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Jabox

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Jabox ganó por última vez el día junio 30 2010

¡Jabox tenía el contenido más querido!

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  1. muy lindo
  2. Jab0x Jaboxcs@hotmail.com.ar Steam : Jabox
  3. que tenga un toque de left 4 dead
  4. bueno gente tengo un server zombie plague y la gente no puede descargar los archivos T.mdl pero los models simples si,tiene fastdl ,pero nose porque no se bajan =S): YA ENCONTRE UNA SOLUCION,GRACIAS AL PLUGIN DE valeen.conti logre hacer un plugin: #include #include #include public plugin_init() { register_plugin("Model a player", "1.0", "jabox") //Registro el plugin... } public plugin_precache() //Esto es para los que entran a la partida descarguen lo que pongo aca. { precache_model( "models/player/nick_l4d/nick_l4dT.mdl" ) //Aca cargo el model. precache_model( "models/player/boomer_l4d/boomer_l4dT.mdl" ) precache_model( "models/player/jill_l4d/jill_l4dT.mdl" ) precache_model( "models/player/smoker_l4d/smoker_l4dT.mdl" ) }
  5. Bueno ahora vengo para pedir algun plugin que me sirva para que se puedan descargar los archivos T.mdl porque tengo un server zombie plague y los models tienen el archivo T.mdl pero se descargan solos los .mdl simples no se bajan sus respectivos T.mdl quiero que algun scripter me haga que se descarguen los archivos, obviamente la carpeta cstrike/models/player/ tienen que ser para varios models
  6. No,Sino subo ls models y te fijas si los pods compilar vos ?
  7. Porque la gente de mi server le tira error al no tener el *T.mdl ya que uso models con muchas texturas, sera xq le pongo fastdl ? ahi te muestro lo q me sale Comentario Nuevo 21:12:04 Comentario Viejo 21:07:58 [Performing Sanity Check] QC file loaded...PASS Can read QC...PASS Can find studiomdl.exe...PASS Can build command line...PASS All tests passed! [Compiling QC file - "SpILLED_Girl3.qc"] [Compiler output follows] -------------------------------------------------------------------------------- entering F:\DOCUME~1\Jab0x\ESCRIT~1\jill_l4d\SPILLE~1.QC grabbing .\/423068449.smd grabbing .\/1.smd grabbing .\/2.smd grabbing .\/3.smd grabbing .\/4.smd grabbing .\/bomb.smd grabbing .\/dummy.smd grabbing .\/idle1.smd grabbing .\/crouch_idle.smd grabbing .\/walk.smd grabbing .\/run.smd grabbing .\/crouchrun.smd grabbing .\/jump.smd grabbing .\/longjump.smd grabbing .\/swim.smd grabbing .\/treadwater.smd grabbing .\/crouch_aim_carbine_blend1.smd grabbing .\/crouch_aim_carbine_blend2.smd grabbing .\/crouch_aim_carbine_blend3.smd grabbing .\/crouch_aim_carbine_blend4.smd grabbing .\/crouch_aim_carbine_blend5.smd grabbing .\/crouch_aim_carbine_blend6.smd grabbing .\/crouch_aim_carbine_blend7.smd grabbing .\/crouch_aim_carbine_blend8.smd grabbing .\/crouch_aim_carbine_blend9.smd grabbing .\/crouch_shoot_carbine_blend1.smd grabbing .\/crouch_shoot_carbine_blend2.smd grabbing .\/crouch_shoot_carbine_blend3.smd grabbing .\/crouch_shoot_carbine_blend4.smd grabbing .\/crouch_shoot_carbin8#@e_blend5.smd grabbing .\/crouch_shoot_carbine_blend6.smd grabbing .\/crouch_shoot_carbine_blend7.smd grabbing .\/crouch_shoot_carbine_blend8.smd grabbing .\/crouch_shoot_carbine_blend9.smd grabbing .\/crouch_reload_carbine.smd grabbing .\/ref_aim_carbine_blend1.smd grabbing .\/ref_aim_carbine_blend2.smd grabbing .\/ref_aim_carbine_blend3.smd grabbing .\/ref_aim_carbine_blend4.smd grabbing .\/ref_aim_carbine_blend5.smd grabbing .\/ref_aim_carbine_blend6.smd grabbing .\/ref_aim_carbine_blend7.smd grabbing .\/ref_aim_carbine_blend8.smd grabbing .\/ref_aim_carbine_blend9.smd grabbing .\/ref_shoot_carbine_blend1.smd grabbing .\/ref_shoot_carbine_blend2.smd grabbing .\/ref_shoot_carbine_blend3.smd grabbing .\/ref_shoot_carbine_blend4.smd grabbing .