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sursista1709396392

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  1. muy currado el mapa, me encanta, sigue asin
  2. jajja graciaa antss... XD
  3. Buenas a tod@s una ves mas, aqui tengo uno de mis mejores mapas hechos por mi. Uno de los mejores Mapas que ee hecho es el mapa jail_infinity... Link del Mapa (jail_infinity) http://www.megaupload.com/?d=IQN06H2P Aqui tengo algunas imagenes de como es: Sala Principal (Celdas, Jaula Central y Sala CT) Gran Circuito de Coches Celda por Dentro Fuera de Celda (Fuga) Sala CT (Armas) Aqui tengo otro de mis mejores mapas hechos por mi recientemente Link del Mapa (jail_pSv_V1_Fixed) http://www.megaupload.com/?d=S8QKS8CI Aqui tengo algunas imagenes de como es: Celda por Dentro (Mesas y Lineas de colores) Otra imagen de Celda por Dentro Conducto (Esta en Celda) Sala CT (Armas) Campo de Futbol (Nesesitas el MOD Soccer Jam) Comedor Piscina Olimpica Si encuentran algun BUG en algunos de los dos Mapas avisenme, gracias y comenten!!
  4. Buenas mi problema es que cuando pruebo mi ultimo mapa http://www.mundomapper.net/foro/showthread.php?t=5072 en un servidor de jailbreak, me va bien cuando se carga y eso pero cuando va empezar otra nueva ronda me hecha del servidor poniendome "Reliable channel overflowed" algo asin mas o menos supongo que es de mi mapa seguro y no se porque fue..., Saludos
  5. si te refieres a las celdas tiene arriba el cielo pegado al techo ya lo pensé y por eso tomé medidas si es por la jaula del medio no creo que tenga posibilidades de escapar ya que se puede bajar la jaula hacia a abajo.., saludos
  6. aa eso es asin lo deje asin me gusta..., saludos
  7. donde exactamente ?
  8. Mapa borrado, sorry por las molestias...
  9. vere si es por eso si es asin te lo agredecere
  10. aun asin no me va solo me sale esto cuando pongo en additonal paremetros -sparse hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\TRAINS\Escritorio\Soluccion\hlcsg.exe"-nowadtextures -wadautodetect -estimate "C:\Documents and Settings\TRAINS\Escritorio\Mapas Creados\zm_sursista_new_v5" Entering C:\Documents and Settings\TRAINS\Escritorio\Mapas Creados\zm_sursista_new_v5.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (1.26 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (1.54 seconds) Using Wadfile: \documents and settings\trains\escritorio\wad utilizadas\cs_bdog.wad - Contains 3 used textures, 8.11 percent of map (132 textures in wad) Using Wadfile: \documents and settings\trains\escritorio\wad utilizadas\cs_cbble.wad - Contains 1 used texture, 2.70 percent of map (61 textures in wad) Using Wadfile: \documents and settings\trains\escritorio\wad utilizadas\halflife.wad - Contains 30 used textures, 81.08 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\trains\escritorio\wad utilizadas\itsitaly.wad - Contains 1 used texture, 2.70 percent of map (99 textures in wad) Using Wadfile: \documents and settings\trains\escritorio\wad utilizadas\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 1 used texture, 2.70 percent of map (162 textures in wad) Using Wadfile: \documents and settings\trains\escritorio\wad utilizadas\tswad.wad - Contains 1 used texture, 2.70 percent of map (29 textures in wad) added 6 additional animating textures. Texture usage is at 0.92 mb (of 4.00 mb MAX) 3.73 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\TRAINS\Escritorio\Soluccion\hlbsp.exe"-estimate "C:\Documents and Settings\TRAINS\Escritorio\Mapas Creados\zm_sursista_new_v5" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2711 (0.28 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\TRAINS\Escritorio\Mapas Creados\zm_sursista_new_v5.prt' SolidBSP [hull 1] 500...1000...1500...1740 (0.16 seconds) SolidBSP [hull 2] 500...1000...1500...1741 (0.15 seconds) SolidBSP [hull 3] 500...1000...1500...1920 (0.22 seconds) 3.32 seconds elapsed ----- END hlbsp ----- No me sale nada mas por favor ayudame
  11. voy probarlo ara te digo..
  12. Si te refieres al pc tiene... Es un portatil Procesador: AMD Turion™ 64 X2 Mobile Techonology TL-56 1.80 GHz Memoria instalada: 4,00 GB (3,12 GB utilizable) Tipo de sistema: Sistema operativo de 32 bits Tiene Instalado el Windows 7 Ultimate Por favor ayudenme...
