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    No puedo seleccionar bloques

    _rodoxd27#
    Por _rodoxd27#

    Tengo un problema, que no he tenido nunca, sino hasta ahora que no tengo idea del porque esta pasando.

     

    No puedo seleccionar bloques en la camara 3D (esquina de arriba a la izquierda).

    Tambien, como no puedo seleccionarlos no puedo pintarlos ni hacer nada con ellos.

    Pero los puedo seleccionar en las otras camaras (con tal que no sea la 3D) sin ningun problema.

     

    ¿Se entendió a lo que me refiero?

    ¿Podrá alguien darme una solución?


    Me presento

    _rodoxd27#
    Por _rodoxd27#

    Hola a todos! Mi nombre es Rodolfo.

    En los juegos mis nicks siempre seran: _rodoxd27#/_rodoxd27/rodoxd27

    Espero llevarme bien en la comunidad.

    No puedo llamarme mapper, ya que nunca he terminado un mapa debido a los problemas que me trae el VHL.

     

    Saludos!


    Como subir imagenes al foro desde pagina externa

    MulocK
    Por MulocK

    Host de ejemplo, SUBE IMAGENES:

     

    1.- Bueno, seleccionamos la imagen desde nuestra pc.

    2.- Escribimos etiquetas si es que queres que salga en algún buscador.. o solo cualquier letra

    3.- Seleccionamos si la imagen es de contenido público o para +18

     

    Le damos a subir ahora

     

    1-1708316.png

     

    Una vez que se subió la imagen, nos da unos utiles enlaces.. ya sea para foro, html's, enlace directo a la imagen en Subeimagenes... otros.

     

    Acá nosotros solo le vamos a dar click en la imagen así nos redirige a la imagen en "subeimagenes.com/miimagen.PNG/JPG.... o click derecho abrir imagen

     

    2-1708317.png

     

     

    Una vez abierta ya la imagen le damos click derecho y copiamos la dirección de la imagen (URL)

     

    3-1708318.jpg

     

    Y por último la ponemos en donde queramos

     

    Acá dejo paginas donde pueden subir sus imágenes, en la mayoría les va a medir etiquetas/keywords o un limite de peso en la imagen. Si saben de algún host que no borre imágenes con el tiempo, dejen link en comentario para ser agregado.

     

     

    Host de imágenes:

     

     

    1. SUBIR IMAGENES : subir fotos - subir imagen


    zm_Horror_Hospital

    GonzaMapper
    Por GonzaMapper

    Descripción: Mapa ambientado como la pelicula silent hill con sonidos de suspenso

     

    Titulo del mapa: zm_Horror_Hospital

     

    Tipo: Zm_

     

    Slots: 16 TT - 16 CT

     

    Tamaño: Grande

     

    Descarga: zm_Horror_Hospital

     

    Imágenes y comentarios: No pude insertar las fotos nose porque,el mapa esta muy bueno y es uno de los mejores que he creado para la comunidad mas grande de la argentina (no digo el nombre para no hacer spam) Si quieren fotos del mapa diganme como subirlas ya que el mapa vale muchisimo la pena

     

    attachment.php?attachmentid=34853&d=1487452392

    attachment.php?attachmentid=34854&d=1487452406

    attachment.php?attachmentid=34856&d=1487452438

    attachment.php?attachmentid=34855&d=1487452422

     


    Error de compilacion

    Prodigy23
    Por Prodigy23

    Hola, buenas les vengo a presentar un error que tengo al compilar un mapa que estoy creando.

    me salta esto en el Valve Hammer Editor

    ** Executing...

    ** Command: Change Directory

    ** Parameters: D:\Niko\Counter-Strike 1.6

     

     

    ** Executing...

    ** Command: Copy File

    ** Parameters: "C:\Users\Moncho\Desktop\zm_horrorV1.map" "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1.map"

     

     

    ** Executing...

    ** Command: D:\VHE\ZHLT\hlcsg.exe

    ** Parameters: "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1"

     

    hlcsg v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlcsg -----

    Command line: D:\VHE\ZHLT\hlcsg.exe "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1"

    Entering D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1.map

     

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    clip hull type [ legacy ] [ legacy ]

    onlyents [ off ] [ off ]

    wadtextures [ on ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    nullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

