Jump to content

Buscar en la comunidad

Mostrando resultados para las etiquetas 'eliminar'.

  • Buscar por etiquetas

    Escribe las etiquetas separadas por comas.
  • Buscar por autor

Tipo de contenido


Foros

  • ZONA MAPPING GOLDsrc [HALF LIFE/COUNTER-STRIKE 1.6]
    • Guias y Tutoriales
    • Mapas
    • Utilidades y Descargas
  • ZONA MAPPING Source 2 [COUNTER-STRIKE 2]
    • Guias y tutoriales COUNTER STRIKE 2
    • Utilidades CS2
    • Mapas
  • Counter Strike
    • Guias y Tutoriales
    • Descargas
    • Amx - Scripter
    • Entrevistas
    • Dudas y Problemas
    • Mdl - Modeler
    • Noticias
    • Moviemaking
    • Stream Broadcast
    • Demos
    • Videos
    • sXe-Injected
  • Sección zonas
    • ZONA GAMERS
    • ZONA BAR CLUB
    • ZONA TECNOLOGIA
    • ZONA PAPELERA
    • ZONA DISEÑO GRAFICO
  • ZONA RECURSOS [HALF LIFE/COUNTER-STRIKE 1.6/CSGO]
  • ZONA GENERAL
    • Bienvenidas y Despedidas
    • Reglas del Foro
  • 1er Grupo Topics de 1er Grupo
  • Anti-ZM Topics de Anti-ZM
  • Todos con PCClone! Topics de Todos con PCClone!
  • Yo tambien quiero que baneen a Java/Hardcook (? Topics de Yo tambien quiero que baneen a Java/Hardcook (?
  • Avril Lavigne ♥ Topics de Avril Lavigne ♥
  • Hayley Williams ♥ Topics de Hayley Williams ♥
  • Peace and Love♥ Topics de Peace and Love♥
  • Amigos de santi Topics de Amigos de santi

Categorías

  • Programas mapper
  • Recursos (.wad, Fgd's, .wav)
  • Programas

Categorías

  • Motor GOLDsrc (CS 1.6-HL)
    • ARTÍCULOS, INFORMACIÓN Y CONSEJOS
    • CONFIGURACIONES Y USO DE PROGRAMAS EXTERNOS
    • CREACIONES BÁSICAS
    • CREACIONES AVANZADAS
    • ENTIDADES
    • HERRAMIENTAS, TEXTURAS, MODELS Y SPRITES
    • ILUMINACIÓN Y SONIDO
    • SOLUCIONES
    • TIPO DE MAPA ¿CÓMO CREAR UN MAPA...?
  • Motor Source 2 (CS2)
    • ARTÍCULOS, INFORMACIÓN Y CONSEJOS
    • CONFIGURACIONES Y USO DE PROGRAMAS EXTERNOS
    • CREACIONES BÁSICAS
    • CREACIONES AVANZADAS
    • ENTIDADES
    • HERRAMIENTAS, TEXTURAS, MODELS Y SPRITES
    • ILUMINACIÓN Y SONIDO
    • SOLUCIONES
    • TIPO DE MAPA ¿CÓMO CREAR UN MAPA...?

Encontrar resultados en...

Encontrar resultados que contengan...


Fecha creación

  • Inicio

    Fin


Última actualización

  • Inicio

    Fin


Filtrar por número de...

Ingreso

  • Inicio

    Fin


Grupo


Discord


Skype


Steam ID


Youtube


Instagram


FaceBook


Github


Sitio web


Steam ID MZ (no usar)


