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    No funciona las direcciones de func_conveyor(SOLUCIONADO)

    wicho
    Por wicho

    Hola todos, bueno yo volvi una textura de minecraft del wad de puntito a scroll, mas preciso el de lava, lo puse con func_conveyor pero no funciona las direcciones, por ejemplo yo puse la direccion q vaya para abajo (porque estoy haciendo como una caida de lava) pero siempre se mueve de izquierda a derecha. Alguien sabe porque pasa eso?

     

    http://imgur.com/a/OSKfQ siempre va de izquierda a derecha no importa q direccion ponga, todo esa lava es un func_conveyor con una textura scroll..


    como se usan env_shake y env_fade?

    Mboheio
    Por Mboheio

    quiero hacer un cuarto que tiemble constantemente, y si no es posible hacer eso que tenga un trigger que lo haga temblar x 1 minuto.

    Intente poner un trigger_multiple q tiene "temblor" de target y llamando asi al env_shake. Fui cambiando valores en el env_shake a ver si cambiaba algo pero nada, no tiembla en absoluto.

     

    Tambien quisiera chorear un efecto q me gusta banda de kz_aggressive, supongo que es env_fade pero no se como es la cosa con esa entidad

    (9:05)

     

    ya esta practicamente finiquita2 el map :)


    Guia Completa: Desaparecer Objetos con env_render

    DanielMap
    Por DanielMap

    Un pequeño tutorial de como usar la entidad env_render. Nivel básico

    5AF3ECD90.jpg.5e703772d9de088aeeb6347e507c790d.jpg
     


    half life no carga mi mapa

    Mboheio
    Por Mboheio

    consola:

    Host_Error: PF_precache_model_I: Model 'sprites/bubble.spr' failed to precache because the item count is over the 512 limit.

    Reduce the number of brush models and/or regular models in the map to correct this.

     

    Por lo que busqué en internet en teoría agrupar entidades sólidas debería disminuir la cantidad y arreglar el error, pero el número que muestra vhe en SolidEntities no disminuye cuando agrupo (selecciono los bloques y pongo tie to entity tal vez se me escape un paso).

     

    Hay alguna forma de aumentar el limite o disminuir la cantidad de entidades solidas sin borrarlas? Tengo 497 ya y todavia no lo termine al map, ni da para cortarlo :/

     

    edit: en el log del batch dice 432/512 en models


    problema con fps mapa para half-life

    Mboheio
    Por Mboheio

    Tengo un problema con algunos cuartos q en teoria parecen simples y no deberian andar a pocos fps, pero dependiendo de donde mire bajaba de 150 mas o menos a 60-70, siguiendo un tuto de spr1n llegue al comando gl_wireframe 2 y ahi note que estoy viendo bastantes bloques de otro cuarto y por eso bajan:

    mapa20011.jpg

    mapa20010.jpg

    En resumen mi pregunta es, como hago para evitar esto? no creo q la cercania sea un factor ya que tengo otros cuartos que estan practicamente pegados y no pasa esto. Todos los lados que el jugador no ve tienen textura null.

    Los cuartos no estan conectados de ninguna forma entre si, para ir de uno a otro se usa un teleport


    Problema con mapa

    Rody
    Por Rody

    Hola gente, como estan?

     

    Actualmente tengo un problema con un mapa

     

    he estado 1 semana intentandolo hacer andar, pero ni así lo logro.. -_-

     

    Este error me tira

     

     

             hlcsg 3.6 x86 (32b) SSE2 ON (May  2 2009)           
      Super Half-Life Compilation Tools -- Custom Build.        
      Based on code modifications by Sean 'Zoner' Cavanaugh.    
      Based on Valve's version, modified with permission.       
      Raising of limits and improved format done by Silencer.   
      PHLT_Copy_Brush entity implemented by Protector.          
      Submit detailed bug reports to amckern@yahoo.com.         
                     -----  BEGIN  hlcsg -----                  
    
    Command line: C:\Users\Rodolfo\Desktop\SHLT\HLCSG.exe -nowadtextures -wadautodetect -wadinclude halflife.wad"cstrike.wad"simpsons_revenge.wad"null.wad"creditos_rg_v2.wad -wadinclude cstrike.wad -wadinclude halflife.wad -wadinclude 0soup0_simpsons.wad -wadinclude null.wad -wadinclude simpsons_revenge.wad -texdata 18000 "D:\Mis Mapas\bb_simpsons"
    Entering D:\Mis Mapas\bb_simpsons.map
    
