Jump to content
  • ¡Hola, Invitado! Únete a nuestra comunidad y construyamos juntos algo increíble.

    ¡Bienvenido a nuestra comunidad! Al unirte, formarás parte de una comunidad apasionada por MAPPING. Para participar activamente, simplemente haz clic en el botón ‘Conectarse’ o ‘Registrarse’. Una vez registrado, podrás publicar mensajes, compartir tus experiencias y explorar los diversos foros disponibles. ¡Esperamos verte pronto y compartir momentos increíbles juntos!

Publicaciones recomendadas

Publicado (editado)

Bueno este es el .log :

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlcsg.exe"-nowadtextures -wadautodetect "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2"

Entering C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 26 (totalling 167 sides)

CreateBrush:

(4.81 seconds)

SetModelCenters:

(0.01 seconds)

CSGBrush:

(3.11 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \program files\counter-strike 1.6\cstrike\piu.wad:

Contains 2 used textures, 2.44 percent of map. (9 textures in wad)

 

Using Wadfile: \users\angel\desktop\copia de valve hammer editor1\texturas originales\halflife.wad:

Contains 78 used textures, 95.12 percent of map. (3116 textures in wad)

 

Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_747.wad:

Contains 1 used texture, 1.22 percent of map. (143 textures in wad)

 

Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad:

Contains 1 used texture, 1.22 percent of map. (123 textures in wad)

 

 

Added 9 additional animating textures.

 

Texture usage is at 0.82 MB (of 32.00 MB max)

9.09 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlbsp.exe""C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6272 (0.69 seconds)

BSP generation successful, writing portal file 'C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2.prt'

SolidBSP [hull 1] 500...1000...1500...1798 (0.07 seconds)

SolidBSP [hull 2] 500...1000...1500...1511 (0.05 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2170 (0.10 seconds)

4.07 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlvis.exe""C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2"

Portalleafs: 3520

Numportals: 10694

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(14.49 seconds)

LeafThread:

(136.54 seconds)

Average leafs visible: 178

g_visdatasize: 222684 compressed from 1548800

151.38 seconds elapsed [2m 31s]

 

----- END hlvis -----

 

y cuando termina me aparece HLRAD.EXE Dejo de funcionar

Editado por xxangel00xx
Publicado
Proba sacando algunos archivos .WAD, aunque no se si va a resolver el problema. Pero te digo esto por que tenes 3000 y pico de texturas y usas 78 nomas. Saca un par de wads que pesen mucho y que no uses y proba de nuevo. Compilaste con el hammer o con el Batch Compiler?

 

76561198003567941.png

Publicado
Proba sacando algunos archivos .WAD, aunque no se si va a resolver el problema. Pero te digo esto por que tenes 3000 y pico de texturas y usas 78 nomas. Saca un par de wads que pesen mucho y que no uses y proba de nuevo. Compilaste con el hammer o con el Batch Compiler?

 

con el batch compiler

Crear una cuenta o conéctate para comentar

Tienes que ser miembro para dejar un comentario

Crear una cuenta

Regístrese para obtener una cuenta nueva en nuestra comunidad. ¡Es fácil!

Registrar una nueva cuenta

Conectar

¿Ya tienes una cuenta? Conéctate aquí.

Conectar ahora
×
×
  • Crear nuevo...

Información importante

Al utilizar nuestra web, aceptas nuestras Política de privacidad estás de acuerdo con las condiciones establecidas.