch_aim_c4_blend1.smd grabbing .\/crouch_aim_c4_blend2.smd grabbing .\/crouch_aim_c4_blend3.smd grabbing .\/crouch_aim_c4_blend4.smd grabbing .\/crouch_aim_c4_blend5.smd grabbing .\/crouch_aim_c4_blend6.smd grabbing .\/crouch_aim_c4_blend7.smd grabbing .\/crouch_aim_c4_blend8.smd grabbing .\/crouch_aim_c4_blend9.smd grabbing .\/crouch_shoot_c4.smd grabbing .\/ref_aim_c4_blend1.smd grabbing .\/ref_aim_c4_blend2.smd grabbing .\/ref_aim_c4_blend3.smd grabbing .\/ref_aim_c4_blend8#@4.smd grabbing .\/ref_aim_c4_blend5.smd grabbing .\/ref_aim_c4_blend6.smd grabbing .\/ref_aim_c4_blend7.smd grabbing .\/ref_aim_c4_blend8.smd grabbing .\/ref_aim_c4_blend9.smd grabbing .\/ref_shoot_c4.smd grabbing .\/ref_reload_c4.smd grabbing .\/crouch_aim_dualpistols_2_blend1.smd grabbing .\/crouch_aim_dualpistols_2_blend2.smd grabbing .\/crouch_aim_dualpistols_2_blend3.smd grabbing .\/crouch_aim_dualpistols_2_blend4.smd grabbing .\/crouch_aim_dualpistols_2_blend5.smd grabbing .\/crouch_aim_dualpistols_2_blend6.smd grabbing .\/crouch_aim_dualpistols_2_blend7.smd grabbing .\/crouch_aim_dualpistols_2_blend8.smd grabbing .\/crouch_aim_dualpistols_2_blend9.smd grabbing .\/crouch_shoot_dualpistols_2_blend1.smd grabbing .\/crouch_shoot_dualpistols_2_blend2.smd grabbing .\/crouch_shoot_dualpistols_2_blend3.smd grabbing .\/crouch_shoot_dualpistols_2_blend4.smd grabbing .\/crouch_shoot_dualpistols_2_blend5.smd grabbing .\/crouch_shoot_dualpistols_2_blend6.smd grabbing .\/crouch_shoot_dualpisto8#@ls_2_blend7.smd grabbing .\/crouch_shoot_dualpistols_2_blend8.smd grabbing .\/crouch_shoot_dualpistols_2_blend9.smd grabbing .\/crouch_shoot2_dualpistols_2_blend1.smd grabbing .\/crouch_shoot2_dualpistols_2_blend2.smd grabbing .\/crouch_shoot2_dualpistols_2_blend3.smd grabbing .\/crouch_shoot2_dualpistols_2_blend4.smd grabbing .\/crouch_shoot2_dualpistols_2_blend5.smd grabbing .\/crouch_shoot2_dualpistols_2_blend6.smd grabbing .\/crouch_shoot2_dualpistols_2_blend7.smd grabbing .\/crouch_shoot2_dualpistols_2_blend8.smd grabbing .\/crouch_shoot2_dualpistols_2_blend9.smd grabbing .\/crouch_reload_dualpistols_2.smd grabbing .\/ref_aim_dualpistols_2_blend1.smd grabbing .\/ref_aim_dualpistols_2_blend2.smd grabbing .\/ref_aim_dualpistols_2_blend3.smd grabbing .\/ref_aim_dualpistols_2_blend4.smd grabbing .\/ref_aim_dualpistols_2_blend5.smd grabbing .\/ref_aim_dualpistols_2_blend6.smd grabbing .\/ref_aim_dualpistols_2_blend7.smd grabbing .\/ref_aim_dualpistols_2_blend8.smd grabbing .\/ref_aim_dual8#@pistols_2_blend9.smd grabbing .\/ref_shoot_dualpistols_2_blend1.smd grabbing .\/ref_shoot_dualpistols_2_blend2.smd grabbing .\/ref_shoot_dualpistols_2_blend3.smd grabbing .\/ref_shoot_dualpistols_2_blend4.smd grabbing .\/ref_shoot_dualpistols_2_blend5.smd grabbing .\/ref_shoot_dualpistols_2_blend6.smd grabbing .\/ref_shoot_dualpistols_2_blend7.smd grabbing .\/ref_shoot_dualpistols_2_blend8.smd grabbing .\/ref_shoot_dualpistols_2_blend9.smd grabbing .\/ref_shoot2_dualpistols_2_blend1.smd grabbing .\/ref_shoot2_dualpistols_2_blend2.smd grabbing .