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Todo lo publicado por AgUuSxD
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Me gusto la de |M~ No puedo ver la de Hiiskaat asi qe mi voto va para |M~
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Ai esta !! gracias !!
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como qe entidades afuera del mapa?
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`Hola tengo un problema :$ no me recopila el .bsp el .RMF y el .MAP son iguales por las dudas Les dejo el clipboard ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Counter-Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Mercedes\Desktop\surf_dm.map" "C:\Users\Mercedes\Desktop\surf_dm.map" ** Executing... ** Command: C:\Users\Mercedes\Desktop\mapper\hlcsg.exe ** Parameters: "C:\Users\Mercedes\Desktop\surf_dm" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Users\Mercedes\Desktop\mapper\hlcsg.exe C:\Users\Mercedes\Desktop\surf_dm Entering C:\Users\Mercedes\Desktop\surf_dm.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 40%...50%...60%...70%...Error: Entity 26, Brush 0, Side 1: has a coplanar plane at (-1646, -522, 497), texture TK_WALLYELLOW 80%...Error: brush with coplanar faces Description: The map has a problem which must be fixed Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem 90%...Error: Entity 26, Brush 0, Side 2: plane with no normal Error: Entity 26, Brush 0, Side 3: plane with no normal Error: Entity 26, Brush 0, Side 3: has a coplanar plane at (-1225, -253, 497), texture TK_WALLYELLOW Error: Entity 26, Brush 0, Side 4: plane with no normal Error: Entity 26, Brush 0, Side 4: has a coplanar plane at (-1225, -253, 497), texture TK_WALLYELLOW Error: Entity 26, Brush 0, Side 4: has a coplanar plane at (-1225, -253, 497), texture TK_WALLYELLOW Error: Entity 26, Brush 0, Side 5: plane with no normal Error: Entity 26, Brush 0, Side 5: has a coplanar plane at (-1225, -522, 497), texture TK_WALLYELLOW Error: Entity 26, Brush 0, Side 5: has a coplanar plane at (-1225, -522, 497), texture TK_WALLYELLOW Error: Entity 26, Brush 0, Side 5: has a coplanar plane at (-1225, -522, 497), texture TK_WALLYELLOW Error: Entity 26, Brush 0: outside world(+/-4096): (-10000,-10000,497)-(10000,10000,497) Error: Entity 26, Brush 0: outside world(+/-4096): (-10000,-10000,497)-(10000,10000,497) Error: Entity 26, Brush 0: outside world(+/-4096): (-10016,-10016,461)-(10016,10016,533) Error: Entity 26, Brush 0: outside world(+/-4096): (-10016,-10016,461)-(10016,10016,533) Error: Entity 26, Brush 0: outside world(+/-4096): (-10032,-10032,465)-(10032,10032,529) Error: Entity 26, Brush 0: outside world(+/-4096): (-10032,-10032,465)-(10032,10032,529) Error: Entity 26, Brush 0: outside world(+/-4096): (-10016,-10016,479)-(10016,10016,515) Error: Entity 26, Brush 0: outside world(+/-4096): (-10016,-10016,479)-(10016,10016,515) (0.05 seconds) ----- END hlcsg ----- ** Executing... ** Command: C:\Users\Mercedes\Desktop\mapper\hlbsp.exe ** Parameters: "C:\Users\Mercedes\Desktop\surf_dm" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Users\Mercedes\Desktop\mapper\hlbsp.exe C:\Users\Mercedes\Desktop\surf_dm >> There was a problem compiling the map. >> Check the file C:\Users\Mercedes\Desktop\surf_dm.log for the cause. ----- END hlbsp ----- y una IMG
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esta beunisima
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puede ser el sky?
