Bueno este es el .log :
hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
----- BEGIN hlcsg -----
Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlcsg.exe"-nowadtextures -wadautodetect "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2"
Entering C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
Brushes discarded from clipping hulls: 26 (totalling 167 sides)
CreateBrush:
(4.81 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(3.11 seconds)
Checking Wadfiles:
Using Wadfile: \program files\counter-strike 1.6\cstrike\piu.wad:
Contains 2 used textures, 2.44 percent of map. (9 textures in wad)
Using Wadfile: \users\angel\desktop\copia de valve hammer editor1\texturas originales\halflife.wad:
Contains 78 used textures, 95.12 percent of map. (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_747.wad:
Contains 1 used texture, 1.22 percent of map. (143 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad:
Contains 1 used texture, 1.22 percent of map. (123 textures in wad)
Added 9 additional animating textures.
Texture usage is at 0.82 MB (of 32.00 MB max)
9.09 seconds elapsed
----- END hlcsg -----
hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
----- BEGIN hlbsp -----
Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlbsp.exe""C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6272 (0.69 seconds)
BSP generation successful, writing portal file 'C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2.prt'
SolidBSP [hull 1] 500...1000...1500...1798 (0.07 seconds)
SolidBSP [hull 2] 500...1000...1500...1511 (0.05 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2170 (0.10 seconds)
4.07 seconds elapsed
----- END hlbsp -----
hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
----- BEGIN hlvis -----
Command line: "C:\Users\Angel\Desktop\Copia de Valve hammer editor1\Zhlt\hlvis.exe""C:\Users\Angel\Desktop\Copia de Valve hammer editor1\proyectos\jail_newrevolutions_v2"
Portalleafs: 3520
Numportals: 10694
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(14.49 seconds)
LeafThread:
(136.54 seconds)
Average leafs visible: 178
g_visdatasize: 222684 compressed from 1548800
151.38 seconds elapsed [2m 31s]
----- END hlvis -----
y cuando termina me aparece HLRAD.EXE Dejo de funcionar