\/ref_shoot2_dualpistols_2_blend3.smd grabbing .\/ref_shoot2_dualpistols_2_blend4.smd grabbing .\/ref_shoot2_dualpistols_2_blend5.smd grabbing .\/ref_shoot2_dualpistols_2_blend6.smd grabbing .\/ref_shoot2_dualpistols_2_blend7.smd grabbing .\/ref_shoot2_dualpistols_2_blend8.smd grabbing .\/ref_shoot2_dualpistols_2_blend9.smd grabbing .\/ref_reload_dualpistols_2.smd grabbing .\/crouch_aim_knife_blend1.smd grabbing .\/crouch_aim_knife_blend2.smd grabbing .\/crouch_aim_knife_blend3.smd grabbing .\/crouch_aim_knife_blend4.smd grabbing .\/crouch_8#@aim_knife_blend5.smd grabbing .\/crouch_aim_knife_blend6.smd grabbing .\/crouch_aim_knife_blend7.smd grabbing .\/crouch_aim_knife_blend8.smd grabbing .\/crouch_aim_knife_blend9.smd grabbing .\/crouch_shoot_knife_blend1.smd grabbing .\/crouch_shoot_knife_blend2.smd grabbing .\/crouch_shoot_knife_blend3.smd grabbing .\/crouch_shoot_knife_blend4.smd grabbing .\/crouch_shoot_knife_blend5.smd grabbing .\/crouch_shoot_knife_blend6.smd grabbing .\/crouch_shoot_knife_blend7.smd grabbing .\/crouch_shoot_knife_blend8.smd grabbing .\/crouch_shoot_knife_blend9.smd grabbing .\/ref_aim_knife_blend1.smd grabbing .\/ref_aim_knife_blend2.smd grabbing .\/ref_aim_knife_blend3.smd grabbing .\/ref_aim_knife_blend4.smd grabbing .\/ref_aim_knife_blend5.smd grabbing .\/ref_aim_knife_blend6.smd grabbing .\/ref_aim_knife_blend7.smd grabbing .\/ref_aim_knife_blend8.smd grabbing .\/ref_aim_knife_blend9.smd grabbing .\/ref_shoot_knife_blend1.smd grabbing .\/ref_shoot_knife_blend2.smd grabbing .\/ref_shoot_knife_b8#@lend3.smd grabbing .\/ref_shoot_knife_blend4.smd grabbing .\/ref_shoot_knife_blend5.smd grabbing .\/ref_shoot_knife_blend6.smd grabbing .\/ref_shoot_knife_blend7.smd grabbing .\/ref_shoot_knife_blend8.smd grabbing .\/ref_shoot_knife_blend9.smd grabbing .\/crouch_aim_ak47_blend1.smd grabbing .\/crouch_aim_ak47_blend2.smd grabbing .\/crouch_aim_ak47_blend3.smd grabbing .\/crouch_aim_ak47_blend4.smd grabbing .\/crouch_aim_ak47_blend5.smd grabbing .\/crouch_aim_ak47_blend6.smd grabbing .\/crouch_aim_ak47_blend7.smd grabbing .\/crouch_aim_ak47_blend8.smd grabbing .\/crouch_aim_ak47_blend9.smd grabbing .\/crouch_shoot_ak47_blend1.smd grabbing .\/crouch_shoot_ak47_blend2.smd grabbing .\/crouch_shoot_ak47_blend3.smd grabbing .\/crouch_shoot_ak47_blend4.smd grabbing .\/crouch_shoot_ak47_blend5.smd grabbing .\/crouch_shoot_ak47_blend6.smd grabbing .\/crouch_shoot_ak47_blend7.smd grabbing .\/crouch_shoot_ak47_blend8.smd grabbing .\/crouch_shoot_ak47_blend9.smd grabbing .\/crouch_reload_ak47.smd 8#@ grabbing .\/ref_aim_ak47_blend1.smd grabbing .\/ref_aim_ak47_blend2.smd grabbing .\/ref_aim_ak47_blend3.smd grabbing .\/ref_aim_ak47_blend4.smd grabbing .\/ref_aim_ak47_blend5.smd grabbing .\/ref_aim_ak47_blend6.smd grabbing .\/ref_aim_ak47_blend7.smd grabbing .\/ref_aim_ak47_blend8.smd grabbing .\/ref_aim_ak47_blend9.smd grabbing .\/ref_shoot_ak47_blend1.smd grabbing .\/ref_shoot_ak47_blend2.smd grabbing .\/ref_shoot_ak47_blend3.smd grabbing .