    Current hlcsg Settings
    Name                 |   Setting   |  Default
    ---------------------|-------------|-------------------------
    threads               [         2 ] [    Varies ]
    verbose               [       off ] [       off ]
    log                   [        on ] [        on ]
    developer             [         0 ] [         0 ]
    chart                 [       off ] [       off ]
    estimate              [       off ] [       off ]
    max texture memory    [  33554432 ] [  33554432 ]
    max lighting memory   [  33554432 ] [  33554432 ]
    priority              [    Normal ] [    Normal ]
    
    noclip                [       off ] [       off ]
    null texture stripping[        on ] [        on ]
    clipnode economy mode [        on ] [        on ]
    clip hull type        [    legacy ] [    legacy ]
    onlyents              [       off ] [       off ]
    wadtextures           [       off ] [        on ]
    skyclip               [        on ] [        on ]
    hullfile              [      None ] [      None ]
    nullfile              [      None ] [      None ]
    min surface area      [     0.500 ] [     0.500 ]
    brush union threshold [     0.000 ] [     0.000 ]
    
    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    [halflife.wad"cstrike.wad"simpsons_revenge.wad"null.wad"creditos_rg_v2.wad]
    [cstrike.wad]
    [halflife.wad]
    [0soup0_simpsons.wad]
    [null.wad]
    [simpsons_revenge.wad]
    
    Brushes discarded from clipping hulls: 0 (totalling 0 sides)
    CreateBrush:
    (0.02 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (0.06 seconds)
    
    
    Checking Wadfiles:
    
     Including Wadfile: \counter-strike 1.6\valve\halflife.wad:
       Contains 2 used textures, 7.14 percent of map. (3116 textures in wad)
    
     Using Wadfile: \counter-strike 1.6\cstrike\de_dust.wad:
       Contains 1 used texture, 3.57 percent of map. (36 textures in wad)
    
     Including Wadfile: \counter-strike 1.6\cstrike\0soup0_simpsons.wad:
       Warning: Larger than expected texture (251052 bytes): 'CAR'
       Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
       Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
       Warning: Larger than expected texture (348972 bytes): 'TRAILER'
       Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
       Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
       Warning: Larger than expected texture (261932 bytes): '{RADIO'
       Contains 24 used textures, 85.71 percent of map. (110 textures in wad)
    
     Including Wadfile: \counter-strike 1.6\cstrike\simpsons_revenge.wad:
       Warning: Larger than expected texture (251052 bytes): 'CAR'
       Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
       Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
       Warning: Larger than expected texture (348972 bytes): 'TRAILER'
       Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
       Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
       Warning: Larger than expected texture (261932 bytes): '{RADIO'
       Contains 1 used texture, 3.57 percent of map. (111 textures in wad)
    
    
    Texture usage is at 1.99 MB (of 32.00 MB max)
    0.14 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
            hlbsp 3.6 x86 (32b) SSE2 ON (May  2 2009)           
      Super Half-Life Compilation Tools -- Custom Build.        
      Based on code modifications by Sean 'Zoner' Cavanaugh.    
      Based on Valve's version, modified with permission.       
      Raising of limits and improved format done by Silencer.   
      PHLT_Copy_Brush entity implemented by Protector.          
      Submit detailed bug reports to amckern@yahoo.com.         
                     -----  BEGIN  hlbsp -----                  
    
    Command line: C:\Users\Rodolfo\Desktop\SHLT\HLBSP.exe -texdata 18000 "D:\Mis Mapas\bb_simpsons"
    
    Current hlbsp Settings
    Name               |   Setting   |  Default
    -------------------|-------------|-------------------------
    threads             [         2 ] [    Varies ]
    verbose             [       off ] [       off ]
    log                 [        on ] [        on ]
    developer           [         0 ] [         0 ]
    chart               [       off ] [       off ]
    estimate            [       off ] [       off ]
    max texture memory  [  33554432 ] [  33554432 ]
    priority            [    Normal ] [    Normal ]
    
    noclip              [       off ] [       off ]
    nofill              [       off ] [       off ]
    noopt               [       off ] [       off ]
    null tex. stripping [        on ] [        on ]
    notjunc             [       off ] [       off ]
    subdivide size      [       240 ] [       240 ] (Min 64) (Max 512)
    max node size       [      1024 ] [      1024 ] (Min 64) (Max 8192)
    
