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Mapa de gamebanana

 
O  
  1. nose pq me tira error en los wad's aca el blog: clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cs_dust.wad] [cs_assault.wad] [cs_office.wad] [halflife.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.02 seconds) Warning: Wad file '\archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad' not found Warning: Wad file '\archivos de programa\counter-strike 1.6\cstrike\cs_office.wad' not found Warning: Wad file '\archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad' not found Warning: Wad file '\archivos de programa\counter-strike 1.6\cstrike\cs_havana.wad' not found Warning: Wad file '\archivos de programa\counter-strike 1.6\valve\halflife.wad' not found Error: Could not open wad file \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad Error: Could not open wad file \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad Error: Could not open wad file \archivos de programa\counter-strike 1.6\cstrike\cs_havana.wad Error: Could not open wad file \archivos de programa\counter-strike 1.6\valve\halflife.wad ----- END hlcsg -----
  2. Buenas gentusaaaaaaaaaaa estoy practicando con el valve hammer editor y me tira un error cuando qiero poner la 2da pared o.o Ahi les dejo una img Link: http://imagengratis.org/images/dibujoke1lk.jpg Saluditos :(cocodrilo):
  3. me di cuenta que el credito que hize del tuto de morte y me salio mal lo saco y va , pero yo quiero los creditos en mi mapa si no , me lo re roban si alguien me lo puede solucionar? muchas gracias por su ayuda
  4. http://i.imgur.com/rOyB5.jpg si me lo podrian solucionar agradeceria
  5. aprete en los 3 puntitos , puse el mapa y le di a run y me aparece esto
  6. bueno no se que pasa que no me deja copilar nada configure todo como 5 o 6 veces este es el error que me sale
  7. Este el error que me sale al probaar mi mapa! cuando voy a abrir me sale
  8. Hola gente, este es mi 3r post, y el ULTIMO YA BASTA DE PEDIR JAJA, con solucionar esto estaria.. Tuve un error busque en el foro y encontre como solucionarlo, hice un skybox no tan grande chiquito, mirando por donde salian las lineas rojas jaja, porqe no habia azules :/ jajajaja y bueno, solucione eso, lo del LEAK, pero no solucione este tema que no logro saber que carajo es.. Asi que bueno les vengo a pedir ayuda, apenas lo termine lo subo a este y al otro mapa! Un Log vale mas que 1000 palabras: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\Virtux\Escritorio\Mapping\Utilidades\Zhlt\hlcsg.exe"-wadautodetect -cliptype Normalized -wadinclude defaultmapping.wad -wadinclude halflife.wad -wadinclude chateau.wad -wadinclude cs_assault.wad -wadinclude cs_bdog.wad -wadinclude cs_office.wad -wadinclude cstraining.wad "C:\Documents and Settings\Virtux\Escritorio\valvemz\Maps\zm_icepacks" Entering C:\Documents and Settings\Virtux\Escritorio\valvemz\Maps\zm_icepacks.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ normalized ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [defaultmapping.wad] [halflife.wad] [chateau.wad] [cs_assault.wad] [cs_bdog.wad] [cs_office.wad] [cstraining.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (2.42 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (3.25 seconds) Including Wadfile: \archivos de programa\valve\valve\halflife.wad - Contains 47 used textures, 85.45 percent of map (3116 textures in wad) Including Wadfile: \archivos de programa\valve\cstrike\cs_assault.wad - Contains 4 used textures, 7.27 percent of map (22 textures in wad) Including Wadfile: \archivos de programa\valve\cstrike\cs_bdog.wad - Contains 2 used textures, 3.64 percent of map (132 textures in wad) Including Wadfile: \archivos de programa\valve\cstrike\cs_office.wad - Contains 2 used textures, 3.64 percent of map (102 textures in wad) added 6 additional animating textures. Texture usage is at 0.87 mb (of 4.00 mb MAX) 6.05 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\Virtux\Escritorio\Mapping\Utilidades\Zhlt\hlbsp.exe"-maxnodesize 8192.0 "C:\Documents and Settings\Virtux\Escritorio\valvemz\Maps\zm_icepacks" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 8192 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2149 (2.61 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\Virtux\Escritorio\valvemz\Maps\zm_icepacks.prt' SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect ----- END hlbsp ----- Desde YA MUCHAS GRACIAS! :(h):
  9. me acaba de salir un error al probar el map y no se como solucionarlo! este es el erro q me sale!!
