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[Problema] Bad surface extents (Closed)


AX0

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hice un map todo bien sin errores ni Nada

lo compilo

lo pruebo en mi pc llendo a new game y funca de 10

100 fps y todo ni errores ni Nada pero

cuando lo pongo en mi dedicado o en algun sv que sea online me tira este error

 

FATAL ERROR (shutting down): Bad surface extents 32/288 at position (168,-1225,-179)

pero solo me tira el error en un server online eso es lo raro ademas de que no puedo arreglarlo

 

ya es la tercera vez que hago un map y me funciona bien en new game pero no online

lesn dejo logs, .map, .rmf y .bsp

 

http://www.mediafire.com/?eo2kfgnoo4j22t7

 

si me lo puede arreglar alguien y pasarmelo en bsp le agradeceria sino diganme como y yo lo arreglo... ya vi el tuto de oxiboost sobre este error y conozco el error pero no encontre el trigger o lo que sea que este causando el error !!!

 

 

 

 

###################################################

# Batch Compiler Zoners Spec #

###################################################

###################################################

# Please report bugs to: ryansgregg@hotmail.com #

###################################################

 

Written At: 07/12/2010 16:33:22

BC Version: 2.0.3.1

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Archivos de programa\ZHLT\hlcsg.exe"-wadinclude halflife.wad -

wadinclude ns_orbital.wad -wadinclude ns_prometheus.wad -wadinclude ns_takeback.

wad -wadinclude massive_carteles_axo.wad "C:\Documents and Settings\xp\Escritori

o\mapaglass\bb_mg_glass.map"

Entering C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[halflife.wad]

[ns_orbital.wad]

[ns_prometheus.wad]

[ns_takeback.wad]

[massive_carteles_axo.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

20%...40%...60%...80%... (0.03 seconds)

 

Including Wadfile: \documents and settings\xp\escritorio\wads\2\halflife.wad

- Contains 18 used textures, 85.71 percent of map (3116 textures in wad)

Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_orbital.wad

- Contains 0 used textures, 0.00 percent of map (21 textures in wad)

Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_prometheus.wa

d

- Contains 0 used textures, 0.00 percent of map (20 textures in wad)

Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_takeback.wad

- Contains 0 used textures, 0.00 percent of map (33 textures in wad)

Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo2.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Using Wadfile: \documents and settings\xp\escritorio\wads\2\mgames1.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Including Wadfile: \documents and settings\xp\escritorio\wads\2\massive_carteles

_axo.wad

- Contains 2 used textures, 9.52 percent of map (2 textures in wad)

 

added 3 additional animating textures.

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 0.34 mb (of 4.00 mb MAX)

0.47 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Archivos de programa\ZHLT\hlbsp.exe""C:\Documents and Settings

\xp\Escritorio\mapaglass\bb_mg_glass.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 338 (0.00 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\xp\Esc

ritorio\mapaglass\bb_mg_glass.prt'

SolidBSP [hull 1] 323 (0.00 seconds)

SolidBSP [hull 2] 333 (0.00 seconds)

SolidBSP [hull 3] 310 (0.02 seconds)

0.28 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Archivos de programa\ZHLT\hlvis.exe""C:\Documents and Settings

\xp\Escritorio\mapaglass\bb_mg_glass.map"

186 portalleafs

575 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

LeafThread:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)

average leafs visible: 64

g_visdatasize:4644 compressed from 4464

0.52 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Archivos de programa\ZHLT\hlrad.exe""C:\Documents and Settings

\xp\Escritorio\mapaglass\bb_mg_glass.map"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\Archivos de programa\ZHLT\lights.rad']

[59 texlights parsed from 'C:\Archivos de programa\ZHLT\lights.rad']

 

1927 faces

Create Patches : 17700 base patches

0 opaque faces

257575 square feet [37090920.00 square inches]

18 direct lights

 

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)

visibility matrix : 18.7 megs

BuildVisLeafs:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.48 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.56 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.03 seconds)

Transfer Lists : 26878538 : 26.88M transfers

Indices : 6906236 : 6.59M bytes

Data : 107514152 : 102.53M bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.16 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)

17.86 seconds elapsed

 

----- END hlrad -----

 

 

 

C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.wic deleted.

C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.lin deleted.

C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p0 deleted.

C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p1 deleted.

C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p2 deleted.

C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p3 deleted.

C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.prt deleted.

 

Presione una tecla para continuar . . .

 

 

 

 

 

saludos, AX0

 

 

OFF: respecto al concurso de mapas awp---> no lo voy a poder entregar y no tube tiempo de hacer el map tube problemas personales y tmb problemas con la PC

axo1.png

 

lifel.png

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borra el solido q se encuentra en esas coordenadas (168,-1225,-179) y hace uno nuevo q no sea muy largo

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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  • 2 semanas después...

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tenes que a TODOS los solidos origin y aaatriger que allas usado, encajarlos. es decir, seleccionas todos , shift+a encajar. no importa que quede mal, va a funcionar igual, (si es a lo que me refiero)
Estamos todos locos.
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