\/ref_shoot_ak47_blend4.smd grabbing .\/ref_shoot_ak47_blend5.smd grabbing .\/ref_shoot_ak47_blend6.smd grabbing .\/ref_shoot_ak47_blend7.smd grabbing .\/ref_shoot_ak47_blend8.smd grabbing .\/ref_shoot_ak47_blend9.smd grabbing .\/ref_reload_ak47.smd grabbing .\/crouch_aim_shieldgren_blend1.smd grabbing .\/crouch_aim_shieldgren_blend2.smd grabbing .\/crouch_aim_shieldgren_blend3.smd grabbing .\/crouch_aim_shieldgren_blend4.smd grabbing .\/crouch_aim_shieldgren_blend5.smd grabbing .\/crouch_aim_shieldgren_blend6.smd grabbing .\/crouch_aim_shieldg8#@ren_blend7.smd grabbing .\/crouch_aim_shieldgren_blend8.smd grabbing .\/crouch_aim_shieldgren_blend9.smd grabbing .\/crouch_shoot_shieldgren_blend1.smd grabbing .\/crouch_shoot_shieldgren_blend2.smd grabbing .\/crouch_shoot_shieldgren_blend3.smd grabbing .\/crouch_shoot_shieldgren_blend4.smd grabbing .\/crouch_shoot_shieldgren_blend5.smd grabbing .\/crouch_shoot_shieldgren_blend6.smd grabbing .\/crouch_shoot_shieldgren_blend7.smd grabbing .\/crouch_shoot_shieldgren_blend8.smd grabbing .\/crouch_shoot_shieldgren_blend9.smd grabbing .\/ref_aim_shieldgren_blend1.smd grabbing .\/ref_aim_shieldgren_blend2.smd grabbing .\/ref_aim_shieldgren_blend3.smd grabbing .\/ref_aim_shieldgren_blend4.smd grabbing .\/ref_aim_shieldgren_blend5.smd grabbing .\/ref_aim_shieldgren_blend6.smd grabbing .\/ref_aim_shieldgren_blend7.smd grabbing .\/ref_aim_shieldgren_blend8.smd grabbing .\/ref_aim_shieldgren_blend9.smd grabbing .\/ref_shoot_shieldgren_blend1.smd grabbing .\/ref_shoot_shieldgren_blend2.smd grabbing .\/ref_shoot_shieldgren_blend3.smd grabbing .\/ref_shoot_shieldgren_blend4.smd grabbing .\/ref_s8#@hoot_shieldgren_blend5.smd grabbing .\/ref_shoot_shieldgren_blend6.smd grabbing .\/ref_shoot_shieldgren_blend7.smd grabbing .\/ref_shoot_shieldgren_blend8.smd grabbing .\/ref_shoot_shieldgren_blend9.smd grabbing .\/crouch_aim_shieldknife_blend1.smd grabbing .\/crouch_aim_shieldknife_blend2.smd grabbing .\/crouch_aim_shieldknife_blend3.smd grabbing .\/crouch_aim_shieldknife_blend4.smd grabbing .\/crouch_aim_shieldknife_blend5.smd grabbing .\/crouch_aim_shieldknife_blend6.smd grabbing .\/crouch_aim_shieldknife_blend7.smd grabbing .\/crouch_aim_shieldknife_blend8.smd grabbing .\/crouch_aim_shieldknife_blend9.smd grabbing .\/crouch_shoot_shieldknife_blend1.smd grabbing .\/crouch_shoot_shieldknife_blend2.smd grabbing .\/crouch_shoot_shieldknife_blend3.smd grabbing .\/crouch_shoot_shieldknife_blend4.smd grabbing .\/crouch_shoot_shieldknife_blend5.smd grabbing .\/crouch_shoot_shieldknife_blend6.smd grabbing .\/crouch_shoot_shieldknife_blend7.smd grabbing .\/crouch_shoot_shieldknife_blend8.smd g8#@rabbing .\/crouch_shoot_shieldknife_blend9.smd grabbing .\/ref_aim_shieldknife_blend1.smd grabbing .\/ref_aim_shieldknife_blend2.smd grabbing .\/ref_aim_shieldknife_blend3.smd grabbing .\/ref_aim_shieldknife_blend4.smd grabbing .\/ref_aim_shieldknife_blend5.smd grabbing .\/ref_aim_shieldknife_blend6.smd grabbing .\/ref_aim_shieldknife_blend7.smd grabbing .