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[Problema] de leak


Xasd

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bueno taba asiendo un mapa lo termine cuando lo pongo ta todo bn y de pronto se me aparece un leak y mi amigo me dice q le tira 20 fps no mas de eso

 

 

** Executing...

** Command: Change Directory

** Parameters: C:\Archivos de programa\Counter-Strike 1.6

 

 

** Executing...

** Command: Copy File

** Parameters: "D:\dr_coburza_mario.map" "\dr_coburza_mario.map"

 

The command failed. Windows reported the error:

"El proceso no tiene acceso al archivo porque está siendo utilizado por otro proceso."

 

** Executing...

** Command: D:\MAPPIN~1\ZHLT\hlcsg.exe

** Parameters: "\dr_coburza_mario"

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: D:\MAPPIN~1\ZHLT\hlcsg.exe \dr_coburza_mario

Entering \dr_coburza_mario.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 80 (totalling 486 sides)

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.70 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.36 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \mario_coburzagaming.wad:

Contains 18 used textures, 90.00 percent of map. (30 textures in wad)

 

Using Wadfile: \null.wad:

Contains 1 used texture, 5.00 percent of map. (1 textures in wad)

 

 

Added 10 additional animating textures.

 

Warning: ::FindTexture() texture CLIP not found!

Warning: ::LoadLump() texture CLIP not found!

Texture usage is at 0.34 MB (of 32.00 MB max)

3.89 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: D:\MAPPIN~1\ZHLT\hlbsp.exe

** Parameters: "\dr_coburza_mario"

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: D:\MAPPIN~1\ZHLT\hlbsp.exe \dr_coburza_mario

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1178 (0.30 seconds)

Warning: === LEAK in hull 0 ===

Entity info_player_start @ ( 308, 224,-108)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

SolidBSP [hull 1] 500...1000...1182 (0.19 seconds)

Warning: === LEAK in hull 1 ===

Entity info_player_start @ ( 308, 224,-108)

SolidBSP [hull 2] 500...930 (0.09 seconds)

Warning: === LEAK in hull 2 ===

Entity light @ (-2183,-376,-193)

SolidBSP [hull 3] 500...1000...1203 (0.30 seconds)

Warning: === LEAK in hull 3 ===

Entity info_player_start @ ( 308, 224,-108)

2.94 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: D:\MAPPIN~1\ZHLT\hlvis.exe

** Parameters: -fast "\dr_coburza_mario"

 

g_fastvis = true

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: D:\MAPPIN~1\ZHLT\hlvis.exe -fast \dr_coburza_mario

>> There was a problem compiling the map.

>> Check the file \dr_coburza_mario.log for the cause.

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: D:\MAPPIN~1\ZHLT\hlrad.exe

** Parameters: "\dr_coburza_mario"

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: D:\MAPPIN~1\ZHLT\hlrad.exe \dr_coburza_mario

>> There was a problem compiling the map.

>> Check the file \dr_coburza_mario.log for the cause.

 

----- END hlrad -----

 

 

 

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Ademas del leak tenes fijarte en agregar la textura "clip"

 

Warning: ::FindTexture() texture CLIP not found!

Warning: ::LoadLump() texture CLIP not found!

Texture usage is at 0.34 MB (of 32.00 MB max)

3.89 seconds elapsed

 

otro error mas..

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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La textura clip la podes descargar de aca: http://www.mediafire.com/imageview.php?quickkey=55xm6tpoioibmg9&thumb=4

 

despues abris el wally, cargas el wad que estas usando y copias y pegas esa imagen y listo.

 

Cuando abras el hammer vas a tener esa textura en el wad que usaste en el mapa.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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