\/ref_shoot_carbine_blend5.smd grabbing .\/ref_shoot_carbine_blend6.smd grabbing .\/ref_shoot_carbine_blend7.smd grabbing .\/ref_shoot_carbine_blend8.smd grabbing .\/ref_shoot_carbine_blend9.smd grabbing .\/ref_reload_carbine.smd grabbing .\/crouc8#@h_aim_onehanded_blend1.smd grabbing .\/crouch_aim_onehanded_blend2.smd grabbing .\/crouch_aim_onehanded_blend3.smd grabbing .\/crouch_aim_onehanded_blend4.smd grabbing .\/crouch_aim_onehanded_blend5.smd grabbing .\/crouch_aim_onehanded_blend6.smd grabbing .\/crouch_aim_onehanded_blend7.smd grabbing .\/crouch_aim_onehanded_blend8.smd grabbing .\/crouch_aim_onehanded_blend9.smd grabbing .\/crouch_shoot_onehanded_blend1.smd grabbing .\/crouch_shoot_onehanded_blend2.smd grabbing .\/crouch_shoot_onehanded_blend3.smd grabbing .\/crouch_shoot_onehanded_blend4.smd grabbing .\/crouch_shoot_onehanded_blend5.smd grabbing .\/crouch_shoot_onehanded_blend6.smd grabbing .\/crouch_shoot_onehanded_blend7.smd grabbing .\/crouch_shoot_onehanded_blend8.smd grabbing .\/crouch_shoot_onehanded_blend9.smd grabbing .\/crouch_reload_onehanded.smd grabbing .\/ref_aim_onehanded_blend1.smd grabbing .\/ref_aim_onehanded_blend2.smd grabbing .\/ref_aim_onehanded_blend3.smd grabbing .\/ref_aim_onehanded_blend4.smd grab8#@bing .\/ref_aim_onehanded_blend5.smd grabbing .\/ref_aim_onehanded_blend6.smd grabbing .\/ref_aim_onehanded_blend7.smd grabbing .\/ref_aim_onehanded_blend8.smd grabbing .\/ref_aim_onehanded_blend9.smd grabbing .\/ref_shoot_onehanded_blend1.smd grabbing .\/ref_shoot_onehanded_blend2.smd grabbing .\/ref_shoot_onehanded_blend3.smd grabbing .\/ref_shoot_onehanded_blend4.smd grabbing .\/ref_shoot_onehanded_blend5.smd grabbing .\/ref_shoot_onehanded_blend6.smd grabbing .\/ref_shoot_onehanded_blend7.smd grabbing .\/ref_shoot_onehanded_blend8.smd grabbing .\/ref_shoot_onehanded_blend9.smd grabbing .\/ref_reload_onehanded.smd grabbing .\/crouch_aim_dualpistols_1_blend1.smd grabbing .\/crouch_aim_dualpistols_1_blend2.smd grabbing .\/crouch_aim_dualpistols_1_blend3.smd grabbing .\/crouch_aim_dualpistols_1_blend4.smd grabbing .\/crouch_aim_dualpistols_1_blend5.smd grabbing .\/crouch_aim_dualpistols_1_blend6.smd grabbing .\/crouch_aim_dualpistols_1_blend7.smd grabbing .\/crouch_aim_dualpistols_1_blen8#@d8.smd grabbing .\/crouch_aim_dualpistols_1_blend9.smd grabbing .\/crouch_shoot_dualpistols_1_blend1.smd grabbing .\/crouch_shoot_dualpistols_1_blend2.smd grabbing .\/crouch_shoot_dualpistols_1_blend3.smd grabbing .\/crouch_shoot_dualpistols_1_blend4.smd grabbing .\/crouch_shoot_dualpistols_1_blend5.smd grabbing .\/crouch_shoot_dualpistols_1_blend6.smd grabbing .\/crouch_shoot_dualpistols_1_blend7.smd grabbing .\/crouch_shoot_dualpistols_1_blend8.smd grabbing .\/crouch_shoot_dualpistols_1_blend9.smd grabbing .\/crouch_shoot2_dualpistols_1_blend1.smd grabbing .\/crouch_shoot2_dualpistols_1_blend2.smd grabbing .\/crouch_shoot2_dualpistols_1_blend3.smd grabbing .\/crouch_shoot2_dualpistols_1_blend4.smd grabbing .\/crouch_shoot2_dualpistols_1_blend5.smd grabbing .\/crouch_shoot2_dualpistols_1_blend6.smd grabbing .\/crouch_shoot2_dualpistols_1_blend7.smd grabbing .\/crouch_shoot2_dualpistols_1_blend8.smd grabbing .\/crouch_shoot2_dualpistols_1_blend9.smd grabbing .\/crouch_reload_dualpistols_1.smd grabbing .\/ref_aim_dualpistols_1_blend1.smd grabbing .\/ref_aim_dualpistols_1_blend2.smd grabb8#@ing .\/ref_aim_dualpistols_1_blend3.smd grabbing .\/ref_aim_dualpistols_1_blend4.smd grabbing .\/ref_aim_dualpistols_1_blend5.smd grabbing .\/ref_aim_dualpistols_1_blend6.smd grabbing .\/ref_aim_dualpistols_1_blend7.smd grabbing .\/ref_aim_dualpistols_1_blend8.smd grabbing .\/ref_aim_dualpistols_1_blend9.smd grabbing .\/ref_shoot_dualpistols_1_blend1.smd grabbing .\/ref_shoot_dualpistols_1_blend2.smd grabbing .