\/ref_aim_shieldknife_blend8.smd grabbing .\/ref_aim_shieldknife_blend9.smd grabbing .\/ref_shoot_shieldknife_blend1.smd grabbing .\/ref_shoot_shieldknife_blend2.smd grabbing .\/ref_shoot_shieldknife_blend3.smd grabbing .\/ref_shoot_shieldknife_blend4.smd grabbing .\/ref_shoot_shieldknife_blend5.smd grabbing .\/ref_shoot_shieldknife_blend6.smd grabbing .\/ref_shoot_shieldknife_blend7.smd grabbing .\/ref_shoot_shieldknife_blend8.smd grabbing .\/ref_shoot_shieldknife_blend9.smd grabbing .\/crouch_aim_shieldgun_blend1.smd grabbing .\/crouch_aim_shieldgun_blend2.smd grabbing .\/crouch_aim_shieldgun_blend3.smd grabbing .\/crouch_aim_shieldgu8#@n_blend4.smd grabbing .\/crouch_aim_shieldgun_blend5.smd grabbing .\/crouch_aim_shieldgun_blend6.smd grabbing .\/crouch_aim_shieldgun_blend7.smd grabbing .\/crouch_aim_shieldgun_blend8.smd grabbing .\/crouch_aim_shieldgun_blend9.smd grabbing .\/crouch_shoot_shieldgun_blend1.smd grabbing .\/crouch_shoot_shieldgun_blend2.smd grabbing .\/crouch_shoot_shieldgun_blend3.smd grabbing .\/crouch_shoot_shieldgun_blend4.smd grabbing .\/crouch_shoot_shieldgun_blend5.smd grabbing .\/crouch_shoot_shieldgun_blend6.smd grabbing .\/crouch_shoot_shieldgun_blend7.smd grabbing .\/crouch_shoot_shieldgun_blend8.smd grabbing .\/crouch_shoot_shieldgun_blend9.smd grabbing .\/crouch_reload_shieldgun.smd grabbing .\/ref_aim_shieldgun_blend1.smd grabbing .\/ref_aim_shieldgun_blend2.smd grabbing .\/ref_aim_shieldgun_blend3.smd grabbing .\/ref_aim_shieldgun_blend4.smd grabbing .\/ref_aim_shieldgun_blend5.smd grabbing .\/ref_aim_shieldgun_blend6.smd grabbing .\/ref_aim_shieldgun_blend7.smd grabbing .\/ref_aim_shieldg8#@un_blend8.smd grabbing .\/ref_aim_shieldgun_blend9.smd grabbing .\/ref_shoot_shieldgun_blend1.smd grabbing .\/ref_shoot_shieldgun_blend2.smd grabbing .\/ref_shoot_shieldgun_blend3.smd grabbing .\/ref_shoot_shieldgun_blend4.smd grabbing .\/ref_shoot_shieldgun_blend5.smd grabbing .\/ref_shoot_shieldgun_blend6.smd grabbing .\/ref_shoot_shieldgun_blend7.smd grabbing .\/ref_shoot_shieldgun_blend8.smd grabbing .\/ref_shoot_shieldgun_blend9.smd grabbing .\/ref_reload_shieldgun.smd grabbing .\/crouch_aim_shielded_blend1.smd grabbing .\/crouch_aim_shielded_blend2.smd grabbing .\/crouch_aim_shielded_blend3.smd grabbing .\/crouch_aim_shielded_blend4.smd grabbing .\/crouch_aim_shielded_blend5.smd grabbing .\/crouch_aim_shielded_blend6.smd grabbing .\/crouch_aim_shielded_blend7.smd grabbing .\/crouch_aim_shielded_blend8.smd grabbing .\/crouch_aim_shielded_blend9.smd grabbing .\/ref_aim_shielded_blend1.smd grabbing .\/ref_aim_shielded_blend2.smd grabbing .\/ref_aim_shielded_blend3.smd grabbing .\/ref_aim_shielded_blend4.smd grabbing .\/ref_aim_shielded_blend5.smd grabbing .\/ref_aim_shie8#@lded_blend6.smd grabbing .\/ref_aim_shielded_blend7.smd grabbing .\/ref_aim_shielded_blend8.smd grabbing .\/ref_aim_shielded_blend9.smd grabbing .\/gut_flinch_blend1.smd grabbing .\/gut_flinch_blend2.smd grabbing .\/gut_flinch_blend3.smd grabbing .\/gut_flinch_blend4.smd grabbing .