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Mírate éste último tutorial de Counter Strike 2🔥
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Error:..Warning: Leaf portals saw into leaf Problem at portal between leaves
Bueno me sale este error al compilar.. pero se puede entrar igual al mapa.. nose que sera, me dirian?.. en el mapa no hay ningun portal ni ninguna entidad ademas de light envirm,y infoplayer start... y solidos.
al error le aumente el tamaño para que sepan cual es
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlcsg.exe"-nowadtextures -wadinclude minecrafttexture.wad -wadinclude halflifeHD.wad -wadinclude texturas_especiales.wad -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia
Entering C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[minecrafttexture.wad]
[halflifeHD.wad]
[texturas_especiales.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(0.24 seconds)
Using Wadfile: C:\Program Files\Valve\valve\halflife.wad
- Contains 2 used textures, 33.33 percent of map (3116 textures in wad)
Including Wadfile: C:\Users\Altare\Documents\MATIAS\MAPAS\wads\texturas_especiales.wad
- Contains 1 used texture, 16.67 percent of map (9 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\2fort.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\awp_elite.wad
- Contains 0 used textures, 0.00 percent of map (43 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\cs_town.wad
- Contains 1 used texture, 16.67 percent of map (83 textures in wad)
Using Wadfile: C:\Program Files\Valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\cs_bdog.wad
- Contains 1 used texture, 16.67 percent of map (132 textures in wad)
Using Wadfile: C:\Program Files\Valve\cstrike\czde_vostok.wad
- Contains 1 used texture, 16.67 percent of map (227 textures in wad)
Texture usage is at 0.21 mb (of 4.00 mb MAX)
0.42 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlbsp.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...701 (0.03 seconds)
BSP generation successful, writing portal file 'C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.prt'
SolidBSP [hull 1] 500...648 (0.03 seconds)
SolidBSP [hull 2] 500...639 (0.03 seconds)
SolidBSP [hull 3] 500...659 (0.03 seconds)
0.94 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlvis.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia
445 portalleafs
1334 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.56 seconds)
LeafThread:
(4.71 seconds)
[b][size=2]Warning: Leaf portals saw into leaf
Problem at portal between leaves 79 and 82:
(2406.778 -1020.374 -1707.001)
(2438.627 -1020.374 -1677.967)
(2438.624 -1018.000 -1677.973)
(2406.778 -1018.000 -1707.010)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 99 and 79:
(2494.000 -1018.000 -1621.950)
(2494.000 -1018.000 -1733.000)
(2384.233 -1018.565 -1733.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 107 and 110:
(2404.000 -1324.925 -1707.010)
(2404.000 -1306.049 -1677.978)
(2377.176 -1306.059 -1677.979)
(2377.176 -1324.925 -1707.011)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 152 and 155:
(686.645 -880.861 -1625.037)
(686.645 -882.000 -1625.037)
(671.905 -882.000 -1600.000)
(671.904 -880.861 -1600.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 158 and 162:
(924.332 -709.320 -1733.000)
(976.896 -709.414 -1733.000)
(924.332 -709.320 -1624.720)[/size][/b]
average leafs visible: 117
g_visdatasize:25599 compressed from 24920
5.33 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlrad.exe"-extra -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad']
1667 faces
Create Patches : 13378 base patches
0 opaque faces
159445 square feet [22960204.00 square inches]
1 direct lights
BuildFacelights:
(34.93 seconds)
visibility matrix : 10.7 megs
BuildVisLeafs:
(8.32 seconds)
MakeScales:
(7.57 seconds)
SwapTransfers:
(2.04 seconds)
Transfer Lists : 5023102 : 5.02M transfers
Indices : 2428372 : 2.32M bytes
Data : 20092408 : 19.16M bytes
GatherLight:
(1.76 seconds)
FinalLightFace:
(0.87 seconds)
55.67 seconds elapsed
----- END hlrad -----
Video Tutorial Reloj con Bloque de slime minecraft 1.8
https://www.youtube.com/watch?v=DWQ27HJJb94
en este video les muestro como crear dos relojes de bloques de slime. (sin microfono)
Video Tutorial Configurar Plugin Essentials Minecraft 1.7.x SERVER
https://www.youtube.com/watch?v=E6fZRcRxUqI
Video donde explico como configurar el plugin Essentials para los servidores.
Video Tutorial Armor Stands
en este video no explica mucho como hacerlo, solo muestra un poco y les da los comandos para que prueben ustedes.
(no tengo microfono en el video)
Video Tutorial Como hacer un BlockSpawners de mobs | Minecraft 1.8 Vanilla
Crear blockspawners con el commando /summon. y configurarlo
en este video no pude hacerlo con microfono, ya que se me rompio (fue hace mucho xd)
Crear mapa/mundo Vacio Minecraft
https://www.youtube.com/watch?v=BAQtuDJdLZQ
Video sobre como crear un mundo vacio, en el minecraft. espero que les haya servido (????
Video Tutorial Minecraft | Hacer segunda linea MOTD de un servidor
https://www.youtube.com/watch?v=zvI5THNzqA8
Video para crear una segunda linea de motd de un sv de minecraft.
Video Tutorial Minecraft 1.8 /particle
https://www.youtube.com/watch?v=MmE8dfkBqjU
Tutorial del comando particle. es un comando muy util para crear efectos, como lasers etc
(este tutorial fue cuando no sabia mucho hacer tutoriales AJAJ)
Buenas a todos!
Hola, soy Diego Forcael (forka) y esta es mi presentación para la comunidad mapper,
bueno soy de Chile y la verdad por aca no encontré a nadie interesado con mapear
, por lo tanto traté de buscar otra comunidad como esta misma xD
tengo 19 años y estudio ingenierÃa civil mecánica, estoy actualmente de vacaciones asi que puedo hacer lo que se me de la gana
tengo mediana experiencia en el mapping, al parecer por aca no conocen la herramienta Sledge, (http://sledge-editor.com/) y yo la verdad la uso mucho, me pareció
más cómoda, muestra las unidades, un poco mas comodo al moverse por pantallas, importa todas las texturas, y el vertex tool la verdad no lo supe usar con el VHE.
Espero aprender con ustedes y quizas hacer algun mapa en conjunto, eso estarÃa bueno xD
por ahora estoy haciendo un deathrun, talvez mas rato haga un tema mostrando algunas fotos de como va para recibir algunas sugerencias
saludos
(anda algo lenta esta página espero que sea normal)
Texturas para ventanas
Aca les dejo unas texturas que uso para mis mapas

http://www.mediafire.com/download/w7r6txdjnmsn2of/texturas_ventanas_chartis.rar
Si encuentro mas, las posteo