País


Intereses


Mapa de gamebanana

 
O  

Encontrado 3 resultados

  1. Buenas de nuevo Tras un error creando entidades para hacer unos mecanismos me he dado cuenta que ya he grabado y no soy capaz de eliminar las entidades de algunos solidos sin ello eliminar tambien a los mismos solidos y la verdad que tras todo el trabajo que llevo echo me da fatiga pensrlo xd Hay alguna manera de poder eliminar la entidad sin llegar a destruir tambien el solido. Gracias
  2. Hola gente, hoy les voy a enseñar a eliminar el *T.mdl de su model. ¿Que es un *T.mdl?, Un *T.mdl es un "model" aparte, que guarda las texturas de nuestro model, para hacer a este menos pesado. ¿Como eliminarlo?, facil, pero antes que nada, necesitaremos las siguientes herramientas. 1) Jed's Half-Life Model Viewer 2) studiomdl.exe 3) mdldec.exe Estos programas los podremos descargar de aqui: http://www.wunderboy.org/apps/jhlmv.php Bien, pasos a seguir para eliminar el *T.mdl 1) Instalamos Jed's Half-Life Model Viewer, y dentro de la misma carpeta, (Direccion default: C:\Archivos de programa\Jed's Half-Life Model Viewer 1.3.6), extraemos los programas studiomdl.exe y mdldec.exe 2) Abrimos nuestro Jed's Half-Life Model Viewer, vamos a la pestaña "Tools" y luego clickeamos en la opcion "Configure tools..." 3) Despues de configurar nuestro Jed's Half-Life Model Viewer, creamos una carpeta cualquiera en nuestro escritorio, alli, colocaremos nuestro model que tenga el *T.mdl 4) Vamos a nuestro Jed's Half-Life Model Viewer, luego a la pestaña "Tools", pero ahora clickearemos en "Descompile Model..." Seleccionamos nuestro model y esperamos un par de segundos a que se descompile. 5) Una vez descompilado el model, nos quedaran mas de (dependiendo de las animaciones) 500 archivos en nuestra carpeta. 6) Buscamos el archivo con extencion .qc, este siempre tiene el mismo nombre que nuestro model, osea que si nuestro model se llama, nestor_el_tira_pijas.mdl, este archivo se llamara nestor_el_tira_pijas.qc Lo abrimos, y tendremos algo como esto (Esto es solo un ejemplo, no tiene que decir lo mismo, yo agarre un .qc del model Leet del Counter-Strike modificado por otro model ) /* ============================================================================== QC script generated by Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. leet.mdl Original internal name: "leet\leet.mdl" ============================================================================== */ $modelname "dm_sovereign.mdl" $cd ".\" $cdtexture ".\" $scale 1.0 $cliptotextures $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $eyeposition 0.000000 0.000000 0.000000 //reference mesh(es) $body "compiled_by_morte" "1" $body "compiled_by_morte" "2" $body "compiled_by_morte" "3" $body "compiled_by_morte" "4" $body "compiled_by_morte" "5" $body "compiled_by_morte" "6" $body "compiled_by_morte" "7" $body "compiled_by_morte" "8" $bodygroup "backpack" { blank studio "bomb" } // 2 attachment(s) $attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680 $attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680 // 21 hit box(es) $hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000 $hbox 6 "Bip01 L Thigh" 2.660000 -3.690000 -3.090000 18.160000 4.880000 3.310000 $hbox 6 "Bip01 L Calf" 0.380000 -3.970000 -2.840000 17.600000 4.000000 2.940000 $hbox 6 "Bip01 L Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000 $hbox 7 "Bip01 R Thigh" 2.470000 -3.690000 -3.160000 18.129999 4.880000 3.380000 $hbox 7 "Bip01 R Calf" 0.310000 -3.970000 -2.840000 17.600000 3.940000 2.970000 $hbox 7 "Bip01 R Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000 $hbox 3 "Bip01 Spine1" -3.250000 -5.500000 -5.500000 4.830000 5.500000 5.500000 $hbox 2 "Bip01 Spine2" -0.060000 -5.530000 -7.590000 8.000000 7.000000 7.590000 $hbox 2 "Bip01 Spine3" -2.250000 -6.810000 -6.310000 6.500000 5.090000 6.310000 $hbox 2 "Bip01 Neck" -3.110000 -1.500000 -3.000000 2.050000 3.500000 3.000000 $hbox 1 "Bip01 Head" -0.330000 -4.500000 -2.500000 8.000000 4.500000 2.500000 $hbox 4 "Bip01 L Clavicle" 0.940000 -2.880000 -4.130000 5.440000 4.280000 3.500000 $hbox 4 "Bip01 L UpperArm" -2.160000 -2.340000 -2.560000 11.560000 3.410000 2.380000 $hbox 4 "Bip01 L Forearm" 0.590000 -1.810000 -2.190000 10.750000 2.840000 2.410000 $hbox 4 "Bip01 L Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790 $hbox 5 "Bip01 R Clavicle" 1.380000 -2.840000 -3.560000 5.690000 4.310000 4.310000 $hbox 5 "Bip01 R UpperArm" -1.880000 -2.470000 -2.160000 11.810000 3.280000 2.810000 $hbox 5 "Bip01 R Forearm" 0.440000 -1.970000 -2.340000 10.590000 2.720000 2.220000 $hbox 5 "Bip01 R Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790 $hbox 8 "Bip01 L Hand" -16.100000 -6.500000 -19.000000 10.600000 1.500000 33.000000 // 111 animation sequence(s) $sequence "dummy" "dummy" fps 24 loop $sequence "idle1" "idle1" fps 15 loop ACT_IDLE 1 $sequence "crouch_idle" "crouch_idle" fps 10 loop ACT_CROUCHIDLE 1 $sequence "walk" "walk" LX fps 30 loop ACT_WALK 1 $sequence "run" "run" LX fps 60 loop ACT_RUN 1 $sequence "crouchrun" "crouchrun" LX fps 30 loop ACT_CROUCH 