\/gut_flinch_blend5.smd grabbing .\/gut_flinch_blend6.smd grabbing .\/gut_flinch_blend7.smd grabbing .\/gut_flinch_blend8.smd grabbing .\/gut_flinch_blend9.smd grabbing .\/head_flinch_blend1.smd grabbing .\/head_flinch_blend2.smd grabbing .\/head_flinch_blend3.smd grabbing .\/head_flinch_blend4.smd grabbing .\/head_flinch_blend5.smd grabbing .\/head_flinch_blend6.smd grabbing .\/head_flinch_blend7.smd grabbing .\/head_flinch_blend8.smd grabbing .\/head_flinch_blend9.smd grabbing .\/death1.smd grabbing .\/death2.smd grabbing .\/death3.smd grabbing .\/head.smd grabbing .\/gutshot.smd grabbing .\/left.smd grabbing .\/back.smd grabbing .\/right.smd grabbing .\/forward.smd grabbing .\/crouch_die.smd ****8#@******** ERROR ************ .\/*&–ø6—PG˜¨W™ not found -------------------------------------------------------------------------------- [Compiler execution completed]
  8. Perdon por revivir post ,pero cuando estoy compilando a lo ultimo siempre me tira un error con muchas letras raras,alguien sabe porque ?
  9. el zp lo tengo,pero quiero ponerle los levels por frags y que le suva la vida,velocidad,daño,etc
  10. Hola gente ando buscando como hacer un zombie level que sea por frags y que cada vez que sea mas alto el nivel,te saque mas daño,se mueva mas rapido,tenga menos gravedad que sean varios niveles y que sean por frags ,no x ammo packs que los datos se registren y que siempre tengan que entrar con el mismo tag,y la misma pw y que blocken el cambio de nombre
  11. Jabox

    Respawn TTS

    hola gente quiero un plugin para que los tts muertos puedan respawnear, xq tengo un sv biohazard y quiero q los zombies (que son tts respawnen cuando esten muertos
  12. perdon por revivir posts viejos pero saquen el primer link que ta caido
  13. Necesito un plugin para que cuando apague el amx se qede un plugin prendido el plugin es el pingfaker.amxx porque si quiero hacer mix cuando apage el amx se vana dar ceunta xd
  14. Hola gente ando buscando el plugin para mostrar un ping menor al que se tiene necesito uno como el ping faker pero que cuando escriba "ping" en consola no muestre el verdadero ping. ademas con el pingfaker a veces cuando mantenes tab para ver el ping se muestra el verdadero ping
  15. quiero el plugin ese que cuando estas muerto podes charlar con los vivos pero que te marque igualmente *dead* y eso desde ya gracias
  16. Lo compile pero igual sigue mal.. lo compile igual a como lo hizo :$ que puede ser ?
  17. Que hago lo compilo y lo pongo como un plugin mas ?
  18. Asi . Tienen Razon me habia olvidado El plugin es para el Mix Maker pero como hago para que cuando este apagado no lo puedan prender ? ( amx_off )
  19. Necesito un plugin Para que los usuarios [Todos] No puedan escribir /on o /off EN Say y Say_Team Desde ya gracias Osea que no tengan efecto alguno y este blockeados
  20. Yo uso el proxy Hydemyass.com
  21. We sos el mismo del otro que yo te puse el plugin es el MIX MAKER esta en el post anterior
  22. perdon por revivir post pero cual es la password ?