\/ref_shoot_dualpistols_1_blend3.smd grabbing .\/ref_shoot_dualpistols_1_blend4.smd grabbing .\/ref_shoot_dualpistols_1_blend5.smd grabbing .\/ref_shoot_dualpistols_1_blend6.smd grabbing .\/ref_shoot_dualpistols_1_blend7.smd grabbing .\/ref_shoot_dualpistols_1_blend8.smd grabbing .\/ref_shoot_dualpistols_1_blend9.smd grabbing .\/ref_shoot2_dualpistols_1_blend1.smd grabbing .\/ref_shoot2_dualpistols_1_blend2.smd grabbing .\/ref_shoot2_dualpistols_1_blend3.smd grabbing .\/ref_shoot2_dualpistols_1_blend4.smd grabbing .\/ref_shoot2_dualpistols_1_blend5.smd grabbing .\/ref_shoot2_dualpis8#@tols_1_blend6.smd grabbing .\/ref_shoot2_dualpistols_1_blend7.smd grabbing .\/ref_shoot2_dualpistols_1_blend8.smd grabbing .\/ref_shoot2_dualpistols_1_blend9.smd grabbing .\/ref_reload_dualpistols_1.smd grabbing .\/crouch_aim_rifle_blend1.smd grabbing .\/crouch_aim_rifle_blend2.smd grabbing .\/crouch_aim_rifle_blend3.smd grabbing .\/crouch_aim_rifle_blend4.smd grabbing .\/crouch_aim_rifle_blend5.smd grabbing .\/crouch_aim_rifle_blend6.smd grabbing .\/crouch_aim_rifle_blend7.smd grabbing .\/crouch_aim_rifle_blend8.smd grabbing .\/crouch_aim_rifle_blend9.smd grabbing .\/crouch_shoot_rifle_blend1.smd grabbing .\/crouch_shoot_rifle_blend2.smd grabbing .\/crouch_shoot_rifle_blend3.smd grabbing .\/crouch_shoot_rifle_blend4.smd grabbing .\/crouch_shoot_rifle_blend5.smd grabbing .\/crouch_shoot_rifle_blend6.smd grabbing .\/crouch_shoot_rifle_blend7.smd grabbing .\/crouch_shoot_rifle_blend8.smd grabbing .\/crouch_shoot_rifle_blend9.smd grabbing .\/crouch_reload_rifle.smd grabbing .\/ref_aim_rif8#@le_blend1.smd grabbing .\/ref_aim_rifle_blend2.smd grabbing .\/ref_aim_rifle_blend3.smd grabbing .\/ref_aim_rifle_blend4.smd grabbing .\/ref_aim_rifle_blend5.smd grabbing .\/ref_aim_rifle_blend6.smd grabbing .\/ref_aim_rifle_blend7.smd grabbing .\/ref_aim_rifle_blend8.smd grabbing .\/ref_aim_rifle_blend9.smd grabbing .\/ref_shoot_rifle_blend1.smd grabbing .\/ref_shoot_rifle_blend2.smd grabbing .\/ref_shoot_rifle_blend3.smd grabbing .\/ref_shoot_rifle_blend4.smd grabbing .\/ref_shoot_rifle_blend5.smd grabbing .\/ref_shoot_rifle_blend6.smd grabbing .\/ref_shoot_rifle_blend7.smd grabbing .\/ref_shoot_rifle_blend8.smd grabbing .\/ref_shoot_rifle_blend9.smd grabbing .\/ref_reload_rifle.smd grabbing .\/crouch_aim_mp5_blend1.smd grabbing .\/crouch_aim_mp5_blend2.smd grabbing .\/crouch_aim_mp5_blend3.smd grabbing .\/crouch_aim_mp5_blend4.smd grabbing .\/crouch_aim_mp5_blend5.smd grabbing .\/crouch_aim_mp5_blend6.smd grabbing .\/crouch_aim_mp5_blend7.smd grabbing .\/crouch_aim_mp5_blend8.smd 8#@ grabbing .\/crouch_aim_mp5_blend9.smd grabbing .\/crouch_shoot_mp5_blend1.smd grabbing .\/crouch_shoot_mp5_blend2.smd grabbing .\/crouch_shoot_mp5_blend3.smd grabbing .\/crouch_shoot_mp5_blend4.smd grabbing .\/crouch_shoot_mp5_blend5.smd grabbing .\/crouch_shoot_mp5_blend6.smd grabbing .\/crouch_shoot_mp5_blend7.smd grabbing .\/crouch_shoot_mp5_blend8.smd grabbing .\/crouch_shoot_mp5_blend9.smd grabbing .\/crouch_reload_mp5.smd grabbing .\/ref_aim_mp5_blend1.smd grabbing .\/ref_aim_mp5_blend2.smd grabbing .\/ref_aim_mp5_blend3.smd grabbing .\/ref_aim_mp5_blend4.smd grabbing .\/ref_aim_mp5_blend5.smd grabbing .\/ref_aim_mp5_blend6.smd grabbing .\/ref_aim_mp5_blend7.smd grabbing .\/ref_aim_mp5_blend8.smd grabbing .\/ref_aim_mp5_blend9.smd grabbing .\/ref_shoot_mp5_blend1.smd grabbing .\/ref_shoot_mp5_blend2.smd grabbing .\/ref_shoot_mp5_blend3.smd grabbing .\/ref_shoot_mp5_blend4.smd grabbing .\/ref_shoot_mp5_blend5.smd grabbing .\/ref_shoot_mp5_blend6.smd grabbing .\/ref_shoot_mp5_blend7.smd grabbing .\/ref_shoot_mp5_blend8.smd grabbing .\/ref_shoot_mp5_blend9.smd grabbing 8#@.\/ref_reload_mp5.smd grabbing .\/crouch_aim_shotgun_blend1.smd grabbing .\/crouch_aim_shotgun_blend2.smd grabbing .