LaPela
Usuario-
Contenido
17 -
Ingreso
-
Última visita
Tipo de contenido
Perfiles
Foros
Descargas
Galería
Tutoriales
Todo lo publicado por LaPela
-
no las puedo hacer andar aparte cuando coloco el boton no me aparece el target ayuda
-
Delay Beforce: 15 cual de los dos
-
y cuales son
-
y como hago un avion o un barco
-
bue si es asi
-
una pregunta es necesario sacarle el buy al map?
-
[Tutorial] Agregar Zona de Buy , y Sacar Buy en respawn.
tema responde a PeritaMapper de LaPela en Guías y Tutoriales
no me permite sacar el buy ihce todo lo q me dicen no me tira error o me lo saca directamente -
si yase ese fue mi primer map
-
por q no le pusiste luzz genio
- 5 respuestas
-
- problemami
- negro
-
(y 2 más)
Etiquetado con:
-
Hola acá les dejo mi map http://www.megaupload.com/?d=WDDDK50H
-
ah pero por q me aparecen caritas enves del logo del half life
- 4 respuestas
-
- videotutorial
- simple
-
(y 5 más)
Etiquetado con:
-
no tengo igual las configuraciones del control t me aparecen algunas nada mas
- 4 respuestas
-
- videotutorial
- simple
-
(y 5 más)
Etiquetado con:
-
muy bueno me sirvio mucho
- 3 respuestas
-
- crear
- videotutorial
-
(y 2 más)
Etiquetado con:
-
tiene una sola textura les dije bloc de notas depues de la copilacion: hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "E:\Archivos de programa\Valve Hammer Editor\zhlt253\hlcsg.exe"-wadinclude cs_dust.wad "E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [cs_dust.wad] entering E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust.map CreateBrush: (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.06 seconds) Embedding textures from WAD File [\archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad] into BSP added 3 additional animating textures. Warning: ::FindTexture() texture SKY not found! Warning: ::FindTexture() texture CLIP not found! Warning: ::LoadLump() texture CLIP not found! Warning: ::LoadLump() texture SKY not found! Texture usage is at 0.26 mb (of 4.00 mb MAX) 0.16 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "E:\Archivos de programa\Valve Hammer Editor\zhlt253\hlbsp.exe""E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust.prt' 0.19 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "E:\Archivos de programa\Valve Hammer Editor\zhlt253\hlvis.exe""E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 138 portalleafs 372 numportals BasePortalVis: (0.03 seconds) LeafThread: (0.94 seconds) average leafs visible: 97 g_visdatasize:2789 compressed from 2484 0.98 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "E:\Archivos de programa\Valve Hammer Editor\zhlt253\hlrad.exe""E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 775 faces Create Patches : 6223 base patches 0 opaque faces 107917 square feet [15540079.00 square inches] 2 direct lights BuildFacelights: (4.28 seconds) visibility matrix : 2.3 megs BuildVisLeafs: (4.72 seconds) MakeScales: (1.47 seconds) SwapTransfers: (2.14 seconds) Transfer Lists : 7453754 transfers Indices : 3499136 bytes Data : 29815016 bytes GatherLight: (0.23 seconds) FinalLightFace: (0.50 seconds) 13.67 seconds elapsed ----- END hlrad -----
-
primero q es el log y donde esta el log?
-
no puse una sola la de dust
-
Hola tengo un problema al copilar necesito ayuda trata q cuando voy a probar el map me dice error no se puede abrir cs.wab