  13. a un a sin me da error lo probé antes con los directorios bien y todo quitado msn, steam, vhe, solo estaba el batch compiler y al terminar me sale el mismo error no se que sera :S Ayudenme
  14. No te entiendo :S Me ha pasado 3 veces con 3 pcs distintos uno con 3 GB DE MEMORIA RAM Y 2 GHZ DE PROCESADOR EL OTRO CON 1,5 GHZ DE PROCESADOR Y 1,50 DE GB DE MEMORIA Y OTRO 768 MB MEMORIA RAM Y 2,6 GHZ DE PROCESADOR no lo entiendo :S y ya reinicie varias veces... Ayudame por favor...
  15. Buenas a todos mi problema es al terminar de compilar un mapa de zombie plague me da el siguiente error y no tengo ni idea de porque fue.... hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Users\mauri\Desktop\Soluccion\hlcsg.exe -nowadtextures -wadautodetect -estimate C:\Users\mauri\Desktop\zm_sursista_new_v5 Entering C:\Users\mauri\Desktop\zm_sursista_new_v5.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (0.75 seconds) SetModelCenters: (0.05 seconds) CSGBrush: (1.09 seconds) Warning: Wad file '\documents and settings\trains\escritorio\wad utilizadas\cs_bdog.wad' not found Warning: Wad file '\documents and settings\trains\escritorio\wad utilizadas\cs_cbble.wad' not found Warning: Wad file '\documents and settings\trains\escritorio\wad utilizadas\halflife.wad' not found Warning: Wad file '\documents and settings\trains\escritorio\wad utilizadas\cstrike.wad' not found Warning: Wad file '\documents and settings\trains\escritorio\wad utilizadas\itsitaly.wad' not found Warning: Wad file '\documents and settings\trains\escritorio\wad utilizadas\torntextures.wad' not found Warning: Wad file '\documents and settings\trains\escritorio\wad utilizadas\tswad.wad' not found Warning: ::FindTexture() texture ORIGIN not found! Warning: ::FindTexture() texture -0LAB3_FLR1B not found! Warning: ::FindTexture() texture C3A1_W3B not found! Warning: ::FindTexture() texture -0C2A4E_W1 not found! Warning: ::FindTexture() texture C2A4E_W1B not found! Warning: ::FindTexture() texture SKY not found! Warning: ::FindTexture() texture EXITLFT not found! Warning: ::FindTexture() texture SIGN2 not found! Warning: ::FindTexture() texture SIGN26 not found! Warning: ::FindTexture() texture SIGN24 not found! Warning: ::FindTexture() texture STEEL not found! Warning: ::FindTexture() texture -2OUT_RK5 not found! Warning: ::FindTexture() texture BRICK05 not found! Warning: ::FindTexture() texture C1A1C_W2B not found! Warning: ::FindTexture() texture TK_CEILING not found! Warning: ::FindTexture() texture BRICK06_SM not found! Warning: ::FindTexture() texture STRIPES1 not found! Warning: ::FindTexture() texture BRICK05B not found! Warning: ::FindTexture() texture CONCRETE not found! Warning: ::FindTexture() texture TSOILY not found! Warning: ::FindTexture() texture CSTLCBBL not found! Warning: ::FindTexture() texture CLIP not found! Warning: ::FindTexture() texture {INVISIBLE not found! Warning: ::FindTexture() texture {RAIL2 not found! Warning: ::FindTexture() texture FIFTIES_FLR02C not found! Warning: ::FindTexture() texture {RAIL1C not found! Warning: ::FindTexture() texture {LADDER1B not found! Warning: ::FindTexture() texture AAATRIGGER not found! Warning: ::FindTexture() texture {LADDER2B not found! Warning: ::FindTexture() texture {LADDER2 not found! Warning: ::FindTexture() texture LAB1_GDPNL5 not found! Warning: ::FindTexture() texture LAB1_DOOR7 not found! Warning: ::FindTexture() texture GLASSBLUE1 not found! Warning: ::FindTexture() texture {LADDER1 not found! Warning: ::FindTexture() texture C1A4_DOME not found! Warning: ::FindTexture() texture C1A4_DOME3 not found! Warning: ::FindTexture() texture GENERIC99C not found! Warning: ::LoadLump() texture -0C2A4E_W1 not found! Warning: ::LoadLump() texture -0LAB3_FLR1B not found! Warning: ::LoadLump() texture -2OUT_RK5 not found! Warning: ::LoadLump() texture AAATRIGGER not found! Warning: ::LoadLump() texture BRICK05 not found! Warning: ::LoadLump() texture BRICK05B not found! Warning: ::LoadLump() texture BRICK06_SM not found! Warning: ::LoadLump() texture C1A1C_W2B not found! Warning: ::LoadLump() texture C1A4_DOME not