\/crouch_aim_shotgun_blend3.smd grabbing .\/crouch_aim_shotgun_blend4.smd grabbing .\/crouch_aim_shotgun_blend5.smd grabbing .\/crouch_aim_shotgun_blend6.smd grabbing .\/crouch_aim_shotgun_blend7.smd grabbing .\/crouch_aim_shotgun_blend8.smd grabbing .\/crouch_aim_shotgun_blend9.smd grabbing .\/crouch_shoot_shotgun_blend1.smd grabbing .\/crouch_shoot_shotgun_blend2.smd grabbing .\/crouch_shoot_shotgun_blend3.smd grabbing .\/crouch_shoot_shotgun_blend4.smd grabbing .\/crouch_shoot_shotgun_blend5.smd grabbing .\/crouch_shoot_shotgun_blend6.smd grabbing .\/crouch_shoot_shotgun_blend7.smd grabbing .\/crouch_shoot_shotgun_blend8.smd grabbing .\/crouch_shoot_shotgun_blend9.smd grabbing .\/crouch_reload_shotgun.smd grabbing .\/ref_aim_shotgun_blend1.smd grabbing .\/ref_aim_shotgun_blend2.smd grabbing .\/ref_aim_shotgun_blend3.smd grabbing .\/ref_aim_shotgun_blend4.smd grabbing .8#@\/ref_aim_shotgun_blend5.smd grabbing .\/ref_aim_shotgun_blend6.smd grabbing .\/ref_aim_shotgun_blend7.smd grabbing .\/ref_aim_shotgun_blend8.smd grabbing .\/ref_aim_shotgun_blend9.smd grabbing .\/ref_shoot_shotgun_blend1.smd grabbing .\/ref_shoot_shotgun_blend2.smd grabbing .\/ref_shoot_shotgun_blend3.smd grabbing .\/ref_shoot_shotgun_blend4.smd grabbing .\/ref_shoot_shotgun_blend5.smd grabbing .\/ref_shoot_shotgun_blend6.smd grabbing .\/ref_shoot_shotgun_blend7.smd grabbing .\/ref_shoot_shotgun_blend8.smd grabbing .\/ref_shoot_shotgun_blend9.smd grabbing .\/ref_reload_shotgun.smd grabbing .\/crouch_aim_m249_blend1.smd grabbing .\/crouch_aim_m249_blend2.smd grabbing .\/crouch_aim_m249_blend3.smd grabbing .\/crouch_aim_m249_blend4.smd grabbing .\/crouch_aim_m249_blend5.smd grabbing .\/crouch_aim_m249_blend6.smd grabbing .\/crouch_aim_m249_blend7.smd grabbing .\/crouch_aim_m249_blend8.smd grabbing .\/crouch_aim_m249_blend9.smd grabbing .\/crouch_shoot_m249_blend1.smd grabbing .\/crouch8#@_shoot_m249_blend2.smd grabbing .\/crouch_shoot_m249_blend3.smd grabbing .\/crouch_shoot_m249_blend4.smd grabbing .\/crouch_shoot_m249_blend5.smd grabbing .\/crouch_shoot_m249_blend6.smd grabbing .\/crouch_shoot_m249_blend7.smd grabbing .\/crouch_shoot_m249_blend8.smd grabbing .\/crouch_shoot_m249_blend9.smd grabbing .\/crouch_reload_m249.smd grabbing .\/ref_aim_m249_blend1.smd grabbing .\/ref_aim_m249_blend2.smd grabbing .\/ref_aim_m249_blend3.smd grabbing .\/ref_aim_m249_blend4.smd grabbing .\/ref_aim_m249_blend5.smd grabbing .\/ref_aim_m249_blend6.smd grabbing .\/ref_aim_m249_blend7.smd grabbing .\/ref_aim_m249_blend8.smd grabbing .\/ref_aim_m249_blend9.smd grabbing .\/ref_shoot_m249_blend1.smd grabbing .\/ref_shoot_m249_blend2.smd grabbing .\/ref_shoot_m249_blend3.smd grabbing .\/ref_shoot_m249_blend4.smd grabbing .\/ref_shoot_m249_blend5.smd grabbing .\/ref_shoot_m249_blend6.smd grabbing .\/ref_shoot_m249_blend7.smd grabbing .\/ref_shoot_m249_blend8.smd grabbing .\/ref_shoot_m248#@9_blend9.smd grabbing .\/ref_reload_m249.smd grabbing .\/I_am_a_stupid_placeholder.smd grabbing .\/so_am_I.smd grabbing .\/ref_aim_grenade_blend1.smd grabbing .\/ref_aim_grenade_blend2.smd grabbing .\/ref_aim_grenade_blend3.smd grabbing .\/ref_aim_grenade_blend4.smd grabbing .\/ref_aim_grenade_blend5.smd grabbing .\/ref_aim_grenade_blend6.smd grabbing .\/ref_aim_grenade_blend7.smd grabbing .\/ref_aim_grenade_blend8.smd grabbing .\/ref_aim_grenade_blend9.smd grabbing .\/ref_shoot_grenade_blend1.smd grabbing .\/ref_shoot_grenade_blend2.smd grabbing .\/ref_shoot_grenade_blend3.smd grabbing .\/ref_shoot_grenade_blend4.smd grabbing .\/ref_shoot_grenade_blend5.smd grabbing .\/ref_shoot_grenade_blend6.smd grabbing .\/ref_shoot_grenade_blend7.smd grabbing .\/ref_shoot_grenade_blend8.smd grabbing .\/ref_shoot_grenade_blend9.smd grabbing .\/crouch_aim_grenade_blend1.smd grabbing .\/crouch_aim_grenade_blend2.smd grabbing .