  10. Wenas... Anduve creando un mapa lo cual me tarde 3 dias.... Termine el mapa alfin... al probarlo en modo d3d me salta el error de mierd@ Alloc block:FULL y cuando lo uso en software y estoy jugando de repente salta.. : D_SCAlloc bad caché width -6924 Tengo 2 gb de ram asique no creo que sea por el ram me da mucha bronca xD ojala me puedan ayudar =)
  11. Hola que tal, este es mi segundo post, pidiendo cosas.. Espero que el 3ro sea aportando este mapa bastante lindo que estoy armando.. Hoy mas o menos terminando para probar que todo este OK, 0% Bug, 0% Leaks, y dramas con el tema de alturas, etc.. Decidi compilar el mapa.. Pero tengo un problema, al compilar.. No me lo compila porque me tira un cierto error en el LOG, el cual no logro identificar... aca les dejo el log ** Executing... ** Command: C:\DOCUME~1\Virtux\ESCRIT~1\Mapping\UTILID~1\Zhlt\hlcsg.exe ** Parameters: "c:\documents and settings\virtux\escritorio\valvemz\maps\zm_icepacks" -cliptype precise -wadinclude defaultmapping hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\Virtux\ESCRIT~1\Mapping\UTILID~1\Zhlt\hlcsg.exe "c:\documents and settings\virtux\escritorio\valvemz\maps\zm_icepacks"-cliptype precise -wadinclude defaultmapping Entering c:\documents and settings\virtux\escritorio\valvemz\maps\zm_icepacks.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ precise ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [defaultmapping] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...Warning: Illegal Brush (edge without opposite face): Entity 17, Brush 0 80%...Error: Entity 49, Brush 1, Side 0: plane with no normal Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem Error: Entity 49, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 49, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 49, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 49, Brush 1: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000) Error: Entity 49, Brush 1: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000) Error: Entity 49, Brush 1: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000) Error: Entity 49, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 49, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 49, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) 90%...Error: Entity 52, Brush 1, Side 0: plane with no normal Error: Entity 52, Brush 1, Side 1: plane with no normal Error: Entity 52, Brush 1, Side 1: has a coplanar plane at (-1184, 834, 259), texture BLACK Error: Entity 52, Brush 1, Side 4: has a coplanar plane at (-1190, 833, 256), texture METAL_BORD08 Error: Entity 52, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 52, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 52, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 52, Brush 1: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000) Error: Entity 52, Brush 1: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000) Error: Entity 52, Brush 1: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000) Error: Entity 52, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 52, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 52, Brush 1: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 55, Brush 1, Side 8: has a coplanar plane at (-1191, 679, 259), texture METAL_BORD08 Error: Entity 55, Brush 3, Side 0: plane with no normal Error: Entity 55, Brush 3: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 55, Brush 3: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 55, Brush 3: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 55, Brush 3: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000) Error: Entity 55, Brush 3: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000) Error: Entity 55, Brush 3: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000) Error: Entity 55, Brush 3: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 55, Brush 3: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) Error: Entity 55, Brush 3: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) (1.08 seconds)Esa seria la parte mas interesante, para que vean los comandos que utilize y todo.. Seguro el drama sea en alguna Entidad, pero nose cual y no logro saber cual es.. y como solucionarlo... "cuando vi "OUTSIDE WORLD" pense que era algo que no estaba dentro de mi mapa de mi cuadro cerrado, por lo cual revise y no encontre nada.. El que me pudiera ayudar le agradeceria es muy raro que ande pidiendo ayuda , Proximamente compartire mapas y algun que otro tutorial!.
  12. cuando paso ip del sv donde esta el mapa creado,les pide los wad que use,pero ademas pide otros wad que no use en el mapa :S alguien save como arreglarlo?
