Jump to content

Marshall

Registrado sin publicaciones
  • Contenido

    180
  • Ingreso

Todo lo publicado por Marshall

  1. apreta CTRL+M sobre el texto, en Valores anda a Z y le pones 180º y aplicas fit o aplicar imagen y listo.
  2. que copado!!! hace mas chico y te amo (?
  3. Feliz cumpleaños negroww
  4. Feliz Cumpleaños Señor del Retry (?.
  5. Happy Howard! wiiii, tanto se habia esperado.
  6. Marshall

    he_ex_mg

    esta lindo, me hace acordar a mi primer mapa he_hold o.o , hace formas a las paredes, fijate si podes hacer un ambiente montañoso asi quedaria re copado para un he_, y lo haces mas chico y pones el vidrio , respawns ct y tt, y listo. Lindo mapa quedaria asi
  7. bueno.
  8. esta re linda che, quiero una.
  9. Bienvenido a la gran familia de mz, pasala bien.
  10. estas re vicio gabii, jugas muy bien ee
  11. emi , me podes pasar ese theme para la pc? esta re copado.
  12. Go go go!
  13. que paso con el mapa? con las previews se veia mejor , igual esta terriblemente bueno, 9,49/10
  14. wow , estan muy lindas , gracias por el aporte.
  15. Actualizado 23-05-11
  16. este tema es para que digan cual es su materia favorita de la escuela (sacando educacion fisica) la mia es : Computacion
  17. gracias loco, me funciona ahora, era por los plugins. Cierren el tema
  18. vale aclarar que no pueden ser de cualquier medidas las texturas, tienen que ser multiplos de 16 y divididos de 16
  19. ** Executing... ** Command: Change Directory ** Parameters: C:\Archivos de programa\Valve ** Executing... ** Command: Copy File ** Parameters: "C:\Archivos de programa\Valve\cstrike\f02.map" "C:\Archivos de programa\Valve\cstrike\maps\f02.map" ** Executing... ** Command: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLCSG.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\f02" hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLCSG.exe "C:\Archivos de programa\Valve\cstrike\maps\f02" Entering C:\Archivos de programa\Valve\cstrike\maps\f02.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: 50%...60%...70%...80%...90%... (0.02 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 30%...50%...80%... (0.03 seconds) Checking Wadfiles: Using Wadfile: \archivos de programa\valve\cstrike\ultimate_textures.wad: Contains 3 used textures, 30.00 percent of map. (462 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\tacz.wad: Contains 5 used textures, 50.00 percent of map. (26 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\concrete_tf2_rip.wad: Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL_BL' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL_RE' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL001' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL002' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL003' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL004' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL005' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL006' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL007' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL008' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL009' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL010' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL012' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL013' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL014' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL015' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL016' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL017' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL018' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL019' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL020' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL023' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL025' Warning: Larger than expected texture (348972 bytes): 'COMPUTERWALL024' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_MACRO0' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK0' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK1' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK2' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK3' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK4' Warning: Larger than expected texture (348972 bytes): 'CONCRETE_TRACK5' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR00' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR06' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR07' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR08' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR09' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR10' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR11' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR12' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR13' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR14' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR15' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR16' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR17' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR18' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR20' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR21' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR22' Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR23' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL001' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL002' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL003' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL004' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL005' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL006' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL007' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL008' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL009' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL010' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL011' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL012' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL013' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL014' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL015' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL016' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL017' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL018' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL019' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL00' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL020' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL021' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL022' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL026' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL027' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL028' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL029' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL030' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL031' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL032' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL033' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL034' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL035' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL036' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL037' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL038' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL039' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL040' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL041' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL042' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL043' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL044' Warning: Larger than expected texture (348972 bytes): 'CONCRETEWALL045' Warning: Larger than expected texture (348972 bytes): 'FLOOR_CARPET001' Warning: Larger than expected texture (348972 bytes): 'FLOOR_CARPET002' Warning: Larger than expected texture (348972 bytes): 'WALL022' Warning: Larger than expected texture (348972 bytes): 'WALL025' Contains 0 used textures, 0.00 percent of map. (116 textures in wad) Using Wadfile: \archivos de programa\valve\cstrike\hl2rip.wad: Warning: Larger than expected texture (348972 bytes): 'CONCRETE_051' Warning: Larger than expected texture (348972 bytes): 'NATURE_002' Warning: Larger than expected texture (348972 bytes): 'NATURE_003' Warning: Larger than expected texture (348972 bytes): 'NATURE_039' Warning: Larger than expected texture (348972 bytes): 'NATURE_044' Contains 1 used texture, 10.00 percent of map. (1411 textures in wad) Warning: ::FindTexture() texture CLIP not found! Warning: ::LoadLump() texture CLIP not found! Texture usage is at 0.59 MB (of 32.00 MB max) 0.97 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLBSP.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\f02" hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLBSP.exe "C:\Archivos de programa\Valve\cstrike\maps\f02" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 97 (0.00 seconds) BSP generation successful, writing portal file 'C:\Archivos de programa\Valve\cstrike\maps\f02.prt' SolidBSP [hull 1] 70 (0.00 seconds) SolidBSP [hull 2] 51 (0.00 seconds) SolidBSP [hull 3] 84 (0.02 seconds) 0.08 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLVIS.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\f02" hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLVIS.exe "C:\Archivos de programa\Valve\cstrike\maps\f02" Portalleafs: 64 Numportals: 154 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Average leafs visible: 24 g_visdatasize: 533 compressed from 512 0.03 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLRAD.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\f02" hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\INFOSHOP\ESCRIT~1\MAPPIN~1\MAPPIN~1.0\UTILID~1\Shlt\HLRAD.exe "C:\Archivos de programa\Valve\cstrike\maps\f02" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 484 Create Patches: 1802 base patches Opaque faces: 0 Square feet: 16929 [2437810.75 square inches] Base patches created: 1802 out of 65545 max. (2.7) Direct lights: 1 BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.91 seconds) visibility matrix : 0.2 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) Transfer Lists : 752320 : 752.32k transfers Indices : 285428 : 278.74k bytes Data : 3009280 : 2.87M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) 6.56 seconds elapsed ----- END hlrad ----- aca tenes
  20. bueno me sale este error al probar mi mapa zm
  21. bueno boludeando con el ps estaba probando efectos y me salio un efecto de neon :
  22. que alguien le preste la cuenta , yo perdi la pass o me la hackearon.
  23. no importa si no esta ahi , ya en el mapa te viene invisible
  24. claro eso es lo que le iba a dar
  25. Buenisimas , me las bajo cuando llegue de la escuela y las pruebo
×
×
  • Crear nuevo...

Información importante

Al utilizar nuestra web, aceptas nuestras Política de privacidad estás de acuerdo con las condiciones establecidas.