    
    SolidBSP [hull 0] 500...644 (0.02 seconds)
    BSP generation successful, writing portal file 'D:\Mis Mapas\bb_simpsons.prt'
    SolidBSP [hull 1] 500 (0.02 seconds)
    SolidBSP [hull 2] 500...503 (0.00 seconds)
    SolidBSP [hull 3] 500...532 (0.00 seconds)
    0.17 seconds elapsed
    
    -----   END   hlbsp -----
    
    
    
            hlvis 3.6 x86 (32b) SSE2 ON (May  2 2009)           
      Super Half-Life Compilation Tools -- Custom Build.        
      Based on code modifications by Sean 'Zoner' Cavanaugh.    
      Based on Valve's version, modified with permission.       
      Raising of limits and improved format done by Silencer.   
      PHLT_Copy_Brush entity implemented by Protector.          
      Submit detailed bug reports to amckern@yahoo.com.         
                     -----  BEGIN  hlvis -----                  
    
    Command line: C:\Users\Rodolfo\Desktop\SHLT\HLVIS.exe -maxdistance 15000 -full -texdata 18000 "D:\Mis Mapas\bb_simpsons"
    Portalleafs:  201
    Numportals:   485
    
    -= Current hlvis Settings =-
    Name               |   Setting   |  Default
    -------------------|-------------|-------------------------
    threads             [         2 ] [    Varies ]
    verbose             [       off ] [       off ]
    log                 [        on ] [        on ]
    developer           [         0 ] [         0 ]
    chart               [       off ] [       off ]
    estimate            [       off ] [       off ]
    max texture memory  [  33554432 ] [  33554432 ]
    max vis distance    [     15000 ] [         0 ]
    priority            [    Normal ] [    Normal ]
    
    fast vis            [       off ] [       off ]
    full vis            [        on ] [       off ]
    
    
    BasePortalVis:
    (0.02 seconds)
    LeafThread:
    (0.60 seconds)
    Average leafs visible: 86
    Saving visdata to D:\Mis Mapas\bb_simpsons.vdt...
    MaxDistVis:
    (0.25 seconds)
    Average maxdistance leafs visible: 86
    g_visdatasize: 5411 compressed from 5226
    0.89 seconds elapsed
    
    -----   END   hlvis -----
    
    
    
            hlrad 3.6 x86 (32b) SSE2 ON (May  2 2009)           
      Super Half-Life Compilation Tools -- Custom Build.        
      Based on code modifications by Sean 'Zoner' Cavanaugh.    
      Based on Valve's version, modified with permission.       
      Raising of limits and improved format done by Silencer.   
      PHLT_Copy_Brush entity implemented by Protector.          
      Submit detailed bug reports to amckern@yahoo.com.         
                     -----  BEGIN  hlrad -----                  
    
    Command line: C:\Users\Rodolfo\Desktop\SHLT\HLRAD.exe -extra -texdata 18000 "D:\Mis Mapas\bb_simpsons"
    
    -= Current hlrad Settings =-
    Name                | Setting             | Default
    --------------------|---------------------|-------------------------
    threads              [                 2 ] [            Varies ]
    verbose              [               off ] [               off ]
    log                  [                on ] [                on ]
    developer            [                 0 ] [                 0 ]
    chart                [               off ] [               off ]
    estimate             [               off ] [               off ]
    max texture memory   [          33554432 ] [          33554432 ]
    max lighting memory  [          33554432 ] [          33554432 ]
    priority             [            Normal ] [            Normal ]
    
    vismatrix algorithm  [          Original ] [          Original ]
    oversampling (-extra)[                on ] [               off ]
    bounces              [                 1 ] [                 1 ]
    bounce dynamic light [                on ] [                on ]
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light        [           255.000 ] [           256.000 ]
    circus mode          [               off ] [               off ]
    
    smoothing threshold  [            50.000 ] [            50.000 ]
    direct threshold     [            25.000 ] [            25.000 ]
    direct light scale   [             2.000 ] [             2.000 ]
    coring threshold     [             1.000 ] [             1.000 ]
    patch interpolation  [                on ] [                on ]
    
    texscale             [                on ] [                on ]
    patch subdividing    [                on ] [                on ]
    chop value           [            64.000 ] [            64.000 ]
    texchop value        [            32.000 ] [            32.000 ]
    
    global fade          [             1.000 ] [             1.000 ]
    global falloff       [                 2 ] [                 2 ]
    global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale   [             1.000 ] [             1.000 ]
    global sky diffusion [             1.000 ] [             1.000 ]
    
    opaque entities      [                on ] [                on ]
    sky lighting fix     [                on ] [                on ]
    incremental          [               off ] [               off ]
    dump                 [               off ] [               off ]
    