     

    Using mapfile wad configuration

    Wadinclude list :

    [zhlt.wad]

     

    0 brushes (totalling 0 sides) discarded from clipping hulls

    CreateBrush:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)

    SetModelCenters:

    10%...50%...60%... (0.00 seconds)

    CSGBrush:

    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)

     

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\ajawad.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cached.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\chateau.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_747.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_assault.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_bdog.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_cbble.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_dust.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_havana.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_office.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_snowbase.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_thunder.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cstraining.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cstrike.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_airstrip.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_aztec.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_piranesi.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_storm.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_vegas.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_vertigo.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\decals.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\greenvalley.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\itsitaly.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\jos.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\n0th1ng.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\prodigy.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\torntextures.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\tswad.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\null.wad' not found

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\ajawad.wad

    Error: Could not find WAD file

    Description: The compile tools could not locate a wad file that the map was referencing.

    Howto Fix: Make sure the wad's listed in the level editor actually all exist

     

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cached.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\chateau.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_747.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_assault.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_bdog.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_cbble.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_dust.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_havana.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_office.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_snowbase.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cs_thunder.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cstraining.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\cstrike.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_airstrip.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_aztec.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_piranesi.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_storm.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_vegas.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\de_vertigo.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\decals.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\greenvalley.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\itsitaly.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\jos.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\n0th1ng.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\prodigy.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\torntextures.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\tswad.wad

    Error: Could not open wad file \niko\counter-strike 1.6\cstrike\null.wad

    Using Wadfile: \users\moncho\desktop\wad\zm_ilc_silent_hill.wad

    - Contains 9 used textures, 75.00 percent of map (129 textures in wad)

    Using Wadfile: \users\moncho\desktop\wad\logoprodigy.wad

    - Contains 0 used textures, 0.00 percent of map (2 textures in wad)

     

     

    ----- END hlcsg -----

     

     

     

     

    ** Executing...

    ** Command: D:\VHE\ZHLT\hlbsp.exe

    ** Parameters: "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1"

     

    hlbsp v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlbsp -----

    Command line: D:\VHE\ZHLT\hlbsp.exe "D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1"

    >> There was a problem compiling the map.

    >> Check the file D:\Niko\Counter-Strike 1.6\cstrike\maps\zm_horrorV1.log for the cause.

     

    ----- END hlbsp -----

     

     

     

    y luego pruebo con Batch Compiler y me salta esto

    hlcsg v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlcsg -----

    Command line: "D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\hlcsg.exe"-nowadtextures -wadautodetect -wadinclude zm_ilc_silent_hill.wad -wadinclude logoprodigy.wad -wadinclude null.wad C:\Users\Moncho\Desktop\MAP\zm_horrorV1

    Entering C:\Users\Moncho\Desktop\MAP\zm_horrorV1.map

     

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    clip hull type [ legacy ] [ legacy ]

    onlyents [ off ] [ off ]

    wadtextures [ off ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    nullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

     

    Using mapfile wad configuration

    Wadfiles not in use by the map will be excluded

    Wadinclude list :

    [zhlt.wad]

    [zm_ilc_silent_hill.wad]

    [logoprodigy.wad]

    [null.wad]

     

    0 brushes (totalling 0 sides) discarded from clipping hulls

    CreateBrush:

    (0.04 seconds)

    SetModelCenters:

    (0.00 seconds)

    CSGBrush:

    (0.15 seconds)

     

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\ajawad.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cached.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\chateau.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_747.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_assault.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_bdog.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_cbble.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_dust.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_havana.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_office.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_snowbase.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cs_thunder.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cstraining.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\cstrike.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_airstrip.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_aztec.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_piranesi.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_storm.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_vegas.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\de_vertigo.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\decals.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\greenvalley.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\itsitaly.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\jos.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\n0th1ng.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\prodigy.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\torntextures.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\tswad.wad' not found

    Warning: Wad file '\niko\counter-strike 1.6\cstrike\null.wad' not found

    Including Wadfile: \users\moncho\desktop\wad\zm_ilc_silent_hill.wad

    - Contains 9 used textures, 75.00 percent of map (129 textures in wad)

     

    Warning: ::FindTexture() texture SKY not found!

    Warning: ::FindTexture() texture NULL not found!

