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    Como instalar minecraft By Agusxd2012 (Yo xD)

    AgUuSxD
    Por AgUuSxD

    Hola mapping ! xD hace tiempo qe no posteo asi qe les traigo mi nuevo canal en youtube y un video de como instalar minecraft =)

     

    Espero qe les sirva ! suscribanse a mi canal ( http://youtube.com/user/agusxd2012/ )

     

     

     

     

    Suerte !

    CHAUUU !


    Rediscovering Your own Sensual Personal Expression!

    Williamisbsb
    Por Williamisbsb
    Uncovering the greatest core of the sensuous self-expression flowers through a comprehension in the source of motion. The majority of all of us aren't consciously conscious in the immediate correlation in between how we move our bodies, and also the thoughts or emotions we're experiencing. Imagine in the event you will, walking lower a busy road, the passageway at the office, or just about your own home. How frequently are we "lost in thought"? How often are we following an interior dialogue about our lives, our companions, our children, individuals men and women from work, as well as unacquainted with what our bodily is doing and sensation? Conversely, exactly how generally will we stride through life with power and objective, feeling seriously connected with a feeling of self that goes past the actual thoughts, beyond the self-concepts, a location by which all of us feel rested, relaxed as well as connected? How and what we should assume and feel regarding ourselves is actually directly expressed in our physical physique. Whenever we really feel content as well as no cost our body may feel mild and fluid, whenever we are sensation exhausted or even depressed, the body might feel heavy and sluggish. Most physique employees know and agree which feelings are saved or "locked' in the physique, so when our range of motion is limited by discomfort or even soreness in a particular region, probabilities are a stored feeling is accountable for this prevent. Female Emergence and Holy Sensual Dancing are tools with regard to waking up awareness of one's sensual personal, and thus revealing places in which which sensual phrase is limited or obstructed. We start through placing concentrate around the main funnel, the actual primary in our life pressure, and learn to maneuver to the outside from this source. Utilizing the actual five primary pelvic movements, all of us uncover restrictions in our flexibility. Then we use the inhale as well as Tantric visualizations to create consciousness and lightweight to those locations, assisting development as well as healing. Once the core movements come to be extra comfy, we begin infusing them with power, focusing on the smelted power associated with individual sensuous moments, permitting this unlocked Chihuahua to operate readily all through your body. ___________________________________________________________ http://blog.hawaiimode.com/cheapdiablo3/2011/12/28/easy-meditation-by-tag-shapiro/http://wowguidegolds.blog4ever.com/blog/lire-article-560510-3886544-severe_thought_transformation___thirty_seven_times.htmlhttp://www.flinkos.com/blog/view/70807/an-account-of-the-items-distance-education-is-as-simple-as-rudy-silva

    [Mapa] Cs_Abduction

    Apps
    Por Apps

    Cs_Abduction

     

     

    Éste mapa era para el concurso navideño, pero como decidieron cambiar las texturas preferi hacer otro mapa, un poco mas libre.

     

    Éste mapa ya lo habia empezado, hace como unos 3 meses pero solo la zona donde esta la casa, y ya habia hecho un mapa de ese tipo, pero nunca lo publique por que me parecia que todavia le faltaba; es decir, la idea la tenia en la mente desde hace tiempo, y recien ahorita lo estoy exhibiendo.

     

    Información:

    Autor: Apps

    Nombre: Originalmente se llamaba cs_snow, para el concurso era cs_mz_apps y éste: cs_abduction

    Máxima cantidad de jugadores: 32

    Peso: del bsp: 5mb, comprimido con sus componentes: 4mb

    Tipo: Hostage rescue

    Armas: las comprables

    Juego: Counter-Strke 1.6

    Descripción: Tienes que rescatar los rehenes si eres Policia, si eres terrorista protegelos y cuida que nadie se los lleve

     

    Imagenes

     

    cs_apps5.jpg cs_apps1.jpg cs_apps2.jpg cs_apps3.jpg cs_apps4.jpg

     

    Descarga:

    logo.png


    [AYUDA] No se ve mi firma cuando comento

    Template
    Por Template

    Hola a todos. Buen, basicamente mi problema es el siguiente:

     

    NO SE VE MI FIRMA :(

     

    MIREN, NO ESTA D:


    Alto single

    Doesnt
    Por Doesnt

     

    En el ultimo mix del año que jugue (Ya con mi mouse muriendose, actualmente fallecido) El primer headshot es terrible single-shut, el segundo es mio con usp y el tercero fue una bestialidad


    [Duelo] [MapaAwp] nR MaC Vs AppleArg

    nR MaC
    Por nR MaC

    Duelo Mapping

    Retador :

    nR MaC

    Defensor:

    AppleArg

    En caso Del Perdedor Por votacion Unanime Debera Hacer Un Post,

    Diciendo (Me La Como Entera) Y Llevara Color Fem

    (Si los Administradores Estan de acuerdo)

    Mapa A Crear :

    Awp_ (Awp Y Deagle)

     

    Fecha de Entrega :

    Lunes 16 De Enero 2012

     

    Jueces 5/5 :

     

    ~ Lean ~ (Confirmar)

    Vacante

    Vacante

    Vacante

    Vacante

     

    Condiciones Del Duelo:

    El mapa puede ser o no ser el mismo del Evento Mapping

    Los Jueces Deberan Tener rango Mapper o Mayor

    La Puntuacion De los Jueces Sera dividida en Detalle Y Jugabilidad Tambien Deberan

    Decir Las Pro Y Contras del mapa entregado

     

    http://www.mundomapper.net/foro/attachment.php?attachmentid=292&d=1325889164

    eliminen el post de apple es el mismo post pero se equivoco de seccion:

    http://www.mundomapper.net/foro/showthread.php?13331-Duelo-Awp-nR-MaC-Vs-AppleArg&p=71705#post71705

     


    [Duda] ¿ Como se hace un luz que titile ?

    nR MaC
    Por nR MaC
    Hola hoy les vengo preguntar como se hace una luz que titile osea como para una disco o mejor llamado aca "boliche"

    deathrun_noobie

    Starkiller
    Por Starkiller

    Hola a todos, hoy vengo a traerles mi segundo mapa del cs :)

    Imagenes del mapa

     

    deathruntaringacsnoobiecj.png

     

    deathruntaringacsnoobie.png

     

    deathruntaringacsnoobie.png

     

    Aca esta el link: cs.rar

     

    LOG

     

     

    hlcsg v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlcsg -----

    Command line: "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\hlcsg.exe"-nowadtextures "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map"

    Entering D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map

     

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 8 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    clip hull type [ legacy ] [ legacy ]

    onlyents [ off ] [ off ]

    wadtextures [ off ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    nullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

     

    Using mapfile wad configuration

    Wadinclude list :

    [zhlt.wad]

     

    0 brushes (totalling 0 sides) discarded from clipping hulls

    CreateBrush:

    (0.02 seconds)

    SetModelCenters:

    (0.00 seconds)

    CSGBrush:

    (0.04 seconds)

     

    Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad

    - Contains 17 used textures, 85.00 percent of map (3116 textures in wad)

    Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\taringacs.wad

    - Contains 2 used textures, 10.00 percent of map (11 textures in wad)

    Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad

    - Contains 0 used textures, 0.00 percent of map (22 textures in wad)

    Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad

    - Contains 1 used texture, 5.00 percent of map (28 textures in wad)

     

    added 10 additional animating textures.

    Texture usage is at 0.44 mb (of 4.00 mb MAX)

    0.15 seconds elapsed

     

    ----- END hlcsg -----

     

     

     

    hlbsp v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlbsp -----

    Command line: "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\hlbsp.exe""D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map"

     

    Current hlbsp Settings

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 8 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    nofill [ off ] [ off ]

    noopt [ off ] [ off ]

    null tex. stripping [ on ] [ on ]

    notjunc [ off ] [ off ]

    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

     

     

    SolidBSP [hull 0] 433 (0.01 seconds)

    BSP generation successful, writing portal file 'D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.prt'

    SolidBSP [hull 1] 359 (0.01 seconds)

    SolidBSP [hull 2] 376 (0.01 seconds)

    SolidBSP [hull 3] 324 (0.01 seconds)

    0.13 seconds elapsed

     

    ----- END hlbsp -----

     

     

     

    hlvis v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlvis -----

    Command line: "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\hlvis.exe"-full "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map"

    189 portalleafs

    613 numportals

     

    -= Current hlvis Settings =-

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 8 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max vis distance [ 0 ] [ 0 ]

    priority [ Normal ] [ Normal ]

     

    fast vis [ off ] [ off ]

    full vis [ on ] [ off ]

     

     

    BasePortalVis:

    (0.01 seconds)

    LeafThread:

    (0.98 seconds)

    average leafs visible: 116

    g_visdatasize:4374 compressed from 4536

    1.01 seconds elapsed

     

    ----- END hlvis -----

     

     

     

    hlrad v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlrad -----

    Command line: "D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\hlrad.exe""D:\Juegos\Juegos Con CD o DVD\Valve caca editor\maps\deathrun_taringacs_noobie.map"

