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Percival

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  1. mira compilo con vhe porque el batch me deja compilarlo asi ** Executing... ** Command: Change Directory ** Parameters: C:\Archivos de programa\Valve ** Executing... ** Command: Copy File ** Parameters: "C:\Archivos de programa\Valve\cstrike\bb_trabajo_mz.map" "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz.map" ** Executing... ** Command: C:\Juegos\Mappeo\SHLT\HLCSG.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\Juegos\Mappeo\SHLT\HLCSG.exe "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" Entering C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 4 (totalling 24 sides) CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 40%...50%...90%... (0.03 seconds) Checking Wadfiles: Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad: Contains 0 used textures, 0.00 percent of map. (28 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\cs_havana.wad: Contains 0 used textures, 0.00 percent of map. (122 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\cs_office.wad: Contains 0 used textures, 0.00 percent of map. (102 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\de_airstrip.wad: Contains 0 used textures, 0.00 percent of map. (69 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\de_aztec.wad: Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' Warning: Larger than expected texture (348972 bytes): 'THANKS' Contains 1 used texture, 6.25 percent of map. (24 textures in wad) Using Wadfile: \archivos de programa\valve\valve\halflife.wad: Contains 4 used textures, 25.00 percent of map. (3116 textures in wad) Including Wadfile: \archivos de programa\valve\cstrike\zhlt.wad: Contains 0 used textures, 0.00 percent of map. (7 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\timecounter.wad: Contains 0 used textures, 0.00 percent of map. (17 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\shun_wads.wad: Contains 1 used texture, 6.25 percent of map. (15 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\burst_bestwads.wad: Warning: Larger than expected texture (348972 bytes): 'MURO1' Warning: Larger than expected texture (348972 bytes): 'PASTO' Warning: Larger than expected texture (348972 bytes): 'PASTO2' Warning: Larger than expected texture (348972 bytes): 'MURO2' Warning: Larger than expected texture (348972 bytes): 'MURO3' Warning: Larger than expected texture (348972 bytes): 'MURO4' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO2' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO3' Warning: Larger than expected texture (348972 bytes): 'MURO5' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO4' Warning: Larger than expected texture (348972 bytes): 'MURO6' Warning: Larger than expected texture (348972 bytes): 'MURO7' Warning: Larger than expected texture (348972 bytes): 'MURO8' Warning: Larger than expected texture (348972 bytes): 'ROCA' Warning: Larger than expected texture (348972 bytes): 'PASTO3' Warning: Larger than expected texture (348972 bytes): 'ARENA' Warning: Larger than expected texture (348972 bytes): 'CAJA' Warning: Larger than expected texture (348972 bytes): 'CHIMENEA' Warning: Larger than expected texture (348972 bytes): 'AZTECA' Warning: Larger than expected texture (348972 bytes): 'ARENA2' Warning: Larger than expected texture (348972 bytes): 'ARENA3' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS2' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS4' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS1' Warning: Larger than expected texture (348972 bytes): 'BALDOSAS' Warning: Larger than expected texture (348972 bytes): 'MURO9' Warning: Larger than expected texture (348972 bytes): 'MURO10' Warning: Larger than expected texture (348972 bytes): 'ROCA2' Warning: Larger than expected texture (348972 bytes): 'PARED' Warning: Larger than expected texture (348972 bytes): 'PARED1' Warning: Larger than expected texture (348972 bytes): 'PARED2' Warning: Larger than expected texture (348972 bytes): 'PARED3' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS5' Contains 7 used textures, 43.75 percent of map. (180 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\mappingzwad.wad: Warning: Larger than expected texture (213992 bytes): 'LOGOMZ2' Contains 0 used textures, 0.00 percent of map. (4 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\resident_evil.wad: Contains 0 used textures, 0.00 percent of map. (153 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\mz_wads.wad: Warning: Larger than expected texture (348972 bytes): 'CAJA4' Warning: Larger than expected texture (348972 bytes): 'SANDCRTLRGTP' Warning: Larger than expected texture (348972 bytes): 'SANDCRTSMSD' Warning: Larger than expected texture (348972 bytes): 'SANDCRTSMTP' Contains 0 used textures, 0.00 percent of map. (4 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\paranoia.wad: Contains 0 used textures, 0.00 percent of map. (635 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\my_wads_byshun.wad: Contains 3 used textures, 18.75 percent of map. (12 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\cs_bdog.wad: Contains 0 used textures, 0.00 percent of map. (132 textures in wad) Warning: More than 8 wadfiles are in use. (16) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. One of the possible side effects is getting an svc_bad error, by which a client drops from the game. Texture usage is at 1.55 MB (of 32.00 MB max) 0.97 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Juegos\Mappeo\SHLT\HLBSP.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\Juegos\Mappeo\SHLT\HLBSP.exe "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 125 (0.02 seconds) BSP generation successful, writing portal file 'C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz.prt' SolidBSP [hull 1] 107 (0.02 seconds) SolidBSP [hull 2] 107 (0.02 seconds) SolidBSP [hull 3] 107 (0.02 seconds) 0.34 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\Juegos\Mappeo\SHLT\HLVIS.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: C:\Juegos\Mappeo\SHLT\HLVIS.exe "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" Portalleafs: 35 Numportals: 67 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) Average leafs visible: 16 g_visdatasize: 237 compressed from 175 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\Juegos\Mappeo\SHLT\HLRAD.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\Juegos\Mappeo\SHLT\HLRAD.exe "C:\Archivos de programa\Valve\cstrike\maps\bb_trabajo_mz" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 2441 Create Patches: 17897 base patches Opaque faces: 0 Square feet: 191519 [27578878.00 square inches] Base patches created: 17897 out of 65545 max. (27.3) Direct lights: 3 BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...Error: for Face 1895 (texture shun9) at (-1088.000 552.000 16.000) (-1088.000 552.000 -159.000) (-1087.125 552.000 -159.000) (-1087.125 552.000 16.000) Error: Bad surface extents (11143 x 14) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad -----
  2. bueno gente tengo un problema al compilar y me salta esto Check the file ZHLTProblems.html for a detailed explanation of this problem
  3. buenisimo ahora lo bajo
  4. lo guardas en cualquier lado solo basta con abrirlos con vhe
  5. tenes la textura mal acomodada apreta SHIFT + A y acomoda
  6. fijate que tu mapa no tenga un agujero
  7. quizas tengas un posible leak
  8. el prefab ya esta hecho y lo podes abrir con el vhe tranquilo
  9. Tamaño : Mediano Wads : incluidos en el rar Slots : 32 FPS : min70 - max100 Programas usados : Photoshop cs4 , vhe , wally , zhlt , Batch compiler Tiempo de creacion : 4 dias http://www.mediafire.com/?me29bzc1cuhw4bn
  10. muy bueno che
  11. eso depende de como sea el mapa , si es grande tira menos fps , si es chico te va a tirar mas Saludos
  12. te olvidaste poner el FX Amount
  13. muy bueno tu map ! seguro que ganaras
  14. me los llevo
  15. che el link de descarga es del map he_mz_dust2
  16. agregale mas luz al map
  17. de_train el mejor mapa
  18. esta fatal tu map seguro que vas a ganar :thumbup:
  19. Percival

    [Mapa] aim_camp

    lindo map te mandaste
  20. Percival

    fnatic.MSI female

    como juegan las chicas Aguante irene ;D
  21. me llevo el del cocodrilo .P
  22. muy bueno el map y felicidades por el mundial viva xavi !
  23. proba poniendo la entidad func_illusionary , Render Mode : Addictive
  24. es muy facil hacer un inodoro anda creando solidos y dando forma
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