\/crouch_aim_grenade_blend3.smd grabbing .\/crouch_aim_grenade_blend4.smd grabbing .\/crouch_aim_grenade_blend5.smd grabbing .\/crouch_aim_grenade_blend6.smd grabbing .\/crouch8#@_aim_grenade_blend7.smd grabbing .\/crouch_aim_grenade_blend8.smd grabbing .\/crouch_aim_grenade_blend9.smd grabbing .\/crouch_shoot_grenade_blend1.smd grabbing .\/crouch_shoot_grenade_blend2.smd grabbing .\/crouch_shoot_grenade_blend3.smd grabbing .\/crouch_shoot_grenade_blend4.smd grabbing .\/crouch_shoot_grenade_blend5.smd grabbing .\/crouch_shoot_grenade_blend6.smd grabbing .\/crouch_shoot_grenade_blend7.smd grabbing .\/crouch_shoot_grenade_blend8.smd grabbing .\/crouch_shoot_grenade_blend9.smd grabbing .\/crouch_aim_c4_blend1.smd grabbing .\/crouch_aim_c4_blend2.smd grabbing .\/crouch_aim_c4_blend3.smd grabbing .\/crouch_aim_c4_blend4.smd grabbing .\/crouch_aim_c4_blend5.smd grabbing .\/crouch_aim_c4_blend6.smd grabbing .\/crouch_aim_c4_blend7.smd grabbing .\/crouch_aim_c4_blend8.smd grabbing .\/crouch_aim_c4_blend9.smd grabbing .\/crouch_shoot_c4.smd grabbing .\/ref_aim_c4_blend1.smd grabbing .\/ref_aim_c4_blend2.smd grabbing .\/ref_aim_c4_blend3.smd grabbing .\/ref_aim_c4_blend8#@4.smd grabbing .\/ref_aim_c4_blend5.smd grabbing .\/ref_aim_c4_blend6.smd grabbing .\/ref_aim_c4_blend7.smd grabbing .\/ref_aim_c4_blend8.smd grabbing .\/ref_aim_c4_blend9.smd grabbing .\/ref_shoot_c4.smd grabbing .\/ref_reload_c4.smd grabbing .\/crouch_aim_dualpistols_2_blend1.smd grabbing .\/crouch_aim_dualpistols_2_blend2.smd grabbing .\/crouch_aim_dualpistols_2_blend3.smd grabbing .\/crouch_aim_dualpistols_2_blend4.smd grabbing .\/crouch_aim_dualpistols_2_blend5.smd grabbing .\/crouch_aim_dualpistols_2_blend6.smd grabbing .\/crouch_aim_dualpistols_2_blend7.smd grabbing .\/crouch_aim_dualpistols_2_blend8.smd grabbing .\/crouch_aim_dualpistols_2_blend9.smd grabbing .\/crouch_shoot_dualpistols_2_blend1.smd grabbing .\/crouch_shoot_dualpistols_2_blend2.smd grabbing .\/crouch_shoot_dualpistols_2_blend3.smd grabbing .\/crouch_shoot_dualpistols_2_blend4.smd grabbing .\/crouch_shoot_dualpistols_2_blend5.smd grabbing .\/crouch_shoot_dualpistols_2_blend6.smd grabbing .\/crouch_shoot_dualpisto8#@ls_2_blend7.smd grabbing .\/crouch_shoot_dualpistols_2_blend8.smd grabbing .\/crouch_shoot_dualpistols_2_blend9.smd grabbing .\/crouch_shoot2_dualpistols_2_blend1.smd grabbing .\/crouch_shoot2_dualpistols_2_blend2.smd grabbing .\/crouch_shoot2_dualpistols_2_blend3.smd grabbing .\/crouch_shoot2_dualpistols_2_blend4.smd grabbing .\/crouch_shoot2_dualpistols_2_blend5.smd grabbing .\/crouch_shoot2_dualpistols_2_blend6.smd grabbing .\/crouch_shoot2_dualpistols_2_blend7.smd grabbing .\/crouch_shoot2_dualpistols_2_blend8.smd grabbing .\/crouch_shoot2_dualpistols_2_blend9.smd grabbing .\/crouch_reload_dualpistols_2.smd grabbing .\/ref_aim_dualpistols_2_blend1.smd grabbing .\/ref_aim_dualpistols_2_blend2.smd grabbing .\/ref_aim_dualpistols_2_blend3.smd grabbing .\/ref_aim_dualpistols_2_blend4.smd grabbing .\/ref_aim_dualpistols_2_blend5.smd grabbing .\/ref_aim_dualpistols_2_blend6.smd grabbing .\/ref_aim_dualpistols_2_blend7.smd grabbing .\/ref_aim_dualpistols_2_blend8.smd grabbing .\/ref_aim_dual8#@pistols_2_blend9.smd grabbing .\/ref_shoot_dualpistols_2_blend1.smd grabbing .\/ref_shoot_dualpistols_2_blend2.smd grabbing .\/ref_shoot_dualpistols_2_blend3.smd grabbing .\/ref_shoot_dualpistols_2_blend4.smd grabbing .\/ref_shoot_dualpistols_2_blend5.smd grabbing .\/ref_shoot_dualpistols_2_blend6.smd grabbing .\/ref_shoot_dualpistols_2_blend7.smd grabbing .\/ref_shoot_dualpistols_2_blend8.smd grabbing .\/ref_shoot_dualpistols_2_blend9.smd grabbing .\/ref_shoot2_dualpistols_2_blend1.smd grabbing .\/ref_shoot2_dualpistols_2_blend2.smd grabbing .\/ref_shoot2_dualpistols_2_blend3.smd grabbing .