    Are you sure you included zhlt.wad in your wadpath list?

    Warning: ::FindTexture() texture CLIP not found!

    Warning: ::LoadLump() texture CLIP not found!

    Warning: ::LoadLump() texture NULL not found!

    Warning: ::LoadLump() texture SKY not found!

    Texture usage is at 0.52 mb (of 4.00 mb MAX)

    0.27 seconds elapsed

     

    ----- END hlcsg -----

     

     

     

    hlbsp v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlbsp -----

    Command line: "D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\hlbsp.exe"C:\Users\Moncho\Desktop\MAP\zm_horrorV1

     

    Current hlbsp Settings

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    priority [ Normal ] [ Normal ]

     

    noclip [ off ] [ off ]

    nofill [ off ] [ off ]

    noopt [ off ] [ off ]

    null tex. stripping [ on ] [ on ]

    notjunc [ off ] [ off ]

    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

     

     

    SolidBSP [hull 0] 261 (0.01 seconds)

    BSP generation successful, writing portal file 'C:\Users\Moncho\Desktop\MAP\zm_horrorV1.prt'

    SolidBSP [hull 1] 178 (0.00 seconds)

    SolidBSP [hull 2] 181 (0.00 seconds)

    SolidBSP [hull 3] 242 (0.01 seconds)

    0.12 seconds elapsed

     

    ----- END hlbsp -----

     

     

     

    hlvis v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlvis -----

    Command line: "D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\hlvis.exe"C:\Users\Moncho\Desktop\MAP\zm_horrorV1

    93 portalleafs

    226 numportals

     

    -= Current hlvis Settings =-

    Name | Setting | Default

    -------------------|-----------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max vis distance [ 0 ] [ 0 ]

    priority [ Normal ] [ Normal ]

     

    fast vis [ off ] [ off ]

    full vis [ off ] [ off ]

     

     

    BasePortalVis:

    (0.01 seconds)

    LeafThread:

    (0.18 seconds)

    average leafs visible: 43

    g_visdatasize:1261 compressed from 1116

    0.21 seconds elapsed

     

    ----- END hlvis -----

     

     

     

    hlrad v3.4 Final (Feb 25 2006)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to (amckern@yahoo.com)

    ----- BEGIN hlrad -----

    Command line: "D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\hlrad.exe"C:\Users\Moncho\Desktop\MAP\zm_horrorV1

     

    -= Current hlrad Settings =-

    Name | Setting | Default

    --------------------|---------------------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

     

    vismatrix algorithm [ Original ] [ Original ]

    oversampling (-extra)[ off ] [ off ]

    bounces [ 1 ] [ 1 ]

    bounce dynamic light [ on ] [ on ]

    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

    maximum light [ 255.000 ] [ 256.000 ]

    circus mode [ off ] [ off ]

     

    smoothing threshold [ 50.000 ] [ 50.000 ]

    direct threshold [ 25.000 ] [ 25.000 ]

    direct light scale [ 2.000 ] [ 2.000 ]

    coring threshold [ 1.000 ] [ 1.000 ]

    patch interpolation [ on ] [ on ]

     

    texscale [ on ] [ on ]

    patch subdividing [ on ] [ on ]

    chop value [ 64.000 ] [ 64.000 ]

    texchop value [ 32.000 ] [ 32.000 ]

     

    global fade [ 1.000 ] [ 1.000 ]

    global falloff [ 2 ] [ 2 ]

    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

    global light scale [ 1.000 ] [ 1.000 ]

    global sky diffusion [ 1.000 ] [ 1.000 ]

     

    opaque entities [ on ] [ on ]

    sky lighting fix [ on ] [ on ]

    incremental [ off ] [ off ]

    dump [ off ] [ off ]

     

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

    diffuse hack [ on ] [ on ]

    spotlight points [ on ] [ on ]

     

    custom shadows with bounce light

    [ off ] [ off ]

    rgb transfers [ off ] [ off ]

     

     

    [Reading texlights from 'D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\lights.rad']

    [59 texlights parsed from 'D:\MappingKit.ByMecoboy\Hammer Y Configuracin.ByMecoboy\Zhlt\lights.rad']

     

    671 faces

    Create Patches : 5518 base patches

    0 opaque faces

    81483 square feet [11733586.00 square inches]

