-
Contenido
590 -
Ingreso
-
Días ganados
8
Tipo de contenido
Perfiles
Foros
Novedades
Novedad
Descargas
Tutoriales
Todo lo publicado por 3buo
-
Hola, bueno aqui les traigo mi mapa zm_fun_mz_fear. Historia: Este era un lugar normal hasta que los zombies invadieron y se convirtio en miedo... Wads en BSP: Si Jugadores maximo en el map: 32 slot Imagenes: Bueno aqui se distingue una casa del arbol y varios escondites xD. Otra imagen de donde aparecen los humanos al comienzo Bueno amigos espero que les halla gustado porque este es mi 2do map que esta bien hecho ;D. LINK: http://www.megaupload.com/?d=FCENU2WL Saludos^^
-
NO eliminen este eliminen el otro xD
- 10 respuestas
-
- aim
- aimbatallamz
- (y 5 más)
-
Bueno aqui les traigo unas imagenes de mi mapa AIM: Se ve que es un mapa simple pero lo intente ;D : Es grande pero almenos intentare mejorar D:! Bueno no me esforze solo queria mostrarles mi map. espero que les sirva es algo grande xD! Link del map: http://www.megaupload.com/?d=QLJLLFDH Players jugando: 25 o quizas 30 por lo menos. Wads Incluidos en BSP: Si Un saludo a la gente: Si ;D! http://www.megaupload.com/?d=QLJLLFDH Saludos xD.
- 10 respuestas
-
- aim
- aimbatallamz
- (y 5 más)
-
No la encuentro ni un hueco ;( igual me sigue el problema D:
- 4 respuestas
-
- compilacion
- compilar
-
(y 6 más)
Etiquetado con:
-
Hola, aqui les traigo otro problema :/ lo que pasa es que cuando compilo me aparece esto >.< Warning: === LEAK in hull 0 === Entity info_player_start @ (-1216,-2496, -92) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (-1216,-2496, -92) Warning: === LEAK in hull 2 === Entity info_player_start @ (-1216,-2496, -92) Warning: === LEAK in hull 3 === Entity info_player_start @ (-1216,-2496, -92) Una ayuda!Saludos!
- 4 respuestas
-
- compilacion
- compilar
-
(y 6 más)
Etiquetado con:
-
Sos groso valen! xD
-
Hola, aqui les vengo con un problema con la compilacion de mi batch :S. BuildFacelights: Malformed face (160) normal @ (-510.00, 418.00, 132.00) (-510.00, 416.00, 132.00) (-510.00, 416.00, 220.00) (-510.00, 418.00, 220.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' Una ayuda ! Saludos amigasos xD
-
Esta Rebueno!! Buen map ^·^!
-
Oye esta rebueno suerte con eso ;D
- 6 respuestas
-
- actualizaciones
- archivos
-
(y 7 más)
Etiquetado con:
-
Me cague y no fue de la risa D:!! JAJAJA ta bueno un GRACIAS ;D
-
Aqui tienes los wads que utilizo mas mi mapa! para que los tengas :3!! aqui tenes http://www.megaupload.com/?d=4WQPJY0X
-
okz ya te subo el map + wads!
-
okzz xD que wad te pide?
-
Bueno aqui les traigo mi primer mapa de zm Lamento no poner fotos pero las pondre ;D!! Aqui les dejo el map : http://www.megaupload.com/?d=UOQ23UNS Zm_black.bsp :3 Espero que les guste. :/ ah y tienen mis wads aqui!! http://www.megaupload.com/?d=4WQPJY0X mas el MAP!