\/ref_shoot2_dualpistols_2_blend4.smd grabbing .\/ref_shoot2_dualpistols_2_blend5.smd grabbing .\/ref_shoot2_dualpistols_2_blend6.smd grabbing .\/ref_shoot2_dualpistols_2_blend7.smd grabbing .\/ref_shoot2_dualpistols_2_blend8.smd grabbing .\/ref_shoot2_dualpistols_2_blend9.smd grabbing .\/ref_reload_dualpistols_2.smd grabbing .\/crouch_aim_knife_blend1.smd grabbing .\/crouch_aim_knife_blend2.smd grabbing .\/crouch_aim_knife_blend3.smd grabbing .\/crouch_aim_knife_blend4.smd grabbing .\/crouch_8#@aim_knife_blend5.smd grabbing .\/crouch_aim_knife_blend6.smd grabbing .\/crouch_aim_knife_blend7.smd grabbing .\/crouch_aim_knife_blend8.smd grabbing .\/crouch_aim_knife_blend9.smd grabbing .\/crouch_shoot_knife_blend1.smd grabbing .\/crouch_shoot_knife_blend2.smd grabbing .\/crouch_shoot_knife_blend3.smd grabbing .\/crouch_shoot_knife_blend4.smd grabbing .\/crouch_shoot_knife_blend5.smd grabbing .\/crouch_shoot_knife_blend6.smd grabbing .\/crouch_shoot_knife_blend7.smd grabbing .\/crouch_shoot_knife_blend8.smd grabbing .\/crouch_shoot_knife_blend9.smd grabbing .\/ref_aim_knife_blend1.smd grabbing .\/ref_aim_knife_blend2.smd grabbing .\/ref_aim_knife_blend3.smd grabbing .\/ref_aim_knife_blend4.smd grabbing .\/ref_aim_knife_blend5.smd grabbing .\/ref_aim_knife_blend6.smd grabbing .\/ref_aim_knife_blend7.smd grabbing .\/ref_aim_knife_blend8.smd grabbing .\/ref_aim_knife_blend9.smd grabbing .\/ref_shoot_knife_blend1.smd grabbing .\/ref_shoot_knife_blend2.smd grabbing .\/ref_shoot_knife_b8#@lend3.smd grabbing .\/ref_shoot_knife_blend4.smd grabbing .\/ref_shoot_knife_blend5.smd grabbing .\/ref_shoot_knife_blend6.smd grabbing .\/ref_shoot_knife_blend7.smd grabbing .\/ref_shoot_knife_blend8.smd grabbing .\/ref_shoot_knife_blend9.smd grabbing .\/crouch_aim_ak47_blend1.smd grabbing .\/crouch_aim_ak47_blend2.smd grabbing .\/crouch_aim_ak47_blend3.smd grabbing .\/crouch_aim_ak47_blend4.smd grabbing .\/crouch_aim_ak47_blend5.smd grabbing .\/crouch_aim_ak47_blend6.smd grabbing .\/crouch_aim_ak47_blend7.smd grabbing .\/crouch_aim_ak47_blend8.smd grabbing .\/crouch_aim_ak47_blend9.smd grabbing .\/crouch_shoot_ak47_blend1.smd grabbing .\/crouch_shoot_ak47_blend2.smd grabbing .\/crouch_shoot_ak47_blend3.smd grabbing .\/crouch_shoot_ak47_blend4.smd grabbing .\/crouch_shoot_ak47_blend5.smd grabbing .\/crouch_shoot_ak47_blend6.smd grabbing .\/crouch_shoot_ak47_blend7.smd grabbing .\/crouch_shoot_ak47_blend8.smd grabbing .\/crouch_shoot_ak47_blend9.smd grabbing .\/crouch_reload_ak47.smd 8#@ grabbing .\/ref_aim_ak47_blend1.smd grabbing .\/ref_aim_ak47_blend2.smd grabbing .\/ref_aim_ak47_blend3.smd grabbing .\/ref_aim_ak47_blend4.smd grabbing .\/ref_aim_ak47_blend5.smd grabbing .\/ref_aim_ak47_blend6.smd grabbing .\/ref_aim_ak47_blend7.smd grabbing .\/ref_aim_ak47_blend8.smd grabbing .\/ref_aim_ak47_blend9.smd grabbing .\/ref_shoot_ak47_blend1.smd grabbing .\/ref_shoot_ak47_blend2.smd grabbing .\/ref_shoot_ak47_blend3.smd grabbing .\/ref_shoot_ak47_blend4.smd grabbing .\/ref_shoot_ak47_blend5.smd grabbing .\/ref_shoot_ak47_blend6.smd grabbing .\/ref_shoot_ak47_blend7.smd grabbing .\/ref_shoot_ak47_blend8.smd grabbing .\/ref_shoot_ak47_blend9.smd grabbing .\/ref_reload_ak47.smd grabbing .\/crouch_aim_shieldgren_blend1.smd grabbing .\/crouch_aim_shieldgren_blend2.smd grabbing .\/crouch_aim_shieldgren_blend3.smd grabbing .\/crouch_aim_shieldgren_blend4.smd grabbing .\/crouch_aim_shieldgren_blend5.smd grabbing .\/crouch_aim_shieldgren_blend6.smd grabbing .\/crouch_aim_shieldg8#@ren_blend7.smd grabbing .\/crouch_aim_shieldgren_blend8.smd grabbing .\/crouch_aim_shieldgren_blend9.smd grabbing .\/crouch_shoot_shieldgren_blend1.smd grabbing .\/crouch_shoot_shieldgren_blend2.smd grabbing .\/crouch_shoot_shieldgren_blend3.smd grabbing .\/crouch_shoot_shieldgren_blend4.smd grabbing .