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[Ayuda] No carga mi mapa


IvNN'

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hola, bueno creo mi mapa con el vhe todo bien...lo compilo con el batch compiler y se crean todos los archivos pero cuando voy al cs para probar el map cuando faltan 5 barras para terminar de cargar, deja de cargar :l hice un mapa de prueba y sigue teniendo el error....

LOG:

 

 

hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: "C:\Archivos de programa\Nueva carpeta\zhlt253\hlcsg.exe""C:\Archivos de programa\Nueva carpeta\VHE\jb_fragpoint-drvbe"

 

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Wadinclude list :

[zhlt.wad]

 

 

entering C:\Archivos de programa\Nueva carpeta\VHE\jb_fragpoint-drvbe.map

CreateBrush:

(0.45 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.39 seconds)

Using WAD File: \archivos de programa\valve\valve\halflife.wad

added 12 additional animating textures.

Texture usage is at 0.32 mb (of 4.00 mb MAX)

0.95 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: "C:\Archivos de programa\Nueva carpeta\zhlt253\hlbsp.exe""C:\Archivos de programa\Nueva carpeta\VHE\jb_fragpoint-drvbe"

 

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

 

BSP generation successful, writing portal file 'C:\Archivos de programa\Nueva carpeta\VHE\jb_fragpoint-drvbe.prt'

1.16 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: "C:\Archivos de programa\Nueva carpeta\zhlt253\hlvis.exe""C:\Archivos de programa\Nueva carpeta\VHE\jb_fragpoint-drvbe"

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

551 portalleafs

1854 numportals

BasePortalVis:

(1.06 seconds)

LeafThread:

(31.72 seconds)

average leafs visible: 113

g_visdatasize:27814 compressed from 38019

32.83 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: "C:\Archivos de programa\Nueva carpeta\zhlt253\hlrad.exe""C:\Archivos de programa\Nueva carpeta\VHE\jb_fragpoint-drvbe"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

 

3329 faces

Create Patches : 29848 base patches

6 opaque faces

393109 square feet [56607744.00 square inches]

1 direct lights

 

BuildFacelights:

(40.05 seconds)

visibility matrix : 53.1 megs

BuildVisLeafs:

(103.14 seconds)

MakeScales:

(54.00 seconds)

SwapTransfers:

(16.44 seconds)

Transfer Lists : 45360268 transfers

Indices : 14326264 bytes

Data : 181441072 bytes

GatherLight:

(2.03 seconds)

FinalLightFace:

(32.88 seconds)

254.81 seconds elapsed [4m 14s]

 

----- END hlrad -----

 

 

 

 

 

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mira pueden ser 2 cosas que estoy seguro que si o si son... primero que el mapa por lo que veo en el log no es grande, es mas es un mapa muy chico.

 

1- Cerra el SXE :xD: puede ser una boludes que te diga esto pero muchos se olvidan.

2- Usa otro compilador, si decis que haces otro mapa de prueba y paso lo mismo es el compilador

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mira pueden ser 2 cosas que estoy seguro que si o si son... primero que el mapa por lo que veo en el log no es grande, es mas es un mapa muy chico.

 

1- Cerra el SXE :xD: puede ser una boludes que te diga esto pero muchos se olvidan.

2- Usa otro compilador, si decis que haces otro mapa de prueba y paso lo mismo es el compilador

 

Es verdad eso, tambien podrias probar el mapa en otra pc a ver si anda.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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Ok, como ves, se queda pegado en Verificando Recursos, busca que los spites, modesl o wads estén en su sitio (cstrike/pupudeganado.wad) (cstrike/models/pipienorme.mdl)
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  • 2 weeks later...

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