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3buo

Mapper
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Todo lo publicado por 3buo

  1. Topline esa imagen se ira actualizando para que vean el proceso no se si me entendes. No hay mapas oficiales o.o. para ese mod :S
  2. Oxiboost hay arregle el post con Coherencia y todo mas Imagen.
  3. Hola, aca les traigo mi mapa del Triple duelo, en el cual me retaron 1 tipo colado xD! entonces aca se los dejo lo hize ayer apurado se me atravesaron unas ocupaciones estos dias asi que aca se los dejo ! Imagenes Descarga: http://www.mediafire.com/?52ffk7ff8cgpgw3 Bueno espero les guste ! saludos. :sip:
  4. Estoy en algo de acuerdo con eso. ehm no solo eso sino facilitar los niveles mas bien apartir de 1 Al nivel 780 es de donde ya podemos salir de nuestro refugio y matar. Nomas eso quiero.
  5. Hay viene incluidas bajatelo y decime
  6. Nice map, really good !!!
  7. 3buo

    deathrun_mpg

    Chaosmedia I waiting for your maps ! :facha:
  8. Bueno, aca les hize un prefab sencillo de un camino como el de una pradera espero les guste Imagen Texturas Incluidas en el .rar! Link: http://www.mediafire.com/?w982z6cg8cg97a6 Saludos!
  9. No me funciono che, que C@g*ada de verdad quiero sacar ese map!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  10. Feliz cumple a todos los locos que cumplen hoy XD! :thumbup:
  11. no detecta nada, solo una raya anaranjada y moradas.
  12. ja!, lo encerre todo en un sky y me sigue igual :S!
  13. bueno, estaba compilando normalmente y me consigo este raro error que no le encuentro una solucion o.o! Les dejo log denme una solucion clara ! hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude Snowingtext.wad -wadinclude ramassis.wad -wadinclude Citywad.wad -wadinclude citywad2.wad.wad -wadinclude paranoia.wad -wadinclude ramassis2.wad -wadinclude hl2rip.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_444_v2" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [snowingtext.wad] [ramassis.wad] [Citywad.wad] [citywad2.wad.wad] [paranoia.wad] [ramassis2.wad] [hl2rip.wad] entering C:\Documents and Settings\nestor_2\Escritorio\zm_444_v2.map CreateBrush: (12.19 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.98 seconds) Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\citywad.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\citywad2.wad.wad] into BSP Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\citywad2.wad.wad] Texture[140:{TK_PLANTLG] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\paranoia.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\ramassis.wad] into BSP Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\ramassis.wad] Texture[865:{TREE010] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\ramassis2.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\snowingtext.wad] into BSP Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2526:WOOD] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2527:WOOD2] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2528:WOOD4] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2529:WOOD5] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2530:WOOD6] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2532:DOOR1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2533:DOOR2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2534:DOOR3] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2535:METALFLOOR] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2536:ROOF1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2537:ROOF2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2538:WALL1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2539:WOOD7] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\hl2rip.wad] into BSP Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[2929:CONCRETE_051] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[3588:NATURE_002] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[3589:NATURE_003] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[3624:NATURE_039] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[3629:NATURE_044] added 1 additional animating textures. Texture usage is at 1.52 mb (of 4.00 mb MAX) 19.91 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_444_v2" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity @ (-764165,-759001,-199) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity @ (-764165,-759001,-199) Warning: === LEAK in hull 2 === Entity @ (-764165,-759001,-199) Warning: === LEAK in hull 3 === Entity @ (-764165,-759001,-199) 14.91 seconds elapsed Saludos >.
  14. Puntos para las 2 Habilidades Tanto Para el Zombie y el Humano vos elejis cual de los dos le metes los puntos.
  15. Feliz cumple pedorro ;D!! pasala de -10 ! hahaha Saludos loco comecarne o.o
  16. ehh yo pase todo con buenas notas xd!! , yo comenze mis vacaciones hace 2 semanas , chicos estudien mas ahahahah :haha: :dormir: :lerolero:
  17. ehhh rebonito xd