  13. El mapa no tiene leaks esta completamente comprobado pero me tira este error si alguien sabe algo os lo agredeseria de veras
  14. Saben que hay algunas texturas que poseen su propia luz, pues yo puse una, de hecho verde, la modifiqué y todo eso, pero al compilar no la compila bien: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlcsg.exe"-nowadtextures -estimate -texdata 15000 "C:\Archivos de programa\Mapear\Mapas!\ws.map" Entering C:\Archivos de programa\Mapear\Mapas!\ws.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 15360000 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.22 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.91 seconds) Including Wadfile: \archivos de programa\mapear\zhlt new\zhlt.wad - Contains 8 used textures, 100.00 percent of map (13 textures in wad) Texture usage is at 0.02 mb (of 14.65 mb MAX) 1.19 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlbsp.exe"-estimate -texdata 15000 "C:\Archivos de programa\Mapear\Mapas!\ws.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 15360000 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...764 (0.11 seconds) BSP generation successful, writing portal file 'C:\Archivos de programa\Mapear\Mapas!\ws.prt' SolidBSP [hull 1] 500...583 (0.11 seconds) SolidBSP [hull 2] 500...628 (0.14 seconds) SolidBSP [hull 3] 500...648 (0.20 seconds) 1.94 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlvis.exe"-full -estimate -texdata 15000 "C:\Archivos de programa\Mapear\Mapas!\ws.map" 330 portalleafs 943 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 15360000 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.36 seconds) LeafThread: (69.28 seconds) average leafs visible: 237 g_visdatasize:14152 compressed from 13860 69.81 seconds elapsed [1m 9s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlrad.exe"-extra -smooth 50 -chop 64 -lights "C:\Archivos de programa\Mapear\Zhlt New\lights.rad"-ambient 0 0 0 -estimate -texdata 15000 "C:\Archivos de programa\Mapear\Mapas!\ws.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 15360000 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'] [60 texlights parsed from 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'] [Reading texlights from 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'] Warning: Duplication of texlight '+0~WHITE' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~GENERIC65' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~GENERIC85' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~GENERIC86' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~GENERIC86B' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~GENERIC86R' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'GENERIC87A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'GENERIC88A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'GENERIC89A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'GENERIC90A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'GENERIC105' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'GENERIC106' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'GENERIC107' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'GEN_VEND1' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'EMERGLIGHT' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~FIFTS_LGHT01' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~FIFTIES_LGT2' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~FIFTS_LGHT4' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~LIGHT1' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~LIGHT3A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~LIGHT4A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~LIGHT5A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~LIGHT6A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~TNNL_LGT1' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~TNNL_LGT2' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~TNNL_LGT3' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~TNNL_LGT4' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0LAB1_W6D' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0LAB1_W6' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0LAB1_W7' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'SKKYLITE' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~DRKMTLS1' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~DRKMTLGT1' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~DRKMTLS2' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~DRKMTLS2C' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0DRKMTL_SCRN' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '~LAB_CRT9A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '~LAB_CRT9B' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '~LAB_CRT9C' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '~LIGHT3A' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '~LIGHT3B' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '~LIGHT3C' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '~LIGHT3E' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'C1A3C_MAP' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'FIFTIES_MON1B' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight '+0~LAB_CRT8' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'ELEV2_CIEL' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'YELLOW' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'RED' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'C14_LIGHT_BIG00' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'SUBWAY_LIGHTS' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'grate_light_ury' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'quaintLight1bar' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'C14_LIGHT_null' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'comp_lights2' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'light_newblue' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'C3A2_LIGHT' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'hera_light1' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'LITEPANEL1' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! Warning: Duplication of texlight 'gg_greenlight' in file 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'! [60 texlights parsed from 'C:\Archivos de programa\Mapear\Zhlt New\lights.rad'] 1704 faces Create Patches : 7789 base patches 0 opaque faces 59224 square feet [8528307.00 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map. ----- END hlrad ----- Incluyendo el Light.rad y sin el Light.rad no compila ninguna luz Gracias anticipadas
  15. mi descubrimiento de un error de ortografia en megaupload: a continuacion:
  16. Cuando intento abrir mi mapa en VHE me tira el siguiente error: Se produjo un problema al enviar un comando al programa y luego se me cierra el VHE Urgente!!! :lloron:
  17. hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlcsg.exe"-nowadtextures -estimate -texdata 10000 "C:\Archivos de programa\Mapear\Mapas!\aim_city2.map" Entering C:\Archivos de programa\Mapear\Mapas!\aim_city2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 10240000 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 80 brushes (totalling 470 sides) discarded from clipping hulls CreateBrush: (1.09 seconds) SetModelCenters: (0.03 seconds) CSGBrush: (5.08 seconds) Using Wadfile: \archivos de programa\mapear\zhlt new\apps.wad - Contains 180 used textures, 100.00 percent of map (278 textures in wad) Error: File read failure ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlbsp.exe"-estimate -texdata 10000 "C:\Archivos de programa\Mapear\Mapas!\aim_city2.map" >> There was a problem compiling the map. >> Check the file C:\Archivos de programa\Mapear\Mapas!\aim_city2.log for the cause. ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlvis.exe"-full -estimate -texdata 10000 "C:\Archivos de programa\Mapear\Mapas!\aim_city2.map" >> There was a problem compiling the map. >> Check the file C:\Archivos de programa\Mapear\Mapas!\aim_city2.log for the cause. ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlrad.exe"-extra -smooth 50 -estimate -texdata 10000 "C:\Archivos de programa\Mapear\Mapas!\aim_city2.map" >> There was a problem compiling the map. >> Check the file C:\Archivos de programa\Mapear\Mapas!\aim_city2.log for the cause. ----- END hlrad ----- Gracias anticipadas PD: uso 279 texturas en UN solo wad (zhlt.wad)[16mb] :haha::chusma::para::martillo::pelota:
  18. Bueno tengo un problema con la FDG'S... este problema es igual a otro pero el otro no me soluciono nada D: y nececito ayuda para terminar mi mapa... Ya probe con muchas FDG'S y ninguna me hacen aparecer en la entidad info_player_start el CT y haci es con todas las entidades.... tmb quiero meter sprite y models y no puedo hacerlo bien xq no me aparecen quisisera que me ayudaran a solucionar este problema, ya que en mi pc de italia iva perfecto Dx...
  19. El magistrado participa junto a peritos y especialistas ferroviarios de la reconstrucción del choque en San Miguel. Confirmó que el sistema de luces funcionaba correctamente. La reconstrucción del choque de trenes ocurrido el miércoles en la localidad bonaerense de San Miguel, que provocó cuatro muertos y más de 100 heridos, se realizó esta mañana en las vías de la línea San Martín. El juez federal de San Martín, Juan Manuel Yalj, participó del trámite judicial junto a peritos y especialistas ferroviarios. Luego del procedimiento, el magistrado afirmó que en principio “estamos confirmando nuestra hipótesis: por ahora se trata de un error humano”. El magistrado encabezaba la reconstrucción con el objetivo de esclarecer si las luces de las señales ferroviarias y sistemas de frenos funcionaron cuando el tren de la empresa Ferrobaires colisionó de atrás a una formación de la línea San Martín. “Todo funciona en principio correctamente”, indicó el juez luego de la pericia. Y detalló que durante la reconstrucción pudo observar que la luz de la estación Muñiz se puso en amarillo y las dos siguientes en rojo, mientras había un tren detenido en el mismo lugar que el día del accidente se encontraba la formación del San Martín. “Por ahora la prueba sigue marcando lo que vimos le primer día. Cuando hay un tren detenido se prende una luz amarilla y dos rojas”, agregó el magistrado en declaraciones a la prensa. Entre otras observaciones, el juez reveló que “ninguna locomotora tiene velocímetro”, por lo que los maquinistas deben calcular las velocidades “a ojo de buen cubero”. Fuente : Clarin.com
  20. Error al entrar al mapa, lo compilé y todo fino, pero...: Error: Lightmap for texture SKY too large 33 x 51 = 1683; Cannot exceed 324 Gracias anticipadas PD: No tengo ningun tipo de luz
