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Mírate éste último tutorial de Counter Strike 2🔥
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PONGO UN LIGHT_ENVIRONMENT Y LUEGO CARGA MAPA TODO OSCURO SIN LUZ
¡HOLA A TODOS! Me presento soy Gabriel de Córdoba, volví al cs16 después de 8 años sin jugarlo. Hoy en día me gustaría hacer un mapa para poder jugarlo en un server que me gusta mucho.
El problema es que a la hora de testear no me esta funcionando el light_environment que sería la luz ambiental. Probe si funcionaba la entidad "light" y "light_spot" y ambas SI funcionan.
Les copio el codigo que me lanza el batch, capaz hay algo que estoy leyendo y no me doy cuenta.
"
Written At: 22/3/2025 00:15:46
BC Version: 2.0.3.1
hlcsg v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-nowadtextures -wadinclude zhlt.wad -wadinclude jb_oasis.wad "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low -wadautodetect -cliptype simple
Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-nowadtextures -wadinclude zhlt.wad -wadinclude jb_oasis.wad "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"
Entering C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clip hull type [ simple ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.100 ] [ 0.100 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[jb_oasis.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...40%...50%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...30%...40%...50%...60%...80%...90%... (0.08 seconds)
Including Wadfile: \users\gabriel\desktop\valve hammer editor\valve hammer editor [t]incho\vhlt\zhlt.wad
- Contains 2 used textures, 33.33 percent of map (13 textures in wad)
Including Wadfile: \users\gabriel\desktop\valve hammer editor\2.wads\jb_oasis.wad
- Warning: Larger than expected texture (345918 bytes): 'OASIS_CREDITS_1'
- Warning: Larger than expected texture (345918 bytes): 'OASIS_CREDITS_2'
- Contains 4 used textures, 66.67 percent of map (105 textures in wad)
Texture usage is at 0.26 mb (of 4.00 mb MAX)
0.16 seconds elapsed
----- END hlcsg -----
hlbsp v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low
Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 370 (0.01 seconds)
BSP generation successful, writing portal file 'C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.prt'
SolidBSP [hull 1] 348 (0.02 seconds)
SolidBSP [hull 2] 308 (0.01 seconds)
SolidBSP [hull 3] 390 (0.02 seconds)
0.18 seconds elapsed
----- END hlbsp -----
hlvis v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low -full
Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"
232 portalleafs
811 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.41 seconds)
average leafs visible: 103
g_visdatasize:6963 compressed from 6728
1.47 seconds elapsed
----- END hlvis -----
hlrad v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"-extra "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low -bounce 3
Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"-extra "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.100 ] [ 0.100 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
bounce scale [ 0.150 ] [ 0.150 ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
614 faces
Create Patches : 3630 base patches
0 opaque models
0 opaque faces
45925 square feet [6613246.00 square inches]
3 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.53 seconds)
visibility matrix : 0.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
Transfer Lists : 2106628 : 2.11M transfers
Indices : 924000 : 902.34k bytes
Data : 4223423 : 4.03M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Bounce 2 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Bounce 3 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
5.40 seconds elapsed
----- END hlrad -----
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.wic deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.lin deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p0 deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p1 deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p2 deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p3 deleted.
C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.prt deleted.
0 archivo(s) copiado(s).
ttt_circulos_01.bsp copied to
Presione una tecla para continuar . . ."
Bueno gente, espero que me puedan dar una mano para poder testear el mapa de una vez y ya largarlo.
Muchas gracias si llegaron a leer hasta aqui, saludos!
zm_wg_thecallofktulu
Hola les traigo mi segundo mapa de zm para mi comunidad (warlock gaming) esta mapa contiene imagenes de la banda metallica espero q les guste![]()
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[Guia] #37 CS2 Mapping - Crear minimap para tu radar y editarlo con Gimp - cs_minimap_boundary
La imagen que vemos en el radar también llamada minimap nos permite orientarnos a lo largo del mapa que estemos jugando y es otra joyita que podemos aprovechar para perfeccionar nuestros mapas de Counter-Strike 2 por eso les vengo a dejar esta guía así la disfrutan.
ar_blacknwhite
Nombre: ar_blacknwhite
Modo: Arena Mod
Versión: Estable/Final
Slots: 18 TT
Descarga:https://gamebanana.com/mods/576840


fy_snow_2024
Nombre: fy_snow_2024
Modo: Fight Yard
Versión: Estable/Final
Slots: 16 CT & 16 TT
Descarga: https://gamebanana.com/mods/558277


zm_wg_dust_ACDC_V2
Hola gente de esta comunidad de mapers hoy les traigo mi primer mapa de zombie madness este mapa tiene imagenes de mi banda favorita AC/DC esta hecha para una comunidad (WARLOCK GAMINIG) este mapa puede contener algunos error pero bueno todavio soy un principiante en este le puse un secret![]()
mila_cars
mila cars.rar mila cars es un mapa de autos donde te cagas a trompadas mientras conducis, incluye una zona secreta no tan secreta, unos creditos y mas
si les tira error cuando inicia el mapa avisenme pq creo me falto poner algo en la carpetamila_cars0000.bmp
(EN DESARROLLO)naaahhh
este mapa esta inspirado en "blahhh" un mapa hecho por nipper
la tematica de este mapa es tomar un monton de ideas, dibujos de cuando era niño, y mas para combinarlos en un solo mapa naahhh0000.bmp naahhh0001.bmpnaahhh0002.bmpnaahhh0003.bmpnaahhh0004.bmp
[Guia] #36 CS2 Mapping - Puertas corredizas con botones y sin ellos - func_door - func_button
Aqui les dejo otra variante de puertas muy util para sus mapas.
Busco ayuda para hacer mapa de jailbreak
busco editores y testers para hacer un mapita de jail