-
Tranquilo ya lo arregle :·D
- 5 respuestas
-
- batch compiler
- compilacion
-
(y 2 más)
Etiquetado con:
-
Ya esta funcionando habia como un hueco asi -.-!!: ---->>>> . <<<<---- xD
- 5 respuestas
-
- batch compiler
- compilacion
-
(y 2 más)
Etiquetado con:
-
chequeo el map y te digo
- 5 respuestas
-
- batch compiler
- compilacion
-
(y 2 más)
Etiquetado con:
-
Bueno! hola, les traigo un problema que me da la compilacion que da el Batch entonces aqui se las dejo espero una solucion y por cierto me dijeron que era un Leak. Un Saludos y una Solucion^^. Aqui el error: hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude resident_evil.wad -wadinclude vendetta.wad -wadinclude zm_dust_2.wad -wadinclude zm_infantry_cbf_v2.wad -wadinclude zm_nuuk.wad -wadinclude zm_reflection_v2.wad -wadinclude neeckcs.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [resident_evil.wad] [vendetta.wad] [zm_dust_2.wad] [zm_infantry_cbf_v2.wad] [zm_nuuk.wad] [zm_reflection_v2.wad] [neeckcs.wad] entering C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck.map CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.06 seconds) Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\resident_evil.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\vendetta.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_dust_2.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_infantry_cbf_v2.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_nuuk.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_reflection_v2.wad] into BSP Using WAD File: \documents and settings\nestor_2\escritorio\neeck.wad Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\neeckcs.wad] into BSP Texture usage is at 0.14 mb (of 4.00 mb MAX) 0.13 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ (-1232,-1970, -64) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (-1232,-1970, -64) Warning: === LEAK in hull 2 === Entity info_player_start @ (-1232,-1970, -64) Warning: === LEAK in hull 3 === Entity info_player_start @ (-1232,-1970, -64) 0.13 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlvis.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck" >> There was a problem compiling the map. >> Check the file C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck.log for the cause. ----- END hlvis -----
- 5 respuestas
-
- batch compiler
- compilacion
-
(y 2 más)
Etiquetado con:
-
Gracias amigasos les deseo toda la suerte ;D
-
Bueno, hola como estan...mi nombre es Anderson. Espero divertirme aqui ya que todos son unos amigasos xD un saludo a esta gran comunidad Suerte !:thumbup:
-
Nada mal Gracias Sr.Retry.-!!!:thumbup::respeto:
-
valen si eres inteligente vale -.-! xD gracias por tu ayuda ;D!! Edit: Ahh valen pero yo hago mi map zombie quiero hacerle cosas buenas :/ Mensaje del moderador: Favor de no hacer doble post y tratar de usar el botón editar . Gracias (:
- 10 respuestas
-
- batch
- batch compiler
-
(y 7 más)
Etiquetado con:
-
Oigan gracias a todos los que postearon ayuda!!lo resolvi solo de error este tengo >! hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_neeck_umbrella" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering C:\Documents and Settings\nestor_2\Escritorio\zm_neeck_umbrella.map CreateBrush: (0.05 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.13 seconds) Error: Could not open wad file \counter strike\valve\cstrike\cs_747.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \counter strike\valve\cstrike\chateau.wad Error: Could not open wad file \counter strike\valve\cstrike\cs_office.wad Error: Could not open wad file \counter strike\valve\cstrike\cs_havana.wad Error: Could not open wad file \counter strike\valve\cstrike\cs_assault.wad Error: Could not open wad file \counter strike\valve\cstrike\cstrike.wad Error: Could not open wad file \counter strike\valve\cstrike\de_aztec.wad Error: Could not open wad file \counter strike\valve\cstrike\cs_bdog.wad Error: Could not open wad file \counter strike\valve\cstrike\cs_dust.wad Error: Could not open wad file \counter strike\valve\cstrike\de_vegas.wad Error: Could not open wad file \counter strike\valve\cstrike\de_storm.wad Error: Could not open wad file \counter strike\valve\cstrike\d2u2ze_2010_v1.wad Error: Could not open wad file \counter strike\valve\cstrike\zm_evil-ice_attack2.wad Error: Could not open wad file \counter strike\valve\cstrike\zm_evil-ice_attack.wad Error: Could not open wad file \counter strike\valve\cstrike\zm_base.wad Error: Could not open wad file \counter strike\valve\cstrike\dare[d]evil.wad