  21. Emmm estuve haciendo mi mapa, esta bien me kedo bueno... Pero yo para poder probarlo tengo ke compilarlo cn vhe... Y meter las texturas ke utilize en mi cstrike... Pero pasa esto.. Como ya lo voi a publicar... Es para que lo jueguen todos cierto, Pero como no tendran las texturas y todo eso... Lo compilo con Batch... el cual Cuando lo compilo ejemplo... Yo para compilarlo ago de esta forma... Paso el map a .map en vhe y lo compilo con batch... o simplemente lo compilo con vhe y el archivo .map lo compilo con batch para eso de los wads etc... pero ninguno me funciona... Porke al entrar a mi cs me meto a new game etc.. y cuando va a entrar al mapa no dura ni 1 segundo en el cs cerrarse y tirar este error: Bad surface extents 704/0 at position (964,-644,-68) Aki tengo una imagen: La configuracion de mi map keda asi: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlcsg.exe"-wadinclude zeditor.wad -wadinclude navatico.wad -wadinclude info_capostrike_combination.wad "C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" Entering C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [zeditor.wad] [navatico.wad] [info_capostrike_combination.wad] 191 brushes (totalling 1145 sides) discarded from clipping hulls CreateBrush: (1.08 seconds) SetModelCenters: (0.14 seconds) CSGBrush: (1.59 seconds) Including Wadfile: \mapper\zhlt253\zhlt.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\xeno.wad - Contains 2 used textures, 5.00 percent of map (264 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad - Contains 29 used textures, 72.50 percent of map (3116 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad - Contains 1 used texture, 2.50 percent of map (143 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 6 used textures, 15.00 percent of map (162 textures in wad) Including Wadfile: \documents and settings\rat\escritorio\navatico.wad - Warning: Larger than expected texture (348972 bytes): 'NAVATICO' - Contains 1 used texture, 2.50 percent of map (1 textures in wad) Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 5 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 1.03 mb (of 4.00 mb MAX) 7.05 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlbsp.exe""C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...825 (0.27 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination.prt' SolidBSP [hull 1] 500...550 (0.20 seconds) SolidBSP [hull 2] 500...515 (0.13 seconds) SolidBSP [hull 3] 500...767 (0.25 seconds) 2.66 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlvis.exe""C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" 337 portalleafs 824 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.64 seconds) LeafThread: (5.23 seconds) average leafs visible: 57 g_visdatasize:6797 compressed from 14491 6.25 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlrad.exe""C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\lights.rad'] [59 texlights parsed from 'C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\lights.rad'] 2743 faces Create Patches : 13038 base patches 0 opaque faces 105863 square feet [15244376.00 square inches] 43 direct lights BuildFacelights: (36.59 seconds) visibility matrix : 10.1 megs BuildVisLeafs: (63.72 seconds) MakeScales: (36.45 seconds) SwapTransfers: (7.91 seconds) Transfer Lists : 8009910 : 8.01M transfers Indices : 3691052 : 3.52M bytes Data : 32039640 : 30.56M bytes GatherLight: (4.50 seconds) FinalLightFace: (6.95 seconds) 158.94 seconds elapsed [2m 38s] ----- END hlrad ----- Es mi primer mapa! :S
  22. Ultimamente modificando mi mapa, me ha lanzado un error que aun con la ayuda de Morte no logro solucionar (eso es un mal indicio :pokerface:) El error es este: FATAL ERROR (shutting down): Bad surface extents 16/432 at position (1668,468,168) El mapa me corre de 10 en un servidor Listen (alias, "New Game"), cuando lo monto en un SV ojeando la consola me lanza ese error... El mapa no usa mas de 3 wads: Alguien podria darme informacion extra de esto, o quizas decirme como puedo apuntar a las coordenadas que me lanza el error para poder ver y consultar que hay mal ahi? PD: Es mi primer mapa :$
  23. hola cuando voy a probar el mapa me aprece esto: le dije a topline y shuun y me dijieron q poste el problema y q me falta la textura valv.wad y no la tengo al q me pase la textura y solucione el problema lo pongo en los creditos saludos y gracias a y aca las texturas q use:
  24. Me sale esto al compilarlo! hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlcsg.exe"-nowadtextures -wadinclude Untitled1.wad "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\MAPAS\compilacion\liberty_server_soack" Entering C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\MAPAS\compilacion\liberty_server_soack.map Error: Missing '[' in texturedef (U) Description: The map has a problem which must be fixed. Howto Fix: Check the files http://www.zhlt.info/common-mapping-problems.html and http://www.slackiller.com/tommy14/errors.htm for a detailed explanation of this problem. Info: °¯¯¯SH;.'uþ8çó ----- END hlcsg -----

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

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¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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