1 $sequence "jump" "jump" fps 36 ACT_HOP 1 $sequence "longjump" "longjump" fps 36 ACT_LEAP 1 $sequence "swim" "swim" fps 30 loop ACT_SWIM 1 $sequence "treadwater" "treadwater" fps 24 loop ACT_HOVER 1 $sequence "crouch_aim_carbine" { "crouch_aim_carbine_blend1" "crouch_aim_carbine_blend2" "crouch_aim_carbine_blend3" "crouch_aim_carbine_blend4" "crouch_aim_carbine_blend5" "crouch_aim_carbine_blend6" "crouch_aim_carbine_blend7" "crouch_aim_carbine_blend8" "crouch_aim_carbine_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_carbine" { "crouch_shoot_carbine_blend1" "crouch_shoot_carbine_blend2" "crouch_shoot_carbine_blend3" "crouch_shoot_carbine_blend4" "crouch_shoot_carbine_blend5" "crouch_shoot_carbine_blend6" "crouch_shoot_carbine_blend7" "crouch_shoot_carbine_blend8" "crouch_shoot_carbine_blend9" blend XR -90 90 fps 15 { event 5001 0 "40" } } $sequence "crouch_reload_carbine" "crouch_reload_carbine" fps 30 $sequence "ref_aim_carbine" { "ref_aim_carbine_blend1" "ref_aim_carbine_blend2" "ref_aim_carbine_blend3" "ref_aim_carbine_blend4" "ref_aim_carbine_blend5" "ref_aim_carbine_blend6" "ref_aim_carbine_blend7" "ref_aim_carbine_blend8" "ref_aim_carbine_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_carbine" { "ref_shoot_carbine_blend1" "ref_shoot_carbine_blend2" "ref_shoot_carbine_blend3" "ref_shoot_carbine_blend4" "ref_shoot_carbine_blend5" "ref_shoot_carbine_blend6" "ref_shoot_carbine_blend7" "ref_shoot_carbine_blend8" "ref_shoot_carbine_blend9" blend XR -90 90 fps 15 { event 5001 0 "40" } } $sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 $sequence "crouch_aim_onehanded" { "crouch_aim_onehanded_blend1" "crouch_aim_onehanded_blend2" "crouch_aim_onehanded_blend3" "crouch_aim_onehanded_blend4" "crouch_aim_onehanded_blend5" "crouch_aim_onehanded_blend6" "crouch_aim_onehanded_blend7" "crouch_aim_onehanded_blend8" "crouch_aim_onehanded_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_onehanded" { "crouch_shoot_onehanded_blend1" "crouch_shoot_onehanded_blend2" "crouch_shoot_onehanded_blend3" "crouch_shoot_onehanded_blend4" "crouch_shoot_onehanded_blend5" "crouch_shoot_onehanded_blend6" "crouch_shoot_onehanded_blend7" "crouch_shoot_onehanded_blend8" "crouch_shoot_onehanded_blend9" blend XR -90 90 fps 15 { event 5001 0 "10" } } $sequence "crouch_reload_onehanded" "crouch_reload_onehanded" fps 30 $sequence "ref_aim_onehanded" { "ref_aim_onehanded_blend1" "ref_aim_onehanded_blend2" "ref_aim_onehanded_blend3" "ref_aim_onehanded_blend4" "ref_aim_onehanded_blend5" "ref_aim_onehanded_blend6" "ref_aim_onehanded_blend7" "ref_aim_onehanded_blend8" "ref_aim_onehanded_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_onehanded" { "ref_shoot_onehanded_blend1" "ref_shoot_onehanded_blend2" "ref_shoot_onehanded_blend3" "ref_shoot_onehanded_blend4" "ref_shoot_onehanded_blend5" "ref_shoot_onehanded_blend6" "ref_shoot_onehanded_blend7" "ref_shoot_onehanded_blend8" "ref_shoot_onehanded_blend9" blend XR -90 90 fps 15 { event 5001 0 "10" } } $sequence "ref_reload_onehanded" "ref_reload_onehanded" fps 30 $sequence "crouch_aim_dualpistols_1" { "crouch_aim_dualpistols_1_blend1" "crouch_aim_dualpistols_1_blend2" "crouch_aim_dualpistols_1_blend3" "crouch_aim_dualpistols_1_blend4" "crouch_aim_dualpistols_1_blend5" "crouch_aim_dualpistols_1_blend6" "crouch_aim_dualpistols_1_blend7" "crouch_aim_dualpistols_1_blend8" "crouch_aim_dualpistols_1_blend9" blend XR -90 90 fps 10 loop } $sequence "crouch_shoot_dualpistols_1" { "crouch_shoot_dualpistols_1_blend1" "crouch_shoot_dualpistols_1_blend2" "crouch_shoot_dualpistols_1_blend3" "crouch_shoot_dualpistols_1_blend4" "crouch_shoot_dualpistols_1_blend5" "crouch_shoot_dualpistols_1_blend6" "crouch_shoot_dualpistols_1_blend7" "crouch_shoot_dualpistols_1_blend8" "crouch_shoot_dualpistols_1_blend9" blend XR -90 90 fps 30 { event 5011 0 "10" } } $sequence "crouch_shoot2_dualpistols_1" { "crouch_shoot2_dualpistols_1_blend1" "crouch_shoot2_dualpistols_1_blend2" "crouch_shoot2_dualpistols_1_blend3" "crouch_shoot2_dualpistols_1_blend4" "crouch_shoot2_dualpistols_1_blend5" "crouch_shoot2_dualpistols_1_blend6" "crouch_shoot2_dualpistols_1_blend7" "crouch_shoot2_dualpistols_1_blend8" "crouch_shoot2_dualpistols_1_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "crouch_reload_dualpistols_1" "crouch_reload_dualpistols_1" fps 30 $sequence "ref_aim_dualpistols_1" { "ref_aim_dualpistols_1_blend1" "ref_aim_dualpistols_1_blend2" "ref_aim_dualpistols_1_blend3" "ref_aim_dualpistols_1_blend4" "ref_aim_dualpistols_1_blend5" "ref_aim_dualpistols_1_blend6" "ref_aim_dualpistols_1_blend7" "ref_aim_dualpistols_1_blend8" "ref_aim_dualpistols_1_blend9" blend XR -90 90 fps 10 loop } $sequence "ref_shoot_dualpistols_1" { "ref_shoot_dualpistols_1_blend1" "ref_shoot_dualpistols_1_blend2" "ref_shoot_dualpistols_1_blend3" "ref_shoot_dualpistols_1_blend4" "ref_shoot_dualpistols_1_blend5" "ref_shoot_dualpistols_1_blend6" "ref_shoot_dualpistols_1_blend7" "ref_shoot_dualpistols_1_blend8" "ref_shoot_dualpistols_1_blend9" blend XR -90 90 fps 30 { event 5011 0 "10" } } $sequence "ref_shoot2_dualpistols_1" { "ref_shoot2_dualpistols_1_blend1" "ref_shoot2_dualpistols_1_blend2" "ref_shoot2_dualpistols_1_blend3" "ref_shoot2_dualpistols_1_blend4" "ref_shoot2_dualpistols_1_blend5" "ref_shoot2_dualpistols_1_blend6" "ref_shoot2_dualpistols_1_blend7" "ref_shoot2_dualpistols_1_blend8" "ref_shoot2_dualpistols_1_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "ref_reload_dualpistols_1" "ref_reload_dualpistols_1" fps 30 $sequence "crouch_aim_rifle" { "crouch_aim_rifle_blend1" "crouch_aim_rifle_blend2" "crouch_aim_rifle_blend3" "crouch_aim_rifle_blend4" "crouch_aim_rifle_blend5" "crouch_aim_rifle_blend6" "crouch_aim_rifle_blend7" "crouch_aim_rifle_blend8" "crouch_aim_rifle_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_rifle" { "crouch_shoot_rifle_blend1" "crouch_shoot_rifle_blend2" "crouch_shoot_rifle_blend3" "crouch_shoot_rifle_blend4" "crouch_shoot_rifle_blend5" "crouch_shoot_rifle_blend6" "crouch_shoot_rifle_blend7" "crouch_shoot_rifle_blend8" "crouch_shoot_rifle_blend9" blend XR -90 90 fps 20 { event 5001 0 "30" } } $sequence "crouch_reload_rifle" "crouch_reload_rifle" fps 30 $sequence "ref_aim_rifle" { "ref_aim_rifle_blend1" "ref_aim_rifle_blend2" "ref_aim_rifle_blend3" "ref_aim_rifle_blend4" "ref_aim_rifle_blend5" "ref_aim_rifle_blend6" "ref_aim_rifle_blend7" "ref_aim_rifle_blend8" "ref_aim_rifle_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_rifle" { "ref_shoot_rifle_blend1" "ref_shoot_rifle_blend2" "ref_shoot_rifle_blend3" "ref_shoot_rifle_blend4" "ref_shoot_rifle_blend5" "ref_shoot_rifle_blend6" "ref_shoot_rifle_blend7" "ref_shoot_rifle_blend8" "ref_shoot_rifle_blend9" blend XR -90 90 fps 20 { event 5001 0 "30" } } $sequence "ref_reload_rifle" "ref_reload_rifle" fps 30 $sequence "crouch_aim_mp5" { "crouch_aim_mp5_blend1" "crouch_aim_mp5_blend2" "crouch_aim_mp5_blend3" "crouch_aim_mp5_blend4" "crouch_aim_mp5_blend5" "crouch_aim_mp5_blend6" "crouch_aim_mp5_blend7" "crouch_aim_mp5_blend8" "crouch_aim_mp5_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_mp5" { "crouch_shoot_mp5_blend1" "crouch_shoot_mp5_blend2" "crouch_shoot_mp5_blend3" "crouch_shoot_mp5_blend4" "crouch_shoot_mp5_blend5" "crouch_shoot_mp5_blend6" "crouch_shoot_mp5_blend7" "crouch_shoot_mp5_blend8" "crouch_shoot_mp5_blend9" blend XR -90 90 fps 15 { event 5001 0 "30" } } $sequence "crouch_reload_mp5" "crouch_reload_mp5" fps 30 $sequence "ref_aim_mp5" { "ref_aim_mp5_blend1" "ref_aim_mp5_blend2" "ref_aim_mp5_blend3" "ref_aim_mp5_blend4" "ref_aim_mp5_blend5" "ref_aim_mp5_blend6" "ref_aim_mp5_blend7" "ref_aim_mp5_blend8" "ref_aim_mp5_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_mp5" { "ref_shoot_mp5_blend1" "ref_shoot_mp5_blend2" "ref_shoot_mp5_blend3" "ref_shoot_mp5_blend4" "ref_shoot_mp5_blend5" "ref_shoot_mp5_blend6" "ref_shoot_mp5_blend7" "ref_shoot_mp5_blend8" "ref_shoot_mp5_blend9" blend XR -90 90 fps 15 { event 5001 0 "30" } } $sequence "ref_reload_mp5" "ref_reload_mp5" fps 30 $sequence "crouch_aim_shotgun" { "crouch_aim_shotgun_blend1" "crouch_aim_shotgun_blend2" "crouch_aim_shotgun_blend3" "crouch_aim_shotgun_blend4" "crouch_aim_shotgun_blend5" "crouch_aim_shotgun_blend6" "crouch_aim_shotgun_blend7" "crouch_aim_shotgun_blend8" "crouch_aim_shotgun_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_shotgun" { "crouch_shoot_shotgun_blend1" "crouch_shoot_shotgun_blend2" "crouch_shoot_shotgun_blend3" "crouch_shoot_shotgun_blend4" "crouch_shoot_shotgun_blend5" "crouch_shoot_shotgun_blend6" "crouch_shoot_shotgun_blend7" "crouch_shoot_shotgun_blend8" "crouch_shoot_shotgun_blend9" blend XR -90 90 fps 30 { event 5001 0 "50" } } $sequence "crouch_reload_shotgun" "crouch_reload_shotgun" fps 30 $sequence "ref_aim_shotgun" { "ref_aim_shotgun_blend1" "ref_aim_shotgun_blend2" "ref_aim_shotgun_blend3" "ref_aim_shotgun_blend4" "ref_aim_shotgun_blend5" "ref_aim_shotgun_blend6" "ref_aim_shotgun_blend7" "ref_aim_shotgun_blend8" "ref_aim_shotgun_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_shotgun" { "ref_shoot_shotgun_blend1" "ref_shoot_shotgun_blend2" "ref_shoot_shotgun_blend3" "ref_shoot_shotgun_blend4" "ref_shoot_shotgun_blend5" "ref_shoot_shotgun_blend6" "ref_shoot_shotgun_blend7" "ref_shoot_shotgun_blend8" "ref_shoot_shotgun_blend9" blend XR -90 90 fps 30 { event 5001 0 "50" } } $sequence "ref_reload_shotgun" "ref_reload_shotgun" fps 30 $sequence "crouch_aim_m249" { "crouch_aim_m249_blend1" "crouch_aim_m249_blend2" "crouch_aim_m249_blend3" "crouch_aim_m249_blend4" "crouch_aim_m249_blend5" "crouch_aim_m249_blend6" "crouch_aim_m249_blend7" "crouch_aim_m249_blend8" "crouch_aim_m249_blend9" blend XR -90 90 fps 10 loop } $sequence "crouch_shoot_m249" { "crouch_shoot_m249_blend1" "crouch_shoot_m249_blend2" "crouch_shoot_m249_blend3" "crouch_shoot_m249_blend4" "crouch_shoot_m249_blend5" "crouch_shoot_m249_blend6" "crouch_shoot_m249_blend7" "crouch_shoot_m249_blend8" "crouch_shoot_m249_blend9" blend XR -90 90 fps 30 loop { event 5001 0 "50" } } $sequence "crouch_reload_m249" "crouch_reload_m249" fps 30 $sequence "ref_aim_m249" { "ref_aim_m249_blend1" "ref_aim_m249_blend2" "ref_aim_m249_blend3" "ref_aim_m249_blend4" "ref_aim_m249_blend5" "ref_aim_m249_blend6" "ref_aim_m249_blend7" "ref_aim_m249_blend8" "ref_aim_m249_blend9" blend XR -90 90 fps 10 loop } $sequence "ref_shoot_m249" { "ref_shoot_m249_blend1" "ref_shoot_m249_blend2" "ref_shoot_m249_blend3" "ref_shoot_m249_blend4" "ref_shoot_m249_blend5" "ref_shoot_m249_blend6" "ref_shoot_m249_blend7" "ref_shoot_m249_blend8" "ref_shoot_m249_blend9" blend XR -90 90 fps 30 loop { event 5001 0 "50" } } $sequence "ref_reload_m249" "ref_reload_m249" fps 30 $sequence "I_am_a_stupid_placeholder" "I_am_a_stupid_placeholder" fps 30 loop $sequence "so_am_I" "so_am_I" fps 30 $sequence "ref_aim_grenade" { "ref_aim_grenade_blend1" "ref_aim_grenade_blend2" "ref_aim_grenade_blend3" "ref_aim_grenade_blend4" "ref_aim_grenade_blend5" "ref_aim_grenade_blend6" "ref_aim_grenade_blend7" "ref_aim_grenade_blend8" "ref_aim_grenade_blend9" blend XR -90 90 fps 20 loop } $sequence "ref_shoot_grenade" { "ref_shoot_grenade_blend1" "ref_shoot_grenade_blend2" "ref_shoot_grenade_blend3" "ref_shoot_grenade_blend4" "ref_shoot_grenade_blend5" "ref_shoot_grenade_blend6" "ref_shoot_grenade_blend7" "ref_shoot_grenade_blend8" "ref_shoot_grenade_blend9" blend XR -90 90 fps 45 } $sequence "crouch_aim_grenade" { "crouch_aim_grenade_blend1" "crouch_aim_grenade_blend2" "crouch_aim_grenade_blend3" "crouch_aim_grenade_blend4" "crouch_aim_grenade_blend5" "crouch_aim_grenade_blend6" "crouch_aim_grenade_blend7" "crouch_aim_grenade_blend8" "crouch_aim_grenade_blend9" blend XR -90 90 fps 20 loop } $sequence "crouch_shoot_grenade" { "crouch_shoot_grenade_blend1" "crouch_shoot_grenade_blend2" "crouch_shoot_grenade_blend3" "crouch_shoot_grenade_blend4" "crouch_shoot_grenade_blend5" "crouch_shoot_grenade_blend6" "crouch_shoot_grenade_blend7" "crouch_shoot_grenade_blend8" "crouch_shoot_grenade_blend9" blend XR -90 90 fps 45 } $sequence "crouch_aim_c4" { "crouch_aim_c4_blend1" "crouch_aim_c4_blend2" "crouch_aim_c4_blend3" "crouch_aim_c4_blend4" "crouch_aim_c4_blend5" "crouch_aim_c4_blend6" "crouch_aim_c4_blend7" "crouch_aim_c4_blend8" "crouch_aim_c4_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_c4" "crouch_shoot_c4" fps 30 $sequence "ref_aim_c4" { "ref_aim_c4_blend1" "ref_aim_c4_blend2" "ref_aim_c4_blend3" "ref_aim_c4_blend4" "ref_aim_c4_blend5" "ref_aim_c4_blend6" "ref_aim_c4_blend7" "ref_aim_c4_blend8" "ref_aim_c4_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_c4" "ref_shoot_c4" fps 30 $sequence "ref_reload_c4" "ref_reload_c4" fps 30 $sequence "crouch_aim_dualpistols_2" { "crouch_aim_dualpistols_2_blend1" "crouch_aim_dualpistols_2_blend2" "crouch_aim_dualpistols_2_blend3" "crouch_aim_dualpistols_2_blend4" "crouch_aim_dualpistols_2_blend5" "crouch_aim_dualpistols_2_blend6" "crouch_aim_dualpistols_2_blend7" "crouch_aim_dualpistols_2_blend8" "crouch_aim_dualpistols_2_blend9" blend XR -90 90 fps 10 loop } $sequence "crouch_shoot_dualpistols_2" { "crouch_shoot_dualpistols_2_blend1" "crouch_shoot_dualpistols_2_blend2" "crouch_shoot_dualpistols_2_blend3" "crouch_shoot_dualpistols_2_blend4" "crouch_shoot_dualpistols_2_blend5" "crouch_shoot_dualpistols_2_blend6" "crouch_shoot_dualpistols_2_blend7" "crouch_shoot_dualpistols_2_blend8" "crouch_shoot_dualpistols_2_blend9" blend XR -90 90 fps 30 { event 5011 0 "10" } } $sequence "crouch_shoot2_dualpistols_2" { "crouch_shoot2_dualpistols_2_blend1" "crouch_shoot2_dualpistols_2_blend2" "crouch_shoot2_dualpistols_2_blend3" "crouch_shoot2_dualpistols_2_blend4" "crouch_shoot2_dualpistols_2_blend5" "crouch_shoot2_dualpistols_2_blend6" "crouch_shoot2_dualpistols_2_blend7" "crouch_shoot2_dualpistols_2_blend8" "crouch_shoot2_dualpistols_2_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "crouch_reload_dualpistols_2" "crouch_reload_dualpistols_2" fps 30 $sequence "ref_aim_dualpistols_2" { "ref_aim_dualpistols_2_blend1" "ref_aim_dualpistols_2_blend2" "ref_aim_dualpistols_2_blend3" "ref_aim_dualpistols_2_blend4" "ref_aim_dualpistols_2_blend5" "ref_aim_dualpistols_2_blend6" "ref_aim_dualpistols_2_blend7" "ref_aim_dualpistols_2_blend8" "ref_aim_dualpistols_2_blend9" blend XR -90 90 fps 10 loop } $sequence "ref_shoot_dualpistols_2" { "ref_shoot_dualpistols_2_blend1" "ref_shoot_dualpistols_2_blend2" "ref_shoot_dualpistols_2_blend3" "ref_shoot_dualpistols_2_blend4" "ref_shoot_dualpistols_2_blend5" "ref_shoot_dualpistols_2_blend6" "ref_shoot_dualpistols_2_blend7" "ref_shoot_dualpistols_2_blend8" "ref_shoot_dualpistols_2_blend9" blend XR -90 90 fps 30 { event 5011 0 "10" } } $sequence "ref_shoot2_dualpistols_2" { "ref_shoot2_dualpistols_2_blend1" "ref_shoot2_dualpistols_2_blend2" "ref_shoot2_dualpistols_2_blend3" "ref_shoot2_dualpistols_2_blend4" "ref_shoot2_dualpistols_2_blend5" "ref_shoot2_dualpistols_2_blend6" "ref_shoot2_dualpistols_2_blend7" "ref_shoot2_dualpistols_2_blend8" "ref_shoot2_dualpistols_2_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "ref_reload_dualpistols_2" "ref_reload_dualpistols_2" fps 30 $sequence "crouch_aim_knife" { "crouch_aim_knife_blend1" "crouch_aim_knife_blend2" "crouch_aim_knife_blend3" "crouch_aim_knife_blend4" "crouch_aim_knife_blend5" "crouch_aim_knife_blend6" "crouch_aim_knife_blend7" "crouch_aim_knife_blend8" "crouch_aim_knife_blend9" blend