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3buo

Mapper
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Todo lo publicado por 3buo

  1. Bueno para comenzar estaba terminando mi map de una casota para el Zombie rampage, entonces me compilo todo repiola y yo feliz, ahora cuando voy a probar el mapa .bsp, carga 2 Barras y se sale del Cs y no TIRA NINGUN ERROR, Solo se sale y mas nada no tira error de ninguna parte... Alguna solucion? de verdad:(, les dejo el log amigos, de verdad necesito 1 mano... hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude Snowingtext.wad -wadinclude halflife.wad -wadinclude Citywad.wad -wadinclude citywad2.wad.wad -wadinclude paranoia.wad -wadinclude mountainpass.wad -wadinclude station.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [snowingtext.wad] [halflife.wad] [Citywad.wad] [citywad2.wad.wad] [paranoia.wad] [mountainpass.wad] [station.wad] entering C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4.map CreateBrush: (2.45 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.39 seconds) Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\citywad.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\station.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\paranoia.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\mountainpass.wad] into BSP Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\mappingzwad.wad Warning: ::: Larger than expected texture (213992 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\textract wads\mappingzwad.wad] Texture[971:LOGOMZ2] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\halflife.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\snowingtext.wad] into BSP Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4163:WOOD] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4164:WOOD2] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4165:WOOD4] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4166:WOOD5] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4167:WOOD6] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4169:DOOR1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4170:DOOR2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4171:DOOR3] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4172:METALFLOOR] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4173:ROOF1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4174:ROOF2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4175:WALL1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4176:WOOD7] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\citywad2.wad.wad] into BSP Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\citywad2.wad.wad] Texture[4203:{TK_PLANTLG] added 14 additional animating textures. Texture usage is at 2.77 mb (of 4.00 mb MAX) 5.66 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4.prt' 3.42 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlvis.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 434 portalleafs 1166 numportals BasePortalVis: (1.05 seconds) LeafThread: (12.33 seconds) average leafs visible: 78 g_visdatasize:13934 compressed from 23870 13.83 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlrad.exe"-chop 64.0 "C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 1742 faces Create Patches : 6929 base patches 0 opaque faces 55605 square feet [8007145.00 square inches] 9 direct lights BuildFacelights: (25.41 seconds) visibility matrix : 2.9 megs BuildVisLeafs: (10.50 seconds) MakeScales: (7.05 seconds) SwapTransfers: (0.80 seconds) Transfer Lists : 1720356 transfers Indices : 1358468 bytes Data : 6881424 bytes GatherLight: (0.31 seconds) FinalLightFace: (1.23 seconds) 47.00 seconds elapsed ----- END hlrad ---- Saludos de verdad una ayuda...
  2. Bueno, aca hize una compilacion de texturas, Madera, ventanas y varias cosas Muy utiles en verdad ademas hago un Small de la ciudad de The walking dead para un Mod llamado Zombie Hell 1.6 , sino lo conocen busquenlo ! Imagenes: Descarga http://www.megaupload.com/?d=NF1WF33R Saludos, espero que os sirva xDDD!
  3. Algo esta mal con tu ZHLT ---> Hlbsp.exe, te recomiendo que lo reemplazes por el que esta aca en el foro... y recompila, vos me decis si funciono o baja ese .exe en otro lado. saludos.
  4. Happy azul tu iu xD, haha feliz cumple y tragame el...p....la bala. ! :omg:
  5. Models y todo agreegado, listo subido a mediafire...Por cierto en verdad gracias por decirme, nunca he sido sarcastico, no me lo tomes a mal . Saludos caoticox3
  6. Bueno, yo necesito una mano de alguien que sea bueno mappeando ej; Emi, Perita, Chaosad y el media xD. Lo comenze hace rato me dio una gran idea de hacer este mapa asi vean es como el final de una autopista en guerra y todo eso. Imagenes Tenia pensado hacer esto... aca estaba haciendo de detalles de esta base Terrorista... diganme que les parece la idea, lo demas veo que haré y sacare mas texturas que combinen con esto. Saludos, cuidence por ahi.
  7. Gracias chaos por aclarar.
  8. si ! :nevizhu: :facha:
  9. 3buo

    deathrun_mpg

    No bugs men, its really good , finish the map !
  10. 3buo

    deathrun_mpg

    but you should give way to the lake that, it looks very square :S
  11. jeje, gracias xd
  12. Bueno, aca hize un mapa sencillo lo hize en 2 horas xd esta normal sin bug ni nada por el estilo Imagenes Link de descarga: Resubido ! http://www.mediafire.com/?1d3rjz6al5jjyyb Saludos, espero que les guste.
  13. jojojoj xd, nice.
  14. Bueno deberia ser algo asi con los colores ej; Mapper Novato Mapper Intermedio Mapper Experto Así estaria de acuerdo Pero seria bueno Organizar los colores aca! que queden bien con su respectiva placa.
  15. Estoy de acuerdo con Perita, me gusto la idea de Mapper Bajo, alto, intermedio. eso deberian cambiar al igual que algunos rangos ej; Diseño Nivel bajo ' ' ' ' ' Nivel Medio Al igual con lo del MAPPER con Subrango. Etc. Saludos, espero algo asi.
  16. 3buo

    aim_extreamcs

    Good Job!!, ahmm... your look the slow fps men? xd download texture null, the rest is well 10/10.
  17. exellent chaosmedia90 nice map . Edit: Slow fps men , you need the texture NULL. Bye.
  18. eso me he preguntado tambien nose como :@! saludos.
  19. Jod@, a estudiarse a dicho , yo voy piola estudien diariamente chiquillos xD! :musicdj: :facha: :tentado:
  20. eh! yo nunca me he llevado 1 ! puro 999/1, estudien un poco mas . :uhm: :guiño:
  21. Me gusto de verdad, solo que un poco oscuro no? :S, 10/10 lo demas esta bien
  22. 3buo

    ka_

    I do not understand you want to do, can you tell me? Sorry for the ignorance.
  23. voto: Highest razon: muy bueno de verdad me gusto las letras y el font.
  24. 3buo

    deathrun_mpg

    Well, I downloaded the map and did not see any errors just do not let the side edges of the traps can go out there keep that in mind:)! What's more is really good 10/10.
  25. Well, post the maps they're doing:) I see you are good at creating maps, share some tutorials to improve: P! See, any questions visit my profile :sonrisa:
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