\/crouch_shoot_shieldgren_blend5.smd grabbing .\/crouch_shoot_shieldgren_blend6.smd grabbing .\/crouch_shoot_shieldgren_blend7.smd grabbing .\/crouch_shoot_shieldgren_blend8.smd grabbing .\/crouch_shoot_shieldgren_blend9.smd grabbing .\/ref_aim_shieldgren_blend1.smd grabbing .\/ref_aim_shieldgren_blend2.smd grabbing .\/ref_aim_shieldgren_blend3.smd grabbing .\/ref_aim_shieldgren_blend4.smd grabbing .\/ref_aim_shieldgren_blend5.smd grabbing .\/ref_aim_shieldgren_blend6.smd grabbing .\/ref_aim_shieldgren_blend7.smd grabbing .\/ref_aim_shieldgren_blend8.smd grabbing .\/ref_aim_shieldgren_blend9.smd grabbing .\/ref_shoot_shieldgren_blend1.smd grabbing .\/ref_shoot_shieldgren_blend2.smd grabbing .\/ref_shoot_shieldgren_blend3.smd grabbing .\/ref_shoot_shieldgren_blend4.smd grabbing .\/ref_s8#@hoot_shieldgren_blend5.smd grabbing .\/ref_shoot_shieldgren_blend6.smd grabbing .\/ref_shoot_shieldgren_blend7.smd grabbing .\/ref_shoot_shieldgren_blend8.smd grabbing .\/ref_shoot_shieldgren_blend9.smd grabbing .\/crouch_aim_shieldknife_blend1.smd grabbing .\/crouch_aim_shieldknife_blend2.smd grabbing .\/crouch_aim_shieldknife_blend3.smd grabbing .\/crouch_aim_shieldknife_blend4.smd grabbing .\/crouch_aim_shieldknife_blend5.smd grabbing .\/crouch_aim_shieldknife_blend6.smd grabbing .\/crouch_aim_shieldknife_blend7.smd grabbing .\/crouch_aim_shieldknife_blend8.smd grabbing .\/crouch_aim_shieldknife_blend9.smd grabbing .\/crouch_shoot_shieldknife_blend1.smd grabbing .\/crouch_shoot_shieldknife_blend2.smd grabbing .\/crouch_shoot_shieldknife_blend3.smd grabbing .\/crouch_shoot_shieldknife_blend4.smd grabbing .\/crouch_shoot_shieldknife_blend5.smd grabbing .\/crouch_shoot_shieldknife_blend6.smd grabbing .\/crouch_shoot_shieldknife_blend7.smd grabbing .\/crouch_shoot_shieldknife_blend8.smd g8#@rabbing .\/crouch_shoot_shieldknife_blend9.smd grabbing .\/ref_aim_shieldknife_blend1.smd grabbing .\/ref_aim_shieldknife_blend2.smd grabbing .\/ref_aim_shieldknife_blend3.smd grabbing .\/ref_aim_shieldknife_blend4.smd grabbing .\/ref_aim_shieldknife_blend5.smd grabbing .\/ref_aim_shieldknife_blend6.smd grabbing .\/ref_aim_shieldknife_blend7.smd grabbing .\/ref_aim_shieldknife_blend8.smd grabbing .\/ref_aim_shieldknife_blend9.smd grabbing .\/ref_shoot_shieldknife_blend1.smd grabbing .\/ref_shoot_shieldknife_blend2.smd grabbing .\/ref_shoot_shieldknife_blend3.smd grabbing .\/ref_shoot_shieldknife_blend4.smd grabbing .\/ref_shoot_shieldknife_blend5.smd grabbing .\/ref_shoot_shieldknife_blend6.smd grabbing .\/ref_shoot_shieldknife_blend7.smd grabbing .\/ref_shoot_shieldknife_blend8.smd grabbing .\/ref_shoot_shieldknife_blend9.smd grabbing .\/crouch_aim_shieldgun_blend1.smd grabbing .\/crouch_aim_shieldgun_blend2.smd grabbing .\/crouch_aim_shieldgun_blend3.smd grabbing .\/crouch_aim_shieldgu8#@n_blend4.smd grabbing .\/crouch_aim_shieldgun_blend5.smd grabbing .\/crouch_aim_shieldgun_blend6.smd grabbing .\/crouch_aim_shieldgun_blend7.smd grabbing .\/crouch_aim_shieldgun_blend8.smd grabbing .\/crouch_aim_shieldgun_blend9.smd grabbing .\/crouch_shoot_shieldgun_blend1.smd grabbing .\/crouch_shoot_shieldgun_blend2.smd grabbing .\/crouch_shoot_shieldgun_blend3.smd grabbing .\/crouch_shoot_shieldgun_blend4.smd grabbing .\/crouch_shoot_shieldgun_blend5.smd grabbing .\/crouch_shoot_shieldgun_blend6.smd grabbing .\/crouch_shoot_shieldgun_blend7.smd grabbing .\/crouch_shoot_shieldgun_blend8.smd grabbing .\/crouch_shoot_shieldgun_blend9.smd grabbing .\/crouch_reload_shieldgun.smd grabbing .\/ref_aim_shieldgun_blend1.smd grabbing .\/ref_aim_shieldgun_blend2.smd grabbing .\/ref_aim_shieldgun_blend3.smd grabbing .\/ref_aim_shieldgun_blend4.smd grabbing .\/ref_aim_shieldgun_blend5.smd grabbing .\/ref_aim_shieldgun_blend6.smd grabbing .\/ref_aim_shieldgun_blend7.smd grabbing .