  23. MIX MAKER .:: Descripción ::. • Con este plugin se puede hacer un mix. Cuando llegan a las 15 rondas automáticamente se realiza el cambio de equipos. Por Ejemplo: TERRORIST [7] + COUNTER-TERRORIST [8] = [15] ---> Ahí se realiza el cambio • Después de cambiar los equipos, el plugin suma las puntuaciones. Cuando llegan a 16 rondas se muestra un say diciendo cual es el equipo Ganador y el mejor Fragger de la primera y Segunda Parte. Ejemplo de lo que se muestra: TERRORIST [Primera Parte] [7] + TERRORIST [segunda Parte] [7] = [14] COUNTER-TERRORIST [Primera Parte] [8] + COUNTER-TERRORIST [segunda Parte] [8] = [16] [COUNTER-TERRORIST GANAN EL MAPA] Y, si nadie gano… COUNTER-TERRORIST [Primera Parte] [7] + TERRORIST [segunda Parte] [8] = [15] COUNTER-TERRORIST [Primera Parte] [8] + TERRORIST [segunda Parte] [7] = [15] [MAPA EMPATADO] .::Comandos de Usuario ::. • Say o Say_team /resultado o /resultados: Muestra los resultados parciales. • Say o Say_team PASS o PW: Muestra el valor de la cvar sv_password. • Say o Say_team /listo: Abre el menú “Listo”. • Say o SAY_TEAM alltalk: Muestra el valor de la cvar sv_alltalk. [1 = ON] - [0 = OFF]. • Say /spec: Te pone de espectador (SPEC). • Say .pausa: Para solicitar pausar el juego, si la cvar MM_NOSAY esta en 1 = [ON]. • Say /info : Abre el menu de informacion. ----------------------------------------------------- .::Comandos del Admin::.[iN GAME] • Say /rr: Reinicia la ronda despues de 1 segundo (sv_restart 1). • Say /rr5: Reinicia la ronda después de 5 segundos (sv_restart 5) y dice "Vale Vale Vale" en Chat_color. (Es recomendado usarlo en la segunda mitad, para no tirar dos veces /live.) • Say /on: Para Habilitar Amxx. • Say /off: Para Deshabilitar Amxx. • Say /nosay: Para bloquear y desbloquear el say. • Say /nopass: Para quitar la contraseña del servidor. • Say /live: Para empezar el mix • Say /pausa: Para pausar y despausar el servidor. • Say /mix: Para abrir el menú “Mix”. • Say /mapas: Para abrir el menú “Mapas”. ----------------------------------------------------- .:: Cvars::. [CFG] • MM_ENABLE: Activar / desactivar los contadores. (Por Defecto: 0) • MM_WELCOME: Activar / Desactivar el Mensaje de Bienvenida. (Por Defecto: 1) • MM_NEW: Reinicia resultados para hacer un nuevo mix. • MM_LIVE: Inicia el mix. • MM_NOSAY: Bloqueo / desbloqueo del comando “Say”. (Por Defecto: 0) • MM_SERVERTAG : Define el prefijo para cuando dice los Says. (Por Defecto: [MixMaker] ) • MM_SOUNDS: Activar / desactivar los sonidos del comando /live. (Por Defecto: 1) • MM_PASSWORD: Definir la contraseña por defecto, si el servidor no lo tiene. (Por Defecto: Clossed). • MM_READY: Activar / desactivar el menú “Listo”. (Por Defecto: 0) • MM_CFG_PUBLIC: Establece el nombre de la PUBLIC.CFG. (Por Defecto: public.cfg) • MM_CFG_WARMUP: Establece el nombre de la WARMUP.CFG. (Por Defecto: warmup.cfg) • MM_CFG_CLOSED: Establece el nombre de la CLOSED.CFG. (Por Defecto: closed.cfg) • MM_CFG_RATES: Establece el nombre de la RATES.CFG. (Por Defecto: rates.cfg) COMO INSTALAR EL PLUGIN mix_maker.AMXX: Este va en la carpeta cstrikeaddonsamxmodxplugins mix_maker.TXT: Este va en la carpeta cstrikeaddonsamxmodxdatalang ----------------------------------------------------- Luego copiar las configuraciones (closed,warmp,publico) del rar , en cstrike Registro del plugin: Con todo lo anterior ya tendriamos el plugin, pero falta registrarlo para que el Amx Mod X lo reconozca. Esto se hace llendo a cstrikeaddonsconfigs y abrimos el archivo plugins.ini. Al final agregamos una línea con el nombre del plugin y su extención .amxx .:: Descarga Del Plugin ::. ->MEGAUPLOAD<- http://www.megaupload.com/?d=6WFPSDGK Contraseña del rar: clanco.com.ar
  24. Hola gente ando buscando un plugin que me reemplace los models comunes (sas.leet.artic) y todos esos por unos personalizados que tengo es para un mod basebuilder : DESDE YA GRACIAS
  25. Voto : NavaticoO Razon : Me Parecio muy buena la fusion del render con el fondo
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