    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
    diffuse hack         [                on ] [                on ]
    spotlight points     [                on ] [                on ]
    
    custom shadows with bounce light
                        [               off ] [               off ]
    rgb transfers        [               off ] [               off ]
    
    
    Faces: 3419
    Create Patches: 64535 base patches
    Opaque faces: 0
    Square feet: 913953 [131609232.00 square inches]
    Base patches created: 64535 out of 65545 max. (98.5%)
    Direct lights: 3
    
    BuildFacelights:
    (40.39 seconds)
    visibility matrix   : 248.2 megs
    BuildVisLeafs:
    (109.85 seconds)
    MakeScales:
    Error: Memory allocation failure
    Description: The program failled to allocate a block of memory.
    Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentatioEnrror: Memory allocation failure
    Description: The program failled to allocate a block of memory.
    Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
    Info: ‹D$Pÿ#;ƒÄ3ÀÂ
    
    ; heap corruption
    Info: ‹D$Pÿ#;ƒÄ3ÀÂ
    
    
    -----   END   hlrad -----
    
    
    
    

     

     

    Que puede ser?

     

    Cuando lo quiero jugar me salta un error de bad surface extents at potition algo asi


    Me presento!

    Rody
    Por Rody

    Hola me presento, soy rody, tengo 19 años, soy de cordoba capital y estoy metiendome poco a poco en lo que es mapping, mis gracias a "computadora hdp" que fue quien me ayudo y me instruyo.

     

    Buenas noches! :)


    Opcion subdivide size

    wicho
    Por wicho

    Hola todos, bueno el batch tiene una opcion q se llama subdivide size, dicen q ayuda a reducir los wpolysh pero q tambien hay problemas subiendolo, es cierto eso?... gracias antemano


    Mapa entre todos (lado B)

    Carnacleos
    Por Carnacleos

    Buenas mappers, en esta ocacion vengo con la siguiente idea (aunque ya sugerida por cierto usuario), pero algo diferente, mappear algo "random" a partir de un rmf ya empezado por mi.

     

    El que quiera participar que comente y el archivo se le pasara, para luego en el transcurso de 1 semana dicho usuario se lo pasara al que haya comentado despues de el, logimente agregando los wads que haya usado en un rar, en lo posible seria conveniente que se usaran un maximo de 5 wads.

     

     

    5D0F070A0.jpg

     

     

    Texturas usadas: halflife.wad

     

    Orden de los participantes:

     

    1:Zyon

    2:Alexboos (no responde)

    3: DanielMap

    4:IvNN

    5: diego_201014

    6:[.] Puntito :D


    ¡Gana premios apostando en el CS:GO (PS4,Xone,IPAD....ETC)

    tnt_lentao
    Por tnt_lentao

    ¡Gana premios ,apostando! al ‪#‎CSGO‬ ‪#‎LOL‬ o a tus partidos de deportes favoritos ♥

     

    La pagina es PLAYFULBET

     

    â–¼Link de registroâ–¼

    https://playfulbet.com/?invited_by=5925473

    â–²(Te daran 4000 coins si entras de este link)â–²

     

     

    w4_zpsgyhf86pd.jpg

     

     

    1. 1) Es totalmente gratuito.

    2. 2) Funciona con una "moneda" llamada COINS.

    3. 3) Se necesita saber de deportes.

    4. 4) Si haz jugado un ‪#‎parley‬, sabes que ganas de acuerdo a la media. (Tanto es asi que puedes convertir 5000 coins en 100k en solo 2 apuestas)

    5. 5) Los premios varian de acuerdo el pais y el momento (desde una PLAY4 a 30€ PayPal).

    6. 6) Funciona para cualquier pais.

     

     

     

     

    w33_zpskmpxyu6j.jpg

     

     

    w22_zps8tyuca9g.jpg

     

     

     

     

    SI TIENEN ALGUNA DUDA DEJARLA EN LOS COMENTARIOSâ–¼

    joda1


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