Error: Could not open wad file \counter strike\valve\cstrike\prodigy.wad Error: Could not open wad file \counter strike\valve\cstrike\v_com_tex.wad Error: Could not open wad file \counter strike\valve\cstrike\jos.wad Error: Could not open wad file \counter strike\valve\cstrike\cached.wad Error: Could not open wad file \counter strike\valve\cstrike\ajawad.wad Error: Could not open wad file \counter strike\valve\cstrike\de_piranesi.wad Error: Could not open wad file \counter strike\valve\cstrike\decals.wad Error: Could not open wad file \counter strike\valve\cstrike\tempdecal.wad Error: Could not open wad file \counter strike\valve\cstrike\zm_fun_world.wad Error: Could not open wad file \counter strike\valve\cstrike\gg_mod_3ple.wad Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\zm_2010.wad Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\dust_world.wad Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\d2u2bunker.wad Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\toxic_house2.wad Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\zm_school.wad Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\abyss.wad Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\resident_evil.wad Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\school_attack.wad Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\zm_labtestv2.wad Using WAD File: \documents and settings\nestor_2\escritorio\neeck.wad Using WAD File: \documents and settings\nestor_2\escritorio\neeckcs.wad
- 10 respuestas
-
- batch
- batch compiler
-
(y 7 más)
Etiquetado con:
-
Hola, veran que este problemilla me da el batch compiler al yo darle run sale el cuadro negro normal pero el problema es que veo que no me lo puso a BSP y vi estos errores! hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\anderson\Escritorio\zhlt253\hlcsg.exe""C:\Documents and Settings\anderson\Escritorio\zm_neeck_umbrella" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering C:\Documents and Settings\anderson\Escritorio\zm_neeck_umbrella.map CreateBrush: Error: Entity 0, Brush 13: outside world(+/-4096): (3568,-3088,-292)-(4112,3088,4132) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 13: outside world(+/-4096): (3568,-3088,-292)-(4112,3088,4132) Error: Entity 0, Brush 13: outside world(+/-4096): (3552,-3104,-288)-(4128,3104,4128) Error: Entity 0, Brush 13: outside world(+/-4096): (3552,-3104,-288)-(4128,3104,4128) Error: Entity 0, Brush 13: outside world(+/-4096): (3568,-3088,-274)-(4112,3088,4114) Error: Entity 0, Brush 13: outside world(+/-4096): (3568,-3088,-274)-(4112,3088,4114) Error: Entity 0, Brush 14: outside world(+/-4096): (-3600,3056,-164)-(4112,3600,4132) Error: Entity 0, Brush 14: outside world(+/-4096): (-3600,3056,-164)-(4112,3600,4132) Error: Entity 0, Brush 14: outside world(+/-4096): (-3616,3040,-160)-(4128,3616,4128) Error: Entity 0, Brush 14: outside world(+/-4096): (-3616,3040,-160)-(4128,3616,4128) Error: Entity 0, Brush 14: outside world(+/-4096): (-3600,3056,-146)-(4112,3600,4114) Error: Entity 0, Brush 14: outside world(+/-4096): (-3600,3056,-146)-(4112,3600,4114) Error: Entity 0, Brush 15: outside world(+/-4096): (-4112,-3088,-228)-(-3632,3664,4068) Error: Entity 0, Brush 15: outside world(+/-4096): (-4128,-3104,-224)-(-3616,3680,4064) Error: Entity 0, Brush 15: outside world(+/-4096): (-4112,-3088,-210)-(-3632,3664,4050) Error: Entity 0, Brush 16: outside world(+/-4096): (-4160,-3520,-256)-(4096,-3072,4096) Error: Entity 0, Brush 16: outside world(+/-4096): (-4176,-3536,-292)-(4112,-3056,4132) Error: Entity 0, Brush 16: outside world(+/-4096): (-4176,-3536,-292)-(4112,-3056,4132) Error: Entity 0, Brush 16: outside world(+/-4096): (-4192,-3552,-288)-(4128,-3040,4128) Error: Entity 0, Brush 16: outside world(+/-4096): (-4192,-3552,-288)-(4128,-3040,4128) Error: Entity 0, Brush 16: outside world(+/-4096): (-4176,-3536,-274)-(4112,-3056,4114) Error: Entity 0, Brush 16: outside world(+/-4096): (-4176,-3536,-274)-(4112,-3056,4114) Error: Entity 0, Brush 17: outside world(+/-4096): (-3792,-3088,3932)-(3600,3088,4132) Error: Entity 0, Brush 17: outside world(+/-4096): (-3808,-3104,3936)-(3616,3104,4128) Error: Entity 0, Brush 17: outside world(+/-4096): (-3792,-3088,3950)-(3600,3088,4114) (0.09 seconds) ----- END hlcsg -----
- 10 respuestas
-
- batch
- batch compiler
-
(y 7 más)
Etiquetado con:
-
Bueno esta bien diseñado lo bueno seria que le pusieras texturas de resident evil men asi quedaria como por decirte mas decorado el mapa no puras cajas u.u... pero exelente te esta quedando!