found! Warning: ::LoadLump() texture C1A4_DOME3 not found! Warning: ::LoadLump() texture C2A4E_W1B not found! Warning: ::LoadLump() texture C3A1_W3B not found! Warning: ::LoadLump() texture CLIP not found! Warning: ::LoadLump() texture CONCRETE not found! Warning: ::LoadLump() texture CSTLCBBL not found! Warning: ::LoadLump() texture EXITLFT not found! Warning: ::LoadLump() texture FIFTIES_FLR02C not found! Warning: ::LoadLump() texture GENERIC99C not found! Warning: ::LoadLump() texture GLASSBLUE1 not found! Warning: ::LoadLump() texture LAB1_DOOR7 not found! Warning: ::LoadLump() texture LAB1_GDPNL5 not found! Warning: ::LoadLump() texture ORIGIN not found! Warning: ::LoadLump() texture SIGN2 not found! Warning: ::LoadLump() texture SIGN24 not found! Warning: ::LoadLump() texture SIGN26 not found! Warning: ::LoadLump() texture SKY not found! Warning: ::LoadLump() texture STEEL not found! Warning: ::LoadLump() texture STRIPES1 not found! Warning: ::LoadLump() texture TK_CEILING not found! Warning: ::LoadLump() texture TSOILY not found! Warning: ::LoadLump() texture {INVISIBLE not found! Warning: ::LoadLump() texture {LADDER1 not found! Warning: ::LoadLump() texture {LADDER1B not found! Warning: ::LoadLump() texture {LADDER2 not found! Warning: ::LoadLump() texture {LADDER2B not found! Warning: ::LoadLump() texture {RAIL1C not found! Warning: ::LoadLump() texture {RAIL2 not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 2.46 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Users\mauri\Desktop\Soluccion\hlbsp.exe -estimate C:\Users\mauri\Desktop\zm_sursista_new_v5 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2710 (0.22 seconds) BSP generation successful, writing portal file 'C:\Users\mauri\Desktop\zm_sursista_new_v5.prt' SolidBSP [hull 1] 500...1000...1500...1740 (0.12 seconds) SolidBSP [hull 2] 500...1000...1500...1741 (0.12 seconds) SolidBSP [hull 3] 500...1000...1500...1920 (0.17 seconds) 2.90 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\Users\mauri\Desktop\Soluccion\hlvis.exe -full -estimate C:\Users\mauri\Desktop\zm_sursista_new_v5 1428 portalleafs 4559 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (5.94 seconds) LeafThread: (1596.13 seconds) average leafs visible: 799 g_visdatasize:217400 compressed from 255612 1602.24 seconds elapsed [26m 42s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\Users\mauri\Desktop\Soluccion\hlrad.exe -estimate C:\Users\mauri\Desktop\zm_sursista_new_v5 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Users\mauri\Desktop\Soluccion\lights.rad'] [59 texlights parsed from 'C:\Users\mauri\Desktop\Soluccion\lights.rad'] 9429 faces Create Patches : 63330 base patches 0 opaque faces 676796 square feet [97458752.00 square inches] 89 direct lights BuildFacelights: (45.15 seconds) visibility matrix : 239.1 megs BuildVisLeafs: (551.34 seconds) MakeScales: Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption ----- END hlrad ----- Por favor ayudenme ;( Gracias y Saludos
  16. Buenas a tod@s una vez mas, bueno este es uno de mis mejores mapas para el MOD JailBreak, aunque no esta muy bien hecho, por algunos fallos sin importancia ***Descripcion del Mapa*** -Celdas -Azotea -Armas -Torres de Vigilancia -Jaula Central de Maxima Seguridad -Piscina -Futbol -Mini Circuito de Coches -Etc Es un mapa basico y muy abierto, tiene lo tipico de un mapa de jailbreak.., por ahora este es uno de mis mejores mapas Aqui os dejo el link del mapa: http://www.megaupload.com/?d=0M1Q7D2L ***Imagenes del Mapa*** -Armas -Jaula Central y Torres -Celdas -Piscina, Futbol, Mini circuito, etc Bueno veanlo ustedes mismo, opinen Saludos
  17. jajajajajajja eso espero >. Saludos y Gracias
  18. Buenas a tod@s, ee venido aqui para aprender mas cosas sobre el mapping, ya que aunque sepa crear mapas tengo muchos fallos..., etc. Bueno me llamo Carlos, tengo 18 años recien cumplidos y soy de españa, sevilla y lo mas fundamental... Soy del betis xDD hasta la muerte.., bueno espero aprender muchas cosas que nose a un y llevarme bien con todos... Saludos.
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