\/ref_aim_shieldg8#@un_blend8.smd grabbing .\/ref_aim_shieldgun_blend9.smd grabbing .\/ref_shoot_shieldgun_blend1.smd grabbing .\/ref_shoot_shieldgun_blend2.smd grabbing .\/ref_shoot_shieldgun_blend3.smd grabbing .\/ref_shoot_shieldgun_blend4.smd grabbing .\/ref_shoot_shieldgun_blend5.smd grabbing .\/ref_shoot_shieldgun_blend6.smd grabbing .\/ref_shoot_shieldgun_blend7.smd grabbing .\/ref_shoot_shieldgun_blend8.smd grabbing .\/ref_shoot_shieldgun_blend9.smd grabbing .\/ref_reload_shieldgun.smd grabbing .\/crouch_aim_shielded_blend1.smd grabbing .\/crouch_aim_shielded_blend2.smd grabbing .\/crouch_aim_shielded_blend3.smd grabbing .\/crouch_aim_shielded_blend4.smd grabbing .\/crouch_aim_shielded_blend5.smd grabbing .\/crouch_aim_shielded_blend6.smd grabbing .\/crouch_aim_shielded_blend7.smd grabbing .\/crouch_aim_shielded_blend8.smd grabbing .\/crouch_aim_shielded_blend9.smd grabbing .\/ref_aim_shielded_blend1.smd grabbing .\/ref_aim_shielded_blend2.smd grabbing .\/ref_aim_shielded_blend3.smd grabbing .\/ref_aim_shielded_blend4.smd grabbing .\/ref_aim_shielded_blend5.smd grabbing .\/ref_aim_shie8#@lded_blend6.smd grabbing .\/ref_aim_shielded_blend7.smd grabbing .\/ref_aim_shielded_blend8.smd grabbing .\/ref_aim_shielded_blend9.smd grabbing .\/gut_flinch_blend1.smd grabbing .\/gut_flinch_blend2.smd grabbing .\/gut_flinch_blend3.smd grabbing .\/gut_flinch_blend4.smd grabbing .\/gut_flinch_blend5.smd grabbing .\/gut_flinch_blend6.smd grabbing .\/gut_flinch_blend7.smd grabbing .\/gut_flinch_blend8.smd grabbing .\/gut_flinch_blend9.smd grabbing .\/head_flinch_blend1.smd grabbing .\/head_flinch_blend2.smd grabbing .\/head_flinch_blend3.smd grabbing .\/head_flinch_blend4.smd grabbing .\/head_flinch_blend5.smd grabbing .\/head_flinch_blend6.smd grabbing .\/head_flinch_blend7.smd grabbing .\/head_flinch_blend8.smd grabbing .\/head_flinch_blend9.smd grabbing .\/death1.smd grabbing .\/death2.smd grabbing .\/death3.smd grabbing .\/head.smd grabbing .\/gutshot.smd grabbing .\/left.smd grabbing .\/back.smd grabbing .\/right.smd grabbing .\/forward.smd grabbing .\/crouch_die.smd ****8#@******** ERROR ************ .\/*&–ø6—PG˜¨W™ not found -------------------------------------------------------------------------------- [Compiler execution completed]
  8. Perdon por revivir post ,pero cuando estoy compilando a lo ultimo siempre me tira un error con muchas letras raras,alguien sabe porque ?
  9. el zp lo tengo,pero quiero ponerle los levels por frags y que le suva la vida,velocidad,daño,etc
  10. Hola gente ando buscando como hacer un zombie level que sea por frags y que cada vez que sea mas alto el nivel,te saque mas daño,se mueva mas rapido,tenga menos gravedad que sean varios niveles y que sean por frags ,no x ammo packs que los datos se registren y que siempre tengan que entrar con el mismo tag,y la misma pw y que blocken el cambio de nombre
  11. Jabox

    Respawn TTS

    hola gente quiero un plugin para que los tts muertos puedan respawnear, xq tengo un sv biohazard y quiero q los zombies (que son tts respawnen cuando esten muertos
  12. perdon por revivir posts viejos pero saquen el primer link que ta caido
  13. Necesito un plugin para que cuando apague el amx se qede un plugin prendido el plugin es el pingfaker.amxx porque si quiero hacer mix cuando apage el amx se vana dar ceunta xd
  14. Hola gente ando buscando el plugin para mostrar un ping menor al que se tiene necesito uno como el ping faker pero que cuando escriba "ping" en consola no muestre el verdadero ping. ademas con el pingfaker a veces cuando mantenes tab para ver el ping se muestra el verdadero ping
  15. quiero el plugin ese que cuando estas muerto podes charlar con los vivos pero que te marque igualmente *dead* y eso desde ya gracias
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