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Hola cuando entro a mi mapa surf me aparec esto Este es el clipboard ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Counter-Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Mercedes\Desktop\mapper\surf.map" "C:\Users\Mercedes\Desktop\surf.map" ** Executing... ** Command: C:\Users\Mercedes\Desktop\mapper\hlcsg.exe ** Parameters: "C:\Users\Mercedes\Desktop\surf" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Users\Mercedes\Desktop\mapper\hlcsg.exe C:\Users\Mercedes\Desktop\surf Entering C:\Users\Mercedes\Desktop\surf.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 30%...50%...80%... (0.04 seconds) SetModelCenters: 10%...20%... (0.00 seconds) CSGBrush: 10%...50%...60%... (0.10 seconds) Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \program files\valve\half-life\valve\halflife.wad - Contains 7 used textures, 63.64 percent of map (3116 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 4 used textures, 36.36 percent of map (162 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\de_vegas.wad - Contains 0 used textures, 0.00 percent of map (101 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\fade_colors.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program files\valve\half-life\valve\gfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \users\mercedes\downloads\mz_creditos.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\school.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\timecounter.wad - Contains 0 used textures, 0.00 percent of map (17 textures in wad) Warning: More than 8 wadfiles are in use. (13) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.19 mb (of 4.00 mb MAX) 0.54 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Users\Mercedes\Desktop\mapper\hlbsp.exe ** Parameters: "C:\Users\Mercedes\Desktop\surf" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Users\Mercedes\Desktop\mapper\hlbsp.exe C:\Users\Mercedes\Desktop\surf Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 156 (0.00 seconds) BSP generation successful, writing portal file 'C:\Users\Mercedes\Desktop\surf.prt' SolidBSP [hull 1] 157 (0.01 seconds) SolidBSP [hull 2] 189 (0.01 seconds) SolidBSP [hull 3] 169 (0.01 seconds) 0.25 seconds elapsed ----- END hlbsp -----
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la verdad estan todas espectaculares :(nerdicon):
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no se puede criticar jaja esta espectacular
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Por qe asiatica? xD Esta buen =)
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Me gusta mas la V1
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a mi me qeres ? =G):
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:(trollface): Buena jaja
- 7 respuestas
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- del
- entrevista
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(y 3 más)
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Bien tutorial :B
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:B ni ganas xD mañana pongo aalgunas Felices 300 mensajes
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Bueno Lo dice el titulo , La 3ra y ultima version de mi primer mapa Le agrege un puente en el medio qe qeda re chitero (func_wall) no sabia para qe era , Ahora si qe es jeje Bueno :B Link http://www.mediafire.com/?c9l7k03ejd262dr
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wao y el cs cuantos años tiene?
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Perdon , Ai se los subi a MediaFire http://www.mediafire.com/?0uzox371453bcqp
- 10 respuestas
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- aimdustyaztec
- map
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(y 1 más)
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we si no tnes los wads de dust sos alto paja xD lo de los escalones es asi , El agua no sabia como aserla sin qe se me bugeen los escalones asi qe la hize asi xD
- 10 respuestas
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- aimdustyaztec
- map
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(y 1 más)
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las formas son de aztec :B osea en la v3 ( ya la estoy pensando) voy a hacer un puente como el de aztec =) osea viste qe son con columnas? bueno eso XD
- 10 respuestas
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- aimdustyaztec
- map
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(y 1 más)
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Hola Mapping ! Les presento mi nuevo map estilo Aim_ es el 2do creo qe ago (2do mapa) pero el primero qe subo a mapping y a internet (los otros fueron de pureba) Capturas : Link : http://www.megaupload.com/?d=HY5GPN33 PD: Esas fotos son de una v1 perdon no se no podia sacar fotos , no se me guardaban , Ahora agrege unas bombas a la pileta a arregle unas cosas en los spawns
- 10 respuestas
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- aimdustyaztec
- map
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(y 1 más)
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Se agradece. Arre ! xD
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Qe buen mapa bldo re detallado pero con texturas de 1996 Nah mentira xD esta re bueno =)
- 12 respuestas
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- preview mapa apple ajjaaj
- previewheapplecosmz
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(y 2 más)
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Me puedo Autovotar?? Es qe soy re agrandado , We no inporta (Joda) Voto a Ily =) Me cae re bien y me ayudo con mi mapa =)

