Percival
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Todo lo publicado por Percival
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una dice vb y la primera no ON : muy lindo el avatar
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muy buenos wallpapers :guiño:
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necesito uno Medidas : 150 x 300 Imagen : una de mym si puede ser Texto : unbeak [m] Gracias .d
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se sarpa mal el 2do , buenisimo tu esfuerzo howard
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me llevo TODOS ,estan muy buenos
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Shun Kazami ------> Facundo.
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muy linda la firma pero falta mejorar el tema de las fonts me gusto ami tu firma
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al texto tuyo dale func_illusionary render mode addictive , fx ammount 255
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ok listo, ya empece a crear mi map jail
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muy bueno grax PD : una duda en cada celda tiene que haber 1 terrorista o puede ser 2 ?
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me encanto el mapa pero bajale la luz
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Te dejo esto Firma : Avatar:
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gracias manuz
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muy lindo ,che como se llama el nombre del cielo ?
- 11 respuestas
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- deresistencia
- mapa
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(y 1 más)
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jojo gracias ppola
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bueno gente ando buscando models de palmeras para mi mapa
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yo creo muy seguido los mapas zm anotame en tu lista
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muy lindo tu mapa
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mira compilo con vhe porque el batch me deja compilarlo asi ** Executing... ** Command: Change Directory ** Parameters: C:\Archivos de programa\Valve ** Executing... ** Command: Copy File ** Parameters: "C:\Archivos de programa\Valve\cstrike\bb_trabajo_mz.map" "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz.map" ** Executing... ** Command: C:\Juegos\Mappeo\SHLT\HLCSG.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\Juegos\Mappeo\SHLT\HLCSG.exe "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" Entering C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 4 (totalling 24 sides) CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 40%...50%...90%... (0.03 seconds) Checking Wadfiles: Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad: Contains 0 used textures, 0.00 percent of map. (28 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\cs_havana.wad: Contains 0 used textures, 0.00 percent of map. (122 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\cs_office.wad: Contains 0 used textures, 0.00 percent of map. (102 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\de_airstrip.wad: Contains 0 used textures, 0.00 percent of map. (69 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\de_aztec.wad: Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' Warning: Larger than expected texture (348972 bytes): 'THANKS' Contains 1 used texture, 6.25 percent of map. (24 textures in wad) Using Wadfile: \archivos de programa\valve\valve\halflife.wad: Contains 4 used textures, 25.00 percent of map. (3116 textures in wad) Including Wadfile: \archivos de programa\valve\cstrike\zhlt.wad: Contains 0 used textures, 0.00 percent of map. (7 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\timecounter.wad: Contains 0 used textures, 0.00 percent of map. (17 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\shun_wads.wad: Contains 1 used texture, 6.25 percent of map. (15 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\burst_bestwads.wad: Warning: Larger than expected texture (348972 bytes): 'MURO1' Warning: Larger than expected texture (348972 bytes): 'PASTO' Warning: Larger than expected texture (348972 bytes): 'PASTO2' Warning: Larger than expected texture (348972 bytes): 'MURO2' Warning: Larger than expected texture (348972 bytes): 'MURO3' Warning: Larger than expected texture (348972 bytes): 'MURO4' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO2' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO3' Warning: Larger than expected texture (348972 bytes): 'MURO5' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO4' Warning: Larger than expected texture (348972 bytes): 'MURO6' Warning: Larger than expected texture (348972 bytes): 'MURO7' Warning: Larger than expected texture (348972 bytes): 'MURO8' Warning: Larger than expected texture (348972 bytes): 'ROCA' Warning: Larger than expected texture (348972 bytes): 'PASTO3' Warning: Larger than expected texture (348972 bytes): 'ARENA' Warning: Larger than expected texture (348972 bytes): 'CAJA' Warning: Larger than expected texture (348972 bytes): 'CHIMENEA' Warning: Larger than expected texture (348972 bytes): 'AZTECA' Warning: Larger than expected texture (348972 bytes): 'ARENA2' Warning: Larger than expected texture (348972 bytes): 'ARENA3' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS2' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS4' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS1' Warning: Larger than expected texture (348972 bytes): 'BALDOSAS' Warning: Larger than expected texture (348972 bytes): 'MURO9' Warning: Larger than expected texture (348972 bytes): 'MURO10' Warning: Larger than expected texture (348972 bytes): 'ROCA2' Warning: Larger than expected texture (348972 bytes): 'PARED' Warning: Larger than expected texture (348972 bytes): 'PARED1' Warning: Larger than expected texture (348972 bytes): 'PARED2' Warning: Larger than expected texture (348972 bytes): 'PARED3' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS5' Contains 7 used textures, 43.75 percent of map. (180 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\mappingzwad.wad: Warning: Larger than expected texture (213992 bytes): 'LOGOMZ2' Contains 0 used textures, 0.00 percent of map. (4 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\resident_evil.wad: Contains 0 used textures, 0.00 percent of map. (153 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\mz_wads.wad: Warning: Larger than expected texture (348972 bytes): 'CAJA4' Warning: Larger than expected texture (348972 bytes): 'SANDCRTLRGTP' Warning: Larger than expected texture (348972 bytes): 'SANDCRTSMSD' Warning: Larger than expected texture (348972 bytes): 'SANDCRTSMTP' Contains 0 used textures, 0.00 percent of map. (4 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\paranoia.wad: Contains 0 used textures, 0.00 percent of map. (635 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\my_wads_byshun.wad: Contains 3 used textures, 18.75 percent of map. (12 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\cs_bdog.wad: Contains 0 used textures, 0.00 percent of map. (132 textures in wad) Warning: More than 8 wadfiles are in use. (16) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. One of the possible side effects is getting an svc_bad error, by which a client drops from the game. Texture usage is at 1.55 MB (of 32.00 MB max) 0.97 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Juegos\Mappeo\SHLT\HLBSP.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\Juegos\Mappeo\SHLT\HLBSP.exe "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 125 (0.02 seconds) BSP generation successful, writing portal file 'C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz.prt' SolidBSP [hull 1] 107 (0.02 seconds) SolidBSP [hull 2] 107 (0.02 seconds) SolidBSP [hull 3] 107 (0.02 seconds) 0.34 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\Juegos\Mappeo\SHLT\HLVIS.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: C:\Juegos\Mappeo\SHLT\HLVIS.exe "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" Portalleafs: 35 Numportals: 67 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) Average leafs visible: 16 g_visdatasize: 237 compressed from 175 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\Juegos\Mappeo\SHLT\HLRAD.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\Juegos\Mappeo\SHLT\HLRAD.exe "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 2441 Create Patches: 17897 base patches Opaque faces: 0 Square feet: 191519 [27578878.00 square inches] Base patches created: 17897 out of 65545 max. (27.3) Direct lights: 3 BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...Error: for Face 1895 (texture shun9) at (-1088.000 552.000 16.000) (-1088.000 552.000 -159.000) (-1087.125 552.000 -159.000) (-1087.125 552.000 16.000) Error: Bad surface extents (11143 x 14) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad -----
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bueno gente tengo un problema al compilar y me salta esto Check the file ZHLTProblems.html for a detailed explanation of this problem
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buenisimo ahora lo bajo
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lo guardas en cualquier lado solo basta con abrirlos con vhe
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tenes la textura mal acomodada apreta SHIFT + A y acomoda
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fijate que tu mapa no tenga un agujero
- 8 respuestas
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- ayuda
- iluminacion
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(y 6 más)
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quizas tengas un posible leak
- 8 respuestas
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- ayuda
- iluminacion
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(y 6 más)
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