    1 direct lights

     

    BuildFacelights:

    (0.97 seconds)

    visibility matrix : 1.8 megs

    BuildVisLeafs:

    (2.98 seconds)

    MakeScales:

    (1.19 seconds)

    SwapTransfers:

    (0.50 seconds)

    Transfer Lists : 4962260 : 4.96M transfers

    Indices : 1502420 : 1.43M bytes

    Data : 19849040 : 18.93M bytes

    GatherLight:

    (0.26 seconds)

    FinalLightFace:

    (0.47 seconds)

    6.50 seconds elapsed

     

    ----- END hlrad -----

     

     

     

     

    y me crea el archivo .bsp

    y cuando pruebo el mapa me salta esto

    80peMvs.jpg

    espero alguna solucion, muchas gracias


    Hotel? FALOPA

    FREDDY
    Por FREDDY


    [Pedido] Alguien conoce este tema?

    Pipo Argenti
    Por Pipo Argenti

    Tengo un tema en la punta de la lengua, alguien me puede decir que tema será?


    Activar botones con cuchillo

    asdf
    Por asdf

    Hola otra vez! He visto que hay mapas donde puedes activar botones con el cuchillo, como los deathrun_jigsaw, no hace falta presionar el boton con la E.

     

    He querido hacer eso en un mapa de pruebas que tengo, pero no se como hacerlo. Alguien me podria decir como hacerlo?

     

    Es una duda simple que me tiene loco xD


    Guia Completa para Insertar Prefabs en Valve Hammer Editor

    MulocK
    Por MulocK

    Pensé que ya habia publicado esto hace años... que verguenza como escribía doh

     

     

    ------

     

    1.-porloqe yo se tenes que agarrar los pref que te bajaste y llevarlos a "valve hammer editor/prefabs" una ves que los movistes ahi, abris el vhe->herramientas->Fabrica de fabricados y podes agregar una categoria como dice ahi "añadir libreria"

     

    foto1-535294.jpg

     

     

    2.- haces click en agregar y vas a tu vhe/prefabs y seleccionas el objeto ( baño)

     

    2-535295.jpg

     

    3.- una ves que agregastes el baño tocas "cerrar" y vas abajo donde seleccionas las categorias "primitives" y seleccionas la categoria del prefab que recien creastes osea "baños"

     

    3-535298.jpg

     

    4.-y creas un bloque (que seria el baño) de el tamaño que quieras para el baño

     

    como notenia ningun baño jaja use los autos que tenia (aunqe sea un avion)

     

    4-535301.jpg

     

     

     

     

     

    *La otra forma es hacerlo a lo negro

     

    como abris un mapa cualquiera vas a abrir el prefab y lo seleccionas+copias y lo pegas en tu mapa

     

    funciona igual (aunque necesitas los wads usados en el prefab)


    Servidor MUNDO MAPPING [PUBLICO 12SLOTS]

    MulocK
    Por MulocK

    1789709-639765_20110922_003.jpg

    Información del servidor

     

     

    Host: By Solugames

     

     

    Nombre del Servidor: MUNDO MAPPING [PUBLICO] http://www.mundomapping.net

     

     

    IP: 190.0.164.190:27015

     

     

    b_560_95_1.png

     

    Slots: 12

     

     

    Rotación de mapas / Mapcycle

     

    de_dust2

    de_nuke

    de_westwood

    de_inferno

    de_train

    de_dust

    de_aztec

    de_mirage

    de_tuscan

     

     

     

    Reglas

     


      [*=left]Queda totalmente prohibido el uso de programas externos para mejorar la jugabilidad y/o den algún tipo de ventaja (cheats).
      [*=left]Prohibido hacer referencia a otro tipo de comunidades, incitando al spam.
      [*=left]Prohibido quedarse AFK (sin permanencia del juego), de tal modo se quiteará automaticamente.

    De no respetar estas reglas quedara a decisión del staff y/o admin presente a sancionar al jugador.

     

     

     

     

     

    Premio

     

     

    Jugador que quede en el top 1 del /top15 recibirá Admin FREE por 15 días, este top se reiniciará cada finalización de mes. Y deberá respetar las reglas del servidor y tener una cuenta en el foro.


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