XR -90 90 fps 12 loop } $sequence "crouch_shoot_knife" { "crouch_shoot_knife_blend1" "crouch_shoot_knife_blend2" "crouch_shoot_knife_blend3" "crouch_shoot_knife_blend4" "crouch_shoot_knife_blend5" "crouch_shoot_knife_blend6" "crouch_shoot_knife_blend7" "crouch_shoot_knife_blend8" "crouch_shoot_knife_blend9" blend XR -90 90 fps 30 } $sequence "ref_aim_knife" { "ref_aim_knife_blend1" "ref_aim_knife_blend2" "ref_aim_knife_blend3" "ref_aim_knife_blend4" "ref_aim_knife_blend5" "ref_aim_knife_blend6" "ref_aim_knife_blend7" "ref_aim_knife_blend8" "ref_aim_knife_blend9" blend XR -90 90 fps 12 loop } $sequence "ref_shoot_knife" { "ref_shoot_knife_blend1" "ref_shoot_knife_blend2" "ref_shoot_knife_blend3" "ref_shoot_knife_blend4" "ref_shoot_knife_blend5" "ref_shoot_knife_blend6" "ref_shoot_knife_blend7" "ref_shoot_knife_blend8" "ref_shoot_knife_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_aim_ak47" { "crouch_aim_ak47_blend1" "crouch_aim_ak47_blend2" "crouch_aim_ak47_blend3" "crouch_aim_ak47_blend4" "crouch_aim_ak47_blend5" "crouch_aim_ak47_blend6" "crouch_aim_ak47_blend7" "crouch_aim_ak47_blend8" "crouch_aim_ak47_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_ak47" { "crouch_shoot_ak47_blend1" "crouch_shoot_ak47_blend2" "crouch_shoot_ak47_blend3" "crouch_shoot_ak47_blend4" "crouch_shoot_ak47_blend5" "crouch_shoot_ak47_blend6" "crouch_shoot_ak47_blend7" "crouch_shoot_ak47_blend8" "crouch_shoot_ak47_blend9" blend XR -90 90 fps 30 { event 5001 0 "40" } } $sequence "crouch_reload_ak47" "crouch_reload_ak47" fps 30 $sequence "ref_aim_ak47" { "ref_aim_ak47_blend1" "ref_aim_ak47_blend2" "ref_aim_ak47_blend3" "ref_aim_ak47_blend4" "ref_aim_ak47_blend5" "ref_aim_ak47_blend6" "ref_aim_ak47_blend7" "ref_aim_ak47_blend8" "ref_aim_ak47_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_ak47" { "ref_shoot_ak47_blend1" "ref_shoot_ak47_blend2" "ref_shoot_ak47_blend3" "ref_shoot_ak47_blend4" "ref_shoot_ak47_blend5" "ref_shoot_ak47_blend6" "ref_shoot_ak47_blend7" "ref_shoot_ak47_blend8" "ref_shoot_ak47_blend9" blend XR -90 90 fps 30 { event 5001 0 "40" } } $sequence "ref_reload_ak47" "ref_reload_ak47" fps 30 $sequence "crouch_aim_shieldgren" { "crouch_aim_shieldgren_blend1" "crouch_aim_shieldgren_blend2" "crouch_aim_shieldgren_blend3" "crouch_aim_shieldgren_blend4" "crouch_aim_shieldgren_blend5" "crouch_aim_shieldgren_blend6" "crouch_aim_shieldgren_blend7" "crouch_aim_shieldgren_blend8" "crouch_aim_shieldgren_blend9" blend XR -90 90 fps 20 loop } $sequence "crouch_shoot_shieldgren" { "crouch_shoot_shieldgren_blend1" "crouch_shoot_shieldgren_blend2" "crouch_shoot_shieldgren_blend3" "crouch_shoot_shieldgren_blend4" "crouch_shoot_shieldgren_blend5" "crouch_shoot_shieldgren_blend6" "crouch_shoot_shieldgren_blend7" "crouch_shoot_shieldgren_blend8" "crouch_shoot_shieldgren_blend9" blend XR -90 90 fps 45 } $sequence "ref_aim_shieldgren" { "ref_aim_shieldgren_blend1" "ref_aim_shieldgren_blend2" "ref_aim_shieldgren_blend3" "ref_aim_shieldgren_blend4" "ref_aim_shieldgren_blend5" "ref_aim_shieldgren_blend6" "ref_aim_shieldgren_blend7" "ref_aim_shieldgren_blend8" "ref_aim_shieldgren_blend9" blend XR -90 90 fps 20 loop } $sequence "ref_shoot_shieldgren" { "ref_shoot_shieldgren_blend1" "ref_shoot_shieldgren_blend2" "ref_shoot_shieldgren_blend3" "ref_shoot_shieldgren_blend4" "ref_shoot_shieldgren_blend5" "ref_shoot_shieldgren_blend6" "ref_shoot_shieldgren_blend7" "ref_shoot_shieldgren_blend8" "ref_shoot_shieldgren_blend9" blend XR -90 90 fps 45 } $sequence "crouch_aim_shieldknife" { "crouch_aim_shieldknife_blend1" "crouch_aim_shieldknife_blend2" "crouch_aim_shieldknife_blend3" "crouch_aim_shieldknife_blend4" "crouch_aim_shieldknife_blend5" "crouch_aim_shieldknife_blend6" "crouch_aim_shieldknife_blend7" "crouch_aim_shieldknife_blend8" "crouch_aim_shieldknife_blend9" blend XR -90 90 fps 12 loop } $sequence "crouch_shoot_shieldknife" { "crouch_shoot_shieldknife_blend1" "crouch_shoot_shieldknife_blend2" "crouch_shoot_shieldknife_blend3" "crouch_shoot_shieldknife_blend4" "crouch_shoot_shieldknife_blend5" "crouch_shoot_shieldknife_blend6" "crouch_shoot_shieldknife_blend7" "crouch_shoot_shieldknife_blend8" "crouch_shoot_shieldknife_blend9" blend XR -90 90 fps 30 } $sequence "ref_aim_shieldknife" { "ref_aim_shieldknife_blend1" "ref_aim_shieldknife_blend2" "ref_aim_shieldknife_blend3" "ref_aim_shieldknife_blend4" "ref_aim_shieldknife_blend5" "ref_aim_shieldknife_blend6" "ref_aim_shieldknife_blend7" "ref_aim_shieldknife_blend8" "ref_aim_shieldknife_blend9" blend XR -90 90 fps 12 loop } $sequence "ref_shoot_shieldknife" { "ref_shoot_shieldknife_blend1" "ref_shoot_shieldknife_blend2" "ref_shoot_shieldknife_blend3" "ref_shoot_shieldknife_blend4" "ref_shoot_shieldknife_blend5" "ref_shoot_shieldknife_blend6" "ref_shoot_shieldknife_blend7" "ref_shoot_shieldknife_blend8" "ref_shoot_shieldknife_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_aim_shieldgun" { "crouch_aim_shieldgun_blend1" "crouch_aim_shieldgun_blend2" "crouch_aim_shieldgun_blend3" "crouch_aim_shieldgun_blend4" "crouch_aim_shieldgun_blend5" "crouch_aim_shieldgun_blend6" "crouch_aim_shieldgun_blend7" "crouch_aim_shieldgun_blend8" "crouch_aim_shieldgun_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_shieldgun" { "crouch_shoot_shieldgun_blend1" "crouch_shoot_shieldgun_blend2" "crouch_shoot_shieldgun_blend3" "crouch_shoot_shieldgun_blend4" "crouch_shoot_shieldgun_blend5" "crouch_shoot_shieldgun_blend6" "crouch_shoot_shieldgun_blend7" "crouch_shoot_shieldgun_blend8" "crouch_shoot_shieldgun_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "crouch_reload_shieldgun" "crouch_reload_shieldgun" fps 30 $sequence "ref_aim_shieldgun" { "ref_aim_shieldgun_blend1" "ref_aim_shieldgun_blend2" "ref_aim_shieldgun_blend3" "ref_aim_shieldgun_blend4" "ref_aim_shieldgun_blend5" "ref_aim_shieldgun_blend6" "ref_aim_shieldgun_blend7" "ref_aim_shieldgun_blend8" "ref_aim_shieldgun_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_shieldgun" { "ref_shoot_shieldgun_blend1" "ref_shoot_shieldgun_blend2" "ref_shoot_shieldgun_blend3" "ref_shoot_shieldgun_blend4" "ref_shoot_shieldgun_blend5" "ref_shoot_shieldgun_blend6" "ref_shoot_shieldgun_blend7" "ref_shoot_shieldgun_blend8" "ref_shoot_shieldgun_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "ref_reload_shieldgun" "ref_reload_shieldgun" fps 30 $sequence "crouch_aim_shielded" { "crouch_aim_shielded_blend1" "crouch_aim_shielded_blend2" "crouch_aim_shielded_blend3" "crouch_aim_shielded_blend4" "crouch_aim_shielded_blend5" "crouch_aim_shielded_blend6" "crouch_aim_shielded_blend7" "crouch_aim_shielded_blend8" "crouch_aim_shielded_blend9" blend XR -90 90 fps 20 loop } $sequence "ref_aim_shielded" { "ref_aim_shielded_blend1" "ref_aim_shielded_blend2" "ref_aim_shielded_blend3" "ref_aim_shielded_blend4" "ref_aim_shielded_blend5" "ref_aim_shielded_blend6" "ref_aim_shielded_blend7" "ref_aim_shielded_blend8" "ref_aim_shielded_blend9" blend XR -90 90 fps 20 loop } $sequence "gut_flinch" { "gut_flinch_blend1" "gut_flinch_blend2" "gut_flinch_blend3" "gut_flinch_blend4" "gut_flinch_blend5" "gut_flinch_blend6" "gut_flinch_blend7" "gut_flinch_blend8" "gut_flinch_blend9" blend XR -90 90 fps 30 } $sequence "head_flinch" { "head_flinch_blend1" "head_flinch_blend2" "head_flinch_blend3" "head_flinch_blend4" "head_flinch_blend5" "head_flinch_blend6" "head_flinch_blend7" "head_flinch_blend8" "head_flinch_blend9" blend XR -90 90 fps 30 } $sequence "death1" "death1" fps 30 ACT_DIE_CHESTSHOT 1 { event 2001 1 } $sequence "death2" "death2" fps 30 ACT_DIESIMPLE 2 { event 2001 1 } $sequence "death3" "death3" fps 30 ACT_DIE_BACKSHOT 1 { event 2001 1 } $sequence "head" "head" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 1 } $sequence "gutshot" "gutshot" fps 30 ACT_DIE_GUTSHOT 1 { event 2001 1 } $sequence "left" "left" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } $sequence "back" "back" fps 30 ACT_DIEBACKWARD 1 { event 2001 1 } $sequence "right" "right" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } $sequence "forward" "forward" fps 30 ACT_DIEFORWARD 1 { event 2001 1 } $sequence "crouch_die" "crouch_die" fps 30 { event 2001 1 } // End of QC script. (Tal vez no entienda ni "Q" de esto, pero boeh xd) 7) Una vez descompilado nuestro model, buscamos la siguiente linea $externaltextures (algo así se llama) La seleccionamos y la Borramos 8) Guardamos el .qc y lo cerramos. A continuación, entramos a la carpeta donde tenemos nuestro model y borramos el *T.mdl 9) Abrimos nuestro Jed's Half-Life Model Viewer y vamos a la pestaña "Tools", y clickeamos en la opcion "Compile Model..." 10) Buscamos el .qc y le damos a compilar, esperamos a que termine, y listo, tendremos nuestro model sin *T.mdl Tutorial 100% by Morte Créditos: http://www.mundomapper.net/
  3. ¿Como Funcionan Algunos de estos malwares? Como en la mayoría de los casos, se engaña al usuario para que descargue un archivo, haciéndole creer algo contrario a su verdadero fin, el cual es introducir en el sistema el archivo nocivo, a esto se le conoce como Ingeniería Social IMAGEN DE EJEMPLO Una vez que el archivo es ejecutado, el malware busca la lista de contactos de Msn Messenger que el usuario tiene en el sistema, para enviar el mismo mensaje o similar a los contactos que estén conectados en ese momento. El contacto, si no esta debidamente informado leerá el mensaje y descargara el archivo nocivo, ya que es de parte de uno de sus contactos, por ende, da por sentado de que es seguro También hay malwares, que si bien, no se propongan por Msn Messenger igual lo utilizan para hacer spam, espiar, etc. Seguramente a mas de uno le habra pasdo que como un bldo lo abrio, bueno si ese soy yo xD tenia 11 años :$ ¿Como prevenir? Cuando recibas un mensaje repentino de uno de tu contactos, el cual invite a descargar un archivo, inmediatamente pregunte al contacto si el envió el archivo, si su respuesta es NO, no descargue el archivo e informe al contacto que probablemente tenga un malware (Virus), para que revise el sistema con las herramientas específicas. ¿Cuales