     

    -= Current hlrad Settings =-

    Name | Setting | Default

    --------------------|---------------------|-------------------------

    threads [ 8 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    vismatrix algorithm [ Original ] [ Original ]

    oversampling (-extra)[ off ] [ off ]

    bounces [ 1 ] [ 1 ]

    bounce dynamic light [ on ] [ on ]

    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

    maximum light [ 255.000 ] [ 256.000 ]

    circus mode [ off ] [ off ]

     

    smoothing threshold [ 50.000 ] [ 50.000 ]

    direct threshold [ 25.000 ] [ 25.000 ]

    direct light scale [ 2.000 ] [ 2.000 ]

    coring threshold [ 1.000 ] [ 1.000 ]

    patch interpolation [ on ] [ on ]

     

    texscale [ on ] [ on ]

    patch subdividing [ on ] [ on ]

    chop value [ 64.000 ] [ 64.000 ]

    texchop value [ 32.000 ] [ 32.000 ]

     

    global fade [ 1.000 ] [ 1.000 ]

    global falloff [ 2 ] [ 2 ]

    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

    global light scale [ 1.000 ] [ 1.000 ]

    global sky diffusion [ 1.000 ] [ 1.000 ]

     

    opaque entities [ on ] [ on ]

    sky lighting fix [ on ] [ on ]

    incremental [ off ] [ off ]

    dump [ off ] [ off ]

     

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

    diffuse hack [ on ] [ on ]

    spotlight points [ on ] [ on ]

     

    custom shadows with bounce light

    [ off ] [ off ]

    rgb transfers [ off ] [ off ]

     

     

    [Reading texlights from 'D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\lights.rad']

    [59 texlights parsed from 'D:\Juegos\Juegos Con CD o DVD\Valve caca editor\ZHLT\lights.rad']

     

    1948 faces

    Create Patches : 15742 base patches

    0 opaque faces

    283100 square feet [40766528.00 square inches]

    1 direct lights

     

    BuildFacelights:

    (1.54 seconds)

    visibility matrix : 14.8 megs

    BuildVisLeafs:

    (3.67 seconds)

    MakeScales:

    (1.29 seconds)

    SwapTransfers:

    (0.87 seconds)

    Transfer Lists : 40683266 : 40.68M transfers

    Indices : 9449428 : 9.01M bytes

    Data : 162733064 : 155.19M bytes

    GatherLight:

    (0.37 seconds)

    FinalLightFace:

    (0.19 seconds)

    8.13 seconds elapsed

     

    ----- END hlrad -----

     

     

     

     

    Ficha tecnica:

     

     

    *Fps: 100

     

    *Peso del mapa: rar 459,bsp 1173

     

    *Respawns: ct 24, tt 2

     

    *Wads: Default:cs_dust.wad, halflife.wad,cs_assault.wad

     

    *Descripcion del map: Mapa para nuevos en el deathrun, bastante corto y facil.

     

    Bueno me despido y ya se que la base tt esta muy abajo... pero espero sus criticas constructivas.

    PD: ya estoy haciendo la v2


    [Duelo][Awp] nR MaC Vs AppleArg

    AppleArg
    Por AppleArg

    Duelo Mapping

    Retador :

    nR MaC

    Defensor:

    AppleArg

    En caso Del Perdedor Por votacion Unanime Debera Hacer Un Post,

    Diciendo (Me La Como Entera) Y Llevara Color Fem

    (Si los Administradores Estan de acuerdo)

    Mapa A Crear :

    Awp_ (Awp Y Deagle)

     

    Fecha de Entrega :

    Lunes 16 De Enero 2012

     

    Jueces 5/5 :

     

    ~ Lean ~ (Confirmar)

    Vacante

    Vacante

    Vacante

    Vacante

     

    Condiciones Del Duelo:

    El mapa puede ser o no ser el mismo del Evento Mapping

    Los Jueces Deberan Tener rango Mapper o Mayor

    La Puntuacion De los Jueces Sera dividida en Detalle Y Jugabilidad Tambien Deberan

    Decir Las Pro Y Contras del mapa entregado

    nrvsappe.jpg


    [OFF] Chat Aqui :D

    AppleArg
    Por AppleArg

    JAJAJ

     

    Bueno ya que Estamos en Offtopic

     

    y mz esta en reparacion :P

     

    Y No tenemos Chat

     

     

    Este post va a ser el chat de ahora en adleante :P

     

     

    Empienzo :o

     

    AppleArg [7/1/16:50 Dijo: Dios no existe :/


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