  18. feliz cumple gordo ambulante (:, pasala de 10 amigo. :lerolero: :dormir: :haha: :amor: :malo:
  19. Bueno para comenzar estaba terminando mi map de una casota para el Zombie rampage, entonces me compilo todo repiola y yo feliz, ahora cuando voy a probar el mapa .bsp, carga 2 Barras y se sale del Cs y no TIRA NINGUN ERROR, Solo se sale y mas nada no tira error de ninguna parte... Alguna solucion? de verdad:(, les dejo el log amigos, de verdad necesito 1 mano... hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude Snowingtext.wad -wadinclude halflife.wad -wadinclude Citywad.wad -wadinclude citywad2.wad.wad -wadinclude paranoia.wad -wadinclude mountainpass.wad -wadinclude station.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [snowingtext.wad] [halflife.wad] [Citywad.wad] [citywad2.wad.wad] [paranoia.wad] [mountainpass.wad] [station.wad] entering C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4.map CreateBrush: (2.45 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.39 seconds) Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\citywad.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\station.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\paranoia.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\mountainpass.wad] into BSP Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\mappingzwad.wad Warning: ::: Larger than expected texture (213992 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\textract wads\mappingzwad.wad] Texture[971:LOGOMZ2] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\halflife.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\snowingtext.wad] into BSP Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4163:WOOD] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4164:WOOD2] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4165:WOOD4] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4166:WOOD5] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4167:WOOD6] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4169:DOOR1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4170:DOOR2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4171:DOOR3] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4172:METALFLOOR] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4173:ROOF1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4174:ROOF2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4175:WALL1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4176:WOOD7] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\citywad2.wad.wad] into BSP Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\citywad2.wad.wad] Texture[4203:{TK_PLANTLG] added 14 additional animating textures. Texture usage is at 2.77 mb (of 4.00 mb MAX) 5.66 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4.prt' 3.42 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlvis.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 434 portalleafs 1166 numportals BasePortalVis: (1.05 seconds) LeafThread: (12.33 seconds) average leafs visible: 78 g_visdatasize:13934 compressed from 23870 13.83 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlrad.exe"-chop 64.0 "C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 1742 faces Create Patches : 6929 base patches 0 opaque faces 55605 square feet [8007145.00 square inches] 9 direct lights BuildFacelights: (25.41 seconds) visibility matrix : 2.9 megs BuildVisLeafs: (10.50 seconds) MakeScales: (7.05 seconds) SwapTransfers: (0.80 seconds) Transfer Lists : 1720356 transfers Indices : 1358468 bytes Data : 6881424 bytes GatherLight: (0.31 seconds) FinalLightFace: (1.23 seconds) 47.00 seconds elapsed ----- END hlrad ---- Saludos de verdad una ayuda...
  20. Bueno, aca hize una compilacion de texturas, Madera, ventanas y varias cosas Muy utiles en verdad ademas hago un Small de la ciudad de The walking dead para un Mod llamado Zombie Hell 1.6 , sino lo conocen busquenlo ! Imagenes: Descarga http://www.megaupload.com/?d=NF1WF33R Saludos, espero que os sirva xDDD!
  21. Algo esta mal con tu ZHLT ---> Hlbsp.exe, te recomiendo que lo reemplazes por el que esta aca en el foro... y recompila, vos me decis si funciono o baja ese .exe en otro lado. saludos.
  22. Happy azul tu iu xD, haha feliz cumple y tragame el...p....la bala. ! :omg:
  23. Models y todo agreegado, listo subido a mediafire...Por cierto en verdad gracias por decirme, nunca he sido sarcastico, no me lo tomes a mal . Saludos caoticox3
  24. Bueno, yo necesito una mano de alguien que sea bueno mappeando ej; Emi, Perita, Chaosad y el media xD. Lo comenze hace rato me dio una gran idea de hacer este mapa asi vean es como el final de una autopista en guerra y todo eso. Imagenes Tenia pensado hacer esto... aca estaba haciendo de detalles de esta base Terrorista... diganme que les parece la idea, lo demas veo que haré y sacare mas texturas que combinen con esto. Saludos, cuidence por ahi.
  25. Gracias chaos por aclarar.
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