son los malware que usan esta tecnica? Win32/VB.NKS, IM-Worm.Win32.VB.au, Trojan.Adclicker, Win32.IMWorm.Bufla.A, Win32/Delf.NCS BehavesLike:Win32.ExplorerHijack, Email-Worm.Win32.Agent.c, I-Worm/Generic.BRC, W32/Smallworm.UN, Win32/Pegan.E, TR/Hijack.Explor.3073, Worm.Agent.C.4, Pegan, Bush.exe, Desnuda.exe, Fotos.zip Fotos roberto.exe, Foto_Celular.scr, Foto_Celular.zip , Foto_Posse.zip, MSN Content Plus , portaldeayuda - portaldeayudita, MSN Messenger Guiños, Worm.W32/MSNHideOptions.A, W32.Mubla, W32/IRCBot-WV, W32/IRCBot-WB, Backdoor.Rbot.msnmsgr, Backdoor.Win32.IRCBot.aaq, Backdoor.Win32.IRCBot.acd, Backdoor.Win32.MSNMaker.ab, W32/MSNworm.A.worm, Backdoor.Rbot.msnmsgr, Quatim.Y, summer2008.zip/IRC-Worm.Win32.Agent.a, W32.Mubla.B, Backdoor.Win32.SdBot.aad, W32.Scrimge.A, myalbum2007.zip, photo_albumXX.zip, photos2007_XX.zip, imagesXX.zip, photoXX.zip (XX is random digitals, such as photos2007_79.zip, photo12.zip)", W139_jpg.zip, IMG-0012.zip, Backdoor.Win32.SdBot.bxr, Worm.MSN.Win32.PhotoCheat.f, Win32.Hack.SdBot.bx.25600, Win32/SdBot, Backdoor.Win32.SdBot.bya, W32/IRCBot-XV, Backdoor.Win32.SdBot.bze, Backdoor.Win32.IRCBot.ahm, Backdoor.Win32.SdBot.bzf, Backdoor.Win32.IRCBot.bam, Backdoor.Win32.IRCBot.afm, Backdoor.Win32.Agent.bvy, Trojan-Downloader.Win32.Injecter.n, Backdoor.Win32.IRCBot.ahw, Backdoor.Win32.IRCBot.aiu, Backdoor.Win32.SdBot.bzy, Trojan.Win32.Pakes.du, Email-Worm.Win32.Warezov.si, Backdoor.Win32.SdBot.cap, Backdoor.Win32.IRCBot.alq, Email-Worm.Win32.Agent.au, Backdoor.Win32.IRCBot.ajs, Backdoor.Win32.IRCBot.ane, Backdoor.Win32.IRCBot.alw, Trojan.Win32.Delf.akj, Backdoor.Win32.SdBot.cad, Trj/Opticibot.B, Backdoor.Win32.IRCBot.and,Backdoor.Win32.SdBot.cmn , Backdoor.Win32.SdBot.cjn, Win32.Sramler.a, Backdoor.Win32.Rbot.cpmTrojan-Spy.Win32.Banker.fti/Banload, WORM/Agent.BM.1, Trojan.Win32.Agent.dmo, Win32.Malware.gen, IM-Worm.Win32.Agent.av, BackDoor.IRC.Suicide, Backdoor.Win32.IRCBot.axp, Backdoor.Win32.IRCBot.axj, Backdoor.Win32.IRCBot.axm, Backdoor.Win32.IRCBot.axn, Backdoor.Win32.IRCBot.axz, Backdoor.Win32.IRCBot.ayb, Backdoor.Win32.Rbot.fue, Backdoor.Win32.Rbot.fuo, Trojan.Win32.Agent.dmo, Win32.Malware.gen, Trojan-Downloader.Win32.Banload.fvt, IM-Worm.Win32.Agent.av, BackDoor.IRC.Suicide, PWS-Banker.gen.aa, Backdoor.Win32.IRCBot.axp, IM-Worm.Win32.Agent.av, Backdoor.Win32.IRCBot.axj, Backdoor.Win32.IRCBot.axm, Backdoor.Win32.IRCBot.axn, Backdoor.Win32.IRCBot.axz, Backdoor.Win32.IRCBot.ayb --------------------- MSNCleaner MSNCleaner.exe Elimina malwares que utilizan Programas de mensajería instantánea, como Msn Messenger, Windows Live Messenger, entre otros Algunos de los Malwares que elimina MSNCleaner: Foto_Celular.scr Foto_Celular.zip Foto_Posse.zip Bush.exe Desnuda.exe F0538_jpg.zip Facebook.zip facebookfoto.zip Fotos.zip - Fotos roberto.exe fotopara-facebook.com.zip fotopara*-facebook.com.zip fotopara-facebook*.com.zip fotos-facebook.com.zip fotosfacebook*.com.zip fotoparamyspace.com.zip Happy2008.zip imag091307.zip image.zip imageXX.zip IMG-XXXX.zip img4851.zip IMG-0024.zip IMG0024.zip misfacebook.com.zip mispicturas.zip MessengerSkinner MSN Content Plus MSN Messenger Guiños My_Pictures2007 MyGallery5156.zip myspace-pics.zip N039_jpg.zip Nokia_19_jpg.zip myimage.zip new-photos.zip New-Year2008-imgaes.zip NewYearsParty.zip p0017_jpg.zip Photos-webcam2007.zip picts-XXXX.zip PictureAlbum2007.zip portaldeayuda - portaldeayudita S_00305_jpg.zip W139_jpg.zip Winks Instalador Z058_jpg.zip Image-006.JPEG_www.myspace.com img2007-12.JPEG.scr image114.JPG-scannedby-MSN.com misfacebook.com.zip myspace-pics.zip Happy2008-Card.com picture_004-new4myspace.JPEG-scan New-year2008-image15.scr image134.jpg-www.photoshare.com Image-005.JPEG_escudrinado-MSN.com New-Year2008-imgaes.zip new-photos.zip santasuite.jpg.exe MenssagemAnoNovo.exe W32 LechucK Feliz_Natal.exe / feliz.natal.2007 Y muchos mas.. Idiomas soportados por MSNCleaner: Español Portugués Francés Aleman Danés Holandés Italiano Ingles Otras características: Desbloquea el "Regedit" Desbloquea el "Task Manager" Desbloquea la pagina de inicio en "IE". Borra archivos temporales Restaura valores originales del registro de Windows Restaura el archivo "HOSTS" al original Habilita las funciones del "Panel de Control". Habilita el "Escritorio" Habilita el "Iconos de Escritorio" Habilita el "Reloj" Habilita el "Apagar equipo" en el Menú Inicio. Habilita el "Buscador" en el Menú Inicio. Habilita el "Ejecutar" en el Menú Inicio. Habilita el "Consola CMD" Habilita el "Menú Contextual" Habilita el "Opciones de Carpeta" Sistema de Backup (respaldo) en "C:\MSNCleaner\BackUpMsnCleaner" Función automática de "Borrar al reiniciar" para archivos rebeldes. Pasos para utilizar MSNCleaner y lograr un óptimo resultado: Agradecimientos a la web forospyware por algunos datos que brindo y por los pasos para un optimo uso del programa.. lo demas es todo propio cualquier duda preguntan !
×
×
  • Crear nuevo...

Información importante

Al utilizar nuestra web, aceptas nuestras Política de privacidad estás de acuerdo con las condiciones establecidas.