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Todo lo publicado por 3buo
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Bueno para comenzar estaba terminando mi map de una casota para el Zombie rampage, entonces me compilo todo repiola y yo feliz, ahora cuando voy a probar el mapa .bsp, carga 2 Barras y se sale del Cs y no TIRA NINGUN ERROR, Solo se sale y mas nada no tira error de ninguna parte... Alguna solucion? de verdad:(, les dejo el log amigos, de verdad necesito 1 mano... hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude Snowingtext.wad -wadinclude halflife.wad -wadinclude Citywad.wad -wadinclude citywad2.wad.wad -wadinclude paranoia.wad -wadinclude mountainpass.wad -wadinclude station.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [snowingtext.wad] [halflife.wad] [Citywad.wad] [citywad2.wad.wad] [paranoia.wad] [mountainpass.wad] [station.wad] entering C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4.map CreateBrush: (2.45 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.39 seconds) Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\citywad.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\station.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\paranoia.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\mountainpass.wad] into BSP Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\mappingzwad.wad Warning: ::: Larger than expected texture (213992 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\textract wads\mappingzwad.wad] Texture[971:LOGOMZ2] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\halflife.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\snowingtext.wad] into BSP Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4163:WOOD] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4164:WOOD2] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4165:WOOD4] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4166:WOOD5] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4167:WOOD6] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4169:DOOR1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4170:DOOR2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4171:DOOR3] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4172:METALFLOOR] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4173:ROOF1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4174:ROOF2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4175:WALL1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4176:WOOD7] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\citywad2.wad.wad] into BSP Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\citywad2.wad.wad] Texture[4203:{TK_PLANTLG] added 14 additional animating textures. Texture usage is at 2.77 mb (of 4.00 mb MAX) 5.66 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4.prt' 3.42 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlvis.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 434 portalleafs 1166 numportals BasePortalVis: (1.05 seconds) LeafThread: (12.33 seconds) average leafs visible: 78 g_visdatasize:13934 compressed from 23870 13.83 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlrad.exe"-chop 64.0 "C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 1742 faces Create Patches : 6929 base patches 0 opaque faces 55605 square feet [8007145.00 square inches] 9 direct lights BuildFacelights: (25.41 seconds) visibility matrix : 2.9 megs BuildVisLeafs: (10.50 seconds) MakeScales: (7.05 seconds) SwapTransfers: (0.80 seconds) Transfer Lists : 1720356 transfers Indices : 1358468 bytes Data : 6881424 bytes GatherLight: (0.31 seconds) FinalLightFace: (1.23 seconds) 47.00 seconds elapsed ----- END hlrad ---- Saludos de verdad una ayuda...
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Bueno, aca hize una compilacion de texturas, Madera, ventanas y varias cosas Muy utiles en verdad ademas hago un Small de la ciudad de The walking dead para un Mod llamado Zombie Hell 1.6 , sino lo conocen busquenlo ! Imagenes: Descarga http://www.megaupload.com/?d=NF1WF33R Saludos, espero que os sirva xDDD!
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Algo esta mal con tu ZHLT ---> Hlbsp.exe, te recomiendo que lo reemplazes por el que esta aca en el foro... y recompila, vos me decis si funciono o baja ese .exe en otro lado. saludos.
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Happy azul tu iu xD, haha feliz cumple y tragame el...p....la bala. ! :omg:
- 9 respuestas
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- bala
- cumpleaños
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(y 1 más)
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Models y todo agreegado, listo subido a mediafire...Por cierto en verdad gracias por decirme, nunca he sido sarcastico, no me lo tomes a mal . Saludos caoticox3
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Bueno, yo necesito una mano de alguien que sea bueno mappeando ej; Emi, Perita, Chaosad y el media xD. Lo comenze hace rato me dio una gran idea de hacer este mapa asi vean es como el final de una autopista en guerra y todo eso. Imagenes Tenia pensado hacer esto... aca estaba haciendo de detalles de esta base Terrorista... diganme que les parece la idea, lo demas veo que haré y sacare mas texturas que combinen con esto. Saludos, cuidence por ahi.
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Gracias chaos por aclarar.
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si ! :nevizhu: :facha:
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No bugs men, its really good , finish the map !
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but you should give way to the lake that, it looks very square :S
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jeje, gracias xd
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Bueno, aca hize un mapa sencillo lo hize en 2 horas xd esta normal sin bug ni nada por el estilo Imagenes Link de descarga: Resubido ! http://www.mediafire.com/?1d3rjz6al5jjyyb Saludos, espero que les guste.
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jojojoj xd, nice.
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Bueno deberia ser algo asi con los colores ej; Mapper Novato Mapper Intermedio Mapper Experto Así estaria de acuerdo Pero seria bueno Organizar los colores aca! que queden bien con su respectiva placa.
- 52 respuestas
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Estoy de acuerdo con Perita, me gusto la idea de Mapper Bajo, alto, intermedio. eso deberian cambiar al igual que algunos rangos ej; Diseño Nivel bajo ' ' ' ' ' Nivel Medio Al igual con lo del MAPPER con Subrango. Etc. Saludos, espero algo asi.
- 52 respuestas
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Good Job!!, ahmm... your look the slow fps men? xd download texture null, the rest is well 10/10.
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exellent chaosmedia90 nice map . Edit: Slow fps men , you need the texture NULL. Bye.
- 26 respuestas
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- aim
- chaosmedia90
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(y 2 más)
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[Duda] Como Hago Un Eco En Un Mapa? [Solucionado]
tema responde a zyclon221011709396381 de 3buo en Solucionados
eso me he preguntado tambien nose como :@! saludos. -
Jod@, a estudiarse a dicho , yo voy piola estudien diariamente chiquillos xD! :musicdj: :facha: :tentado:
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eh! yo nunca me he llevado 1 ! puro 999/1, estudien un poco mas . :uhm: :guiño:
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Me gusto de verdad, solo que un poco oscuro no? :S, 10/10 lo demas esta bien
- 4 respuestas
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- eazye
- exposicion
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(y 1 más)
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I do not understand you want to do, can you tell me? Sorry for the ignorance.
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voto: Highest razon: muy bueno de verdad me gusto las letras y el font.
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Well, I downloaded the map and did not see any errors just do not let the side edges of the traps can go out there keep that in mind:)! What's more is really good 10/10.
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Well, post the maps they're doing:) I see you are good at creating maps, share some tutorials to improve: P! See, any questions visit my profile :sonrisa:

