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Todo lo publicado por Marshall
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[Tutorial] Colocar creditos brillantes en un Mapa
tema responde a Morte de Marshall en Guias y Tutoriales
apreta CTRL+M sobre el texto, en Valores anda a Z y le pones 180º y aplicas fit o aplicar imagen y listo. -
que copado!!! hace mas chico y te amo (?
- 10 respuestas
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- mapa
- zmtower4fix
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(y 1 más)
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Feliz cumpleaños negroww
- 22 respuestas
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- cumpleaños
- ema
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(y 1 más)
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Feliz Cumpleaños Señor del Retry (?.
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Happy Howard! wiiii, tanto se habia esperado.
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esta lindo, me hace acordar a mi primer mapa he_hold o.o , hace formas a las paredes, fijate si podes hacer un ambiente montañoso asi quedaria re copado para un he_, y lo haces mas chico y pones el vidrio , respawns ct y tt, y listo. Lindo mapa quedaria asi
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bueno.
- 7 respuestas
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esta re linda che, quiero una.
- 7 respuestas
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Bienvenido a la gran familia de mz, pasala bien.
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emi , me podes pasar ese theme para la pc? esta re copado.
- 78 respuestas
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- escritorio
- nuestro
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(y 1 más)
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que paso con el mapa? con las previews se veia mejor , igual esta terriblemente bueno, 9,49/10
- 12 respuestas
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wow , estan muy lindas , gracias por el aporte.
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Actualizado 23-05-11
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este tema es para que digan cual es su materia favorita de la escuela (sacando educacion fisica) la mia es : Computacion
- 14 respuestas
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- biblioteca
- cual
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(y 2 más)
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[Problema] Error al probar el mapa (solucionado)
tema responde a Marshall de Marshall en Dudas y problemas mapping
gracias loco, me funciona ahora, era por los plugins. Cierren el tema -
vale aclarar que no pueden ser de cualquier medidas las texturas, tienen que ser multiplos de 16 y divididos de 16
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[Problema] Error al probar el mapa (solucionado)
tema responde a Marshall de Marshall en Dudas y problemas mapping
** Executing... ** Command: Change Directory ** Parameters: C:\Archivos de programa\Valve ** Executing... ** Command: Copy File ** Parameters: "C:\Archivos de programa\Valve\cstrike\f02.map" "C:\Archivos de programa\Valve\cstrike\maps\f02.map" ** Executing... ** Command: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLCSG.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\f02" hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLCSG.exe "C:\Archivos de programa\Valve\cstrike\maps\f02" Entering C:\Archivos de programa\Valve\cstrike\maps\f02.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: 50%...60%...70%...80%...90%... (0.02 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 30%...50%...80%... (0.03 seconds) Checking Wadfiles: Using Wadfile: \archivos de programa\valve\cstrike\ultimate_textures.wad: Contains 3 used textures, 30.00 percent of map. (462 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\tacz.wad: Contains 5 used textures, 50.00 percent of map. (26 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\concrete_tf2_rip.wad: Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL_BL' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL_RE' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL001' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL002' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL003' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL004' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL005' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL006' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL007' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL008' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL009' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL010' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL012' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL013' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL014' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL015' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL016' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL017' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL018' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL019' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL020' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL023' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL025' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL024' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_MACRO0' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK0' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK1' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK2' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK3' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK4' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK5' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR00' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR06' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR07' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR08' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR09' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR10' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR11' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR12' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR13' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR14' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR15' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR16' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR17' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR18' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR20' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR21' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR22' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR23' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL001' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL002' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL003' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL004' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL005' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL006' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL007' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL008' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL009' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL010' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL011' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL012' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL013' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL014' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL015' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL016' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL017' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL018' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL019' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL00' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL020' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL021' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL022' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL026' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL027' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL028' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL029' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL030' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL031' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL032' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL033' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL034' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL035' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL036' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL037' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL038' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL039' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL040' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL041' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL042' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL043' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL044' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL045' Warning: Larger than expected texture (348972 bytes): 'FLOOR_CARPET001' Warning: Larger than expected texture (348972 bytes): 'FLOOR_CARPET002' Warning: Larger than expected texture (348972 bytes): 'WALL022' Warning: Larger than expected texture (348972 bytes): 'WALL025' Contains 0 used textures, 0.00 percent of map. (116 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\hl2rip.wad: Warning: Larger than expected texture (348972 bytes): 'CONCRETE_051' Warning: Larger than expected texture (348972 bytes): 'NATURE_002' Warning: Larger than expected texture (348972 bytes): 'NATURE_003' Warning: Larger than expected texture (348972 bytes): 'NATURE_039' Warning: Larger than expected texture (348972 bytes): 'NATURE_044' Contains 1 used texture, 10.00 percent of map. (1411 textures in wad) Warning: ::FindTexture() texture CLIP not found! Warning: ::LoadLump() texture CLIP not found! Texture usage is at 0.59 MB (of 32.00 MB max) 0.97 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLBSP.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\f02" hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLBSP.exe "C:\Archivos de programa\Valve\cstrike\maps\f02" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 97 (0.00 seconds) BSP generation successful, writing portal file 'C:\Archivos de programa\Valve\cstrike\maps\f02.prt' SolidBSP [hull 1] 70 (0.00 seconds) SolidBSP [hull 2] 51 (0.00 seconds) SolidBSP [hull 3] 84 (0.02 seconds) 0.08 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLVIS.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\f02" hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLVIS.exe "C:\Archivos de programa\Valve\cstrike\maps\f02" Portalleafs: 64 Numportals: 154 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Average leafs visible: 24 g_visdatasize: 533 compressed from 512 0.03 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLRAD.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\f02" hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLRAD.exe "C:\Archivos de programa\Valve\cstrike\maps\f02" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 484 Create Patches: 1802 base patches Opaque faces: 0 Square feet: 16929 [2437810.75 square inches] Base patches created: 1802 out of 65545 max. (2.7) Direct lights: 1 BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.91 seconds) visibility matrix : 0.2 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) Transfer Lists : 752320 : 752.32k transfers Indices : 285428 : 278.74k bytes Data : 3009280 : 2.87M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) 6.56 seconds elapsed ----- END hlrad ----- aca tenes -
[Problema] Error al probar el mapa (solucionado)
Marshall publicó un tema en Dudas y problemas mapping
bueno me sale este error al probar mi mapa zm -
bueno boludeando con el ps estaba probando efectos y me salio un efecto de neon :
- 3 respuestas
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- exposicion
- neon
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(y 1 más)
Etiquetado con:
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que alguien le preste la cuenta , yo perdi la pass o me la hackearon.
- 52 respuestas
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- matuuuuuuuuuuu
- para
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(y 1 más)
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[problema] problema con la textura aaatriger
tema responde a gallo de Marshall en Dudas y problemas mapping
no importa si no esta ahi , ya en el mapa te viene invisible -
claro eso es lo que le iba a dar
- 52 respuestas
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- matuuuuuuuuuuu
- para
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(y 1 más)
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Buenisimas , me las bajo cuando llegue de la escuela y las pruebo