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jikZ

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Todo lo publicado por jikZ

  1. Ami tambien me pasa eso O.o
  2. Bueno hoy les traigo un tutorial de como crear un mapa Jailbreak bueno empezemos Creamos las celdas: (yo hice poquitas para darles una demostrarles) Seleccionamos las celdas y buscamos func_door y llenamos lo siguiente: Name: Abrir Speed: (a su gusto) Delay Before Close: 20 (tambien es a su gusto pero yo recomiendo que pongan 20) Yaw: Down Seleccionamos el boton y buscamos func_button y llenamos lo siguiente: Target: Abrir En la pestaña atributos selecionan Don`t Move Creamos la celda principal y seleccionamos el vidrio y buscamos func_wall y llenamos lo siguiente: Render mode: Texture some light FX Amount: 100 Le creamos cuadrados de colores o mesas , etc para que quede mejor la celda principal y una entidad light en el medio de la celda principal para que la ilumine Creamos un solido de textura stripe o puede ser cualquiera en frente de las celdas y listo en la proxima parte les enseñare a como crear la base CT los juego y demas Suerte y que les sirva!
  3. con el batch compiler
  4. Bueno este es el .log : hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlcsg.exe"-nowadtextures -wadautodetect "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2" Entering C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 26 (totalling 167 sides) CreateBrush: (4.81 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (3.11 seconds) Checking Wadfiles: Using Wadfile: \program files\counter-strike 1.6\cstrike\piu.wad: Contains 2 used textures, 2.44 percent of map. (9 textures in wad) Using Wadfile: \users\angel\desktop\copia de valve hammer editor1\texturas originales\halflife.wad: Contains 78 used textures, 95.12 percent of map. (3116 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_747.wad: Contains 1 used texture, 1.22 percent of map. (143 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad: Contains 1 used texture, 1.22 percent of map. (123 textures in wad) Added 9 additional animating textures. Texture usage is at 0.82 MB (of 32.00 MB max) 9.09 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlbsp.exe""C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6272 (0.69 seconds) BSP generation successful, writing portal file 'C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2.prt' SolidBSP [hull 1] 500...1000...1500...1798 (0.07 seconds) SolidBSP [hull 2] 500...1000...1500...1511 (0.05 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2170 (0.10 seconds) 4.07 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlvis.exe""C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2" Portalleafs: 3520 Numportals: 10694 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (14.49 seconds) LeafThread: (136.54 seconds) Average leafs visible: 178 g_visdatasize: 222684 compressed from 1548800 151.38 seconds elapsed [2m 31s] ----- END hlvis ----- y cuando termina me aparece HLRAD.EXE Dejo de funcionar
  5. no esta el link de descarga:(O.O):
  6. Es que no sabia que tutorial hacer xD ya estan casi todos los tutoriales aca recomendame que aga uno
  7. Boton que da Armas Este es un tutorial de como crear boton para que de armas bueno empezemos: Creamos el boton: Con la Herramienta de seleccion seleccionan el boton y apretan CTRL + T y llenan lo siguiente: Func_button: Name: KV Delay before reset: 1 y en la pestaña atributos seleccionamos Don`t Move: Ahora creamos la entidad Multi Manager y apretamos ALT + ENTER y llenamos la casilla Name: KV apretamos Smart Edit y despues en el boton add y lenamos lo siguiente Atributo: Kevla Valor: 0.01 apretamos ok y devuelta apretamos add y lo llenamos Atributo: Kevlar Valor: 0.1 nos deberia quedar asi: Ahora creamos arriba del multi manager creamos la entidad Game_Player_Equip y ponemos en Name: Kevlar Give knife: yes Give Desert Eagle: yes Give .50 Deagle Ammo: seleccionamos la ultima opcion (son los cargadores de la Deagle). Give m4a1: yes Give 5.56mm NATO Ammo: seleccionamos la ultima opcion (estos son los cargadores de la m4a1). Give Kevlar Vest + Ballistic Helmet: yes y en la pestaña atributos seleccionamos la opcion Use Only Por ultimo creamos la entidad Player_WeaponStrip Name: Kevla Y listo ya tenemos nuestro botn que da armas espero que les sirva y suerte! y un agradecimiento a Lean que el me lo paso:::
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